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題名 反偶像明星的網路社群之初探
作者 張郁欣
貢獻者 邱志聖
張郁欣
關鍵詞 反迷
網路社群
反偶像明星
日期 2005
上傳時間 11-Sep-2009 17:05:59 (UTC+8)
摘要 近年來,在各新聞媒體中屢次報導,網路上所成立反偶像明星的社群,這股網路上反偶像明星社群的現象,不僅在台灣出現,國外也有許多反偶像明星社群的成立。然而國內外對反迷的學術研究卻是非常少的。因此,本研究將偶像文本分為道德倫理、美學表演以及真實合理三個文本,透過網路民族誌的研究方法,對反迷家族進行深入探討,了解反迷反對偶像明星的原因為何?其在與偶像文本互動上的關係,以及在打造偶像明星品牌時,最需要注意哪一個面向的議題。研究結果顯示,而反迷反的理由,除了道德文本、美學倫理文本、合理真實文本之外,我們從可以獨立出另外一項原因,即其他偶像明星的迷,為了其喜愛的偶像明星進而反對成為反迷,這類的反迷是迷的積極、主動表現之一。在三個文本互動上,反迷們會因為偶像明星的道德文本,而拒絕從表演的角度來看文本。然而道德倫理文本雖在美學表演文本之上,在反迷家族中,美學文本卻是不可缺少的部份。最後在打造偶像明星時,偶像明星品牌的擁有者,即其經紀公司,最需要注意的為偶像明星的道德倫理文本議題。
參考文獻 中文:
王孟邦(2001),虛擬社群管理、社群績效、與獲利模式關係之探討,政治大學資訊管理學研究所碩士論文。
吳有順(2000),網路社群知識分享過程之研究-以企業管理教學網站為例,政治大學企業管理研究所碩士論文。
宋丁儀(2002),消費社會的閱聽人-以霹靂布袋戲迷為例,政治大學新聞研究所碩士論文。
李佩真(1997),偶像文本的消費意義:迷與偶像關係之探討,世新大學傳播研究所碩士論文。
林雅萍(2004),歌迷俱樂部及其成員間信任承諾與自發行為關聯性之研究,臺灣大學大眾傳播研究所碩士論文。
林瑞欽(1994)。社區意識的概念-測量與提振策略。社區發展研究學刊,第31期,民國83年,頁1-21。
邵琮淳(2002),網路歌迷社群認同之研究-以交大機械歌迷版為例,交通大學傳播所碩士論文。
孫秀蕙(1997)。大眾傳播與社區意識:社區公眾特質初探。民意研究季刊,第202期,頁53 - 80。
郭恬如(1996),「虛擬社區顧客輪廓資料、關係行銷及其隱私權議題」,政治大學企業管理學系碩士論文。
楊勁祐(2004),虛擬社群人際互動之探討-以民視的「網友聊電視」為例,銘傳大學資訊傳播工程學研究所碩士論文。
楊蕙菁(1998),從「小虎隊」到「四大天王」-台灣流行音樂偶像崇拜現象,台大新聞所碩士論文。
潘瑞香(2002),歌迷社群的愉悅與反抗:以偶像歌手之歌迷俱樂部為例,政治大學社會學研究所碩士論文。
戴美如(2001),採集式社群初探-奇摩家族成員之參與、期待、連結與認同,政治大學新聞研究所碩士論文。
謝佳凌(2001),電視劇迷在虛擬社群中的交談意義,政治大學廣播電視研究所碩士論文。
簡妙如(1996),過度的閱聽人-「迷」之初探,中正大學電訊傳播研究所碩士論文。
英文:
Abercrombie, N. & Longhurst, B. (1998), Audiences: A sociological theory of performance and imagination. Thousand Oaks, CA: Sage.
Alters, D. (2003), We hardly watch that rude, crude show: Class and taste in The Simpsons. In C. A. Stabile & M. T. Harrison (Eds.), Prime time animation: Television animation and American culture (pp. 165-184). New York: Routledge.
Anderson, C., (1996), Computer as Audience: Mediated Interactive Message, Interactive Marketing, Chap11. NTC Business Books.
Barker, M., Arthurs, J., & Harindranath, R. (2001), The Crash controversy: Censorship campaigns and film reception. New York: Wallflower.
Baym, N. K. (1997), Interpreting soap operas and creating community: Inside a electronic fan culture. In Kiesler, S. B. (Ed.). Culture of the Internet. Mahwah, N. J.: Lawrence Erlbaum Associates.
Baym, N. K. (1998), Talking about soaps: Communicative practices in a computer-mediated fan culture. In Harris, C. & Alexander, A. (Eds.).
Baym, N.K. (2000), Tune In, Log On: Soaps, Fandom, and Online Community. California: Sage.
Brooker, W. (2002), Using the force: Creativity, community and Star Wars fans. New York: Continuum.
Clerc, S. (1996), Wired Woman. Seattle: Seal press.
Fiske, J. (1992), The cultural economy of fandom. In Lewis, L. A. (Ed,), The Adoring Audience. London: Routledge.
Fiske, John (1989), Understanding popular culture. Boston: Unwin Hyman.
Gray, J. (2003), New audiences, new textualities: Anti-fans and non-fans. International Journal of Cultural Studies.
Gray, J (2005), Antifandom and the Moral Text: Television Without Pity and Textual Dislike. The American Behavioral Scientist.
Grossberg, Lawrence. (1992), We Gotta Get out of this Place:Popular Conservatism and Postmodern Culture. London: Routledge.
Hagel III, John and Arthur G. Armstrong (1997), Net Gain: Expanding Markets Through Virtual Communities. Boston, MA: Harvard Business School Press.
Harris, C & Alexander, A. (1998), Theorizing Fandom. New Jersey: Hampton Press. Theorizing Fandom: Fans, Subculture and Identity. New Jersey: Hampton press.
Jenkins, H. (1992), Strangers no more, we sing: Filking and the social construction of the science fiction fan community. In Lewis, L. (Ed.). The Adoring Audience. New York: Routedge.
Jenkins, H. (2002), Interactive audiences? In D. Harries (Ed.). The new media book London: BFI..
Jenkins, H. (1992). Textual poachers: Television fans& participatory culture. NY: Routledge.
Jenson, J. (1992), Fandom as pathology: the consequences of characterization. In L. A. Lewis (Ed.), The Adoring Audience: Fan Culture and Popular Media (pp. 9-29). London and New York: Routledge.
Karp, D., G. Stone, and W. Yoels (1977), Being urban: a social psychological view of city life. Lexington, MA: Health and Company.
Lawrence, T. B. (1995), Power and resources in an organization community. Academy of Management Best Papers Proceedings, pp.251-255
Levy, P. (2000), Collective intelligence: Mankind`s emerging world in Cyberspace (R. Bononno, Trans.). Boulder, CO: Perseus. (Original work published 1997).
Lewis, L. (1992), The Adoring Audience. New York: Routedge.
Lindlof, T. (1998), Media Ethnography in virtual Space: Strategies, Limits, and Possibilities. Journal of Broadcasting & Electronic Media 4(2):170-190.
Longhurst, B. (1995), Popular Music and Society. Cambridge: Polity Press.
MacDonald, A. (1998), Fandom and Computer-Mediated Communication. Pp.131152 in Theorizing Fandom: Fans, Subculture, and Identity, eds. Cheryl Harris & Alison Alexander Cresskill, NJ: Hampton Press.
McQuail, D. (1994), Mass communication theory: An introduction. (3rd)London: Sage.
Pliskin, N. & Romm, (1997), C. T., The impact of e-mail on the evolution of a virtual community during a strike. Information & Management, 32:pp.245-254.
Pullen, K. (2000), I-Love-Xena.com: Creating Online Fan Communities. in WebStudies:Rewriting Media Studies for the Digital Age, eds. D. Gauntlett.London: Arnold.
Rheingold. H. (1993), Virtual community: Homesteading on the electronic frontier. New York: Addison-Wesley.
Robert V Kozinets.(2002), The field behind the screen: Using netnography for marketing research in online communities. Journal of Marketing Research.
線上資料:
1.http://blog.yam.com/ccu_telecom/archives/1054396.html
2.http://mag.udn.com/mag/dc/printpage.jsp?f_ART_ID=1422
3.http://www.members.tripod.com/i_hate_britney/we_hate_britney.htm
4.http://tw.club.yahoo.com/
5.http://tw.club.yahoo.com/clubs/veryhatehate5566/
6.http://tw.club.yahoo.com/clubs/hate_Rainie_beach/
7.http://tw.club.yahoo.com/clubs/3878_Cnydi_3878/
8.http://www.warnermusic.com.tw/community/forum/viewtopic.php?t=164660
描述 碩士
國立政治大學
國際經營與貿易研究所
93351005
94
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0093351005
資料類型 thesis
dc.contributor.advisor 邱志聖zh_TW
dc.contributor.author (Authors) 張郁欣zh_TW
dc.creator (作者) 張郁欣zh_TW
dc.date (日期) 2005en_US
dc.date.accessioned 11-Sep-2009 17:05:59 (UTC+8)-
dc.date.available 11-Sep-2009 17:05:59 (UTC+8)-
dc.date.issued (上傳時間) 11-Sep-2009 17:05:59 (UTC+8)-
dc.identifier (Other Identifiers) G0093351005en_US
dc.identifier.uri (URI) https://nccur.lib.nccu.edu.tw/handle/140.119/30032-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 國際經營與貿易研究所zh_TW
dc.description (描述) 93351005zh_TW
dc.description (描述) 94zh_TW
dc.description.abstract (摘要) 近年來,在各新聞媒體中屢次報導,網路上所成立反偶像明星的社群,這股網路上反偶像明星社群的現象,不僅在台灣出現,國外也有許多反偶像明星社群的成立。然而國內外對反迷的學術研究卻是非常少的。因此,本研究將偶像文本分為道德倫理、美學表演以及真實合理三個文本,透過網路民族誌的研究方法,對反迷家族進行深入探討,了解反迷反對偶像明星的原因為何?其在與偶像文本互動上的關係,以及在打造偶像明星品牌時,最需要注意哪一個面向的議題。研究結果顯示,而反迷反的理由,除了道德文本、美學倫理文本、合理真實文本之外,我們從可以獨立出另外一項原因,即其他偶像明星的迷,為了其喜愛的偶像明星進而反對成為反迷,這類的反迷是迷的積極、主動表現之一。在三個文本互動上,反迷們會因為偶像明星的道德文本,而拒絕從表演的角度來看文本。然而道德倫理文本雖在美學表演文本之上,在反迷家族中,美學文本卻是不可缺少的部份。最後在打造偶像明星時,偶像明星品牌的擁有者,即其經紀公司,最需要注意的為偶像明星的道德倫理文本議題。zh_TW
dc.description.tableofcontents 第一章 緒論……………………………………………………………………4
     第一節 研究動機………………………………………………………………4
     第二節 研究目的………………………………………………………………5
     第三節 研究架構………………………………………………………………6
     第二章 文獻回顧……………………………………………………………7
     第一節 社群與虛擬社群………………………………………………………7
     一 社群的定義…..………………………………………………………7
     二 虛擬社群………………………………………………………………8
     第二節 迷與迷社群……………………………………………………………9
     一 什麼是「迷」…………………………………………………………9
     二 迷社群…………………………………………………………………11
     三 網際網路下的迷社群…………………………………………………13
     第三節 反迷……………………………………………………………………15
     第三章 研究方法…………………………………………………………………18
     第一節 研究方法………………………………………………………………18
     第二節 研究對象………………………………………………………………19
     一 Yahoo!奇摩家族………………………………………………………20
     二 「超超超超超超超超超超超超恨討厭5566」家族…………………21
     三 ★反☆醜女王心凌38☆反★………………………………………22
     四 反楊丞琳做作女………………………………………………………23
     五 偶像明星文本的操作型定義…………………………………………23
     第三節 資料收集與分析的方法和程序………………………………………24
     一 進入研究場域與觀察者的角色………………………………………24
     二 資料收集方式…………………………………………………………24
     三 資料的詮釋分析 ……………………………………………………25
     四 道德倫理的議題 ……………………………………………………26
     第四章 討論與分析……………………………………………………………27
     第一節 「超超超超超超超超超超超超恨討厭5566」家族…………………27
     第二節 「★反☆醜女王心凌38☆反★」家族……………………………34
     第三節 「反楊丞琳做作女」…………………………………………………40
     第四節 三個家族的比較分析…………………………………………………46
     第五章 結論與建議……………………………………………………………47
     第一節 研究發現與結論………………………………………………………47
     第二節 後續研究建議…………………………………………………………49
     參考書目 ………………………………………………………………………51
zh_TW
dc.language.iso en_US-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0093351005en_US
dc.subject (關鍵詞) 反迷zh_TW
dc.subject (關鍵詞) 網路社群zh_TW
dc.subject (關鍵詞) 反偶像明星zh_TW
dc.title (題名) 反偶像明星的網路社群之初探zh_TW
dc.type (資料類型) thesisen
dc.relation.reference (參考文獻) 中文:zh_TW
dc.relation.reference (參考文獻) 王孟邦(2001),虛擬社群管理、社群績效、與獲利模式關係之探討,政治大學資訊管理學研究所碩士論文。zh_TW
dc.relation.reference (參考文獻) 吳有順(2000),網路社群知識分享過程之研究-以企業管理教學網站為例,政治大學企業管理研究所碩士論文。zh_TW
dc.relation.reference (參考文獻) 宋丁儀(2002),消費社會的閱聽人-以霹靂布袋戲迷為例,政治大學新聞研究所碩士論文。zh_TW
dc.relation.reference (參考文獻) 李佩真(1997),偶像文本的消費意義:迷與偶像關係之探討,世新大學傳播研究所碩士論文。zh_TW
dc.relation.reference (參考文獻) 林雅萍(2004),歌迷俱樂部及其成員間信任承諾與自發行為關聯性之研究,臺灣大學大眾傳播研究所碩士論文。zh_TW
dc.relation.reference (參考文獻) 林瑞欽(1994)。社區意識的概念-測量與提振策略。社區發展研究學刊,第31期,民國83年,頁1-21。zh_TW
dc.relation.reference (參考文獻) 邵琮淳(2002),網路歌迷社群認同之研究-以交大機械歌迷版為例,交通大學傳播所碩士論文。zh_TW
dc.relation.reference (參考文獻) 孫秀蕙(1997)。大眾傳播與社區意識:社區公眾特質初探。民意研究季刊,第202期,頁53 - 80。zh_TW
dc.relation.reference (參考文獻) 郭恬如(1996),「虛擬社區顧客輪廓資料、關係行銷及其隱私權議題」,政治大學企業管理學系碩士論文。zh_TW
dc.relation.reference (參考文獻) 楊勁祐(2004),虛擬社群人際互動之探討-以民視的「網友聊電視」為例,銘傳大學資訊傳播工程學研究所碩士論文。zh_TW
dc.relation.reference (參考文獻) 楊蕙菁(1998),從「小虎隊」到「四大天王」-台灣流行音樂偶像崇拜現象,台大新聞所碩士論文。zh_TW
dc.relation.reference (參考文獻) 潘瑞香(2002),歌迷社群的愉悅與反抗:以偶像歌手之歌迷俱樂部為例,政治大學社會學研究所碩士論文。zh_TW
dc.relation.reference (參考文獻) 戴美如(2001),採集式社群初探-奇摩家族成員之參與、期待、連結與認同,政治大學新聞研究所碩士論文。zh_TW
dc.relation.reference (參考文獻) 謝佳凌(2001),電視劇迷在虛擬社群中的交談意義,政治大學廣播電視研究所碩士論文。zh_TW
dc.relation.reference (參考文獻) 簡妙如(1996),過度的閱聽人-「迷」之初探,中正大學電訊傳播研究所碩士論文。zh_TW
dc.relation.reference (參考文獻) 英文:zh_TW
dc.relation.reference (參考文獻) Abercrombie, N. & Longhurst, B. (1998), Audiences: A sociological theory of performance and imagination. Thousand Oaks, CA: Sage.zh_TW
dc.relation.reference (參考文獻) Alters, D. (2003), We hardly watch that rude, crude show: Class and taste in The Simpsons. In C. A. Stabile & M. T. Harrison (Eds.), Prime time animation: Television animation and American culture (pp. 165-184). New York: Routledge.zh_TW
dc.relation.reference (參考文獻) Anderson, C., (1996), Computer as Audience: Mediated Interactive Message, Interactive Marketing, Chap11. NTC Business Books.zh_TW
dc.relation.reference (參考文獻) Barker, M., Arthurs, J., & Harindranath, R. (2001), The Crash controversy: Censorship campaigns and film reception. New York: Wallflower.zh_TW
dc.relation.reference (參考文獻) Baym, N. K. (1997), Interpreting soap operas and creating community: Inside a electronic fan culture. In Kiesler, S. B. (Ed.). Culture of the Internet. Mahwah, N. J.: Lawrence Erlbaum Associates.zh_TW
dc.relation.reference (參考文獻) Baym, N. K. (1998), Talking about soaps: Communicative practices in a computer-mediated fan culture. In Harris, C. & Alexander, A. (Eds.).zh_TW
dc.relation.reference (參考文獻) Baym, N.K. (2000), Tune In, Log On: Soaps, Fandom, and Online Community. California: Sage.zh_TW
dc.relation.reference (參考文獻) Brooker, W. (2002), Using the force: Creativity, community and Star Wars fans. New York: Continuum.zh_TW
dc.relation.reference (參考文獻) Clerc, S. (1996), Wired Woman. Seattle: Seal press.zh_TW
dc.relation.reference (參考文獻) Fiske, J. (1992), The cultural economy of fandom. In Lewis, L. A. (Ed,), The Adoring Audience. London: Routledge.zh_TW
dc.relation.reference (參考文獻) Fiske, John (1989), Understanding popular culture. Boston: Unwin Hyman.zh_TW
dc.relation.reference (參考文獻) Gray, J. (2003), New audiences, new textualities: Anti-fans and non-fans. International Journal of Cultural Studies.zh_TW
dc.relation.reference (參考文獻) Gray, J (2005), Antifandom and the Moral Text: Television Without Pity and Textual Dislike. The American Behavioral Scientist.zh_TW
dc.relation.reference (參考文獻) Grossberg, Lawrence. (1992), We Gotta Get out of this Place:Popular Conservatism and Postmodern Culture. London: Routledge.zh_TW
dc.relation.reference (參考文獻) Hagel III, John and Arthur G. Armstrong (1997), Net Gain: Expanding Markets Through Virtual Communities. Boston, MA: Harvard Business School Press.zh_TW
dc.relation.reference (參考文獻) Harris, C & Alexander, A. (1998), Theorizing Fandom. New Jersey: Hampton Press. Theorizing Fandom: Fans, Subculture and Identity. New Jersey: Hampton press.zh_TW
dc.relation.reference (參考文獻) Jenkins, H. (1992), Strangers no more, we sing: Filking and the social construction of the science fiction fan community. In Lewis, L. (Ed.). The Adoring Audience. New York: Routedge.zh_TW
dc.relation.reference (參考文獻) Jenkins, H. (2002), Interactive audiences? In D. Harries (Ed.). The new media book London: BFI..zh_TW
dc.relation.reference (參考文獻) Jenkins, H. (1992). Textual poachers: Television fans& participatory culture. NY: Routledge.zh_TW
dc.relation.reference (參考文獻) Jenson, J. (1992), Fandom as pathology: the consequences of characterization. In L. A. Lewis (Ed.), The Adoring Audience: Fan Culture and Popular Media (pp. 9-29). London and New York: Routledge.zh_TW
dc.relation.reference (參考文獻) Karp, D., G. Stone, and W. Yoels (1977), Being urban: a social psychological view of city life. Lexington, MA: Health and Company.zh_TW
dc.relation.reference (參考文獻) Lawrence, T. B. (1995), Power and resources in an organization community. Academy of Management Best Papers Proceedings, pp.251-255zh_TW
dc.relation.reference (參考文獻) Levy, P. (2000), Collective intelligence: Mankind`s emerging world in Cyberspace (R. Bononno, Trans.). Boulder, CO: Perseus. (Original work published 1997).zh_TW
dc.relation.reference (參考文獻) Lewis, L. (1992), The Adoring Audience. New York: Routedge.zh_TW
dc.relation.reference (參考文獻) Lindlof, T. (1998), Media Ethnography in virtual Space: Strategies, Limits, and Possibilities. Journal of Broadcasting & Electronic Media 4(2):170-190.zh_TW
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