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題名 設計本位研究之個案:以數位化人文學習之教材設計為例
A case study of design-based research for evaluation of instructional design in E-humanities learning
作者 賴昌彥
貢獻者 劉文卿
賴昌彥
關鍵詞 教材設計
設計本位研究
學習元件
模糊理論
地理資訊系統
日期 2009
上傳時間 8-Dec-2010 01:54:54 (UTC+8)
摘要 傳統E-Learning一直存在學習教材不足的問題。然而,隨著多媒體資訊爆炸時代來臨,有愈來愈多的教育資源可開放使用,再加上資通訊技術不斷創新演進,將不斷改變知識呈現的方式。
     本篇論文透過相關文獻探討,提出整合不同學習資源以解決多媒體教材不足的問題。文中以「歷史文學」通識課程為例,分析如何有效地建構輔助教材以支援學習活動。除了從教材設計及學習支援的角度上來分析,研究中更使用Design-Based Research,透過設計不同學習情境來了解教材偏好之議題。
     在實作中不但使用 text mining 的技術,也整合了 GIS (Geographic Information System) 提供更創新的互動方式。此外,透過問卷來收集參與師生之使用心得及意見回饋,實際了解學生對教材設計的偏好程度。
     研究發現較生動的呈現方式有助於吸引學生,並歸納出認知程度是設計教材之重要成功要素。希望藉由本文實際之發現及建議,提供數位媒體於通識教育的應用個案參考。
With the different impact of instructions design, such as open educational resources, multimedia explosion and innovative ICTs (Information and Communication Technologies), it offers a possible clue in exploiting from new forms of interaction and knowledge sharing in the Web 2.0 Age. This thesis argues that traditional learning issues in the lack of online multimedia instructions could be solved by integrating various multimedia learning resources, for example in General Education and other learning areas. Therefore, a framework of composing learning contents from the analysis of multimedia learning evolution is presented. By proposing an innovated framework and an analysis of different granularity in learning contents, ontology illustrations and examples in OWL (Web Ontology Language) are discussed.
     Since the Design-Based Research can help to understand the learning phenomena through developing different kinds of learning materials. We base on the approach of Design-Based Research to evaluate e-Learning presentations and link up the prototype implementation with research objects. The study tries to present some of the problems arising when ICTs are integrated into learning environment and to provide suggestions of how to deal with the problems. Some questionnaires are designed, and it is applied to collect feedbacks of learners and as a suggestion of improving learning instruction.
     In sum, this experiment provides empirical evidence that shows that, in a general education class for community university students, presenting a material with GIS (Geographic Information System) platform is more attractive than presenting the text contents together with the picture or only the text. The results indicate that a vivid presentation can help students to understand the conveyed concept. While ICTs play an important role in facilitating learning materials, cognitive load issue is so important that should be taken into account seriously. As a result, instructional designers have come to recognize the real need for multimedia instruction from our findings and take care of multiple presentations that are sensitive to cognitive load. Finally, we mainly address that the logistic of General Education must rethink under the innovative concept and the help of ICTs.
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4. Bednar, A.K., Cunningham, D., Duffy, T.M., & Perry, J.D. (1995). Theory into practice: How do we link? In T.M. Duffy and D.H. Jonassen (Eds.), Constructivism and the technology of instruction: A conversation. Hillsdale, NJ: Lawrence Erlbaum Associates. pp. 17-34.
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描述 博士
國立政治大學
資訊管理研究所
91356503
98
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0913565031
資料類型 thesis
dc.contributor.advisor 劉文卿zh_TW
dc.contributor.author (Authors) 賴昌彥zh_TW
dc.creator (作者) 賴昌彥zh_TW
dc.date (日期) 2009en_US
dc.date.accessioned 8-Dec-2010 01:54:54 (UTC+8)-
dc.date.available 8-Dec-2010 01:54:54 (UTC+8)-
dc.date.issued (上傳時間) 8-Dec-2010 01:54:54 (UTC+8)-
dc.identifier (Other Identifiers) G0913565031en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/48996-
dc.description (描述) 博士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 資訊管理研究所zh_TW
dc.description (描述) 91356503zh_TW
dc.description (描述) 98zh_TW
dc.description.abstract (摘要) 傳統E-Learning一直存在學習教材不足的問題。然而,隨著多媒體資訊爆炸時代來臨,有愈來愈多的教育資源可開放使用,再加上資通訊技術不斷創新演進,將不斷改變知識呈現的方式。
     本篇論文透過相關文獻探討,提出整合不同學習資源以解決多媒體教材不足的問題。文中以「歷史文學」通識課程為例,分析如何有效地建構輔助教材以支援學習活動。除了從教材設計及學習支援的角度上來分析,研究中更使用Design-Based Research,透過設計不同學習情境來了解教材偏好之議題。
     在實作中不但使用 text mining 的技術,也整合了 GIS (Geographic Information System) 提供更創新的互動方式。此外,透過問卷來收集參與師生之使用心得及意見回饋,實際了解學生對教材設計的偏好程度。
     研究發現較生動的呈現方式有助於吸引學生,並歸納出認知程度是設計教材之重要成功要素。希望藉由本文實際之發現及建議,提供數位媒體於通識教育的應用個案參考。
zh_TW
dc.description.abstract (摘要) With the different impact of instructions design, such as open educational resources, multimedia explosion and innovative ICTs (Information and Communication Technologies), it offers a possible clue in exploiting from new forms of interaction and knowledge sharing in the Web 2.0 Age. This thesis argues that traditional learning issues in the lack of online multimedia instructions could be solved by integrating various multimedia learning resources, for example in General Education and other learning areas. Therefore, a framework of composing learning contents from the analysis of multimedia learning evolution is presented. By proposing an innovated framework and an analysis of different granularity in learning contents, ontology illustrations and examples in OWL (Web Ontology Language) are discussed.
     Since the Design-Based Research can help to understand the learning phenomena through developing different kinds of learning materials. We base on the approach of Design-Based Research to evaluate e-Learning presentations and link up the prototype implementation with research objects. The study tries to present some of the problems arising when ICTs are integrated into learning environment and to provide suggestions of how to deal with the problems. Some questionnaires are designed, and it is applied to collect feedbacks of learners and as a suggestion of improving learning instruction.
     In sum, this experiment provides empirical evidence that shows that, in a general education class for community university students, presenting a material with GIS (Geographic Information System) platform is more attractive than presenting the text contents together with the picture or only the text. The results indicate that a vivid presentation can help students to understand the conveyed concept. While ICTs play an important role in facilitating learning materials, cognitive load issue is so important that should be taken into account seriously. As a result, instructional designers have come to recognize the real need for multimedia instruction from our findings and take care of multiple presentations that are sensitive to cognitive load. Finally, we mainly address that the logistic of General Education must rethink under the innovative concept and the help of ICTs.
en_US
dc.description.tableofcontents 致謝 I
     Abstract II
     Table of Contents III
     List of Figures V
     List of Tables VI
     Chapter 1 Introduction 1
     1.1. Research Motivation and Goal 1
     1.2. Research Methodology 5
     1.3. Research Contribution 6
     1.4. Thesis Organization 7
     Chapter 2 THEORETICAL FOUNDATIONS 9
     2.1. Constructivist Theory 9
     2.2. Multimedia Learning Theory 10
     2.3. Constructivist Theory Situated Learning 12
     2.4. Instructional Design and Improvement 13
     2.5. Web 2.0 Information Communication Technologies 15
     Chapter 3 RESEARCH CONCEPTUAL FRAMEWORK 18
     3.1. The Evolution of Multimedia E-Learning 18
     3.2. Proposed Framework 20
     3.3. Formal Definition and Ontology Illustration 22
     Chapter 4 THE RESEARCH METHOD 32
     4.1. Problem Statement 32
     4.2. Research Objective and Proposition 33
     4.3. Research Method 34
     4.4. Research Design 36
     4.5. Participants and Data Collection 38
     Chapter 5 IMPLEMENTATION 40
     5.1. First Implementation 40
     5.2. Second Implementation 44
     Chapter 6 RESEARCH ANALYSIS 49
     6.1. The Fuzzyfication 49
     6.2. The Defuzzyfication 51
     Chapter 7 DISCUSSIONS 57
     7.1. Discussions of Initial Survey Data 57
     7.2. Discussions of Linguistic Values in Different Designs 60
     7.3. Discussions of Linguistic Values in Different Designs in Different Age Groups 62
     7.4. Discussions of sharable guidelines 63
     Chapter 8 CONCLUSION 66
     8.1. Research Conclusion 66
     8.2. Research Limitations 67
     8.3. Future Direction 68
     References 69
     Appendix A. Open Educational Resources Lists 75
     Appendix B. Pre-Test Questionnairein Sample 77
     Appendix C. Post-Test Questionnairein Sample 78
zh_TW
dc.language.iso en_US-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0913565031en_US
dc.subject (關鍵詞) 教材設計zh_TW
dc.subject (關鍵詞) 設計本位研究zh_TW
dc.subject (關鍵詞) 學習元件zh_TW
dc.subject (關鍵詞) 模糊理論zh_TW
dc.subject (關鍵詞) 地理資訊系統zh_TW
dc.title (題名) 設計本位研究之個案:以數位化人文學習之教材設計為例zh_TW
dc.title (題名) A case study of design-based research for evaluation of instructional design in E-humanities learningen_US
dc.type (資料類型) thesisen
dc.relation.reference (參考文獻) 1. Ainsworth, S. (1999). The functions of multiple representations. Computers & Education, 33(2-3), pp. 131-152.zh_TW
dc.relation.reference (參考文獻) 2. Alonso, G., Casati, F., Kuno, H., & Machiraju, V. (2004). Web services: Concepts, architectures and applications, Springer Verlag, New York.zh_TW
dc.relation.reference (參考文獻) 3. Beacham, N., Elliott, A., Alty, J.L., & Al-Sharrah, A. (2002). Media combinations and learning styles: A Dual Coding Theory approach, In the proceedings of ED-MEDIA 2002: World conference on educational multimedia, hypermedia & telecommunications, June 24-29, 2002, Denver, Colorado, USA, pp. 111-116.zh_TW
dc.relation.reference (參考文獻) 4. Bednar, A.K., Cunningham, D., Duffy, T.M., & Perry, J.D. (1995). Theory into practice: How do we link? In T.M. Duffy and D.H. Jonassen (Eds.), Constructivism and the technology of instruction: A conversation. Hillsdale, NJ: Lawrence Erlbaum Associates. pp. 17-34.zh_TW
dc.relation.reference (參考文獻) 5. Berger, C., & Kam, R. (2007). Definitions of Instructional Design, April 2007, Online: http://www.umich.edu/~ed626/define.htmlzh_TW
dc.relation.reference (參考文獻) 6. Breslow, L. (2007). Lessons Learned: Findings from an MIT initiative in educational technology (2000-2005). Journal of Science Education and Technology, 16(4).zh_TW
dc.relation.reference (參考文獻) 7. Brown, A.L. (1992). Design experiments: Theoretical and methodological challenges in creating complex interventions in classroom settings. The Journal of the Learning Sciences, 2(2), pp. 141-178.zh_TW
dc.relation.reference (參考文獻) 8. Brown, J.S., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational Researcher, 18, pp. 32-42.zh_TW
dc.relation.reference (參考文獻) 9. Bruner, J. (1966). Toward a Theory of Instruction. Cambridge, MA: Harvard University Press.zh_TW
dc.relation.reference (參考文獻) 10. Cantoni, V., Cellario, M., & Porta, M. (2004). Perspectives and challenges in e-learning: towards natural interaction paradigms. Journal of Visual Languages and Computing, 15(5), pp. 333-345.zh_TW
dc.relation.reference (參考文獻) 11. Chandler, P., & Sweller, J. (1992). The split-attention effect as a factor in the design of instruction. British Journal of Educational Psychology, 62, pp. 233-246.zh_TW
dc.relation.reference (參考文獻) 12. Chatti, M.A., Jarke, M., & Frosch-Wilke, D. (2007). The future of e-learning: a shift to knowledge networking and social software. Int. J. Knowledge and Learning, 3 (4/5), pp. 404-420.zh_TW
dc.relation.reference (參考文獻) 13. Cobb, P. (1994). Where is the mind? Constructivist and Sociocultural Perspectives on Mathematical Development, Educational Researcher, 23(7), pp 13-20.zh_TW
dc.relation.reference (參考文獻) 14. Collins, A. (1992). Towards a design science of education. In E. Scanlon & T. O`Shea (Eds.), New directions in educational technology, Berlin: Springer, pp. 15-22.zh_TW
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