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題名 廣告置入於社群網站遊戲之發展經營策略分析
Operating Strategies for Product Placement in Gaming Business on Social-Networking Website
作者 陳君潔
Chen, Chun Chieh
貢獻者 康榮寶
Kang, Jung Pao
陳君潔
Chen, Chun Chieh
關鍵詞 社群網站
策略分析
日期 2009
上傳時間 8-Dec-2010 01:59:07 (UTC+8)
摘要 The Internet technology expanded in early 90’s, applications related to this technology also grew with it. Online applications are now developed not only for searching or e-mailing, but also develop to increase interaction between people and occupy more of people’s leisure time. In this business plan, we analyze Internet market trend and target users and find out possibility on investing in product placement advertising in browser games.
     
     With limited budget and man power, we select simple browser game development combine with product placement sponsorship as our core business. By catching current social-networking website’s growing trend, we will select these types of websites as platform since they are usually free to use for game developers and have generate great numbers of members already. Our specialty is to custom made games for our sponsors. Sponsors’ product or brand name will be the main theme of a game or be product placement as billboards, flesh, or special items in a game. We can also combine our website banners and events to create media integration for our sponsor. Our goal is to help sponsors to reach their target consumer more frequently in a friendly gaming environment and increase target consumer’s brand preference.
     
     Games we create can be made for nearly all kinds of industry. We will analyze and match suitable target consumer and recommend for our potential sponsors. Our target is to make two games for the first year and add one more new game in every following year. For each game, we create three types of sponsorships. Clients can select based on their current marketing need. We estimated we will have a negative balance in the first year, but will turn to positive in the second year right after we sold our three games’ sponsorship, and hopefully create more than one million year end balance in the third year. In the future, we can collect players’ data though their playing record and create our own data base center. We can analyze these data and provide research report for corporate. We can also use our game marketing experiences as our know-how to help international online game company develop Taiwanese market. And finally, we can develop into a professional online marketing and media integration company in the future.
1 Introduction……………………………………….……………………………1
     1.1 Business Overview.……………………………………….……..………..1
     1.2 Vision and Goal…………………………………………………………...2
     1.3 Investment Plan.………………………………………………………….. 3
     2 Online Game Market Overview.…………………………..………………..….. 5
     2.1 Market Overview and Market Trend.……………………………………...5
     2.1.1 Online Game Analysis.…………………………………………...……6
     2.1.2 Market Trend…………………………………………………………..14
     2.2 Competitor Overview…………………………………………………...…19
     2.3 Target Analysis.………………………..…………………………..………23
     2.3.1 Target Range Analysis .………………………………………………....23
     2.3.2 Target Usage Potential.………………………………………………….25
     3 Service Overview.……………………………………………………………….28
     3.1 Service Idea.…………………………………………………………..……28
     3.2 Business Opportunities in Different Industries.……………………………31
     4 Marketing and Sales.…………………………………………………………….37
     4.1 Internal and External Analysis (SWOT) .………………………………….37
     4.2 Service Positioning .…………………………………………………….....46
     4.3 Service Package and Pricing.…………………………………………..…..47
     4.4 Sales Channel.……………………………………………………………...51
     4.5 Marketing Tactics: Advertising and Promotion…………...……………….52
     5 Finance.……………………………………………………………………...…..58
     5.1 Income Statement.…………………………………………….……………58
     5.2 Balance Sheet.……………………………………………………….……..64
     5.3 Cash Flow.……………………………………………………………...…..67
     6 Conclusion .………………………………………………………………..……69
     6.1 Business Plan Overview.……………………………………...……………69
     6.2 Future Plan (Roadmap).………………………………………...………….73
     APPENDIEXS
     
     REFERENCES
     Books and Articles
     Websites
參考文獻 Books and Articles
1. Hill, Charles W.L. & Gareth R. Jones (2008). Strategic Management Theory Eighth Edition. Houghton Mifflin Company
2. Lasher, William (2005). The Perfect Business Plan Made Simple. The Philip Lief Group, Inc
3. Kotler, Philip & Kevin Lane Keller (2006). Marketing Management Twelfth Edition. Pearson Education, Inc..
4. Shimp, Terence A. (1997) Advertising, Promotion, and Supplemental Aspects of Integrated Marketing Communications Fourth Edition. The Dryden Press
5. Solomon, Michael R. (2007). Consumer Behavior Buying, Having and Being Seventh Edition. Pearson Education, Inc.
Website
1. Central Intelligence Agency : The World Factbook https://www.cia.gov/library/publications/the-world-factbook/index.html
2. Taiwan Network Information Center
http://www.twnic.net.tw/
3. Ministry of the Interior: Department of Statistics
http://www.moi.gov.tw/stat/
4. WikiPedia: The Free Encyclopedia
http://en.wikipedia.org/wiki/Online_game
5. Market Observation Post System
http://newmops.twse.com.tw/
6. ACNielsen
http://tw.nielsen.com/site/news20100128.shtml
7. Institute for Information Industry
http://www.iii.org.tw/
8. Playfish
9. ELEX
http://elexhome.appspot.com/
10. Final Fantasy XIII
http://en.wikipedia.org/wiki/Final_Fantasy_13
描述 碩士
國立政治大學
國際經營管理英語碩士學位學程(IMBA)
96933022
98
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0096933022
資料類型 thesis
dc.contributor.advisor 康榮寶zh_TW
dc.contributor.advisor Kang, Jung Paoen_US
dc.contributor.author (Authors) 陳君潔zh_TW
dc.contributor.author (Authors) Chen, Chun Chiehen_US
dc.creator (作者) 陳君潔zh_TW
dc.creator (作者) Chen, Chun Chiehen_US
dc.date (日期) 2009en_US
dc.date.accessioned 8-Dec-2010 01:59:07 (UTC+8)-
dc.date.available 8-Dec-2010 01:59:07 (UTC+8)-
dc.date.issued (上傳時間) 8-Dec-2010 01:59:07 (UTC+8)-
dc.identifier (Other Identifiers) G0096933022en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/49126-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 國際經營管理英語碩士學位學程(IMBA)zh_TW
dc.description (描述) 96933022zh_TW
dc.description (描述) 98zh_TW
dc.description.abstract (摘要) The Internet technology expanded in early 90’s, applications related to this technology also grew with it. Online applications are now developed not only for searching or e-mailing, but also develop to increase interaction between people and occupy more of people’s leisure time. In this business plan, we analyze Internet market trend and target users and find out possibility on investing in product placement advertising in browser games.
     
     With limited budget and man power, we select simple browser game development combine with product placement sponsorship as our core business. By catching current social-networking website’s growing trend, we will select these types of websites as platform since they are usually free to use for game developers and have generate great numbers of members already. Our specialty is to custom made games for our sponsors. Sponsors’ product or brand name will be the main theme of a game or be product placement as billboards, flesh, or special items in a game. We can also combine our website banners and events to create media integration for our sponsor. Our goal is to help sponsors to reach their target consumer more frequently in a friendly gaming environment and increase target consumer’s brand preference.
     
     Games we create can be made for nearly all kinds of industry. We will analyze and match suitable target consumer and recommend for our potential sponsors. Our target is to make two games for the first year and add one more new game in every following year. For each game, we create three types of sponsorships. Clients can select based on their current marketing need. We estimated we will have a negative balance in the first year, but will turn to positive in the second year right after we sold our three games’ sponsorship, and hopefully create more than one million year end balance in the third year. In the future, we can collect players’ data though their playing record and create our own data base center. We can analyze these data and provide research report for corporate. We can also use our game marketing experiences as our know-how to help international online game company develop Taiwanese market. And finally, we can develop into a professional online marketing and media integration company in the future.
en_US
dc.description.abstract (摘要) 1 Introduction……………………………………….……………………………1
     1.1 Business Overview.……………………………………….……..………..1
     1.2 Vision and Goal…………………………………………………………...2
     1.3 Investment Plan.………………………………………………………….. 3
     2 Online Game Market Overview.…………………………..………………..….. 5
     2.1 Market Overview and Market Trend.……………………………………...5
     2.1.1 Online Game Analysis.…………………………………………...……6
     2.1.2 Market Trend…………………………………………………………..14
     2.2 Competitor Overview…………………………………………………...…19
     2.3 Target Analysis.………………………..…………………………..………23
     2.3.1 Target Range Analysis .………………………………………………....23
     2.3.2 Target Usage Potential.………………………………………………….25
     3 Service Overview.……………………………………………………………….28
     3.1 Service Idea.…………………………………………………………..……28
     3.2 Business Opportunities in Different Industries.……………………………31
     4 Marketing and Sales.…………………………………………………………….37
     4.1 Internal and External Analysis (SWOT) .………………………………….37
     4.2 Service Positioning .…………………………………………………….....46
     4.3 Service Package and Pricing.…………………………………………..…..47
     4.4 Sales Channel.……………………………………………………………...51
     4.5 Marketing Tactics: Advertising and Promotion…………...……………….52
     5 Finance.……………………………………………………………………...…..58
     5.1 Income Statement.…………………………………………….……………58
     5.2 Balance Sheet.……………………………………………………….……..64
     5.3 Cash Flow.……………………………………………………………...…..67
     6 Conclusion .………………………………………………………………..……69
     6.1 Business Plan Overview.……………………………………...……………69
     6.2 Future Plan (Roadmap).………………………………………...………….73
     APPENDIEXS
     
     REFERENCES
     Books and Articles
     Websites
-
dc.language.iso en_US-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0096933022en_US
dc.subject (關鍵詞) 社群網站zh_TW
dc.subject (關鍵詞) 策略分析zh_TW
dc.title (題名) 廣告置入於社群網站遊戲之發展經營策略分析zh_TW
dc.title (題名) Operating Strategies for Product Placement in Gaming Business on Social-Networking Websiteen_US
dc.type (資料類型) thesisen
dc.relation.reference (參考文獻) Books and Articleszh_TW
dc.relation.reference (參考文獻) 1. Hill, Charles W.L. & Gareth R. Jones (2008). Strategic Management Theory Eighth Edition. Houghton Mifflin Companyzh_TW
dc.relation.reference (參考文獻) 2. Lasher, William (2005). The Perfect Business Plan Made Simple. The Philip Lief Group, Inczh_TW
dc.relation.reference (參考文獻) 3. Kotler, Philip & Kevin Lane Keller (2006). Marketing Management Twelfth Edition. Pearson Education, Inc..zh_TW
dc.relation.reference (參考文獻) 4. Shimp, Terence A. (1997) Advertising, Promotion, and Supplemental Aspects of Integrated Marketing Communications Fourth Edition. The Dryden Presszh_TW
dc.relation.reference (參考文獻) 5. Solomon, Michael R. (2007). Consumer Behavior Buying, Having and Being Seventh Edition. Pearson Education, Inc.zh_TW
dc.relation.reference (參考文獻) Websitezh_TW
dc.relation.reference (參考文獻) 1. Central Intelligence Agency : The World Factbook https://www.cia.gov/library/publications/the-world-factbook/index.htmlzh_TW
dc.relation.reference (參考文獻) 2. Taiwan Network Information Centerzh_TW
dc.relation.reference (參考文獻) http://www.twnic.net.tw/zh_TW
dc.relation.reference (參考文獻) 3. Ministry of the Interior: Department of Statisticszh_TW
dc.relation.reference (參考文獻) http://www.moi.gov.tw/stat/zh_TW
dc.relation.reference (參考文獻) 4. WikiPedia: The Free Encyclopediazh_TW
dc.relation.reference (參考文獻) http://en.wikipedia.org/wiki/Online_gamezh_TW
dc.relation.reference (參考文獻) 5. Market Observation Post Systemzh_TW
dc.relation.reference (參考文獻) http://newmops.twse.com.tw/zh_TW
dc.relation.reference (參考文獻) 6. ACNielsenzh_TW
dc.relation.reference (參考文獻) http://tw.nielsen.com/site/news20100128.shtmlzh_TW
dc.relation.reference (參考文獻) 7. Institute for Information Industryzh_TW
dc.relation.reference (參考文獻) http://www.iii.org.tw/zh_TW
dc.relation.reference (參考文獻) 8. Playfishzh_TW
dc.relation.reference (參考文獻) 9. ELEXzh_TW
dc.relation.reference (參考文獻) http://elexhome.appspot.com/zh_TW
dc.relation.reference (參考文獻) 10. Final Fantasy XIIIzh_TW
dc.relation.reference (參考文獻) http://en.wikipedia.org/wiki/Final_Fantasy_13zh_TW