| dc.contributor.advisor | 李蔡彥 | zh_TW |
| dc.contributor.advisor | Li, Tsai Yen | en_US |
| dc.contributor.author (Authors) | 林岳黌 | zh_TW |
| dc.contributor.author (Authors) | Lin, Yueh Hung | en_US |
| dc.creator (作者) | 林岳黌 | zh_TW |
| dc.creator (作者) | Lin, Yueh Hung | en_US |
| dc.date (日期) | 2008 | en_US |
| dc.date.accessioned | 19-Sep-2009 12:09:34 (UTC+8) | - |
| dc.date.available | 19-Sep-2009 12:09:34 (UTC+8) | - |
| dc.date.issued (上傳時間) | 19-Sep-2009 12:09:34 (UTC+8) | - |
| dc.identifier (Other Identifiers) | G0093753039 | en_US |
| dc.identifier.uri (URI) | https://nccur.lib.nccu.edu.tw/handle/140.119/37102 | - |
| dc.description (描述) | 碩士 | zh_TW |
| dc.description (描述) | 國立政治大學 | zh_TW |
| dc.description (描述) | 資訊科學學系 | zh_TW |
| dc.description (描述) | 93753039 | zh_TW |
| dc.description (描述) | 97 | zh_TW |
| dc.description.abstract (摘要) | 人或擬人生物佔眾多動畫主題的大部份,而要使人物動畫看起來栩栩如生,除了適當的臉部表情外,能夠傳達人物情感的肢體動作更是不可或缺。本研究的目標在於以電腦程序產生帶有情緒成份之人物肢體動畫。此目標包含兩個子目標:第一、設計以人類肢體動作為目標的參數化程序,以提高程序之重用性及泛用性,降低製作程序式動畫的成本,並製作出以關鍵格為基礎之人物動畫;第二、將我們製作的動畫加入風格,並以心理學實驗驗證人物的動作和情緒的關聯。我們的實驗先將風格套用於走路動作上,來證明我們操弄風格的方法符合大眾的認知。再者,我們針對走路動作嘗試以實驗找出風格和情緒的對映,再將此對映關係套用到具特定情緒意涵的動作上,以證明這些對映有助於情緒的表達。 | zh_TW |
| dc.description.abstract (摘要) | Human or human-like creatures are the main subjects of computer animations. In addition to facial expression, body gestures and motions are also indispensi-ble components for realistic character animation. The goal of this research is to create emotional character animation with computer procedures. This goal may contain two subgoals: first, we aim to design parameterizable animation proce-dures for human body motions in order to reduce the cost of producing key-frame based character animations with improved generality and reusability; second, we incorporate style into procedural animation and validate the relation model between emotion and motion with psychology experiments. We first ap-plied different styles into the walking motion and conducted experiments to see if the participants can agree with the way that we manipulate the style parame-ters. Furthermore, for the walking motion, we conduct experiments to find the mapping from the emotion parameters to the style parameters. Then we applied this mapping to emotion-specific motions to see if the animations perceived by the users can be further enhanced. | en_US |
| dc.description.tableofcontents | 第一章 導論.........................................................11.1 研究背景動機............................................11.2 研究目標................................................31.3 論文貢獻................................................41.4 本論文之章節架構.........................................5第二章 相關研究.............................................62.1 動作擷取與風格..........................................62.2 程序式動畫與風格.........................................7第三章 參數化程序與內插方法..................................103.1 人體模型...............................................113.2 關鍵格之基礎程序設計....................................123.3 關鍵格之間的內插方法....................................173.4 描述動畫程序的XML 文件設計與動畫製作......................19第四章 參數對映............................................244.1 程序參數和動作參數的對映................................254.2 將程序參數及動作參數對映至風格參數........................28第五章 走路風格實驗.........................................345.1 走路風格實驗﹙一﹚ .....................................345.1.1 實驗設計與方法.......................................345.1.2 實驗程序............................................365.1.3 實驗結果與分析.......................................375.2 走路風格實驗﹙二﹚ .....................................385.2.1 實驗設計與方法.......................................385.2.2 實驗程序............................................395.2.3 實驗結果與分析.......................................40第六章 情緒動作實驗.........................................426.1 情緒動作實驗﹙一﹚ .....................................426.1.1 實驗設計與方法.......................................426.1.2 實驗程序.............................................436.1.3 實驗結果與分析.......................................446.2 情緒動作實驗﹙二﹚......................................446.2.1 實驗設計與方法.......................................446.2.2 實驗程序.............................................476.2.3 實驗結果與分析.......................................49第七章 結論與未來發展.......................................507.1 結論..................................................507.2 未來發展參.............................................50考文獻....................................................52附錄A:簡單反向機構學.......................................56附錄B:動畫程序描述之XML Schema ............................57附錄C:各程序之參數.........................................60附錄D:動畫的XML 文件範例...................................62附錄E:貝茲曲線............................................71附錄F:走路風格實驗﹙一﹚指導語..............................73附錄G:走路風格實驗﹙一﹚指導語..............................74附錄H:情緒動作實驗﹙一﹚指導語..............................74附錄I:情緒動作實驗﹙二﹚指導語..............................75 | zh_TW |
| dc.format.extent | 98043 bytes | - |
| dc.format.extent | 120043 bytes | - |
| dc.format.extent | 111771 bytes | - |
| dc.format.extent | 296639 bytes | - |
| dc.format.extent | 450598 bytes | - |
| dc.format.extent | 350526 bytes | - |
| dc.format.extent | 1757350 bytes | - |
| dc.format.extent | 2042739 bytes | - |
| dc.format.extent | 2685023 bytes | - |
| dc.format.extent | 1492043 bytes | - |
| dc.format.extent | 274453 bytes | - |
| dc.format.extent | 319941 bytes | - |
| dc.format.extent | 410389 bytes | - |
| dc.format.mimetype | application/pdf | - |
| dc.format.mimetype | application/pdf | - |
| dc.format.mimetype | application/pdf | - |
| dc.format.mimetype | application/pdf | - |
| dc.format.mimetype | application/pdf | - |
| dc.format.mimetype | application/pdf | - |
| dc.format.mimetype | application/pdf | - |
| dc.format.mimetype | application/pdf | - |
| dc.format.mimetype | application/pdf | - |
| dc.format.mimetype | application/pdf | - |
| dc.format.mimetype | application/pdf | - |
| dc.format.mimetype | application/pdf | - |
| dc.format.mimetype | application/pdf | - |
| dc.language.iso | en_US | - |
| dc.source.uri (資料來源) | http://thesis.lib.nccu.edu.tw/record/#G0093753039 | en_US |
| dc.subject (關鍵詞) | 程序式動畫 | zh_TW |
| dc.subject (關鍵詞) | 人類肢體動畫 | zh_TW |
| dc.subject (關鍵詞) | 風格動畫 | zh_TW |
| dc.subject (關鍵詞) | 情緒動畫 | zh_TW |
| dc.subject (關鍵詞) | 情緒表達力 | zh_TW |
| dc.subject (關鍵詞) | procedure animation | en_US |
| dc.subject (關鍵詞) | humanoid bodily animation | en_US |
| dc.subject (關鍵詞) | style animation | en_US |
| dc.subject (關鍵詞) | emotional animation | en_US |
| dc.subject (關鍵詞) | affective expressness | en_US |
| dc.title (題名) | 以參數化程序產生具情緒表達能力之3D肢體動畫 | zh_TW |
| dc.title (題名) | Designing Parameterized Procedures for Real-Time 3D Figure Animation with Affective Expression | en_US |
| dc.type (資料類型) | thesis | en |
| dc.relation.reference (參考文獻) | [1] K. Amaya, “Emotion from Motion,” in Proc. of the Conference on Graphics Interface, 1996. | zh_TW |
| dc.relation.reference (參考文獻) | [2] I. Bartenieff and D. Lewis, Body Movement: Coping with the Environment, Gordon and Breach Science Publishers, New York, 1980. | zh_TW |
| dc.relation.reference (參考文獻) | [3] M. Brand and A. Hertzmann. “Style Machines,” in Proc. of SIGGRAPH ‘00, 2000. | zh_TW |
| dc.relation.reference (參考文獻) | [4] A. Bruderlin and T. W. Calvert, “Goal-directed, Dynamic Animation of Human Walk-ing,” in Proc. of SIGGRAPH 1989, 1989. | zh_TW |
| dc.relation.reference (參考文獻) | [5] A. Bruderlin and T. Calvert, “Knowledge-Driven, Interactive Animation of Human Run-ning,” in Proc. of the Conference on Graphics Interface, 1996. | zh_TW |
| dc.relation.reference (參考文獻) | [6] A. Camurri, I. Lagerlof, and G. Volpe, “Recognizing Emotion from Dance Movement: Comparison of Spectator Recognition and Automated Techniques,” International Jour-nal of Human-Computer Studies, 59(1): 213-225, 2003. | zh_TW |
| dc.relation.reference (參考文獻) | [7] A. Camurri, B. Mazzarino, M. Ricchetti, R. Timmers, and G. Volpe, “Multimodal Analy-sis of Expressive Gesture in Music and Dance Performances,” in Proc. of the 5th Inter-national Workshop on Gesture and Sign Languages Based Human-Computer Interaction, 2003. | zh_TW |
| dc.relation.reference (參考文獻) | [8] A. Camurri, M. Ricchetti, and R. Trocca, “EyesWeb - Toward Gesture and Affect Rec-ognition in Dance/Musicinteractive Systems,” in IEEE International Conf. on Multime-dia Computing and Systems, 1999. | zh_TW |
| dc.relation.reference (參考文獻) | [9] P. F. Chen and T.Y. Li, “Generating Humanoid Lower-Body Motions with Real-time Planning,” in Proc. of Computer Graphics Workshop, 2002. | zh_TW |
| dc.relation.reference (參考文獻) | [10] D. Chi, M. Costa, L. Zhao, and N. Badler, “The EMOTE Model for Effort and Shape,” in Proc. of SIGGRAPH ‘00, 2000. | zh_TW |
| dc.relation.reference (參考文獻) | [11] E. Crane and M. Gross, “Motion Capture and Emotion: Affect Detection in Whole Body Movement,” in International Conf. on Affective Computing and Intelligent Interaction, 2007. | zh_TW |
| dc.relation.reference (參考文獻) | [12] C. Darwin, The Expression of the Emotions in Man and Animals, London: John Murray, 1872. | zh_TW |
| dc.relation.reference (參考文獻) | [13] C. Dell, A Primer for Movement Description: Using Effort-Shape and Supplementary Concepts, Dance Notation Bureau, Inc., New York, 1970. | zh_TW |
| dc.relation.reference (參考文獻) | [14] A. Egges and N. Magnenat-Thalmann, “Emotional Communicative Body Animation for Multiple Characters,” in First International Workshop on Crowd Simulation, 2005. | zh_TW |
| dc.relation.reference (參考文獻) | [15] A. Egges, S. Kshirsagar, and N. Magnenat-Thalmann, “Generic Personality and Emo-tion Simulation for Conversational Agents,” Computer Animation and Virtual Worlds, 15(1): 1-13, 2004. | zh_TW |
| dc.relation.reference (參考文獻) | [16] P. Ekman, “An Argument for Basic Emotions,” Cognition and Emotion, pp. 169-200, 1992. | zh_TW |
| dc.relation.reference (參考文獻) | [17] G. V. Glass and K. D. Hopkins, Statistical Methods in Education and Psychology (3rd edition), Allyn & Bacon, Boston, 1995 | zh_TW |
| dc.relation.reference (參考文獻) | [18] K. Grochow, S. L. Martin, A. Hertzmann, and Z. Popović, “Style-Based Inverse Kine-matics,” in Proc. of SIGGRAPH ’04, 2004. | zh_TW |
| dc.relation.reference (參考文獻) | [19] B. Hartmann1, M. Mancini, and C. Pelachaud, “Implementing Expressive Gesture Syn-thesis for Embodied Conversational Agents,” in Gesture Workshop, 2005. | zh_TW |
| dc.relation.reference (參考文獻) | [20] T.Y. Li, P. F. Chen, and P, Z, Huang, “Motion Planning for Humanoid Walking in a Lay-ered Environment,” in Proc. of IEEE International Conf. on Robotics and Automation, 2003. | zh_TW |
| dc.relation.reference (參考文獻) | [21] T.Y. Li, M.Y. Liao, and J.F. Liao, “An Extensible Scripting Language for Interactive Animation in a Speech-Enabled Virtual Environment,” in Proc. of the IEEE Interna-tional Conference on Multimedia and Expo, 2004. | zh_TW |
| dc.relation.reference (參考文獻) | [22] V. Maletic, Body, Space, Expression: The Development of Rudolf Laban’s Movement and Dance Concepts, Mouton de Gruyte, New York, 1987. | zh_TW |
| dc.relation.reference (參考文獻) | [23] W. McCay, Gertie the Dinosaur, 1914. | zh_TW |
| dc.relation.reference (參考文獻) | [24] H. K. M. Meeren, C. C. R. J. van Heijnsbergen, and B. de Gelder, “Rapid Perceptual In-tegration of Facial Expression and Emotional Body Language,” in Proc. of the National Academy of Sciences, 2005. | zh_TW |
| dc.relation.reference (參考文獻) | [25] J. Montepare, E. Koff, D. Zaitchik, and M. Albert, “The Use of Body Movements and Gestures as Cues to Emotions in Younger and Older Adults,” Journal of Nonverbal Be-havior, 23(2): 133-152, 1999. | zh_TW |
| dc.relation.reference (參考文獻) | [26] C. L. Moore and K. Yamamoto, Beyond Words: Movement Observation and Analysis, Gordon and Breach Science Publishers, New York, 1988. | zh_TW |
| dc.relation.reference (參考文獻) | [27] V. Nayak and M. Turk, "Emotional Expression in Virtual Agents through Body Lan-guage," in International Symposium on Visual Computing, 2005. | zh_TW |
| dc.relation.reference (參考文獻) | [28] M. Neff and E. Fiume, “Methods for Exploring Expressive Stance,” in ACM SIG-GRAPH/Eurographics Symposium on Computer Animation, 2004. | zh_TW |
| dc.relation.reference (參考文獻) | [29] R. Parent, Computer Animation: Algorithms and Techniques, Morgan Kaufmann. | zh_TW |
| dc.relation.reference (參考文獻) | [30] K. Perlin, “Real Time Responsive Animation with Personality,” IEEE Transactions on Visualization and Computer Graphics, 1995 | zh_TW |
| dc.relation.reference (參考文獻) | [31] H. Schlosberg, “A Scale for Judgment of Facial Expressions,” Journal of Experimental Psychology, 29: 497-510, 1941. | zh_TW |
| dc.relation.reference (參考文獻) | [32] F. Thomas and O. Johnson, Disney Animation: The Illusion of Life, Abbeville Press, 1984. | zh_TW |
| dc.relation.reference (參考文獻) | [33] M. Unuma, K. Anjyo, and R. Takeuchi, “Fourier Principles for Emotion-based Human Figure Animation,” in Proc. of SIGGRAPH ‘95, 1995. | zh_TW |
| dc.relation.reference (參考文獻) | [34] R. Urtasun, P. Glardon, R. Boulic, D. Thalmann, and P. Fua. “Style-based Motion Syn-thesis,” Computer Graphics Forum, 23(4): 1-14, 2004. | zh_TW |
| dc.relation.reference (參考文獻) | [35] H. G. Wallbott, “Bodily Expression of Emotion,” in European Journal of Social Psy-chology, 28(6): 879-896, 1998. | zh_TW |
| dc.relation.reference (參考文獻) | [36] K. Yin, K. Loken, and M. van de Panne, “SIMBICON: Simple Biped Locomotion Con-trol,” in Proc. of SIGGRAPH ‘07, 2007. | zh_TW |
| dc.relation.reference (參考文獻) | [37] L. Zhao and N. I. Badler, “Acquiring and Validating Motion Qualities from Live Limb Gestures,” Graphical Models, 67(1): 1-16, 2005. | zh_TW |
| dc.relation.reference (參考文獻) | [38] EyesWeb Project, The, <http://www.infomus.dist.unige.it/eywindex.html> | zh_TW |
| dc.relation.reference (參考文獻) | [39] H-Anim, <http://www.h-anim.org/> | zh_TW |
| dc.relation.reference (參考文獻) | [40] IKAN(Inverse Kinematics using Analytical Methods), < http://cg.cis.upenn.edu/hms/software/ikan/ikan.html> | zh_TW |
| dc.relation.reference (參考文獻) | [41] VRML, <http://www.w3.org/MarkUp/VRML/> | zh_TW |