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題名 學習社群平台對國小學童創造思考歷程之影響研究:以PasteWall為例
Assessing the effects of learning community platform on promoting creative thinking processes of elementary school students作者 許毓秀
Hsu, Yu Hsiu貢獻者 陳志銘
Chen, Chih Ming
許毓秀
Hsu, Yu Hsiu關鍵詞 創造思考
社群平台
電腦中介溝通
社會網絡
創造傾向
Creative Thinking
Community Platform
Computer-mediated Communication
Social Network
Creative Tendency日期 2011 上傳時間 30-Oct-2012 11:25:50 (UTC+8) 摘要 為落實「善用資訊科技、共享數位資源、激發創意思考」之教育理念,本研究分別以採用具備社群互動與資源傳遞功能之社群平台PasteWall的實驗組,以及採用一般實體面對面學習互動模式的對照組,進行創造思考學習活動,以探究社群平台是否有助於提昇學習者創造思考與聚斂評估能力,也進一步分析在電腦中介溝通的學習環境中,同儕資源分享與想法回應情形,是否優於傳統體面對面學習互動。研究結果歸納如下:一、實體面對面互動的對照組同儕互動程度高於使用PasteWall社群平台之實驗組,但兩者的資源分享量無顯著差異;實驗組訊息回應量顯著高於互動密切的對照組,顯示應用社群平台有助於促進學習資源的傳遞與分享。二、使用PasteWall社群平台進行互動的實驗組學習者,分享互動後的流暢力與獨創力表現顯著高於對照組學習者;實驗組低創造傾向的學習者在變通力與獨創力表現上顯著優於對照組低創造傾向學習者;研究結果支持PasteWall社群平台有助於提升實驗組與低創造傾向學習者部分擴散思考表現。三、實驗組獲得正向評價的想法被發表之百分比明顯高於獲得中間評價想法;對 照組獲得正向評價的想法被發表的百分比明顯高於獲得中間及負向評價的 想法;顯示同儕評價向度與學習者的想法發表具有部分關聯。四、實驗組學習者在創造思考學習任務的成效表現,顯著優於對照組學習者。此外,根據本研究教學實驗結果,提出以下教學實務建議:一、教師可應用學習社群平台規劃團體腦力激盪的合作式學習,激發學習者的擴散思考能力。二、教師應適當應用電腦中介溝通的特點,協助不同特質的學生發展其創造思考關鍵能力。三、同儕回饋對學習者分享學習成果的意願有一定程度影響,教師可適時應用學 習社群平台提供虛擬互動的學習環境,提升學習者向同儕分享想法的動機。
In order to fulfill the educational philosophy of Using Information Technology Optimally, Sharing Digital Resources and Activating Creative Thinking, this study used two groups to implement creative thinking and learning activities, including a experimental group, which adopted the community platform of PasteWall with the function of community interaction and resource transfer, and a control group respectively, which adopted usual learning mode of physical face-to-face interaction. If the community platform is helpful to upgrade the learners’ creative thinking and convergent evaluation abilities was explored. Furthermore, if the resources sharing and thought responding among peers in the learning environment with computer-mediated communication are better than that with traditional face-to-face learning interaction was analyzed. The results of the study are summarized as below: 1. The interactive level among peers in the control group with physical face-to-face interaction is higher than that in the experimental group adopting the community platform of PasteWall. However, the volumes of resources sharing between two groups have no significant difference. The volume of response to thought in the experimental group is significantly higher than that in the control group with closer interaction, which indicates that the community platform benefits the improvement of resources transfer and share. 2. For the learners in the experimental group utilizing the community platform of PasteWall to interact, the performance of fluency and originality after interaction is significantly higher than that in the control group. Learners with low creative tendency in the experimental group perform significantly better in flexibility and originality than the learners in the control group with low creative tendency. The results of the study indicated that the community platform of PasteWall was helpful to upgrade the performance of divergent thinking for learners with low creative tendency in the experimental group.3. The percentage of thought with positive evaluation which is posted in the experimental group is obviously higher than that with intermediate evaluation. For the control group, the percentage of thought with positive evaluation which is posted is also obviously higher than that with intermediate and negative evaluation. It indicates that the evaluation dimension of peers has some correlation with the posting of the learners’ thought. 4. Learners in the experimental group have achieved better performance in the learning tasks with creative thinking than those in the control group. In addition, suggestions are put forward for teaching practice on the basis of the results of the study: 1. Teachers should utilize learning community platform to plan group brainstorming cooperative learning and activate learners’ divergent thinking ability.2. Teachers should properly utilize the characteristics of computer-mediated communication to assist students with different personalities to develop the critical ability of creative thinking. 3. The responses from peers have some impact on learners’ willingness to share the achivements of learning. 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國立政治大學
圖書資訊學數位碩士在職專班
99913002
100資料來源 http://thesis.lib.nccu.edu.tw/record/#G0099913002 資料類型 thesis dc.contributor.advisor 陳志銘 zh_TW dc.contributor.advisor Chen, Chih Ming en_US dc.contributor.author (Authors) 許毓秀 zh_TW dc.contributor.author (Authors) Hsu, Yu Hsiu en_US dc.creator (作者) 許毓秀 zh_TW dc.creator (作者) Hsu, Yu Hsiu en_US dc.date (日期) 2011 en_US dc.date.accessioned 30-Oct-2012 11:25:50 (UTC+8) - dc.date.available 30-Oct-2012 11:25:50 (UTC+8) - dc.date.issued (上傳時間) 30-Oct-2012 11:25:50 (UTC+8) - dc.identifier (Other Identifiers) G0099913002 en_US dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/54621 - dc.description (描述) 碩士 zh_TW dc.description (描述) 國立政治大學 zh_TW dc.description (描述) 圖書資訊學數位碩士在職專班 zh_TW dc.description (描述) 99913002 zh_TW dc.description (描述) 100 zh_TW dc.description.abstract (摘要) 為落實「善用資訊科技、共享數位資源、激發創意思考」之教育理念,本研究分別以採用具備社群互動與資源傳遞功能之社群平台PasteWall的實驗組,以及採用一般實體面對面學習互動模式的對照組,進行創造思考學習活動,以探究社群平台是否有助於提昇學習者創造思考與聚斂評估能力,也進一步分析在電腦中介溝通的學習環境中,同儕資源分享與想法回應情形,是否優於傳統體面對面學習互動。研究結果歸納如下:一、實體面對面互動的對照組同儕互動程度高於使用PasteWall社群平台之實驗組,但兩者的資源分享量無顯著差異;實驗組訊息回應量顯著高於互動密切的對照組,顯示應用社群平台有助於促進學習資源的傳遞與分享。二、使用PasteWall社群平台進行互動的實驗組學習者,分享互動後的流暢力與獨創力表現顯著高於對照組學習者;實驗組低創造傾向的學習者在變通力與獨創力表現上顯著優於對照組低創造傾向學習者;研究結果支持PasteWall社群平台有助於提升實驗組與低創造傾向學習者部分擴散思考表現。三、實驗組獲得正向評價的想法被發表之百分比明顯高於獲得中間評價想法;對 照組獲得正向評價的想法被發表的百分比明顯高於獲得中間及負向評價的 想法;顯示同儕評價向度與學習者的想法發表具有部分關聯。四、實驗組學習者在創造思考學習任務的成效表現,顯著優於對照組學習者。此外,根據本研究教學實驗結果,提出以下教學實務建議:一、教師可應用學習社群平台規劃團體腦力激盪的合作式學習,激發學習者的擴散思考能力。二、教師應適當應用電腦中介溝通的特點,協助不同特質的學生發展其創造思考關鍵能力。三、同儕回饋對學習者分享學習成果的意願有一定程度影響,教師可適時應用學 習社群平台提供虛擬互動的學習環境,提升學習者向同儕分享想法的動機。 zh_TW dc.description.abstract (摘要) In order to fulfill the educational philosophy of Using Information Technology Optimally, Sharing Digital Resources and Activating Creative Thinking, this study used two groups to implement creative thinking and learning activities, including a experimental group, which adopted the community platform of PasteWall with the function of community interaction and resource transfer, and a control group respectively, which adopted usual learning mode of physical face-to-face interaction. If the community platform is helpful to upgrade the learners’ creative thinking and convergent evaluation abilities was explored. Furthermore, if the resources sharing and thought responding among peers in the learning environment with computer-mediated communication are better than that with traditional face-to-face learning interaction was analyzed. The results of the study are summarized as below: 1. The interactive level among peers in the control group with physical face-to-face interaction is higher than that in the experimental group adopting the community platform of PasteWall. However, the volumes of resources sharing between two groups have no significant difference. The volume of response to thought in the experimental group is significantly higher than that in the control group with closer interaction, which indicates that the community platform benefits the improvement of resources transfer and share. 2. For the learners in the experimental group utilizing the community platform of PasteWall to interact, the performance of fluency and originality after interaction is significantly higher than that in the control group. Learners with low creative tendency in the experimental group perform significantly better in flexibility and originality than the learners in the control group with low creative tendency. The results of the study indicated that the community platform of PasteWall was helpful to upgrade the performance of divergent thinking for learners with low creative tendency in the experimental group.3. The percentage of thought with positive evaluation which is posted in the experimental group is obviously higher than that with intermediate evaluation. For the control group, the percentage of thought with positive evaluation which is posted is also obviously higher than that with intermediate and negative evaluation. It indicates that the evaluation dimension of peers has some correlation with the posting of the learners’ thought. 4. Learners in the experimental group have achieved better performance in the learning tasks with creative thinking than those in the control group. In addition, suggestions are put forward for teaching practice on the basis of the results of the study: 1. Teachers should utilize learning community platform to plan group brainstorming cooperative learning and activate learners’ divergent thinking ability.2. Teachers should properly utilize the characteristics of computer-mediated communication to assist students with different personalities to develop the critical ability of creative thinking. 3. The responses from peers have some impact on learners’ willingness to share the achivements of learning. Teachers can timely apply learning community platform to provide virtual interactive learning environment and upgrade the motivation of learners to share their thoughts with peers. en_US dc.description.tableofcontents 第一章 緒 論 1第一節 研究背景與動機 1第二節 研究目的 6第三節 研究問題 7第四節 研究範圍與限制 8第五節 名詞解釋 10第二章 文獻探討 13第一節 創造力及其影響因素 13第二節 社群互動與想法溝通與創造力 26第三節 社群平台學習討論應用 32第四節 社會網絡分析 37第三章 研究方法與實驗設計 53第一節 研究架構 53第二節 實驗設計與處理 55第三節 研究對象 57第四節 研究方法 58第五節 研究工具 62第六節 創造思考學習任務設計 68第七節 資料處理與分析 71第八節 研究流程 76第四章 實驗結果分析與討論 77第一節 兩組學習者之創造傾向背景分析 77第二節 同儕互動網絡 79第三節 想法分享與擴散思考表現 88第四節 想法回應與想法發表 101第五節 學習成效表現 105第五章 結論與建議 111第一節 結 論 111第二節 建 議 114參考文獻 117中文文獻 117英文文獻 121附 錄 129附錄一 科技創造力測驗、威廉斯創造性情意傾向量表使用同意書 129附錄二 國小學童同儕互動網絡調查問卷 130附錄三 創造思考學習任務教學活動設計 133附錄四 Moodle課程管理平台中創造思考學習任務網站 137附錄五 學習網站之條件思考引導語句一覽表 139附錄六 對照組想法紙筆記錄樣本 140附錄七 對照組想法瀏覽記錄單樣本 142 zh_TW dc.language.iso en_US - dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0099913002 en_US dc.subject (關鍵詞) 創造思考 zh_TW dc.subject (關鍵詞) 社群平台 zh_TW dc.subject (關鍵詞) 電腦中介溝通 zh_TW dc.subject (關鍵詞) 社會網絡 zh_TW dc.subject (關鍵詞) 創造傾向 zh_TW dc.subject (關鍵詞) Creative Thinking en_US dc.subject (關鍵詞) Community Platform en_US dc.subject (關鍵詞) Computer-mediated Communication en_US dc.subject (關鍵詞) Social Network en_US dc.subject (關鍵詞) Creative Tendency en_US dc.title (題名) 學習社群平台對國小學童創造思考歷程之影響研究:以PasteWall為例 zh_TW dc.title (題名) Assessing the effects of learning community platform on promoting creative thinking processes of elementary school students en_US dc.type (資料類型) thesis en dc.relation.reference (參考文獻) 中文文獻方祥明(2004)。團隊成員個 人知識轉換能力與外部關係資源對創造表現行為之影響:以網路中心性為中介變數。未出版博士論文,國立雲林科技大學管理研究所,雲林縣。 毛連塭、郭有遹、陳龍安、林幸台著(2000)。創造力研究。台北市:心理。王千倖(2003)。以「網路同儕教學」建構「網路學習社群」之行動研究。師大學報:科學教育類,48(1),119-142。王思峰、陳凱銘(2002)。實務社群對創造力的理論影響與政策意涵。社會教育學刊,31。235-266。王思峰、鄭尹茹(2005) 。線上與線下世界的交錯:校園線上學習的社會網絡分析。資訊社會研究,8, 155-192。朱栴璇(2007)。以圖形組合歷程探討回饋對創造力的影響。未出版碩士,國立交通大學理學院碩士在職專班網路學習學程,新竹市。吳坤璋(2000)。結合學習環策略與電腦網路於國小自然科教學之行動研究。未出版碩士論文,國立高雄師範大學科學教育研究所,高雄市。吳怡瑄(2002)。主題統整教學,教室氣氛,年級及父母社經地位與國小學童科技創造力之關係。未出版碩士論文,國立中山大學教育研究所,高雄市。吳齊殷、莊庭瑞(2004)。超連結網路分析:一項分析網路社會結構的新方法。資訊社會研究,6, 頁127-148。吳靜吉(2002)。華人學生創造力的發掘與培育。應用心理研究,15,17-42。2012年1月20日,取自http://www.appliedpsyj.org/paper/15/02-1.pdf吳鴻昆(2005)。以計畫行為理論與行動控制理論探討網路討論區學習者參與行為之研究。未出版碩士論文,輔仁大學資訊管理學系,新北市。李乙明、李淑真(譯)(2005)。創造力Ⅱ:應用(原作者:Sternberg, R.J.)。台北市:五南。(原著出版年:1999) 。李乙明、李淑真(譯)(2005)。創造力I:理論(原作者:Sternberg, R.J.)。台北市:五南。(原著出版年:1999) 。李文豪(2008)。以社會資本理論觀點看跨組織資訊系統對企業知識創造的影響。未出版碩士論文,國立台灣科技大學資訊管理學系,台北市。李國智(2010)。資訊分享社群網站之建置與經營。未出版碩士論文,國立交通大學管理學院碩士在職專班資訊管理組,新竹市。沈翠蓮(2005)。創意原理與設計。頁295-299。台北市:五南。林幸台、王木榮(1999)。威廉斯創造力測驗指導手冊。台北市:心理。林聚任(2009)。社會網絡分析:理論、分析與應用。北京:北京師範大學出版社。邱皓政(2005)。創造力的測量與共識衡鑑。教育資料集刊,30,267-298。邱皓政、丁興祥、林耀南、陳育瑜(譯)(2008)。創造力當代理論與議題(原作者:Runco, M. 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