dc.contributor.advisor | 李蔡彥 | zh_TW |
dc.contributor.advisor | Li, Tsai Yen | en_US |
dc.contributor.author (Authors) | 雷嘉駿 | zh_TW |
dc.contributor.author (Authors) | Loi, Ka Chon | en_US |
dc.creator (作者) | 雷嘉駿 | zh_TW |
dc.creator (作者) | Loi, Ka Chon | en_US |
dc.date (日期) | 2007 | en_US |
dc.date.accessioned | 17-Sep-2009 14:04:22 (UTC+8) | - |
dc.date.available | 17-Sep-2009 14:04:22 (UTC+8) | - |
dc.date.issued (上傳時間) | 17-Sep-2009 14:04:22 (UTC+8) | - |
dc.identifier (Other Identifiers) | G0095753006 | en_US |
dc.identifier.uri (URI) | https://nccur.lib.nccu.edu.tw/handle/140.119/32693 | - |
dc.description (描述) | 碩士 | zh_TW |
dc.description (描述) | 國立政治大學 | zh_TW |
dc.description (描述) | 資訊科學學系 | zh_TW |
dc.description (描述) | 95753006 | zh_TW |
dc.description (描述) | 96 | zh_TW |
dc.description.abstract (摘要) | 近年來電腦計算能力的進步使得3D虛擬環境得到廣泛的應用。本研究希望能在虛擬環境中結合人體動畫和音樂的特色,以人體動畫來詮釋音樂。我們希望能設計一個智慧型的人體動作產生器,賦予虛擬人物表達音樂特徵的能力,讓動作會因為“聽到”不同的音樂而有所不同。基於人類聽覺的短暫性,系統會自動抓取音樂特徵後將音樂切割成多個片段、對每一片段獨立規劃動作並產生動畫。過去動畫與音樂相關的研究中,許多生成的動作都經由修改或重組運動資料庫中的動作。本研究分析音樂和動作之間的關係,使用程序式動畫產生法自動產生多變且適當的詮釋動作。實驗顯示本系統能通用於LOA1人體模型和MIDI音樂;此外,透過調整系統中的參數,我們能產生不同風格的動畫,以符合不同使用者偏好和不同音樂曲風的特色。 | zh_TW |
dc.description.abstract (摘要) | In recent years, the improvement of computing ability has contributed to the wide application of 3D virtual environment. In the thesis, we propose to combine character animation with music for music interpretation in 3D virtual environment. The system proposed in the thesis is an intelligent avatar motion generator, which generates expressive motions according to music features. The system can extract music features from input music data, segment a music into several music segments, and then plan avatar animation. In the literature, much music-related animation research uses reconstruction and modification of existing motion to compose new animations. In this work, we analyze the relationship between music and motions, and then use procedural animation to automatically generate applicable and variable motions to interpret music. Our experiments show that the system can accept LOA1 models and midi as inputs in general, and generate appropriate expressive motions by modifying parameters according to users’ preference or music style. | en_US |
dc.description.tableofcontents | 第一章 導論 11.1 簡介 11.2 研究目的 31.3 論文貢獻 41.4 論文章節架構 5第二章 相關研究 62.1 人體動畫的製作 62.2 分析音樂 82.2.1 音樂的認知 82.2.2 音樂的記錄方法 92.3 結合音樂和動畫的相關研究 10第三章 系統總覽 123.1 系統流程與架構 123.2 元件介紹 133.2.1 音樂分析元件 133.2.2 動作規劃元件 143.2.3 動畫生成元件 14第四章 考慮機構限制的旋律切割 154.1 介紹MIDI的記錄方法 154.2 旋律的特性 164.3 問題定義 184.3.1 組態空間的定義 184.3.2 動作的限制 184.4 旋律切割器 194.4.1 旋律切割器的目標函數 194.4.2 旋律切割演算法 214.5 實驗驗證與討論 22第五章 規劃具表達性的動作軌跡 335.1 音樂特徵模型 335.2 關鍵格的產生 365.3 產生關鍵格之間的軌跡 385.3.1 非節奏點 385.3.2 節奏點 395.4 產生關鍵格之間的速率函數 405.5 手部動作軌跡規劃演算法 425.6 身體其他各部份的動作軌跡規劃 445.6.1 左手動作軌跡規劃 445.6.2 身體和頭部運動規劃 47第六章 產生虛擬人物的動作 496.1 反向關節運動 496.2 產生畫格 506.2.1 內插方法 506.2.2 生成畫格 52第七章 實驗結果與討論 537.1 系統介面 537.2 動作的表達性測試 547.3 系統的通用性測試 567.3.1 實驗一:不同的人體模型 567.3.2 實驗二:不同類型的音樂檔案 597.4 產生不同風格動畫測試 62第八章 結論與未來發展 668.1. 結論 668.2. 未來發展 66參考文獻 68附錄A MIDI的訊息規格總匯 72附錄B 貝茲曲線 75 | zh_TW |
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dc.language.iso | en_US | - |
dc.source.uri (資料來源) | http://thesis.lib.nccu.edu.tw/record/#G0095753006 | en_US |
dc.subject (關鍵詞) | 人體動畫 | zh_TW |
dc.subject (關鍵詞) | 虛擬環境 | zh_TW |
dc.subject (關鍵詞) | 音樂特徵 | zh_TW |
dc.subject (關鍵詞) | human animation | en_US |
dc.subject (關鍵詞) | virtual enivronment | en_US |
dc.subject (關鍵詞) | music features | en_US |
dc.title (題名) | 能表達音樂特徵的人體動畫自動產生機制 | zh_TW |
dc.title (題名) | Automatic Generation of Human Animation for Expressing Music Features | en_US |
dc.type (資料類型) | thesis | en |
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