dc.contributor.advisor | 李蔡彥 | zh_TW |
dc.contributor.author (Authors) | 游富勝 | zh_TW |
dc.creator (作者) | 游富勝 | zh_TW |
dc.date (日期) | 2006 | en_US |
dc.date.accessioned | 17-Sep-2009 13:59:44 (UTC+8) | - |
dc.date.available | 17-Sep-2009 13:59:44 (UTC+8) | - |
dc.date.issued (上傳時間) | 17-Sep-2009 13:59:44 (UTC+8) | - |
dc.identifier (Other Identifiers) | G0093753031 | en_US |
dc.identifier.uri (URI) | https://nccur.lib.nccu.edu.tw/handle/140.119/32663 | - |
dc.description (描述) | 碩士 | zh_TW |
dc.description (描述) | 國立政治大學 | zh_TW |
dc.description (描述) | 資訊科學學系 | zh_TW |
dc.description (描述) | 93753031 | zh_TW |
dc.description (描述) | 95 | zh_TW |
dc.description.abstract (摘要) | 透過程序方式有效且快速的自動產生出生動的3D電腦動畫,一直以來是該領域中研究人員所追尋的目標。以中國舞獅在梅花樁上的運動為例,用傳統的動畫製作方式,要能在短時間內產生出符合雙人舞獅演員協同運動的限制,並在佈滿不規則梅花樁的場景中搜尋一條可行走的路徑,是相當費時費力的。我們提出了一套動畫產生系統,讓雙人舞獅演員在隨機產生梅花樁的虛擬環境中,透過協同運動的計畫器,搜尋出可行走的路徑。我們的路徑規劃演算法是依據最佳化優先搜尋演算法的精神來建置,最後並以程序的方式自動模擬出行走過程的3D電腦動畫。這些動畫包含梅花樁上常見的表演動作,如跳躍和轉身等。我們的實驗結果顯示,擬真的舞獅跳梅花樁動畫,可以用互動的方式由協同運動計畫器自動產生。 | zh_TW |
dc.description.tableofcontents | 目錄第一章 導論 11.1 研究動機 11.2 研究目標 21.3 論文貢獻 31.4 本論文章節架構 4第二章 相關研究 52.1 協同式運動計畫 52.2 虛擬人物腳步的動畫模擬和運動計畫 62.3 中國舞獅動畫 8第三章 系統總覽 93.1 系統流程與架構 93.2 環境初始 113.3 運動計畫器 133.4 動畫生成元件 14第四章 舞獅的路徑規劃 164.1 組態的定義 164.2 組態的合法性 174.3 虛擬位能場及目標函數 224.4 舞獅運動的型態 244.5 路徑規劃演算法 264.6 人物重心位置的決定 27第五章 動畫生成 295.1 關鍵姿勢的定義 295.2 關鍵姿勢的內插 325.3 跳躍動作的生成方式 34第六章 實驗結果與討論 366.1 系統實作及實驗數據 366.2 舞獅的路徑規劃 376.2.1 實驗一 386.2.2 實驗二 406.2.3 實驗三 426.2.4 實驗四 456.2.5 實驗五 476.2.6 實驗六 486.3 3D動畫擷圖 496.4 討論 52第七章 結論與未來發展 537.1 結論 537.2 未來展望 54參考文獻 55 | zh_TW |
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dc.language.iso | en_US | - |
dc.source.uri (資料來源) | http://thesis.lib.nccu.edu.tw/record/#G0093753031 | en_US |
dc.subject (關鍵詞) | 電腦動畫 | zh_TW |
dc.subject (關鍵詞) | 運動計畫 | zh_TW |
dc.subject (關鍵詞) | 中國舞獅 | zh_TW |
dc.title (題名) | 3D動畫中協同運動計畫-以中國舞獅走梅花樁為例 | zh_TW |
dc.type (資料類型) | thesis | en |
dc.relation.reference (參考文獻) | 參考文獻 | zh_TW |
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