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題名 以智慧型3D動畫角色為介面之互動數位電視系統
Incorporating intelligent 3D character into the interface for interactive digital TV system
作者 陳映似
Chen, Ying Szu
貢獻者 李蔡彥
Li, Tsai Yen
陳映似
Chen, Ying Szu
關鍵詞 互動電視
人工智慧
人機介面
情緒動畫
日期 2010
上傳時間 5-Oct-2011 14:43:50 (UTC+8)
摘要 近年來,智慧型互動電視的應用是不少數位生活空間研究的焦點之一。我們認為,好的互動式數位電視系統必須有生動靈活的使用介面與使用者互動。在本研究中,我們提出以智慧型3D動畫角色為介面之互動數位電視系統,希望可以藉由智慧型3D動畫角色在介面上的呈現,加強使用者於互動數位電視系統的使用經驗。在我們過去所開發的互動數位電視系統SITV上,有許多不同的互動情境可納入智慧型3D動畫角色設計的考量。我們提議讓智慧型3D動畫角色在肢體動作表現上具有行動力與表達力的概念,使得動畫角色在互動數位電視系統上,能夠依據不同的情境與角色本身之狀態,選擇適當的動作在螢幕上移動並且能呈現適當的情緒,讓互動數位電視系統之服務更加友善。本研究以JAVA開發動畫系統,並設計實驗驗證不同介面對使用者的影響,結果顯示,使用者認為智慧型3D動畫角色介面是最有善的。
In recent years, intelligent interactive digital TV is one of the most important applications in the research of digital living space. We think a good interactive TV system must have a vivid user interface to interact with users. In this research, we propose to incorporate intelligent 3D character into the interface design for interactive digital TV system, to enhance the user experience of the interactive digital TV system. In the smart interactive digital TV system we developed before, call SITV, many interactive scenarios can be considered in the design of intelligent 3D character. We propose to develop our intelligent 3D character with the concepts of mobility and expressiveness on body motion such that appropriate emotions can be presented through motions depending on the scenario and character configuration. For example, an intelligent 3D character can act like a housekeeper living in the TV monitor. He can take different actions for different scenarios to make the service friendlier. We have developed our animation system in JAVA and designed experiments to evaluate different types of user interface design on different scenarios. The experimental results show that an interface with an intelligent 3D character will be friendlier than the others.
參考文獻 [1] K. Amaya, “Emotion from Motion,” in Proc. of the Conference on Graphics Interface, 1996.
[2] E. André and T. Rist, “Presenting through performing: on the use of multiple lifelike characters in knowledge-based presentation systems,” in Proc. of the 5th international conference on Intelligent user interfaces, pp. 1-8, January 09-12, 2000.
[3] E. André, T. Rist and J. Müller, “Employing AI Methods to Control the Behavior of Animated Interface Agents,” Applied Artificial Intelligence, v. 13, pp. 415-448, 1999.
[4] Apple TV, http://www.apple.com/tw/appletv/what-is.html
[5] J. Bates, “The role of emotion in believable agents,” Communications of the ACM, v. 37 n.7, pp. 122-125, July 1994.
[6] BBC Red Button, http://www.bbc.co.uk/digital/tv/tv_interactive.shtml
[7] Y. Blanco-Fernandez, J.J. Pazos-Arias, A. Gil-Solla, M. Ramos-Cabrer, M. Lopez-Nores and B. Barragans-Martinez, ”AVATAR: Modeling Users by Dynamic Ontologies in a TV Recommender System based on Semantic Reasoning,” in Proc. of the 3rd EuroITV Conference, 2005.
[8] E.M.A. Diederiks, “Buddies in a Box - Animated Characters in Consumer Electronics,” in Proc. of the 8th International Conference on Intelligent User Interfaces, pp. 34-38, 2003.
[9] J.B.D.S. Jr., R. Goularte, G.B. Faria and E.D.S. Moreira, ”Modeling of User Interaction in Context-Aware Interactive Television Application on Distributed,” in Proc. of Workshop on Personalization in Future TV, 2001.
[10] J. Lee, J. Chai, P. S. A. Reitsma, J. K. Hodgins and N. S. Pollard, “Interactive Control of Avatars Animated with Human Motion Data,” in Proc. of the 29th Annual Conference on Computer Graphics and Interactive Techniques, pp. 491-500, 2002.
[11] Y.-H. Lin, C.-Y. Liu, H.-W. Lee, S.-L. Huang, T.-Y. Li, ”Verification of Expressiveness of Procedural Parameters for Generating Emotional Motions,” in Proc. of the Eight International Conference on Intelligent Virtual Agents, 2008.
[12] P.-Y. Liu, S.-W. Hsu, T.-Y. Li, H.-W. Lee, S.L. Huang, “An Experimental Platform for Smart Interactive TV in Digital Home,” in Proc. of 2007 Symposium on Digital Life and Internet Technologies, Tainan, 2007.
[13] B. Ludwig, S. Mandl and S.V. Mammen, ”What’s on tonight - User-centered and Situation-aware Proposals for TV Programmes,” in Proc. of International Conference on Intelligent User Interfaces, pp. 258-260, 2006.
[14] N. Magnenat-Thalmann and P. Kalra, “The Simulation of a Virtual TV Presenter,” in Proc. of Pacific Graphics 95, World Scientific, Singapore, 1995.
[15] J. McCann and N. Pollard, “Responsive characters from motion fragments,” ACM Transactions on Graphics (TOG), v. 26 n. 3, July 2007.
[16] MCE, http://www.microsoft.com/taiwan/windows/windows-media-center/
[17] H. K. M. Meeren, C. C. R. J. van Heijnsbergen, and B. de Gelder, “Rapid Perceptual Integration of Facial Expression and Emotional Body Language,” in Proc. of the National Academy of Sciences, 2005.
[18] C. de Melo, J. Gratch. “Expression of Emotions using Wrinkles, Blushing, Sweating and Tears,” 9th International Conference on Intelligent Virtual Agents, Amsterdam, 2009.
[19] C. de Melo, L. Zheng, J. Gratch. “Expression of Moral Emotions in Cooperating Agents,” in Proc. of 9th International Conference on Intelligent Virtual Agents, Amsterdam, 2009.
[20] MythTV, http://www.mythtv.org/.
[21] A. Nijholt, “Where computers disappear, virtual humans appear,” in Proc. of Computers and Graphics, 2004.
[22] T. Noma, L. Zhao, N. I. Badler, “Design of a Virtual Human Presenter, ” IEEE Computer Graphics and Applications, v. 20, n. 4, pp. 79-85, July/Aug 2000.
[23] K. Perlin, F. Neyret, “Flow Noise,” SIGGRAPH Technical Sketches and Applications, August 2001.
[24] H. Prendinger, C. Ma, M. Ishizuka, “Eye movements as indices for the utility of life-like interface agents: A pilot study,” Interacting with Computers, v.19 n.2, pp.281-292, March, 2007.
[25] F. Seron, S. Baldassarri and E. Cerezo, “Maxineppt: using 3D virtual characters for natural interaction,” in Proc. of the 2nd international workshop on ubiquitous computing & ambient intelligence, 2006.
[26] M.V. Setten and M. Veenstra, “Prediction Strategies in a TV Recommender System - Method and Experiments,” in Proc. of IADIS WWW/Internet 2003 Conference, 2003.
[27] H. Si, Y. Kawahara, H. and T. Aoyama, ”A Stochastic Approach for Creating Context-Aware Services based on Context Histories in Smart Home,” in Proc. of the 1st International Workshop on Exploiting Context Histories in Smart Environment, 2005.
[28] TiVo, http://www.tgc-taiwan.com.tw/.
[29] Tukey’s range test, http://en.wikipedia.org/wiki/Tukey`s_range_test
[30] M. Unuma, K. Anjyo and R. Takeuchi, “Fourier Principles for Emotion-based Human Figure Animation,” in Proc. of SIGGRAPH ‘95, 1995.
[31] J. Zimmerman and K. Kurapati, “Exposing Profiles to Build Trust in a Recommender,” in Proc. of Conference on Human Factors in Computing Systems, pp. 608-609, 2002.
[32] 中華電信MOD, http://mod.cht.com.tw/MOD/Web/index.php.
[33] 張鈺潔,李宏偉,黃淑麗,李蔡彥, "由概念類別與記憶效果探討二維電子選單之設計與評估," 台灣心理學會第49屆年會, 2010.
描述 碩士
國立政治大學
資訊科學學系
97753010
99
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0097753010
資料類型 thesis
dc.contributor.advisor 李蔡彥zh_TW
dc.contributor.advisor Li, Tsai Yenen_US
dc.contributor.author (Authors) 陳映似zh_TW
dc.contributor.author (Authors) Chen, Ying Szuen_US
dc.creator (作者) 陳映似zh_TW
dc.creator (作者) Chen, Ying Szuen_US
dc.date (日期) 2010en_US
dc.date.accessioned 5-Oct-2011 14:43:50 (UTC+8)-
dc.date.available 5-Oct-2011 14:43:50 (UTC+8)-
dc.date.issued (上傳時間) 5-Oct-2011 14:43:50 (UTC+8)-
dc.identifier (Other Identifiers) G0097753010en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/51318-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 資訊科學學系zh_TW
dc.description (描述) 97753010zh_TW
dc.description (描述) 99zh_TW
dc.description.abstract (摘要) 近年來,智慧型互動電視的應用是不少數位生活空間研究的焦點之一。我們認為,好的互動式數位電視系統必須有生動靈活的使用介面與使用者互動。在本研究中,我們提出以智慧型3D動畫角色為介面之互動數位電視系統,希望可以藉由智慧型3D動畫角色在介面上的呈現,加強使用者於互動數位電視系統的使用經驗。在我們過去所開發的互動數位電視系統SITV上,有許多不同的互動情境可納入智慧型3D動畫角色設計的考量。我們提議讓智慧型3D動畫角色在肢體動作表現上具有行動力與表達力的概念,使得動畫角色在互動數位電視系統上,能夠依據不同的情境與角色本身之狀態,選擇適當的動作在螢幕上移動並且能呈現適當的情緒,讓互動數位電視系統之服務更加友善。本研究以JAVA開發動畫系統,並設計實驗驗證不同介面對使用者的影響,結果顯示,使用者認為智慧型3D動畫角色介面是最有善的。zh_TW
dc.description.abstract (摘要) In recent years, intelligent interactive digital TV is one of the most important applications in the research of digital living space. We think a good interactive TV system must have a vivid user interface to interact with users. In this research, we propose to incorporate intelligent 3D character into the interface design for interactive digital TV system, to enhance the user experience of the interactive digital TV system. In the smart interactive digital TV system we developed before, call SITV, many interactive scenarios can be considered in the design of intelligent 3D character. We propose to develop our intelligent 3D character with the concepts of mobility and expressiveness on body motion such that appropriate emotions can be presented through motions depending on the scenario and character configuration. For example, an intelligent 3D character can act like a housekeeper living in the TV monitor. He can take different actions for different scenarios to make the service friendlier. We have developed our animation system in JAVA and designed experiments to evaluate different types of user interface design on different scenarios. The experimental results show that an interface with an intelligent 3D character will be friendlier than the others.en_US
dc.description.tableofcontents 第一章 1
導論 1
1.1 研究動機 1
1.2 研究議題與目標 2
1.3 論文貢獻 4
1.4 本論文之章節結構 4
第二章 6
相關背景與研究 6
2.1 互動電視平台現況 6
2.2 動畫角色應用於人機介面現況 7
2.3 智慧型動畫角色現況 8
第三章 9
具情緒表達力之3D肢體動畫與SITV系統設計 9
3.1 以參數化程序產生具情緒表達能力之3D肢體動畫 9
3.2 SITV系統設計與功能說明 10
第四章 13
動畫問題定義 13
4.1 環境(environment) 13
4.2 表達力(expressiveness) 14
4.3 行動力(mobility) 16
4.4 運動(motion) 17
4.5 情境(scenario) 17
4.6 動畫角色(character) 19
第五章 21
系統實做與動畫產生 21
5.1 系統架構設計 21
5.2 新增SITV功能 22
5.2.1 多人使用情境之應用功能 22
5.2.2 二維的節目推薦選單 23
5.3 動畫角色動作之設計 24
5.4 動畫角色之動畫產生 26
5.4.1 Priority限制 27
5.4.2 硬性限制篩選 27
5.4.3 軟性限制評分 27
5.4.4 工作疲勞度影響 28
5.4.5 Perlin noise影響 28
第六章 29
實驗設計與結果 29
6.1 三種介面模式介紹 29
6.2 實驗一:三種介面之初步評估實驗 31
6.2.1 實驗設計與方法 31
6.2.2 實驗程序 32
6.2.3 實驗結果與分析 33
6.3 實驗二:三種介面評之深入評估實驗 45
6.3.1 實驗設計與方法 45
6.3.2 實驗程序 47
6.3.3 實驗結果與分析 48
第七章 69
結論與未來發展 69
7.1 結論 69
7.2 未來發展 69
參考文獻 71
附錄A:實驗一指導語 75
附錄B:實驗二指導語 76

zh_TW
dc.language.iso en_US-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0097753010en_US
dc.subject (關鍵詞) 互動電視zh_TW
dc.subject (關鍵詞) 人工智慧zh_TW
dc.subject (關鍵詞) 人機介面zh_TW
dc.subject (關鍵詞) 情緒動畫zh_TW
dc.title (題名) 以智慧型3D動畫角色為介面之互動數位電視系統zh_TW
dc.title (題名) Incorporating intelligent 3D character into the interface for interactive digital TV systemen_US
dc.type (資料類型) thesisen
dc.relation.reference (參考文獻) [1] K. Amaya, “Emotion from Motion,” in Proc. of the Conference on Graphics Interface, 1996.zh_TW
dc.relation.reference (參考文獻) [2] E. André and T. Rist, “Presenting through performing: on the use of multiple lifelike characters in knowledge-based presentation systems,” in Proc. of the 5th international conference on Intelligent user interfaces, pp. 1-8, January 09-12, 2000.zh_TW
dc.relation.reference (參考文獻) [3] E. André, T. Rist and J. Müller, “Employing AI Methods to Control the Behavior of Animated Interface Agents,” Applied Artificial Intelligence, v. 13, pp. 415-448, 1999.zh_TW
dc.relation.reference (參考文獻) [4] Apple TV, http://www.apple.com/tw/appletv/what-is.htmlzh_TW
dc.relation.reference (參考文獻) [5] J. Bates, “The role of emotion in believable agents,” Communications of the ACM, v. 37 n.7, pp. 122-125, July 1994.zh_TW
dc.relation.reference (參考文獻) [6] BBC Red Button, http://www.bbc.co.uk/digital/tv/tv_interactive.shtmlzh_TW
dc.relation.reference (參考文獻) [7] Y. Blanco-Fernandez, J.J. Pazos-Arias, A. Gil-Solla, M. Ramos-Cabrer, M. Lopez-Nores and B. Barragans-Martinez, ”AVATAR: Modeling Users by Dynamic Ontologies in a TV Recommender System based on Semantic Reasoning,” in Proc. of the 3rd EuroITV Conference, 2005.zh_TW
dc.relation.reference (參考文獻) [8] E.M.A. Diederiks, “Buddies in a Box - Animated Characters in Consumer Electronics,” in Proc. of the 8th International Conference on Intelligent User Interfaces, pp. 34-38, 2003.zh_TW
dc.relation.reference (參考文獻) [9] J.B.D.S. Jr., R. Goularte, G.B. Faria and E.D.S. Moreira, ”Modeling of User Interaction in Context-Aware Interactive Television Application on Distributed,” in Proc. of Workshop on Personalization in Future TV, 2001.zh_TW
dc.relation.reference (參考文獻) [10] J. Lee, J. Chai, P. S. A. Reitsma, J. K. Hodgins and N. S. Pollard, “Interactive Control of Avatars Animated with Human Motion Data,” in Proc. of the 29th Annual Conference on Computer Graphics and Interactive Techniques, pp. 491-500, 2002.zh_TW
dc.relation.reference (參考文獻) [11] Y.-H. Lin, C.-Y. Liu, H.-W. Lee, S.-L. Huang, T.-Y. Li, ”Verification of Expressiveness of Procedural Parameters for Generating Emotional Motions,” in Proc. of the Eight International Conference on Intelligent Virtual Agents, 2008.zh_TW
dc.relation.reference (參考文獻) [12] P.-Y. Liu, S.-W. Hsu, T.-Y. Li, H.-W. Lee, S.L. Huang, “An Experimental Platform for Smart Interactive TV in Digital Home,” in Proc. of 2007 Symposium on Digital Life and Internet Technologies, Tainan, 2007.zh_TW
dc.relation.reference (參考文獻) [13] B. Ludwig, S. Mandl and S.V. Mammen, ”What’s on tonight - User-centered and Situation-aware Proposals for TV Programmes,” in Proc. of International Conference on Intelligent User Interfaces, pp. 258-260, 2006.zh_TW
dc.relation.reference (參考文獻) [14] N. Magnenat-Thalmann and P. Kalra, “The Simulation of a Virtual TV Presenter,” in Proc. of Pacific Graphics 95, World Scientific, Singapore, 1995.zh_TW
dc.relation.reference (參考文獻) [15] J. McCann and N. Pollard, “Responsive characters from motion fragments,” ACM Transactions on Graphics (TOG), v. 26 n. 3, July 2007.zh_TW
dc.relation.reference (參考文獻) [16] MCE, http://www.microsoft.com/taiwan/windows/windows-media-center/zh_TW
dc.relation.reference (參考文獻) [17] H. K. M. Meeren, C. C. R. J. van Heijnsbergen, and B. de Gelder, “Rapid Perceptual Integration of Facial Expression and Emotional Body Language,” in Proc. of the National Academy of Sciences, 2005.zh_TW
dc.relation.reference (參考文獻) [18] C. de Melo, J. Gratch. “Expression of Emotions using Wrinkles, Blushing, Sweating and Tears,” 9th International Conference on Intelligent Virtual Agents, Amsterdam, 2009.zh_TW
dc.relation.reference (參考文獻) [19] C. de Melo, L. Zheng, J. Gratch. “Expression of Moral Emotions in Cooperating Agents,” in Proc. of 9th International Conference on Intelligent Virtual Agents, Amsterdam, 2009.zh_TW
dc.relation.reference (參考文獻) [20] MythTV, http://www.mythtv.org/.zh_TW
dc.relation.reference (參考文獻) [21] A. Nijholt, “Where computers disappear, virtual humans appear,” in Proc. of Computers and Graphics, 2004.zh_TW
dc.relation.reference (參考文獻) [22] T. Noma, L. Zhao, N. I. Badler, “Design of a Virtual Human Presenter, ” IEEE Computer Graphics and Applications, v. 20, n. 4, pp. 79-85, July/Aug 2000.zh_TW
dc.relation.reference (參考文獻) [23] K. Perlin, F. Neyret, “Flow Noise,” SIGGRAPH Technical Sketches and Applications, August 2001.zh_TW
dc.relation.reference (參考文獻) [24] H. Prendinger, C. Ma, M. Ishizuka, “Eye movements as indices for the utility of life-like interface agents: A pilot study,” Interacting with Computers, v.19 n.2, pp.281-292, March, 2007.zh_TW
dc.relation.reference (參考文獻) [25] F. Seron, S. Baldassarri and E. Cerezo, “Maxineppt: using 3D virtual characters for natural interaction,” in Proc. of the 2nd international workshop on ubiquitous computing & ambient intelligence, 2006.zh_TW
dc.relation.reference (參考文獻) [26] M.V. Setten and M. Veenstra, “Prediction Strategies in a TV Recommender System - Method and Experiments,” in Proc. of IADIS WWW/Internet 2003 Conference, 2003.zh_TW
dc.relation.reference (參考文獻) [27] H. Si, Y. Kawahara, H. and T. Aoyama, ”A Stochastic Approach for Creating Context-Aware Services based on Context Histories in Smart Home,” in Proc. of the 1st International Workshop on Exploiting Context Histories in Smart Environment, 2005.zh_TW
dc.relation.reference (參考文獻) [28] TiVo, http://www.tgc-taiwan.com.tw/.zh_TW
dc.relation.reference (參考文獻) [29] Tukey’s range test, http://en.wikipedia.org/wiki/Tukey`s_range_testzh_TW
dc.relation.reference (參考文獻) [30] M. Unuma, K. Anjyo and R. Takeuchi, “Fourier Principles for Emotion-based Human Figure Animation,” in Proc. of SIGGRAPH ‘95, 1995.zh_TW
dc.relation.reference (參考文獻) [31] J. Zimmerman and K. Kurapati, “Exposing Profiles to Build Trust in a Recommender,” in Proc. of Conference on Human Factors in Computing Systems, pp. 608-609, 2002.zh_TW
dc.relation.reference (參考文獻) [32] 中華電信MOD, http://mod.cht.com.tw/MOD/Web/index.php.zh_TW
dc.relation.reference (參考文獻) [33] 張鈺潔,李宏偉,黃淑麗,李蔡彥, "由概念類別與記憶效果探討二維電子選單之設計與評估," 台灣心理學會第49屆年會, 2010.zh_TW