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題名 傳統中國獸面紋圖樣對應寫實相片之產生技術
The pattern generation technology of traditional animal-mask decoration
作者 王裕炫
Wang, Yu Hsuan
貢獻者 紀明德
Chi, Ming Te
王裕炫
Wang, Yu Hsuan
關鍵詞 非相片寫實電腦繪圖技術
獸面紋
饕餮紋
NPR
Animal-mask Decoration
Taotie
日期 2010
上傳時間 11-Oct-2011 16:57:30 (UTC+8)
摘要 獸面紋又稱做饕餮紋,其盛行於商代至西周早期,但早在夏代青銅器上就已發現這種紋飾,饕餮是古人想像出來的怪獸,進而再融合自然界中各種猛獸的特徵而成。一般形象是以鼻樑為中線,兩側成對稱排列,有大眼和頭上兩個大角,以及一個沒有下唇的大嘴。非相片寫實電腦繪圖技術(Non-photorealistic Rendering)不同於傳統的電腦圖學技術,著重於產生各式各樣不同於光學物理的繪圖效果。最重要的是如何分析各種藝術的結構和技巧,進而加以統整之後,建立系統性的演算法,將其重現於數位空間。本論文便是針對中國古代所流傳下來的獸面紋圖樣的設計創作去做分析,從而發展出一套系統,讓使用者輸入一張任意的動物圖像,將此圖像標示出特徵部位後再與我們收集的獸面紋樣資料庫做簡單的比對和變更,自動的產生繪製出具有中國古代獸面紋圖樣特徵的結果。
Animal-mask decoration, also known as the taotie pattern, is an art stylization commonly found on bronze vessels from the Shang Dynasty to the early Western Zhou Dynasty. Taotie is an imagined gluttonous monster, which is composited with the characteristics of various wild animals. The general layout of taotie is a symmetrical face with pair of large eyes and horns, and a big mouth without lower lip.
Non-photorealistic computer graphics (NPR) technology tries to produce all kinds of effects different from the optical physics, and focuses on analyzing and integrating the principle of the various arts and skills to establish a systematic method to reproduce the stylization. This thesis tries to analyze the structure of the traditional animal-mask decoration, and building a system to transfer the stylization. The User can input an animal photograph and manually select few feature points. Then the proposed algorithm will automatically extract the feature and find the correspondence in the example Database to create the new animal-mask decoration with the feature in the input photograph.
參考文獻 [1] Oliva, A., Torralba, A., Schyns ,P.G., (2006). Hybrid Images. ACM Transactions
on Graphics, ACM Siggraph, 25-3, 527-530.
[2] Wai-Man Pang, Yingge Qu, Tien-TsinWong, Daniel Cohen-Or, Pheng-Ann Heng.Structure-Aware Halftoning. ACM Transactions on Graphics (SIGGRAPH 2008 issue), vol 27, no. 3, 2008.
[3] Howard Alexander. The computer/plotter and the 17 ornamental design types. In Proceedings of SIGGRAPH ’75, pages 160–167. 1975.
[4] Branko Gr¨ unbaum and G. C. Shephard. Tilings and Patterns. W.H. Freeman, New York, 1987.
[5] Przemyslaw Prusinkiewicz, Aristid Lindenmayer, The Algorithmic Beauty of Plants.
[6] Wong, M. T., Zongker, D. E., and Salesin, D. H. 1998. Computer-generated floral ornament. In Proceedings of the 25th Annual Conference on Computer Graphics and interactive Techniques SIGGRAPH `98. ACM, New York, NY, 423-434
[7] 林慧怡著,《戰國與秦漢圖案紋瓦當應用於數位印花設計之研究》,天主教輔仁大學 織品服裝研究所碩士論文,2006。
[8] 蘇惠家著,《隋唐團形紋飾之探討應用於數位印花設計之研究》,天主教輔仁大學織品服裝研究所碩士論文,2006。
[9] Yanxi Liu, Wen-Chieh Lin, and James H. Hays, “Near-regular Texture Analysis and Manipulation”, ACM Transactions on Graphics (SIGGRAPH 2004), 23(3), August 2004, pp.
[10] A. Hertzmann, C. E. Jacobs, N. Oliver, B. Curless, D. H. Salesin. Image Analogies. SIGGRAPH 2001 Conference Proceedings. Los Angeles, California. August 12-16, 2001. pp. 327-340.
[11] Aaron Hertzmann, Nuria Oliver, Brian Curless, and Steven M. Seitz. Curve Analogies13th Eurographics Workshop on Rendering, Pisa, Italy, June 26-28, 2002.
[12] DEUSSEN, O., HILLER, S., VAN OVERVELD, C., AND STROTHOTTE, T. 2000. Floating points: A method for computing stipple drawings. Computer Graphics Forum 19, 3, 41–50.
[13] OSTROMOUKHOV, V., AND HERSCH, R. D. 1995. Artistic screening. In SIGGRAPH ’95: Proceedings of the 22nd annual conference on Computer graphics and interactive techniques, ACM, New York, NY, USA, 219–228.
[14] WINKENBACH, G., AND SALESIN, D. H. 1994. Computergenerated pen-and-ink illustration. In SIGGRAPH ’94: Proceedings of the 21st annual conference on Computer graphics and interactive techniques, ACM, New York, NY, USA, 91–100.
[15] J. Xu and C. S. Kaplan. Image-guided maze construction. ACM Trans. on Graphics (Proc.SIGGRAPH), 26(3):29, 2007.
[16] Jie Xu Craig S. Kaplan 2008.Artistic Thresholding. NPAR 2008.
[17] XU, J., KAPLAN, C. S., AND MI, X. 2007. Computer-generated papercutting. In PG ’07: Proceedings of the 15th Pacific Conference on Computer Graphics and Applications
(PG’07), IEEE Computer Society, Washington, DC, USA, 343–350.
[18] Papercutting-Susan L. Throckmorton’s Wycinanki site.
http://www.papercuttings.waw.pl/
[19] 林巳奈夫著,常耀華、王平、劉曉燕、李環譯,神與獸的紋樣學–中國古代諸神,三聯書店,2009。
[20] Liang Wan,Xiaopei Liu, Tien-Tsin Wong, Chi-Sing Leung ,Evolving Mazes from Images ,IEEE TVCG2009.
[21] James McCann 以及Nancy Pollard 2009 的 Local Layering.
[22] 交龍紋圖 -張道,張抒編,《中華圖案五千年 第三輯 春秋戰國》,台北,美工科技有限公司,2001。
[23] Pei-Ying Chiang, Wen-Hung Liao, Tsai-Yen Li: Automatic Caricature Generation by Analyzing Facial Features, 2004 Asian Conference on Computer Vision, Jeju Island, Korea, Jan 27-30,2004.
[24] 卷龍紋圖 -張道,倪建林編,《中華圖案五千年 第二輯 商周時代》,台北,美工科技有限公司,2001。
[25] 銅鏡,單獨式紋圖、旋轉式紋圖 - 張道,倪建林編,《中華圖案五千年 第六輯 隋唐五代》,台北,美工科技有限公司,2001。
[26] 外卷角饕餮紋圖 -http://blog.sina.com.cn/s/blog_5938ea710100951d.html
[27] 內卷角饕餮紋 – 張道,倪建林編,《中華圖案五千年 第二輯 商周時代》,台北,美工科技有限公司,2001。  
[28] 張道,倪建林編,《中華圖案五千年 第二輯 商周時代》,台北,美工科技有限公司,2001。  
[29] 神與獸的紋樣學–中國古代諸神-林巳奈夫著,常耀華、王平、劉曉燕、李環譯,三聯書店,2009。
[30] Liang Wan,Xiaopei Liu, Tien-Tsin Wong, Chi-Sing Leung ,Evolving Mazes from Images ,IEEE TVCG2009.
[31] CHRISTOUDIAS, C. M. 2002. Synergism in low level vision. In ICPR ’02: Proceedings of the 16 th International Conference on Pattern Recognition (ICPR’02) Volume 4, IEEE Computer Society,Washington, DC, USA, 40150. EDISON code available at http://www.caip.rutgers.edu/riul/research/code/ EDISON/.
[32] 商代器物裝飾紋樣研究-以獸面紋樣中的臣目紋為例 - 陳啟正,2008。
[33] 青銅紋飾的主要分類。http://blog.sina.com.cn/s/blog_5938ea710100951d.html。
[34] 張道一,倪建林編,《中華圖案五千年第二輯商周時代》,台北,美工科技有限公司,2001。
[35] J. Xu and C. S. Kaplan, “Vortex maze construction,” Journal of Mathematics and the Arts I, vol. 1, pp. 7–20, March 2007.
[36] Vector Magic. http://vectormagic.com/home
[37] TURK, G. 1991. Generating textures on arbitrary surfaces using reaction-diffusion. In SIGGRAPH ’91: Proceedings of the 18th annual conference on Computer graphics and interactive techniques, ACM Press, 289–298.
[38] D. Liu and T. Chen, “Soft Shape Context for Iterative Closest Point Registration,”Proceedings of IEEE Conference on The International Conference on Image Processing,
pp. 1081-1084, 2004.
描述 碩士
國立政治大學
資訊科學學系
97753006
99
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0097753006
資料類型 thesis
dc.contributor.advisor 紀明德zh_TW
dc.contributor.advisor Chi, Ming Teen_US
dc.contributor.author (Authors) 王裕炫zh_TW
dc.contributor.author (Authors) Wang, Yu Hsuanen_US
dc.creator (作者) 王裕炫zh_TW
dc.creator (作者) Wang, Yu Hsuanen_US
dc.date (日期) 2010en_US
dc.date.accessioned 11-Oct-2011 16:57:30 (UTC+8)-
dc.date.available 11-Oct-2011 16:57:30 (UTC+8)-
dc.date.issued (上傳時間) 11-Oct-2011 16:57:30 (UTC+8)-
dc.identifier (Other Identifiers) G0097753006en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/51588-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 資訊科學學系zh_TW
dc.description (描述) 97753006zh_TW
dc.description (描述) 99zh_TW
dc.description.abstract (摘要) 獸面紋又稱做饕餮紋,其盛行於商代至西周早期,但早在夏代青銅器上就已發現這種紋飾,饕餮是古人想像出來的怪獸,進而再融合自然界中各種猛獸的特徵而成。一般形象是以鼻樑為中線,兩側成對稱排列,有大眼和頭上兩個大角,以及一個沒有下唇的大嘴。非相片寫實電腦繪圖技術(Non-photorealistic Rendering)不同於傳統的電腦圖學技術,著重於產生各式各樣不同於光學物理的繪圖效果。最重要的是如何分析各種藝術的結構和技巧,進而加以統整之後,建立系統性的演算法,將其重現於數位空間。本論文便是針對中國古代所流傳下來的獸面紋圖樣的設計創作去做分析,從而發展出一套系統,讓使用者輸入一張任意的動物圖像,將此圖像標示出特徵部位後再與我們收集的獸面紋樣資料庫做簡單的比對和變更,自動的產生繪製出具有中國古代獸面紋圖樣特徵的結果。zh_TW
dc.description.abstract (摘要) Animal-mask decoration, also known as the taotie pattern, is an art stylization commonly found on bronze vessels from the Shang Dynasty to the early Western Zhou Dynasty. Taotie is an imagined gluttonous monster, which is composited with the characteristics of various wild animals. The general layout of taotie is a symmetrical face with pair of large eyes and horns, and a big mouth without lower lip.
Non-photorealistic computer graphics (NPR) technology tries to produce all kinds of effects different from the optical physics, and focuses on analyzing and integrating the principle of the various arts and skills to establish a systematic method to reproduce the stylization. This thesis tries to analyze the structure of the traditional animal-mask decoration, and building a system to transfer the stylization. The User can input an animal photograph and manually select few feature points. Then the proposed algorithm will automatically extract the feature and find the correspondence in the example Database to create the new animal-mask decoration with the feature in the input photograph.
en_US
dc.description.tableofcontents 第一章 緒論 2
1.1 研究動機與目的
1.2 問題描述
1.3 論文貢獻
1.4 論文章節架構
第二章 相關研究 6
2.1 NPR
2.2 Texture Synthesis
2.3 Bi-tonal Image
2.4 Local Layering
2.5人臉辨識與抽象化藝術
第三章 研究方法與步驟 12
3.1 研究方法
3.2 研究步驟
3.4 資料庫之建構
3.5 獸面紋樣之建構
3.5.1 特徵點選取
3.5.2 前景紋路的產生方法
3.5.3 增強前景紋路之特徵
3.5.4 背景紋路的產生方法
第四章 實驗結果與討論 39
4.1實作與實驗環境
4.2相同動物做為輸入圖像之比較
4.3不同動物做為輸入圖像之比較
4.4向量化結果
4.5 3D模組之套用
4.6 實驗限制
4.7實驗結果分析
第五章 結論與未來工作 48
5.1結論
5.2未來工作
參考文獻
附錄A 使用者操作介面
zh_TW
dc.language.iso en_US-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0097753006en_US
dc.subject (關鍵詞) 非相片寫實電腦繪圖技術zh_TW
dc.subject (關鍵詞) 獸面紋zh_TW
dc.subject (關鍵詞) 饕餮紋zh_TW
dc.subject (關鍵詞) NPRen_US
dc.subject (關鍵詞) Animal-mask Decorationen_US
dc.subject (關鍵詞) Taotieen_US
dc.title (題名) 傳統中國獸面紋圖樣對應寫實相片之產生技術zh_TW
dc.title (題名) The pattern generation technology of traditional animal-mask decorationen_US
dc.type (資料類型) thesisen
dc.relation.reference (參考文獻) [1] Oliva, A., Torralba, A., Schyns ,P.G., (2006). Hybrid Images. ACM Transactionszh_TW
dc.relation.reference (參考文獻) on Graphics, ACM Siggraph, 25-3, 527-530.zh_TW
dc.relation.reference (參考文獻) [2] Wai-Man Pang, Yingge Qu, Tien-TsinWong, Daniel Cohen-Or, Pheng-Ann Heng.Structure-Aware Halftoning. ACM Transactions on Graphics (SIGGRAPH 2008 issue), vol 27, no. 3, 2008.zh_TW
dc.relation.reference (參考文獻) [3] Howard Alexander. The computer/plotter and the 17 ornamental design types. In Proceedings of SIGGRAPH ’75, pages 160–167. 1975.zh_TW
dc.relation.reference (參考文獻) [4] Branko Gr¨ unbaum and G. C. Shephard. Tilings and Patterns. W.H. Freeman, New York, 1987.zh_TW
dc.relation.reference (參考文獻) [5] Przemyslaw Prusinkiewicz, Aristid Lindenmayer, The Algorithmic Beauty of Plants.zh_TW
dc.relation.reference (參考文獻) [6] Wong, M. T., Zongker, D. E., and Salesin, D. H. 1998. Computer-generated floral ornament. In Proceedings of the 25th Annual Conference on Computer Graphics and interactive Techniques SIGGRAPH `98. ACM, New York, NY, 423-434zh_TW
dc.relation.reference (參考文獻) [7] 林慧怡著,《戰國與秦漢圖案紋瓦當應用於數位印花設計之研究》,天主教輔仁大學 織品服裝研究所碩士論文,2006。zh_TW
dc.relation.reference (參考文獻) [8] 蘇惠家著,《隋唐團形紋飾之探討應用於數位印花設計之研究》,天主教輔仁大學織品服裝研究所碩士論文,2006。zh_TW
dc.relation.reference (參考文獻) [9] Yanxi Liu, Wen-Chieh Lin, and James H. Hays, “Near-regular Texture Analysis and Manipulation”, ACM Transactions on Graphics (SIGGRAPH 2004), 23(3), August 2004, pp.zh_TW
dc.relation.reference (參考文獻) [10] A. Hertzmann, C. E. Jacobs, N. Oliver, B. Curless, D. H. Salesin. Image Analogies. SIGGRAPH 2001 Conference Proceedings. Los Angeles, California. August 12-16, 2001. pp. 327-340.zh_TW
dc.relation.reference (參考文獻) [11] Aaron Hertzmann, Nuria Oliver, Brian Curless, and Steven M. Seitz. Curve Analogies13th Eurographics Workshop on Rendering, Pisa, Italy, June 26-28, 2002.zh_TW
dc.relation.reference (參考文獻) [12] DEUSSEN, O., HILLER, S., VAN OVERVELD, C., AND STROTHOTTE, T. 2000. Floating points: A method for computing stipple drawings. Computer Graphics Forum 19, 3, 41–50.zh_TW
dc.relation.reference (參考文獻) [13] OSTROMOUKHOV, V., AND HERSCH, R. D. 1995. Artistic screening. In SIGGRAPH ’95: Proceedings of the 22nd annual conference on Computer graphics and interactive techniques, ACM, New York, NY, USA, 219–228.zh_TW
dc.relation.reference (參考文獻) [14] WINKENBACH, G., AND SALESIN, D. H. 1994. Computergenerated pen-and-ink illustration. In SIGGRAPH ’94: Proceedings of the 21st annual conference on Computer graphics and interactive techniques, ACM, New York, NY, USA, 91–100.zh_TW
dc.relation.reference (參考文獻) [15] J. Xu and C. S. Kaplan. Image-guided maze construction. ACM Trans. on Graphics (Proc.SIGGRAPH), 26(3):29, 2007.zh_TW
dc.relation.reference (參考文獻) [16] Jie Xu Craig S. Kaplan 2008.Artistic Thresholding. NPAR 2008.zh_TW
dc.relation.reference (參考文獻) [17] XU, J., KAPLAN, C. S., AND MI, X. 2007. Computer-generated papercutting. In PG ’07: Proceedings of the 15th Pacific Conference on Computer Graphics and Applicationszh_TW
dc.relation.reference (參考文獻) (PG’07), IEEE Computer Society, Washington, DC, USA, 343–350.zh_TW
dc.relation.reference (參考文獻) [18] Papercutting-Susan L. Throckmorton’s Wycinanki site.zh_TW
dc.relation.reference (參考文獻) http://www.papercuttings.waw.pl/zh_TW
dc.relation.reference (參考文獻) [19] 林巳奈夫著,常耀華、王平、劉曉燕、李環譯,神與獸的紋樣學–中國古代諸神,三聯書店,2009。zh_TW
dc.relation.reference (參考文獻) [20] Liang Wan,Xiaopei Liu, Tien-Tsin Wong, Chi-Sing Leung ,Evolving Mazes from Images ,IEEE TVCG2009.zh_TW
dc.relation.reference (參考文獻) [21] James McCann 以及Nancy Pollard 2009 的 Local Layering.zh_TW
dc.relation.reference (參考文獻) [22] 交龍紋圖 -張道,張抒編,《中華圖案五千年 第三輯 春秋戰國》,台北,美工科技有限公司,2001。zh_TW
dc.relation.reference (參考文獻) [23] Pei-Ying Chiang, Wen-Hung Liao, Tsai-Yen Li: Automatic Caricature Generation by Analyzing Facial Features, 2004 Asian Conference on Computer Vision, Jeju Island, Korea, Jan 27-30,2004.zh_TW
dc.relation.reference (參考文獻) [24] 卷龍紋圖 -張道,倪建林編,《中華圖案五千年 第二輯 商周時代》,台北,美工科技有限公司,2001。zh_TW
dc.relation.reference (參考文獻) [25] 銅鏡,單獨式紋圖、旋轉式紋圖 - 張道,倪建林編,《中華圖案五千年 第六輯 隋唐五代》,台北,美工科技有限公司,2001。zh_TW
dc.relation.reference (參考文獻) [26] 外卷角饕餮紋圖 -http://blog.sina.com.cn/s/blog_5938ea710100951d.htmlzh_TW
dc.relation.reference (參考文獻) [27] 內卷角饕餮紋 – 張道,倪建林編,《中華圖案五千年 第二輯 商周時代》,台北,美工科技有限公司,2001。  zh_TW
dc.relation.reference (參考文獻) [28] 張道,倪建林編,《中華圖案五千年 第二輯 商周時代》,台北,美工科技有限公司,2001。  zh_TW
dc.relation.reference (參考文獻) [29] 神與獸的紋樣學–中國古代諸神-林巳奈夫著,常耀華、王平、劉曉燕、李環譯,三聯書店,2009。zh_TW
dc.relation.reference (參考文獻) [30] Liang Wan,Xiaopei Liu, Tien-Tsin Wong, Chi-Sing Leung ,Evolving Mazes from Images ,IEEE TVCG2009.zh_TW
dc.relation.reference (參考文獻) [31] CHRISTOUDIAS, C. M. 2002. Synergism in low level vision. In ICPR ’02: Proceedings of the 16 th International Conference on Pattern Recognition (ICPR’02) Volume 4, IEEE Computer Society,Washington, DC, USA, 40150. EDISON code available at http://www.caip.rutgers.edu/riul/research/code/ EDISON/.zh_TW
dc.relation.reference (參考文獻) [32] 商代器物裝飾紋樣研究-以獸面紋樣中的臣目紋為例 - 陳啟正,2008。zh_TW
dc.relation.reference (參考文獻) [33] 青銅紋飾的主要分類。http://blog.sina.com.cn/s/blog_5938ea710100951d.html。zh_TW
dc.relation.reference (參考文獻) [34] 張道一,倪建林編,《中華圖案五千年第二輯商周時代》,台北,美工科技有限公司,2001。zh_TW
dc.relation.reference (參考文獻) [35] J. Xu and C. S. Kaplan, “Vortex maze construction,” Journal of Mathematics and the Arts I, vol. 1, pp. 7–20, March 2007.zh_TW
dc.relation.reference (參考文獻) [36] Vector Magic. http://vectormagic.com/homezh_TW
dc.relation.reference (參考文獻) [37] TURK, G. 1991. Generating textures on arbitrary surfaces using reaction-diffusion. In SIGGRAPH ’91: Proceedings of the 18th annual conference on Computer graphics and interactive techniques, ACM Press, 289–298.zh_TW
dc.relation.reference (參考文獻) [38] D. Liu and T. Chen, “Soft Shape Context for Iterative Closest Point Registration,”Proceedings of IEEE Conference on The International Conference on Image Processing,zh_TW
dc.relation.reference (參考文獻) pp. 1081-1084, 2004.zh_TW