dc.contributor.advisor | 廖文宏 | zh_TW |
dc.contributor.advisor | Liao, Wen Hung | en_US |
dc.contributor.author (Authors) | 王凱平 | zh_TW |
dc.contributor.author (Authors) | Wang, Kai Pin | en_US |
dc.creator (作者) | 王凱平 | zh_TW |
dc.creator (作者) | Wang, Kai Pin | en_US |
dc.date (日期) | 2008 | en_US |
dc.date.accessioned | 17-Sep-2009 14:04:58 (UTC+8) | - |
dc.date.available | 17-Sep-2009 14:04:58 (UTC+8) | - |
dc.date.issued (上傳時間) | 17-Sep-2009 14:04:58 (UTC+8) | - |
dc.identifier (Other Identifiers) | G0095753018 | en_US |
dc.identifier.uri (URI) | https://nccur.lib.nccu.edu.tw/handle/140.119/32698 | - |
dc.description (描述) | 碩士 | zh_TW |
dc.description (描述) | 國立政治大學 | zh_TW |
dc.description (描述) | 資訊科學學系 | zh_TW |
dc.description (描述) | 95753018 | zh_TW |
dc.description (描述) | 97 | zh_TW |
dc.description.abstract (摘要) | 本論文的研究目的在於實作一個低成本的眼動儀,主要硬體是以紅外線無線攝影機來提供眼睛的紅外線影像,可見光攝影機提供景觀影像,並利用其無線傳輸的功能來裝置成頭戴式的可移動眼動儀。眼動儀的軟體部分主要是參考StarBurst演算法完成程式的編寫,除了眼動儀裝置的建構之外,本論文利用自製眼動儀來實作了三個人機介面的應用(包含Eye scrolling、Eye typing以及Eye controlled game)以及找尋AOI的心理認知實驗。本論文也針對視線軌跡的部分提出分析之演算法,考量資料的準確性,用來分析的實驗數據主要是以iView X Hi-Speed所產生的眼動紀錄為主。在視線軌跡的比對方面提出了兩個做法,第一個是遞迴交集演算法,第二個是修改的Dynamic Time Wrapping演算法,以此兩個方法來對視線軌跡作比對。另外,為了找出在時間序列上的視線共同區域,在本論文的做法是先將2維空間的座標序列根據切割尺寸來轉換成1維的座標序列,然後再以Longest Common Sequences(LCSS)的方式作分析,以期望能以資訊科學的角度來分析視覺軌跡所呈現的心理資訊。 | zh_TW |
dc.description.tableofcontents | 第一章 研究目的.............................................1第二章 相關研究.............................................5第三章 眼動儀基本原理........................................83.1. StarBurst演算法介紹.................................83.2. 影像前處理.........................................113.3. 特徵點偵測.........................................133.4. 橢圓形模型的產生與最佳化.............................163.5. 校正程序...........................................203.6. 投射位置計算.......................................21第四章 眼動儀的改進與驗證....................................254.1. 提高橢圓穩定度.....................................254.2. 以門檻值偵測瞳孔....................................314.3. 準確度驗證(validation).............................34第五章 人機介面與心理研究的應用..............................375.1. 人機介面的實作一: Eye Scrolling....................375.2. 人機介面的實作二: Eye Gaming.......................405.3. 人機介面的實作三: Eye Typing.......................435.3.1. Eye typing系統流程說明.............................435.3.2. Eye typing實作結果.................................445.4. 心理認知的實驗.....................................485.4.1. 靜態景觀影像........................................485.4.2. 動態景觀影像........................................505.5. 找尋AOI...........................................515.5.1. AOI分析的系統流程..................................525.5.2. AOI的找尋結果......................................54第六章 視線軌跡的分析.......................................646.1. 方法一 遞迴交集....................................646.1.1. 遞迴交集演算法與性質說明.............................656.1.2. 遞迴交集演算法比較軌跡的結果.........................676.2. 方法二 Modified Dynamic Time Warping (MDTW).......716.2.1. MDTW演算法與性質說明...............................726.2.2. MDTW演算法比較軌跡的結果...........................736.3. 2 Dimensional Longest Common Subsequences (2D LCSS).....................................................776.3.1. 2D LCSS演算法與性質說明.............................786.3.2. 2D LCSS找尋共同區域的結果...........................80第七章 結論與未來規劃.......................................82參考文獻...................................................84附錄一 遞迴交集法執行結果....................................86附錄二 MDTW執行結果........................................92 | zh_TW |
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dc.language.iso | en_US | - |
dc.source.uri (資料來源) | http://thesis.lib.nccu.edu.tw/record/#G0095753018 | en_US |
dc.subject (關鍵詞) | 眼動儀 | zh_TW |
dc.subject (關鍵詞) | 視線軌跡 | zh_TW |
dc.title (題名) | 移動式眼動儀之實作與視線軌跡分析 | zh_TW |
dc.title (題名) | Mobile eye tracker construction and gaze path analysis | en_US |
dc.type (資料類型) | thesis | en |
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