dc.contributor.advisor | 李蔡彥 | zh_TW |
dc.contributor.advisor | Li, Tsai Yen | en_US |
dc.contributor.author (作者) | 陳映似 | zh_TW |
dc.contributor.author (作者) | Chen, Ying Szu | en_US |
dc.creator (作者) | 陳映似 | zh_TW |
dc.creator (作者) | Chen, Ying Szu | en_US |
dc.date (日期) | 2010 | en_US |
dc.date.accessioned | 5-十月-2011 14:43:50 (UTC+8) | - |
dc.date.available | 5-十月-2011 14:43:50 (UTC+8) | - |
dc.date.issued (上傳時間) | 5-十月-2011 14:43:50 (UTC+8) | - |
dc.identifier (其他 識別碼) | G0097753010 | en_US |
dc.identifier.uri (URI) | http://nccur.lib.nccu.edu.tw/handle/140.119/51318 | - |
dc.description (描述) | 碩士 | zh_TW |
dc.description (描述) | 國立政治大學 | zh_TW |
dc.description (描述) | 資訊科學學系 | zh_TW |
dc.description (描述) | 97753010 | zh_TW |
dc.description (描述) | 99 | zh_TW |
dc.description.abstract (摘要) | 近年來,智慧型互動電視的應用是不少數位生活空間研究的焦點之一。我們認為,好的互動式數位電視系統必須有生動靈活的使用介面與使用者互動。在本研究中,我們提出以智慧型3D動畫角色為介面之互動數位電視系統,希望可以藉由智慧型3D動畫角色在介面上的呈現,加強使用者於互動數位電視系統的使用經驗。在我們過去所開發的互動數位電視系統SITV上,有許多不同的互動情境可納入智慧型3D動畫角色設計的考量。我們提議讓智慧型3D動畫角色在肢體動作表現上具有行動力與表達力的概念,使得動畫角色在互動數位電視系統上,能夠依據不同的情境與角色本身之狀態,選擇適當的動作在螢幕上移動並且能呈現適當的情緒,讓互動數位電視系統之服務更加友善。本研究以JAVA開發動畫系統,並設計實驗驗證不同介面對使用者的影響,結果顯示,使用者認為智慧型3D動畫角色介面是最有善的。 | zh_TW |
dc.description.abstract (摘要) | In recent years, intelligent interactive digital TV is one of the most important applications in the research of digital living space. We think a good interactive TV system must have a vivid user interface to interact with users. In this research, we propose to incorporate intelligent 3D character into the interface design for interactive digital TV system, to enhance the user experience of the interactive digital TV system. In the smart interactive digital TV system we developed before, call SITV, many interactive scenarios can be considered in the design of intelligent 3D character. We propose to develop our intelligent 3D character with the concepts of mobility and expressiveness on body motion such that appropriate emotions can be presented through motions depending on the scenario and character configuration. For example, an intelligent 3D character can act like a housekeeper living in the TV monitor. He can take different actions for different scenarios to make the service friendlier. We have developed our animation system in JAVA and designed experiments to evaluate different types of user interface design on different scenarios. The experimental results show that an interface with an intelligent 3D character will be friendlier than the others. | en_US |
dc.description.tableofcontents | 第一章 1導論 11.1 研究動機 11.2 研究議題與目標 21.3 論文貢獻 41.4 本論文之章節結構 4第二章 6相關背景與研究 62.1 互動電視平台現況 62.2 動畫角色應用於人機介面現況 72.3 智慧型動畫角色現況 8第三章 9具情緒表達力之3D肢體動畫與SITV系統設計 93.1 以參數化程序產生具情緒表達能力之3D肢體動畫 93.2 SITV系統設計與功能說明 10第四章 13動畫問題定義 134.1 環境(environment) 134.2 表達力(expressiveness) 144.3 行動力(mobility) 164.4 運動(motion) 174.5 情境(scenario) 174.6 動畫角色(character) 19第五章 21系統實做與動畫產生 215.1 系統架構設計 215.2 新增SITV功能 225.2.1 多人使用情境之應用功能 225.2.2 二維的節目推薦選單 235.3 動畫角色動作之設計 245.4 動畫角色之動畫產生 265.4.1 Priority限制 275.4.2 硬性限制篩選 275.4.3 軟性限制評分 275.4.4 工作疲勞度影響 285.4.5 Perlin noise影響 28第六章 29實驗設計與結果 296.1 三種介面模式介紹 296.2 實驗一:三種介面之初步評估實驗 316.2.1 實驗設計與方法 316.2.2 實驗程序 326.2.3 實驗結果與分析 336.3 實驗二:三種介面評之深入評估實驗 456.3.1 實驗設計與方法 456.3.2 實驗程序 476.3.3 實驗結果與分析 48第七章 69結論與未來發展 697.1 結論 697.2 未來發展 69參考文獻 71附錄A:實驗一指導語 75附錄B:實驗二指導語 76 | zh_TW |
dc.language.iso | en_US | - |
dc.source.uri (資料來源) | http://thesis.lib.nccu.edu.tw/record/#G0097753010 | en_US |
dc.subject (關鍵詞) | 互動電視 | zh_TW |
dc.subject (關鍵詞) | 人工智慧 | zh_TW |
dc.subject (關鍵詞) | 人機介面 | zh_TW |
dc.subject (關鍵詞) | 情緒動畫 | zh_TW |
dc.title (題名) | 以智慧型3D動畫角色為介面之互動數位電視系統 | zh_TW |
dc.title (題名) | Incorporating intelligent 3D character into the interface for interactive digital TV system | en_US |
dc.type (資料類型) | thesis | en |
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