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題名 技能型學習遊戲之設計要素對學習情緒及成效之影響研究
A study on assessing the effects of the design features of game-based learning for skill training on learning emotion and performance作者 胡琬琪
Hu, Wan Chi貢獻者 陳志銘
Chen, Chih Ming
胡琬琪
Hu, Wan Chi關鍵詞 遊戲設計要素
學習情緒
學習成效
技能型學習遊戲
Key design features
learning emotion
learning performance
Games-based learning for skill training日期 2011 上傳時間 30-Oct-2012 11:25:52 (UTC+8) 摘要 學習型遊戲可提供學習者一個具備「滿足學習發生的基本需求」、「以問題解決為基礎」、「有趣」以及「吸引人」等特色的安全學習環境,而技能型學習遊戲更不同於一般認知與情意型遊戲,其設計過程除了著重事實、知識之外,更強調經由實際操作或練習使學生能真正習得某些動作和技能。因此,有哪些遊戲設計要素能吸引學習者,讓學習者在進行技能學習過程中感到有趣,進而達到學習目標,值得我們關切。再者,從學習型遊戲設計層面來看,重視學習情緒和使用者經驗是不可或缺的遊戲設計考量面向,特別是在數位學習環境中,哪些遊戲設計要素會對學生的學習情緒及學習成效產生影響,值得更進一步的探討。因此,本研究採用兩款具遊戲設計要素差異之英文打字遊戲,探討技能型學習遊戲之遊戲設計要素對於學習者之學習情緒與學習成效之影響與關聯,以釐清技能型學習遊戲之遊戲設計要素如何影響學習者之正負面情緒以及學習成效,進而作為學習型技能遊戲設計時的參考。研究結果顯示,具遊戲設計要素差異之技能型英打學習遊戲對於引發女性學習者之負面情緒會產生顯著差異,而男性學習者則未產生顯著差異;本研究採用之兩款技能型英打學習遊戲,均可以有效增進學習者之學習成效,並且遊戲設計要素較高之技能型英打學習遊戲對於男性學習者較具學習成效;具遊戲設計要素差異之技能型英打學習遊戲,其遊戲設計要素之「適時回饋」為設計學習型遊戲時之最重要因素;而學習情緒會影響學習成效部分,僅在低打字能力學習者採用具遊戲設計要素差異之技能型英打學習遊戲時獲得部份驗證。
Game-based learning can provide a safe environment with satisfied basic needs during learning process, problem solving domain foundation, funny and attractive characteristics for learners. Skill learning games are different from normal cognitive and affective games. The design of skill learning games emphasizes on not only facts and knowledge but also on learning some kinds of motion and skills by operation and practice, so we concerned about the key design features attracting learners to interest the learning process and get the learning goals. On the other hand, it is indispensable for key design features considering about learning emotions and learner’s experience, and it is also necessary to be further investigated about which feature will affect the learner’s emotion and learning performance. Two English typing games with different design features were adapted to investigate the effects and relations between design features and learner’s emotion and learning performance to clarify the positive or negative emotions and performance were affected by which design feature of the skill learning games and to set a reference for the game designer. The study results show that female learner’s negative emotion which was caused by different game design features of the English typing games was significantly affected, but male learner’s emotion was not. The two adapted games were both with learning performance, and her male learning performance was better with better game design features of the typing games. Proper feedback was the most important design feature. The effects of emotions to performance were partly proven from poor typing ability learners.參考文獻 中文部分王明傑、陳玉玲譯,Slavin, R. 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The Dimensionality and Correlates of flow in Human-Computer Interactions. Computers in Human Behavior, 9, 411-426. 描述 碩士
國立政治大學
圖書資訊學數位碩士在職專班
99913005
100資料來源 http://thesis.lib.nccu.edu.tw/record/#G0099913005 資料類型 thesis dc.contributor.advisor 陳志銘 zh_TW dc.contributor.advisor Chen, Chih Ming en_US dc.contributor.author (Authors) 胡琬琪 zh_TW dc.contributor.author (Authors) Hu, Wan Chi en_US dc.creator (作者) 胡琬琪 zh_TW dc.creator (作者) Hu, Wan Chi en_US dc.date (日期) 2011 en_US dc.date.accessioned 30-Oct-2012 11:25:52 (UTC+8) - dc.date.available 30-Oct-2012 11:25:52 (UTC+8) - dc.date.issued (上傳時間) 30-Oct-2012 11:25:52 (UTC+8) - dc.identifier (Other Identifiers) G0099913005 en_US dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/54623 - dc.description (描述) 碩士 zh_TW dc.description (描述) 國立政治大學 zh_TW dc.description (描述) 圖書資訊學數位碩士在職專班 zh_TW dc.description (描述) 99913005 zh_TW dc.description (描述) 100 zh_TW dc.description.abstract (摘要) 學習型遊戲可提供學習者一個具備「滿足學習發生的基本需求」、「以問題解決為基礎」、「有趣」以及「吸引人」等特色的安全學習環境,而技能型學習遊戲更不同於一般認知與情意型遊戲,其設計過程除了著重事實、知識之外,更強調經由實際操作或練習使學生能真正習得某些動作和技能。因此,有哪些遊戲設計要素能吸引學習者,讓學習者在進行技能學習過程中感到有趣,進而達到學習目標,值得我們關切。再者,從學習型遊戲設計層面來看,重視學習情緒和使用者經驗是不可或缺的遊戲設計考量面向,特別是在數位學習環境中,哪些遊戲設計要素會對學生的學習情緒及學習成效產生影響,值得更進一步的探討。因此,本研究採用兩款具遊戲設計要素差異之英文打字遊戲,探討技能型學習遊戲之遊戲設計要素對於學習者之學習情緒與學習成效之影響與關聯,以釐清技能型學習遊戲之遊戲設計要素如何影響學習者之正負面情緒以及學習成效,進而作為學習型技能遊戲設計時的參考。研究結果顯示,具遊戲設計要素差異之技能型英打學習遊戲對於引發女性學習者之負面情緒會產生顯著差異,而男性學習者則未產生顯著差異;本研究採用之兩款技能型英打學習遊戲,均可以有效增進學習者之學習成效,並且遊戲設計要素較高之技能型英打學習遊戲對於男性學習者較具學習成效;具遊戲設計要素差異之技能型英打學習遊戲,其遊戲設計要素之「適時回饋」為設計學習型遊戲時之最重要因素;而學習情緒會影響學習成效部分,僅在低打字能力學習者採用具遊戲設計要素差異之技能型英打學習遊戲時獲得部份驗證。 zh_TW dc.description.abstract (摘要) Game-based learning can provide a safe environment with satisfied basic needs during learning process, problem solving domain foundation, funny and attractive characteristics for learners. Skill learning games are different from normal cognitive and affective games. The design of skill learning games emphasizes on not only facts and knowledge but also on learning some kinds of motion and skills by operation and practice, so we concerned about the key design features attracting learners to interest the learning process and get the learning goals. On the other hand, it is indispensable for key design features considering about learning emotions and learner’s experience, and it is also necessary to be further investigated about which feature will affect the learner’s emotion and learning performance. Two English typing games with different design features were adapted to investigate the effects and relations between design features and learner’s emotion and learning performance to clarify the positive or negative emotions and performance were affected by which design feature of the skill learning games and to set a reference for the game designer. The study results show that female learner’s negative emotion which was caused by different game design features of the English typing games was significantly affected, but male learner’s emotion was not. The two adapted games were both with learning performance, and her male learning performance was better with better game design features of the typing games. Proper feedback was the most important design feature. The effects of emotions to performance were partly proven from poor typing ability learners. en_US dc.description.tableofcontents 第一章 緒論 1第一節 研究背景與動機 1第二節 研究目的與問題 2第三節 研究範圍與限制 4第四節 名詞解釋 5第二章 文獻探討 9第一節 數位遊戲與學習 9第二節 學習型遊戲設計要點 13第三節 學習情緒與學習成效 24第三章 研究方法 32第一節 研究架構與流程 33第二節 研究對象 36第三節 研究工具 36第四節 研究設計 55第五節 資料分析 57第六節 先導性研究 57第四章 實驗結果與分析 63第一節 正式教學實驗兩款不同英文打字遊戲遊戲設計要素之差異分析 63第二節 研究對象之背景資料 66第三節 兩款不同英文打字遊戲對於學習者之學習情緒影響差異分析 71第四節 學習者採用不同英文打字遊戲之學習成效差異分析 76第五節 學習者採用具不同遊戲設計要素之英打遊戲進行學習之學習情緒與學習成效相關分析 81第六節 半結構式訪談結果分析 97第五章 結論與建議 105第一節 結論 105第二節 建議 108參考文獻 111中文部分 111西文部分 116附錄一:學習者背景資料及電腦自我效能量表(初稿) 123附錄二:學習型遊戲設計要素愉悅程度量表(初稿) 125附錄三:學習者背景資料及電腦自我效能量表(正式) 126附錄四:學習型遊戲設計要素愉悅程度量表(正式) 127附錄五:家長同意書 129附錄六:半結構式訪談大綱 130附錄七:半結構式訪談內容歸納 131 zh_TW dc.language.iso en_US - dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0099913005 en_US dc.subject (關鍵詞) 遊戲設計要素 zh_TW dc.subject (關鍵詞) 學習情緒 zh_TW dc.subject (關鍵詞) 學習成效 zh_TW dc.subject (關鍵詞) 技能型學習遊戲 zh_TW dc.subject (關鍵詞) Key design features en_US dc.subject (關鍵詞) learning emotion en_US dc.subject (關鍵詞) learning performance en_US dc.subject (關鍵詞) Games-based learning for skill training en_US dc.title (題名) 技能型學習遊戲之設計要素對學習情緒及成效之影響研究 zh_TW dc.title (題名) A study on assessing the effects of the design features of game-based learning for skill training on learning emotion and performance en_US dc.type (資料類型) thesis en dc.relation.reference (參考文獻) 中文部分王明傑、陳玉玲譯,Slavin, R. 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