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題名 Idea Storming Cube: A Game-based System to Support Creative Thinking
作者 C. C. Huang;李蔡彥;H. C. Wang;C.Y. Chang
Li, Tsai-Yen
貢獻者 National Central University
資科系
日期 2007-03
上傳時間 9-Jan-2009 16:46:02 (UTC+8)
摘要 This paper describes a collaborative game-based creativity support system, Idea Storming Cube, in support of creative thinking. It aims to make people form a creative and perspective-shift thinking habit. The system acquires knowledge from domain expert, user inputs history, and individuals in the current brainstorming group, and then provides user-, goal- and contextsensitive supports. Comparing to classic tutoring systems, it focuses more on stimulating divergent thinking. The system can be put into the Basic Mode or the Idea Generation Mode in order to support different gaming objectives. A case study for preliminary evaluation of the proposed HCI tool for collaborative idea generation is also reported in this paper.
關聯 Proceedings of the First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL2007).
資料類型 conference
DOI http://dx.doi.org/10.1109/DIGITEL.2007.29
dc.contributor National Central Universityen_US
dc.contributor 資科系-
dc.creator (作者) C. C. Huang;李蔡彥;H. C. Wang;C.Y. Changen_US
dc.creator (作者) Li, Tsai-Yen-
dc.date (日期) 2007-03en_US
dc.date.accessioned 9-Jan-2009 16:46:02 (UTC+8)-
dc.date.available 9-Jan-2009 16:46:02 (UTC+8)-
dc.date.issued (上傳時間) 9-Jan-2009 16:46:02 (UTC+8)-
dc.identifier.uri (URI) https://nccur.lib.nccu.edu.tw/handle/140.119/23817-
dc.description.abstract (摘要) This paper describes a collaborative game-based creativity support system, Idea Storming Cube, in support of creative thinking. It aims to make people form a creative and perspective-shift thinking habit. The system acquires knowledge from domain expert, user inputs history, and individuals in the current brainstorming group, and then provides user-, goal- and contextsensitive supports. Comparing to classic tutoring systems, it focuses more on stimulating divergent thinking. The system can be put into the Basic Mode or the Idea Generation Mode in order to support different gaming objectives. A case study for preliminary evaluation of the proposed HCI tool for collaborative idea generation is also reported in this paper.-
dc.format application/en_US
dc.language enen_US
dc.language en-USen_US
dc.language.iso en_US-
dc.relation (關聯) Proceedings of the First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL2007).en_US
dc.title (題名) Idea Storming Cube: A Game-based System to Support Creative Thinkingen_US
dc.type (資料類型) conferenceen
dc.identifier.doi (DOI) 10.1109/DIGITEL.2007.29en_US
dc.doi.uri (DOI) http://dx.doi.org/10.1109/DIGITEL.2007.29en_US