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題名 Evaluating Emotive Character Animations Created with Procedural Animation
作者 李蔡彥
Li, Tsai-Yen
貢獻者 國立政治大學資訊科學系
關鍵詞 Procedural Animation
日期 2009-09
上傳時間 27-May-2010 16:49:24 (UTC+8)
摘要 How to create effective body animations for virtual agents with emotions
     remains the state of the art for human animators and a great challenge for
     computer scientists. In this paper, we propose to use a model of hierarchal parameters
     to represent body animations: emotional, style, motion, and procedural
     parameters. Based on this model, we have created motions for a virtual character
     with generic animation procedures and mapped these procedural parameters
     into style parameters as proposed in the literature. The expressiveness of the
     generated animations was verified through experiments in our previous work. In
     this paper, we further report the results of two experiments attempting to verify
     how the style parameters are mapped into various emotions. The results reveal
     that the participants can successfully distinguish emotions based on the manipulation
     of style parameters for neutral motions such as walking. When these style
     parameters were used for emotive motions, including pounding, shivering,
     flourishing and crestfallen, the generated animations were even more effective
     for intended contexts.
關聯 Proceedings of the 9th International Conference on Intelligent Virtual Agent
資料類型 conference
DOI http://dx.doi.org/10.1007/978-3-642-04380-2_33
dc.contributor 國立政治大學資訊科學系en_US
dc.creator (作者) 李蔡彥zh_TW
dc.creator (作者) Li, Tsai-Yen-
dc.date (日期) 2009-09en_US
dc.date.accessioned 27-May-2010 16:49:24 (UTC+8)-
dc.date.available 27-May-2010 16:49:24 (UTC+8)-
dc.date.issued (上傳時間) 27-May-2010 16:49:24 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/39729-
dc.description.abstract (摘要) How to create effective body animations for virtual agents with emotions
     remains the state of the art for human animators and a great challenge for
     computer scientists. In this paper, we propose to use a model of hierarchal parameters
     to represent body animations: emotional, style, motion, and procedural
     parameters. Based on this model, we have created motions for a virtual character
     with generic animation procedures and mapped these procedural parameters
     into style parameters as proposed in the literature. The expressiveness of the
     generated animations was verified through experiments in our previous work. In
     this paper, we further report the results of two experiments attempting to verify
     how the style parameters are mapped into various emotions. The results reveal
     that the participants can successfully distinguish emotions based on the manipulation
     of style parameters for neutral motions such as walking. When these style
     parameters were used for emotive motions, including pounding, shivering,
     flourishing and crestfallen, the generated animations were even more effective
     for intended contexts.
-
dc.language en-USen_US
dc.language.iso en_US-
dc.relation (關聯) Proceedings of the 9th International Conference on Intelligent Virtual Agenten_US
dc.subject (關鍵詞) Procedural Animationen_US
dc.title (題名) Evaluating Emotive Character Animations Created with Procedural Animationen_US
dc.type (資料類型) conferenceen
dc.identifier.doi (DOI) 10.1007/978-3-642-04380-2_33en_US
dc.doi.uri (DOI) http://dx.doi.org/10.1007/978-3-642-04380-2_33en_US