dc.contributor.advisor | 李蔡彥 | zh_TW |
dc.contributor.advisor | Li,Tsai-Yen | en_US |
dc.contributor.author (Authors) | 李岳澤 | zh_TW |
dc.contributor.author (Authors) | Li,Yueh-Tse | en_US |
dc.creator (作者) | 李岳澤 | zh_TW |
dc.creator (作者) | Li,Yueh-Tse | en_US |
dc.date (日期) | 2006 | en_US |
dc.date.accessioned | 17-Sep-2009 14:00:08 (UTC+8) | - |
dc.date.available | 17-Sep-2009 14:00:08 (UTC+8) | - |
dc.date.issued (上傳時間) | 17-Sep-2009 14:00:08 (UTC+8) | - |
dc.identifier (Other Identifiers) | G0093753037 | en_US |
dc.identifier.uri (URI) | https://nccur.lib.nccu.edu.tw/handle/140.119/32665 | - |
dc.description (描述) | 碩士 | zh_TW |
dc.description (描述) | 國立政治大學 | zh_TW |
dc.description (描述) | 資訊科學學系 | zh_TW |
dc.description (描述) | 93753037 | zh_TW |
dc.description (描述) | 95 | zh_TW |
dc.description.abstract (摘要) | 讓數位演員能夠在虛擬場景中自主的規劃路徑並且移動,一直是一個富有挑戰性的問題。近年來已有相當多與此相關的研究,數位演員已能夠在高低起伏的分層地形中做路徑的規劃。我們的目標是除了能處理更一般化的場景外,對於場景中障礙物的定義,也會隨著數位演員的能力而有所不同。本研究為數位演員所擴充的新的能力包含了翻越過障礙物的能力以及搬移障礙物的能力。在以往藉由搬移障礙物而抵達目的地的研究中,都是以先決定欲搬移障礙物的順序,再為數位演員以本身擁有的運動能力規劃出一條合理且無碰撞的路徑。而本研究的特色則是將搬移障礙物這項能力與數位演員其他的運動能力一併考量,將各種運動能力以一致的觀點來規劃數位演員的行走路徑。我們將以數個模擬的例子說明此運動計畫器的有效性。 | zh_TW |
dc.description.abstract (摘要) | Enabling a digital actor to move autonomously in a virtual environment is a challenging problem that has attracted much research attention in recent years. Many researches have been also to generate the motion of a digital actor in an uneven layered environment. In this thesis, we have extended our previous work to enable the digital actor to have the ability of jumping over a barrier and the ability of manipulating obstacles in order to make room for passing. Most previous work in generating manipulation plans for obstacles must first decide the order of manipulation and then manipulate obstacles in accordance with the sequence. In this thesis, we design a motion planner that can take all motion abilities of the digital actor into account in generating a collision-free path in a layered environment cluttered with various types of obstacles. This planer takes a unified view to consider all types of motions including manipulating objects that could change the system configuration. The experimental results will be demonstrated with several simulation examples to show the effectiveness of the system | en_US |
dc.description.tableofcontents | 第一章 導論 11.1. 簡介與研究動機 11.2. 研究目標 21.3. 論文貢獻 31.4. 本論文之章節架構 4第二章 相關研究 52.1. 全域運動計畫(Gross motion planning) 52.2. 可移動物體(Movable object) 72.3. 角色動畫(Character animation) 9第三章 問題描述 113.1. 整體問題描述 113.2. 場景定義 113.3. 數位演員定義 163.4. 可抵達區域 173.4.1 以數位演員的描述限制來定義可抵達區域 173.4.2 以數位演員的能力來定義可抵達區域 183.5. 不穩定區域 223.6. 搬動之運動能力 243.6.1 數位演員開始搬動障礙物的觸發點 253.6.2 搬動障礙物時的工作空間 26第四章 一致化全域路徑規劃 284.1. 虛擬位能場 284.2. 一致化的計畫原則 294.3. 搬移障礙物 314.3.1 預估數位演員通過障礙物的路徑 324.3.2 依據路徑建立欲搬移障礙物的組態空間 334.3.3 運算實體 344.3.4 後製路徑的規劃 364.4. 數位演員的路徑規劃 36第五章 實驗結果與討論 415.1. 實驗環境 415.2. 翻越障礙物的運動能力 425.3. 搬移障礙物問題的處理 445.3.1 連續搬移問題 445.3.2 在分層式場景中搬移 465.4. 一致化的路徑規劃 495.5. 討論 53第六章 結論與未來發展 566.1. 結論 566.2. 未來發展 56參考文獻 58 | zh_TW |
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dc.language.iso | en_US | - |
dc.source.uri (資料來源) | http://thesis.lib.nccu.edu.tw/record/#G0093753037 | en_US |
dc.subject (關鍵詞) | 運動計畫 | zh_TW |
dc.subject (關鍵詞) | 數位演員 | zh_TW |
dc.subject (關鍵詞) | 電腦動畫 | zh_TW |
dc.subject (關鍵詞) | 搬移障礙物 | zh_TW |
dc.title (題名) | 以統一的觀點規劃自主式數位演員之多種運動能力 | zh_TW |
dc.title (題名) | A unified approach to the motion planning of an autonomous digital actor with multiple motion abilities | en_US |
dc.type (資料類型) | thesis | en |
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