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題名 以自我決定理論探討遊戲化心理測驗的不確定性對廣告效果之影響
The Impact of Uncertainty in Gamified Psychological Test on Advertising Effectiveness: A Self-Determination Theory Perspective
作者 邱欣慧
Chiu, Hsin-Hui
貢獻者 林日璇
Lin, Jih-Hsuan
邱欣慧
Chiu, Hsin-Hui
關鍵詞 遊戲化
心理測驗廣告遊戲
自我決定理論
不確定性
享樂感
廣告效果
Gamification
Psychological Advergame
Self-Determination Theory
Uncertainty
Enjoyment
Advertising Effectiveness
日期 2026
上傳時間 2-Feb-2026 13:00:07 (UTC+8)
摘要 近年來,結合遊戲化機制的心理測驗已成為台灣數位行銷中提升使用者參與度與促進社群擴散的熱門策略。本研究旨在探討此類「心理測驗廣告遊戲(Psychological Advergames)」背後的運作機制,並結合自我決定理論(Self-Determination Theory, SDT)與資訊缺口理論(Information-Gap Theory),檢視遊戲中的「自主性」特徵如何透過引發使用者的「不確定性」與「享樂感」,進而影響「品牌態度」與「分享意圖」等廣告效果。 本研究採用線上實驗法,以知名心理測驗遊戲「你是什麼蛋糕?」作為實驗刺激物,將受測者隨機分配至「高自主性」與「低自主性」兩種情境進行操作。研究結果顯示:(1) 遊戲中的不確定性是提升廣告效果的關鍵驅動因素,不確定性能顯著提升使用者的享樂感,並透過享樂感的完全中介效果,正向影響品牌態度與分享意圖;(2) 自主性(提供多樣選擇)並未如預期般顯著提升感知不確定性或享樂感,致使序列中介假設未獲支持;(3) 然而,自主性對品牌態度具有直接且顯著的正向影響。 本研究證實了在心理測驗廣告遊戲中,不確定性所引發的好奇心與隨後的樂趣,是促成行銷成效的核心路徑。研究建議行銷人員在設計此類互動內容時,著重於創造引人入勝的資訊缺口與不確定性體驗,同時維持基本的自主選擇權以鞏固廣告效果。
Gamified psychological tests have become a popular digital marketing strategy in Taiwan. Grounded in Self-Determination Theory and Information-Gap Theory, this study investigates how autonomy-supportive features in "Psychological Advergames" influence advertising effectiveness (brand attitude and sharing intention) through perceived uncertainty and enjoyment. The study employed an online between-subjects experimental design using the psychological advergame "What Cake Are You?" as the stimulus. Participants were randomly assigned to either a high-autonomy or a low-autonomy condition. The results reveal that: (1) Uncertainty is the core driver of marketing success in this context; it significantly enhances enjoyment, which in turn fully mediates the positive effects on brand attitude and sharing intention; (2) Contrary to the hypothesis, autonomy (providing choices) did not significantly increase perceived uncertainty or enjoyment, and thus the proposed serial mediation model was not supported; (3) However, autonomy exerted a significant direct positive effect on brand attitude. These findings suggest that while autonomy serves as a foundational element for positive brand evaluation, the curiosity and pleasure derived from uncertainty are the primary catalysts for engagement and sharing behavior. Practical implications for marketers include prioritizing the design of compelling information gaps and uncertainty mechanics alongside user choice to optimize the effectiveness of gamified marketing campaigns.
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描述 碩士
國立政治大學
國際傳播英語碩士學位學程(IMICS)
111461017
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0111461017
資料類型 thesis
dc.contributor.advisor 林日璇zh_TW
dc.contributor.advisor Lin, Jih-Hsuanen_US
dc.contributor.author (Authors) 邱欣慧zh_TW
dc.contributor.author (Authors) Chiu, Hsin-Huien_US
dc.creator (作者) 邱欣慧zh_TW
dc.creator (作者) Chiu, Hsin-Huien_US
dc.date (日期) 2026en_US
dc.date.accessioned 2-Feb-2026 13:00:07 (UTC+8)-
dc.date.available 2-Feb-2026 13:00:07 (UTC+8)-
dc.date.issued (上傳時間) 2-Feb-2026 13:00:07 (UTC+8)-
dc.identifier (Other Identifiers) G0111461017en_US
dc.identifier.uri (URI) https://nccur.lib.nccu.edu.tw/handle/140.119/161452-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 國際傳播英語碩士學位學程(IMICS)zh_TW
dc.description (描述) 111461017zh_TW
dc.description.abstract (摘要) 近年來,結合遊戲化機制的心理測驗已成為台灣數位行銷中提升使用者參與度與促進社群擴散的熱門策略。本研究旨在探討此類「心理測驗廣告遊戲(Psychological Advergames)」背後的運作機制,並結合自我決定理論(Self-Determination Theory, SDT)與資訊缺口理論(Information-Gap Theory),檢視遊戲中的「自主性」特徵如何透過引發使用者的「不確定性」與「享樂感」,進而影響「品牌態度」與「分享意圖」等廣告效果。 本研究採用線上實驗法,以知名心理測驗遊戲「你是什麼蛋糕?」作為實驗刺激物,將受測者隨機分配至「高自主性」與「低自主性」兩種情境進行操作。研究結果顯示:(1) 遊戲中的不確定性是提升廣告效果的關鍵驅動因素,不確定性能顯著提升使用者的享樂感,並透過享樂感的完全中介效果,正向影響品牌態度與分享意圖;(2) 自主性(提供多樣選擇)並未如預期般顯著提升感知不確定性或享樂感,致使序列中介假設未獲支持;(3) 然而,自主性對品牌態度具有直接且顯著的正向影響。 本研究證實了在心理測驗廣告遊戲中,不確定性所引發的好奇心與隨後的樂趣,是促成行銷成效的核心路徑。研究建議行銷人員在設計此類互動內容時,著重於創造引人入勝的資訊缺口與不確定性體驗,同時維持基本的自主選擇權以鞏固廣告效果。zh_TW
dc.description.abstract (摘要) Gamified psychological tests have become a popular digital marketing strategy in Taiwan. Grounded in Self-Determination Theory and Information-Gap Theory, this study investigates how autonomy-supportive features in "Psychological Advergames" influence advertising effectiveness (brand attitude and sharing intention) through perceived uncertainty and enjoyment. The study employed an online between-subjects experimental design using the psychological advergame "What Cake Are You?" as the stimulus. Participants were randomly assigned to either a high-autonomy or a low-autonomy condition. The results reveal that: (1) Uncertainty is the core driver of marketing success in this context; it significantly enhances enjoyment, which in turn fully mediates the positive effects on brand attitude and sharing intention; (2) Contrary to the hypothesis, autonomy (providing choices) did not significantly increase perceived uncertainty or enjoyment, and thus the proposed serial mediation model was not supported; (3) However, autonomy exerted a significant direct positive effect on brand attitude. These findings suggest that while autonomy serves as a foundational element for positive brand evaluation, the curiosity and pleasure derived from uncertainty are the primary catalysts for engagement and sharing behavior. Practical implications for marketers include prioritizing the design of compelling information gaps and uncertainty mechanics alongside user choice to optimize the effectiveness of gamified marketing campaigns.en_US
dc.description.tableofcontents 1.Introduction 1 1.1 Research Background 1 1.2 Research Purpose 4 2. Literature Review 7 2.1 Gamify Psychological Test for Advertising Purpose 7 2.1.1 Definition and the Popularity of Psychological Test 7 2.1.2 Gamify Psychological Test 10 2.2 SDT and Psychological Advergames 18 2.2.1 Self-Determination Theory 18 2.2.2 How Autonomy Needs be satisfied in Psychological Advergames 20 2.2.3 Autonomy as the Primary Focus in Psychological Advergames 21 2.3 Uncertainty in the Psychological Advergame 22 2.3.1 Definition of Uncertainty 22 2.3.2 Negative Effects of Uncertainty 23 2.3.3 Positive Effects of Uncertainty 24 2.3.4 Information-Gap Theory and Uncertainty Resolution 25 2.4 Media Enjoyment and Intrinsic Needs 27 2.5 Marketing Effects in Psychological Advergame 29 2.5.1 Brand Attitude 31 2.5.2 Sharing Intention 32 2.6 Enjoyment as a mediator 34 3. Method 36 3.1 Model 36 3.2 Hypothesis 36 3.3 Research Design 37 3.3.1 Stimuli 39 3.3.2 Pilot Test 46 3.4 Main Study 55 3.4.1 Procedure 55 3.4.2 Measurement 56 4. Results 59 4.1 Sample Size and Descriptive Statistics 59 4.2 Manipulation Check 60 4.3 Results 61 4.4 Summary of Hypotheses Testing 71 5. Discussion and Conclusion 72 5.1 Findings and Discussion 72 5.2 Theoretical and Practical Contributions 74 6. Limitation and Suggestion 79 Reference 81 Appendix 90zh_TW
dc.format.extent 6738971 bytes-
dc.format.mimetype application/pdf-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0111461017en_US
dc.subject (關鍵詞) 遊戲化zh_TW
dc.subject (關鍵詞) 心理測驗廣告遊戲zh_TW
dc.subject (關鍵詞) 自我決定理論zh_TW
dc.subject (關鍵詞) 不確定性zh_TW
dc.subject (關鍵詞) 享樂感zh_TW
dc.subject (關鍵詞) 廣告效果zh_TW
dc.subject (關鍵詞) Gamificationen_US
dc.subject (關鍵詞) Psychological Advergameen_US
dc.subject (關鍵詞) Self-Determination Theoryen_US
dc.subject (關鍵詞) Uncertaintyen_US
dc.subject (關鍵詞) Enjoymenten_US
dc.subject (關鍵詞) Advertising Effectivenessen_US
dc.title (題名) 以自我決定理論探討遊戲化心理測驗的不確定性對廣告效果之影響zh_TW
dc.title (題名) The Impact of Uncertainty in Gamified Psychological Test on Advertising Effectiveness: A Self-Determination Theory Perspectiveen_US
dc.type (資料類型) thesisen_US
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