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題名 數位影像典藏廠商之經營模式研究
A study on business model of digital video archives
作者 王偉仲
Wang, Wei Chung
貢獻者 馮震宇<br>邱奕嘉
王偉仲
Wang, Wei Chung
關鍵詞 數位典藏
數位影片
經營模式
頑石創意
格林文化
Digital Archive
Digital Video
Business Model
Bright Ideas Design
Grimm Press
日期 2010
上傳時間 5-Oct-2011 14:30:09 (UTC+8)
摘要 數位影像,尤以數位影片和動畫為目前數位典藏授權模式之主流,惟我國數位典藏計畫執行至今,仍係在「典藏」文物,未達到「推廣」典藏文物之層次。於是,本研究參酌國外教育影音網站之推廣模式,如iTunes U和YouTube EDU等,探討如何利用免費分享的模式,達到有效宣傳影音內容之目的,進而創造出有利的經營模式。
本研究以個案訪談的方式,選擇頑石創意公司和格林文化公司作為探討之對象。研究發現,目前數位影像典藏產業中加值廠商的經營模式,已不再以數位動畫資源作為主要營利來源,改變既有之經營模式才是重點所在,改以數位動畫資源為互補性資源,透過經營模式之改造而使價值網上之參與者的轉變。
研究顯示,頑石創意公司未來之經營模式為舉辦數位文創巡迴展,從原本動畫製造商角色,轉變為文化創意產業發展的整合角色。相對地,格林文化公司則以Telly Bear電子閱讀器做為未來發展的經營模式,惟初期的成功仍會受到後來競爭者模仿、封閉式硬體和軟體等挑戰。
最後的結論與建議,本研究主要針對政府和產業加值廠商方面,自之前的研究論述之中發現的,思考現存的問題。
This research aims to focus on digital video, because it will be the mainstream of the digital archive in the future. With respect to the lack of promotion of digital archives in Taiwan, this research will examine the promotion model from well-known educational video websites, for example iTunes U and YouTube EDU, and research how free-sharing model works and how to achieve the goal of promotion, and further create a profitable business model.
This research will take Bright Ideas Design and Grimm Press as case study companies. The survey reveals that the business models for digital video archives in the industry have changed from digital video based to digital video as complementary asset for the business model. By transforming the business model, it can also transform the participants in the value net of the company.
According to the above surveys, the new business model for Bright Ideas Design would be hosting a Digital Creative and Cultural Exhibition Tour, which instead of being an animation producer the company could become an integrator of the creative and cultural industry.
In the final part of conclusion and suggestion, this research aims at government and the participants in the industry and provides solutions towards existing problems regarding previously found issues and referred cases.
參考文獻 【中文】
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【英文】
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描述 碩士
國立政治大學
智慧財產研究所
98361002
99
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0098361002
資料類型 thesis
dc.contributor.advisor 馮震宇<br>邱奕嘉zh_TW
dc.contributor.author (Authors) 王偉仲zh_TW
dc.contributor.author (Authors) Wang, Wei Chungen_US
dc.creator (作者) 王偉仲zh_TW
dc.creator (作者) Wang, Wei Chungen_US
dc.date (日期) 2010en_US
dc.date.accessioned 5-Oct-2011 14:30:09 (UTC+8)-
dc.date.available 5-Oct-2011 14:30:09 (UTC+8)-
dc.date.issued (上傳時間) 5-Oct-2011 14:30:09 (UTC+8)-
dc.identifier (Other Identifiers) G0098361002en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/51194-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 智慧財產研究所zh_TW
dc.description (描述) 98361002zh_TW
dc.description (描述) 99zh_TW
dc.description.abstract (摘要) 數位影像,尤以數位影片和動畫為目前數位典藏授權模式之主流,惟我國數位典藏計畫執行至今,仍係在「典藏」文物,未達到「推廣」典藏文物之層次。於是,本研究參酌國外教育影音網站之推廣模式,如iTunes U和YouTube EDU等,探討如何利用免費分享的模式,達到有效宣傳影音內容之目的,進而創造出有利的經營模式。
本研究以個案訪談的方式,選擇頑石創意公司和格林文化公司作為探討之對象。研究發現,目前數位影像典藏產業中加值廠商的經營模式,已不再以數位動畫資源作為主要營利來源,改變既有之經營模式才是重點所在,改以數位動畫資源為互補性資源,透過經營模式之改造而使價值網上之參與者的轉變。
研究顯示,頑石創意公司未來之經營模式為舉辦數位文創巡迴展,從原本動畫製造商角色,轉變為文化創意產業發展的整合角色。相對地,格林文化公司則以Telly Bear電子閱讀器做為未來發展的經營模式,惟初期的成功仍會受到後來競爭者模仿、封閉式硬體和軟體等挑戰。
最後的結論與建議,本研究主要針對政府和產業加值廠商方面,自之前的研究論述之中發現的,思考現存的問題。
zh_TW
dc.description.abstract (摘要) This research aims to focus on digital video, because it will be the mainstream of the digital archive in the future. With respect to the lack of promotion of digital archives in Taiwan, this research will examine the promotion model from well-known educational video websites, for example iTunes U and YouTube EDU, and research how free-sharing model works and how to achieve the goal of promotion, and further create a profitable business model.
This research will take Bright Ideas Design and Grimm Press as case study companies. The survey reveals that the business models for digital video archives in the industry have changed from digital video based to digital video as complementary asset for the business model. By transforming the business model, it can also transform the participants in the value net of the company.
According to the above surveys, the new business model for Bright Ideas Design would be hosting a Digital Creative and Cultural Exhibition Tour, which instead of being an animation producer the company could become an integrator of the creative and cultural industry.
In the final part of conclusion and suggestion, this research aims at government and the participants in the industry and provides solutions towards existing problems regarding previously found issues and referred cases.
en_US
dc.description.tableofcontents 第一章 緒論 7
第一節 研究背景與動機 7
第二節 研究目的與問題 9
第三節 研究方法與架構 11
第二章 文獻探討 13
第一節 數位典藏產業之發展 13
壹、 數位典藏之定義 13
貳、 數位典藏產業概況 15
第二節 數位典藏與影像授權產業之關係 18
壹、 素材提供 18
貳、 加值運用 19
參、 單一領域至跨領域技術運用之新趨勢 22
肆、 數位典藏識別與追蹤之核心技術 22
第三節 經營模式(Business Model)概論 24
壹、 經營模式之定義 24
貳、 經營模式(Business Model)之組成要素 26
參、 價值網(Value Nets) 35
肆、 小結 39
第三章 數位影像典藏可能衍生之法律爭議 41
第一節 數位影像典藏過程所衍生之法律問題 41
壹、 從事數位化前應注意之法律規範 41
貳、 從事數位化後之法律問題 45
參、 加值應用之法律問題 48
肆、 數位典藏影像之授權 52
第二節 小結 56
第四章 數位影像典藏產業之推廣模式 57
第一節 國外數位影像典藏之推廣模式 57
壹、 iTunes U 57
貳、 YouTube EDU 65
參、 Academic Earth 69
肆、 Teachers’ TV 72
伍、 綜合比較 77
第二節 我國數位影像典藏之推行困難 79
壹、 市場層面 79
貳、 法律層面 80
第五章 個案研究 81
第一節 頑石創意公司 81
壹、 簡介 81
貳、 經營模式 81
參、 數位動畫能力-以動畫卡滋幫為例 84
肆、 個案探討:頑石創意與故宮博物院 86
伍、 經營模式之分析-數位文創巡迴展 95
第二節 格林文化公司 98
壹、 簡介 98
貳、 經營模式 100
參、 加值應用概況 102
肆、 經營模式之分析-Telly Bear閱讀器 108
第六章 結論與建議 110
第一節 結論 110
壹、 數位影像典藏之法律與授權問題 110
貳、 國外教育影片典藏網站之推廣模式-免費創新服務 110
參、 研究個案比較-經營模式分析 111
第二節 建議 112
壹、 政府方面 112
貳、 產業方面 113
參、 加值廠商方面 113
第三節 研究限制 114
參考文獻 115
附錄 124
附件一、多媒體素材授權契約範例 124
附件二、訪談記錄-頑石創意公司總經理 林芳吟 126
附件三、訪談記錄-故宮文創行銷處處長 徐孝德 131
附件四、訪談記錄-故宮教育展資處科長 謝俊科 138
附件五、訪談記錄-格林文化公司數位行銷主任 陳韻如 141
zh_TW
dc.language.iso en_US-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0098361002en_US
dc.subject (關鍵詞) 數位典藏zh_TW
dc.subject (關鍵詞) 數位影片zh_TW
dc.subject (關鍵詞) 經營模式zh_TW
dc.subject (關鍵詞) 頑石創意zh_TW
dc.subject (關鍵詞) 格林文化zh_TW
dc.subject (關鍵詞) Digital Archiveen_US
dc.subject (關鍵詞) Digital Videoen_US
dc.subject (關鍵詞) Business Modelen_US
dc.subject (關鍵詞) Bright Ideas Designen_US
dc.subject (關鍵詞) Grimm Pressen_US
dc.title (題名) 數位影像典藏廠商之經營模式研究zh_TW
dc.title (題名) A study on business model of digital video archivesen_US
dc.type (資料類型) thesisen
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