dc.contributor.advisor | 李蔡彥<br>陳正佳 | zh_TW |
dc.contributor.advisor | Li, Tsai Yen<br>Chen, Cheng Chia | en_US |
dc.contributor.author (Authors) | 朱鈺琳 | zh_TW |
dc.contributor.author (Authors) | Chu, Yu Lin | en_US |
dc.creator (作者) | 朱鈺琳 | zh_TW |
dc.creator (作者) | Chu, Yu Lin | en_US |
dc.date (日期) | 2007 | en_US |
dc.date.accessioned | 17-Sep-2009 14:04:15 (UTC+8) | - |
dc.date.available | 17-Sep-2009 14:04:15 (UTC+8) | - |
dc.date.issued (上傳時間) | 17-Sep-2009 14:04:15 (UTC+8) | - |
dc.identifier (Other Identifiers) | G0095753005 | en_US |
dc.identifier.uri (URI) | https://nccur.lib.nccu.edu.tw/handle/140.119/32692 | - |
dc.description (描述) | 碩士 | zh_TW |
dc.description (描述) | 國立政治大學 | zh_TW |
dc.description (描述) | 資訊科學學系 | zh_TW |
dc.description (描述) | 95753005 | zh_TW |
dc.description (描述) | 96 | zh_TW |
dc.description.abstract (摘要) | 在多人虛擬環境系統的設計上,讓使用者能自行設計化身的行為,並即時以動畫元件的形式安裝到虛擬世界中,是3D內容能否達到共享的關鍵。本論文主要研究的部分包含三個部分:第一個部分是提供虛擬環境系統動態載入動畫元件的機制,使得虛擬環境系統可以動態加入客製化之化身行為;第二個部分是在現有的虛擬環境系統中加入語意的描述,並增加互動訊息傳送時的彈性;第三個部分是實現可客製化的動畫元件,分別以化身和環境間以及化身彼此間的互動,來說明上述機制的可行性。在動態的載入動畫元件的部分,客製化的動畫元件在系統上得以即時安裝並執行。動畫元件在安裝上可使用XML片段,並交由OSGi Framework中的服務來處理此XML標籤。另外,在加入物件的語意描述後,使得這些動畫元件可以取得世界的資訊,並進一步產生符合當時環境限制或應用需求的動畫。我們以Ontology來描述環境和化身的資訊,並實際製作路徑規劃器元件和化身間互動元件兩個範例。我們利用動態安裝及語意資訊兩個機制,以實例說明如何達到實現化身可客製化行為之目的。 | zh_TW |
dc.description.abstract (摘要) | In the design of multi-user virtual environments, in order to share 3D contents designed by users, it is crucial to allow the behaviors of an avatar to be designed as animation components and loaded at the run time. In this thesis, we attempt to address the problem of designing a semantic virtual environment by considering the following three parts. First, we have designed a mechanism for user-designed animation procedures to be installed and loaded at run time. Second, we have augmented our virtual environment system with semantic descriptions and enhanced the flexibility of message interchange. Third, we have used two types of interaction scenarios, avatar-environment and avatar-avatar, to illustrate how customized animation components can be designed to enhance the functionality of a virtual environment. In our system, we allow users to design their own XML tags and the corresponding animation components managed in the OSGi framework. These components can acquire world information and generate appropriate animations according to application requirements and environment constraints. We have used ontology to describe the semantics of environments and avatars. Two example components: the motion planner and the avatar-avatar interaction have been designed to illustrate the dynamic installation process and the retrieval of semantic information for the realization of customizing avatar behaviors. | en_US |
dc.description.tableofcontents | 第一章 導論1.1 研究背景與動機1.2 研究目的1.3 論文貢獻1.4 論文章節架構第二章 相關研究2.1 虛擬環境系統2.2 動畫腳本語言2.3 語意虛擬環境第三章 虛擬環境系統動態載入動畫元件機制3.1 IMNET系統需解決之問題3.2 OSGi機制介紹3.2.1 元件基本單位和生命週期3.2.2 實作工具:Equinox OSGi Framework3.3 IMNET系統架構設計3.3.1 XAML系統架構3.3.2 XAML解析器處理流程3.3.3 加入OSGi機制後解析器處理流程3.4 實作與範例3.4.1 OSGi bundle製作3.4.2 Bundle上傳和制訂XML片段3.4.3 執行XML片段來下載動畫元件3.5 小結第四章 在虛擬環境系統中Ontology設計4.1 相關虛擬環境之Ontology設計4.2 IMNET多人虛擬環境之Ontology設計4.2.1 虛擬環境Ontology藍圖4.2.2 IMWorld和WorldInfo4.2.3 WorldObject、Ground、GeometryInfo和HotPosition4.2.4 Transform、Translation、Rotation和Scale4.2.5 Approximation2D和Polygon4.3 在IMNET上利用Ontology檔案讀取世界模型範例4.3.1 使用Protégé工具解析含有世界資訊之OWL文件4.3.2 透過OWL文件所建立之虛擬世界4.3.3 OWLModel物件更新與存檔4.4 IMNET語意工具4.5 虛擬化身Ontology設計4.6 小結第五章 IMNET訊息傳遞改善之機制5.1 訊息傳遞之分類5.1.1 靜態資訊5.1.2 更新資訊5.1.3 詢問資訊5.2 IMNET訊息傳遞之改善5.3 在IMNET中加入一個機器,可管理多個虛擬使用者的機制5.4 小結第六章 利用語意資訊之3D路徑規劃器元件6.1 問題描述6.2 路徑規劃器元件6.2.1 動態載入Planner元件6.2.2 產生2D地圖6.2.3 建立2D位能場6.2.4 利用最佳搜尋演算法找到路徑6.2.5 平滑化、送出XAML腳本做出最終動畫6.3 透過語意進行路徑規劃6.4 範例情境6.4.1 化身過馬路情境6.4.2 化身判斷障礙物情境第七章 化身間互動元件設計7.1 問題描述7.2 虛擬世界之互動元件處理方式7.2.1 化身間互動請求7.2.2 安裝互動元件7.2.3 化身間訊息溝通7.3 參加宴會範例7.4 小結第八章 結論與未來研究8.1 結論8.2 未來研究發展參考文獻 | zh_TW |
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dc.language.iso | en_US | - |
dc.source.uri (資料來源) | http://thesis.lib.nccu.edu.tw/record/#G0095753005 | en_US |
dc.subject (關鍵詞) | 語意虛擬環境 | zh_TW |
dc.subject (關鍵詞) | OSGi架構 | zh_TW |
dc.subject (關鍵詞) | 多人虛擬環境 | zh_TW |
dc.subject (關鍵詞) | 具延展性動畫語言 | zh_TW |
dc.subject (關鍵詞) | semantic virtual environment | en_US |
dc.subject (關鍵詞) | OSGi Framework | en_US |
dc.subject (關鍵詞) | multi-user virtual environment | en_US |
dc.subject (關鍵詞) | extensible animation language | en_US |
dc.title (題名) | 在語意虛擬環境中實現3D化身的可客製化行為 | zh_TW |
dc.title (題名) | Enabling Customized Behaviors of 3D Avatar in Semantic Virtual Environment | en_US |
dc.type (資料類型) | thesis | en |
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