dc.contributor.advisor | 李蔡彥 | zh_TW |
dc.contributor.advisor | Li, Tsai-Yen | en_US |
dc.contributor.author (Authors) | 陳嘉豪 | zh_TW |
dc.contributor.author (Authors) | Chan, Ka-Hou | en_US |
dc.creator (作者) | 陳嘉豪 | zh_TW |
dc.creator (作者) | Chan, Ka-Hou | en_US |
dc.date (日期) | 2011 | en_US |
dc.date.accessioned | 5-Oct-2011 14:43:51 (UTC+8) | - |
dc.date.available | 5-Oct-2011 14:43:51 (UTC+8) | - |
dc.date.issued (上傳時間) | 5-Oct-2011 14:43:51 (UTC+8) | - |
dc.identifier (Other Identifiers) | G0097753011 | en_US |
dc.identifier.uri (URI) | http://nccur.lib.nccu.edu.tw/handle/140.119/51319 | - |
dc.description (描述) | 碩士 | zh_TW |
dc.description (描述) | 國立政治大學 | zh_TW |
dc.description (描述) | 資訊科學學系 | zh_TW |
dc.description (描述) | 97753011 | zh_TW |
dc.description (描述) | 100 | zh_TW |
dc.description.abstract (摘要) | 在互動敘事(Interactive Storytelling)的應用中,適當的攝影機規劃能幫助我們呈現虛擬世界中所發生的故事。在本研究中,我們設計了一個可以讓使用者設計互動敘事的應用平台-IMStory。針對故事創作,我們提供了一個故事腳本的描述語言及其剖析器,當使用者撰寫好互動故事之後,系統便能夠根據故事情境內容及與使用者互動的結果產生出符合情境的自動攝影機規劃系統。在此系統中,我們建立了一個能夠讓攝影機理解故事腳本的關係模型,建立虛擬攝影機組態與「故事情境」間的對應關係,即時找出更能表達當時情境的拍攝方式與架設位置。最後,我們設計了一個場景劇本進行實驗,在實驗中,我們的系統能夠即時因應場景中角色物件的位置作出即時的攝影機規劃,並且能夠配合互動環境中改變的情境參數而使用適合的攝影模組,產生出符合攝影學法則且賦有敘事能力的鏡頭。透過我們的方法,希望能提供一個更加有敘事能力的互動敘事平台。 | zh_TW |
dc.description.abstract (摘要) | In an 3D interactive storytelling system, virtual camera is the key for us to understand what happens in the virtual world. In this thesis, we have designed an intelligent camera planning system for interactive storytelling, in which story plots are influenced by the user’s actions. Since the story flow cannot be determined in advance, it is essential to utilize real-time camera control to express the story for given spatial relationships between characters and objects. A script language and its parser were designed for our storytelling system (IMStory) to describe events in the story as well as the contexts associated with the events to model the properties of a story for camera control. We have developed a camera planning system by mapping contexts parameters into appropriate camera control parameters. We have implemented the 3D interactive storytelling system and demonstrated its capabilities with several examples. The camera planning system is shown to perform in real time, and the generated shots are more expressive in establishing the relation between camera configurations and story context. | en_US |
dc.description.tableofcontents | 第1章 導論 11.1. 研究動機 11.2. 研究目標 21.3. 本論文之章節架構 4第2章 相關研究 52.1. 虛擬攝影機的架設 52.1.1. 攝影手法 52.1.2. 攝影機運動規劃 62.2. 互動數位敘事 72.3. 互動敘事中的攝影機規劃 9第3章 使用形態學的數位敘事 133.1. PROPP的故事公式 133.2. 互動故事腳本的建立 143.3. 情境參數 17第4章 攝影機說故事 214.1. 問題描述 214.2. 敘事運作 214.3. IMSTORY系統架構 234.4. EVENT GENERATOR 244.5. CINEMATOGRAPHER 254.5.1. Director 264.5.2. Decision Making 274.5.3. Photographer 304.5.4. 攝影機模組 334.5.5. Editor 344.6. 使用者互動模式(USER INTERACTION) 374.6.1. Avatar Navigating Mode 384.6.2. Storytelling Mode 42第5章 實驗結果與討論 455.1. 系統實作 455.2. 實驗場景 475.3. 實驗一:基本的攝影機自動規劃能力 485.3.1. 實驗設計 485.3.2. 實驗結果與討論 495.4. 實驗二:情境參數影響攝影模組 535.4.1. 實驗設計 535.4.2. 實驗結果與討論 555.5. 使用者意見 56第6章 結論與未來研究 596.1. 結論 596.2. 未來展望 60參考文獻 61附錄 1. 63附錄 2. 76 | zh_TW |
dc.language.iso | en_US | - |
dc.source.uri (資料來源) | http://thesis.lib.nccu.edu.tw/record/#G0097753011 | en_US |
dc.subject (關鍵詞) | 虛擬攝影機 | zh_TW |
dc.subject (關鍵詞) | 即時攝影機規劃 | zh_TW |
dc.subject (關鍵詞) | 情境感知 | zh_TW |
dc.subject (關鍵詞) | 互動敘事 | zh_TW |
dc.subject (關鍵詞) | Virtual Camera | en_US |
dc.subject (關鍵詞) | Real-Time Camera Planning | en_US |
dc.subject (關鍵詞) | Context-Aware | en_US |
dc.subject (關鍵詞) | Interactive Storytelling | en_US |
dc.title (題名) | 互動敘事中自動產生符合情境的攝影機規劃 | zh_TW |
dc.title (題名) | Context-aware camera planning for interactive storytelling | en_US |
dc.type (資料類型) | thesis | en |
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dc.identifier.doi (DOI) | 10.1109/CGIV.2012.15 | en_US |
dc.doi.uri (DOI) | http://dx.doi.org/10.1109/CGIV.2012.15 | en_US |