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題名 龍魂不滅—傳播儀式中的社群記憶
作者 徐國峰
Hsu, Kuo-Feng
貢獻者 黃葳威
Huang, Wei-Wei
徐國峰
Hsu, Kuo-Feng
關鍵詞 中介性
交融
社會劇
集體記憶
虛擬社群
棒球
Liminal
Communitas
Social Drama
Collective Memory
Virtual Community
Baseball
日期 2004
上傳時間 17-Sep-2009 15:40:49 (UTC+8)
摘要 1999年,味全龍在三連霸後意外解散,徒留龍迷無限思念,時至今日,許多龍迷仍在各BBS站的龍隊討論板,尋找、分享過去曾有的記憶。只是隨著時空的變遷,與龍隊相關的消息大幅減少,儘管仍有前龍將在球場上征戰,但他們的今日表現也不再與龍隊直接相關。假使網路中的虛擬社群能夠成為龍迷記憶過往的處所,對龍迷而言,社群記憶的形塑過程為何?社群成員之間又存在著什麼樣的關係?\n不同於過去虛擬社群之研究取徑集中於效果論、控制論的範疇,本論文試著從James Carey的傳播儀式觀點出發,從人類的固有行為,特別是儀式活動中,重新檢視社群記憶的產生與成員關係。研究對象為批踢踢實業坊(ptt)的Dragons板,研究分析之理論基礎包括了Maurice Halbwachs的集體記憶理論、Victor Turner的社會劇理論,以及Turner儀式研究的中介性與交融概念,研究方法為文本分析與深度訪談。\n研究發現,奧運期間,針對徐生明爭議所引發的各個討論串內容,不僅彼此扣連,也互相影響著,使得討論串的主題發展,宛如社會劇中的情節更迭。在社會劇的修正行動中,龍迷則在討論串的字裡行間透露出對過去記憶的重組與召喚,目的時常是為了合理現狀、弭平對立與衝突。同時,由於社群管理者的管理態度與對自我職權的認識,讓參與者在取得社群身份,以及為文互動的過程裡,展現出類中介性的特徵,Dragons板也成為龍迷面對社會之不規律性與緊張時,自願而非義務結合的交融狀態。\n從研究發現進一步延伸,「龍魂不滅」作為Dragons板的社群記憶,並非指成員之間的共同記憶,也絕非永恆不變。事實上,「龍魂不滅」應視為社群記憶形塑過程中的象徵性資源,此象徵不僅是儀式過程中成員行動的力量來源,象徵意義也可能在記憶重組與召喚的動態過程中,被賦予新的意義。另一方面,Dragons板所具有的類中介性,是龍迷遭逢危機與不安時的自發性結合;Dragons板所以能成為記憶社群,從儀式觀點,社群的參與宛如朝聖,社群的意義以及成員之間的關係,則是在選擇之後產生,也就是交融。
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描述 碩士
國立政治大學
廣播電視學研究所
91453001
93
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0914530011
資料類型 thesis
dc.contributor.advisor 黃葳威zh_TW
dc.contributor.advisor Huang, Wei-Weien_US
dc.contributor.author (Authors) 徐國峰zh_TW
dc.contributor.author (Authors) Hsu, Kuo-Fengen_US
dc.creator (作者) 徐國峰zh_TW
dc.creator (作者) Hsu, Kuo-Fengen_US
dc.date (日期) 2004en_US
dc.date.accessioned 17-Sep-2009 15:40:49 (UTC+8)-
dc.date.available 17-Sep-2009 15:40:49 (UTC+8)-
dc.date.issued (上傳時間) 17-Sep-2009 15:40:49 (UTC+8)-
dc.identifier (Other Identifiers) G0914530011en_US
dc.identifier.uri (URI) https://ah.lib.nccu.edu.tw/item?item_id=34434-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 廣播電視學研究所zh_TW
dc.description (描述) 91453001zh_TW
dc.description (描述) 93zh_TW
dc.description.abstract (摘要) 1999年,味全龍在三連霸後意外解散,徒留龍迷無限思念,時至今日,許多龍迷仍在各BBS站的龍隊討論板,尋找、分享過去曾有的記憶。只是隨著時空的變遷,與龍隊相關的消息大幅減少,儘管仍有前龍將在球場上征戰,但他們的今日表現也不再與龍隊直接相關。假使網路中的虛擬社群能夠成為龍迷記憶過往的處所,對龍迷而言,社群記憶的形塑過程為何?社群成員之間又存在著什麼樣的關係?\n不同於過去虛擬社群之研究取徑集中於效果論、控制論的範疇,本論文試著從James Carey的傳播儀式觀點出發,從人類的固有行為,特別是儀式活動中,重新檢視社群記憶的產生與成員關係。研究對象為批踢踢實業坊(ptt)的Dragons板,研究分析之理論基礎包括了Maurice Halbwachs的集體記憶理論、Victor Turner的社會劇理論,以及Turner儀式研究的中介性與交融概念,研究方法為文本分析與深度訪談。\n研究發現,奧運期間,針對徐生明爭議所引發的各個討論串內容,不僅彼此扣連,也互相影響著,使得討論串的主題發展,宛如社會劇中的情節更迭。在社會劇的修正行動中,龍迷則在討論串的字裡行間透露出對過去記憶的重組與召喚,目的時常是為了合理現狀、弭平對立與衝突。同時,由於社群管理者的管理態度與對自我職權的認識,讓參與者在取得社群身份,以及為文互動的過程裡,展現出類中介性的特徵,Dragons板也成為龍迷面對社會之不規律性與緊張時,自願而非義務結合的交融狀態。\n從研究發現進一步延伸,「龍魂不滅」作為Dragons板的社群記憶,並非指成員之間的共同記憶,也絕非永恆不變。事實上,「龍魂不滅」應視為社群記憶形塑過程中的象徵性資源,此象徵不僅是儀式過程中成員行動的力量來源,象徵意義也可能在記憶重組與召喚的動態過程中,被賦予新的意義。另一方面,Dragons板所具有的類中介性,是龍迷遭逢危機與不安時的自發性結合;Dragons板所以能成為記憶社群,從儀式觀點,社群的參與宛如朝聖,社群的意義以及成員之間的關係,則是在選擇之後產生,也就是交融。zh_TW
dc.description.tableofcontents 第一章、 緒論\n第一節、 研究緣…………………………………………………………1\n第二節、 虛擬社…………………………………………………………4\n第三節、 傳播的儀式觀點………………………………………………11\n第四節、 研究問題與章節架構…………………………………………15\n\n第二章、 文獻探討\n第一節、 集體記憶之理論與研究\n一、 記憶的社會性特徵…………………………………………………18\n二、 Halbwachs的集體記憶理論………………………………………19\n三、 集體記憶之研究……………………………………………………23\n第二節、 儀式理論之發展………………………………………………30\n第三節、 Turner的儀式理論\n一、 社會劇理論…………………………………………………………32\n二、 中介性與交融………………………………………………………37\n第四節、 集體記憶、運動與儀式\n一、 集體記憶與儀式……………………………………………………42\n二、 運動與儀式…………………………………………………………43\n第五節、 文獻小結與理論架構…………………………………………44\n\n第三章、 研究方法\n第一節、 文本分析取向…………………………………………………47\n第二節、 文本選擇………………………………………………………52\n第三節、 深度訪談………………………………………………………57\n\n第四章、 研究分析與發現\n第一節、 上演前的準備…………………………………………………60\n第二節、 社會劇上演:奧運棒球賽……………………………………65\n一、 常態關係的破壞……………………………………………………66\n二、 逐步提昇的危機感…………………………………………………70\n三、 修正行動的喚起……………………………………………………78\n四、 重新整合或分離……………………………………………………90\n第三節、 中介性與交融:Dragons板的成員關係……………………91\n一、 類中介性……………………………………………………………94\n二、 進入交融……………………………………………………………98\n三、 重返社會結構……………………………………………………103\n第四節、本章小結…………………………………………………………106\n\n第五章、 結論\n第一節、 研究結果\n一、 為研究問題找出解答……………………………………………107\n二、 社群記憶與社群意義……………………………………………110\n第二節、 研究意義……………………………………………………116\n第三節、 研究限制與建議……………………………………………117\n\n參考書目……………………………………………………………………120\n\n\n圖表目錄\n\n表一:傳播的兩種觀點………………………………………………………13\n表二、批踢踢Dragons板雅典奧運前與徐生明相關之討論串(部分)…52\n表三:批踢踢Dragons板中收錄與奧運相關之討論串……………………53\n表四:2004年雅典奧運期間批踢踢棒球板轉載新聞一覽表(部分)……56\n表五:深度訪談受訪者名單…………………………………………………57\n圖一:社會劇與儀式過程的關係……………………………………………35\n圖二:社會劇與美學表演的相互正面回饋關係……………………………36\n圖三:理論架構圖……………………………………………………………46\n圖四:雅典奧運期間批踢踢Dragons板龍迷形塑記憶之社會劇歷程……109zh_TW
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dc.language.iso en_US-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0914530011en_US
dc.subject (關鍵詞) 中介性zh_TW
dc.subject (關鍵詞) 交融zh_TW
dc.subject (關鍵詞) 社會劇zh_TW
dc.subject (關鍵詞) 集體記憶zh_TW
dc.subject (關鍵詞) 虛擬社群zh_TW
dc.subject (關鍵詞) 棒球zh_TW
dc.subject (關鍵詞) Liminalen_US
dc.subject (關鍵詞) Communitasen_US
dc.subject (關鍵詞) Social Dramaen_US
dc.subject (關鍵詞) Collective Memoryen_US
dc.subject (關鍵詞) Virtual Communityen_US
dc.subject (關鍵詞) Baseballen_US
dc.title (題名) 龍魂不滅—傳播儀式中的社群記憶zh_TW
dc.type (資料類型) thesisen
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