dc.contributor.advisor | 劉文卿 | zh_TW |
dc.contributor.advisor | Liu, Wen Ching | en_US |
dc.contributor.author (Authors) | 葛世豪 | zh_TW |
dc.contributor.author (Authors) | Ko, Shih Hao | en_US |
dc.creator (作者) | 葛世豪 | zh_TW |
dc.creator (作者) | Ko, Shih Hao | en_US |
dc.date (日期) | 2004 | en_US |
dc.date.accessioned | 18-Sep-2009 14:36:07 (UTC+8) | - |
dc.date.available | 18-Sep-2009 14:36:07 (UTC+8) | - |
dc.date.issued (上傳時間) | 18-Sep-2009 14:36:07 (UTC+8) | - |
dc.identifier (Other Identifiers) | G0923560121 | en_US |
dc.identifier.uri (URI) | https://nccur.lib.nccu.edu.tw/handle/140.119/35270 | - |
dc.description (描述) | 國立政治大學 | zh_TW |
dc.description (描述) | 資訊管理研究所 | zh_TW |
dc.description (描述) | 92356012 | zh_TW |
dc.description (描述) | 93 | zh_TW |
dc.description.abstract (摘要) | 銀行個人金融中,信用卡產品的競爭相當激烈,而為了吸引持卡人消費,行銷人員也設計了許多的信用卡行銷優惠。現有銀行的資訊部門為了滿足新行銷方案的設計與行銷方案優惠的判斷,採取的作法是在現有的系統上不斷的新增外掛程式,來滿足新的需求,但這樣的作法會產生許多問題,每當一個新的行銷優惠方案產生後,就必須在現有系統上新增外掛,不但可能會危及現有系統的穩定度,同時這些外掛的系統會造成系統的複雜度,增加維護與修改的困難度與成本。本研究運用邏輯符號以及物件導向的觀念,分析行銷人員設計信用卡行銷優惠方案,提出規則模型以及事實模型。規則模型提供了一套通用的邏輯符號架構,並將邏輯的表達透過XML的標準,轉化成電腦可處理的形式;而事實模型架構出通用的事實模版架構,提供在事實與實際資料庫對應上的處理標準。並透過以規則為基礎的推論機制,建構出實際的系統,來驗證研究的可行性。希望透過本研究的規則模型以及事實模型架構,將行銷人員的知識結構化與知識儲存,達到邏輯符號的可重複使用性與可延伸性,並提供了系統未來修改與延伸的彈性與準則,改善過去新增行銷優惠方案時,就必須增加外掛系統的問題。 | zh_TW |
dc.description.abstract (摘要) | Competition for credit card is sharp in personal finance of banking and financial service industry. In order to attract customer to use credit card, the marketing staff designs lots of marketing campaigns. But for information system department of the bank, it takes more effort to manage and process these campaigns. The approach that the information system staff uses is to create lots of plug-in systems. But this approach harms the stability of the system architecture and increases the complexity of maintenance and cost.In this research, we use the concept of symbolic logic and object-oriented concept to analysis how the marketing staff designs the credit card campaigns and provide the rule model and fact model. The rule model provides standard symbolic logic architecture and uses the XML standard to transform logic symbols into RuleML. The fact model is a standard architecture and provides the mapping between facts and database. And we build a prototype rule-based system to validate the feasibility. The research contributes to construct and store the knowledge of credit card marketing campaign of the marketing staff by the rule model and the fact model. And the rule-based system in this research also provides flexibility and modifiability in the future to reform the drawback of original plug-in system approach. | en_US |
dc.description.tableofcontents | 中文摘要 iAbstract ii謝辭 iii目次 iv表目次 vii圖目次 viii第一章 緒 論 11.1 研究背景與動機 11.2 研究目的 11.3 研究方法與架構 21.4 論文架構 2第二章 文獻探討 42.1 知識管理 42.1.1 知識的定義 42.1.2 知識管理的定義 42.1.3 知識管理的主要功能 52.2 信用卡資料庫行銷 52.2.1 資料庫行銷 52.2.2 傳統行銷與資訊導向之行銷比較 62.3 規則系統 72.3.1 規則系統背景 72.3.2 規則系統中的推論機制 72.4 規則知識表達 82.4.1 規則的定義 92.4.2 商業規則的分類架構 92.5 RuleML 102.6 Jess 11第三章 系統模型與研究方法 123.1 研究方法與架構 123.2 信用卡資料庫行銷分析 143.2.1 信用卡行銷優惠方案元素分析 153.2.2 信用卡行銷優惠方案元素分類架構 153.3 規則模型 163.3.1 規則模型架構 163.3.2 行銷優惠方案元素與述詞 173.3.3 述詞的結構 183.3.4 規則的資訊表達 193.4 事實模型 203.4.1 事實模型設計 213.4.2 事實模版的設計 223.4.3 事實模版與視界對應 233.5 資料物件 24第四章 系統功能分析設計 264.1 系統主架構 264.2 系統開發與運作環境 284.2.1 系統分析工具 284.2.2 系統軟體環境 284.3 系統需求分析 284.3.1 使用案例圖 284.3.2 參與者清單 294.3.3 使用案例詳述 304.4 系統模組概觀 314.4.1 系統模組分類 314.4.2 套件設計 324.5 系統功能分析 334.5.1 行銷方案定義模組 344.5.2 行銷方案執行模組 384.6 系統資料庫設計 404.6.1 規則資料庫 404.6.2 事實資料庫 41第五章 系統實作與驗證 425.1 行銷方案定義模組系統功能 425.1.1 述詞編輯介面 425.1.2 行銷方案編輯介面 445.2 行銷方案執行模組 49第六章 結論與建議 516.1 結論 516.2 未來研究方向 51參考文獻 53附錄一、RuleML規則表達 56 | zh_TW |
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dc.language.iso | en_US | - |
dc.source.uri (資料來源) | http://thesis.lib.nccu.edu.tw/record/#G0923560121 | en_US |
dc.subject (關鍵詞) | 知識管理 | zh_TW |
dc.subject (關鍵詞) | 信用卡行銷 | zh_TW |
dc.subject (關鍵詞) | 規則系統 | zh_TW |
dc.subject (關鍵詞) | knowledge management | en_US |
dc.subject (關鍵詞) | credit card marketing | en_US |
dc.subject (關鍵詞) | rule-based system | en_US |
dc.title (題名) | 知識管理中推論機制之研究–應用在信用卡行銷 | zh_TW |
dc.type (資料類型) | thesis | en |
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