| dc.contributor.advisor | 蕭瑞麟 | zh_TW |
| dc.contributor.advisor | Rueylin HSIA | en_US |
| dc.contributor.author (Authors) | 陳文旭 | zh_TW |
| dc.contributor.author (Authors) | Elven W. Chen | en_US |
| dc.creator (作者) | 陳文旭 | zh_TW |
| dc.creator (作者) | Elven W. Chen | en_US |
| dc.date (日期) | 2012 | en_US |
| dc.date.accessioned | 2-Sep-2013 16:12:06 (UTC+8) | - |
| dc.date.available | 2-Sep-2013 16:12:06 (UTC+8) | - |
| dc.date.issued (上傳時間) | 2-Sep-2013 16:12:06 (UTC+8) | - |
| dc.identifier (Other Identifiers) | G0100932066 | en_US |
| dc.identifier.uri (URI) | http://nccur.lib.nccu.edu.tw/handle/140.119/59351 | - |
| dc.description (描述) | 碩士 | zh_TW |
| dc.description (描述) | 國立政治大學 | zh_TW |
| dc.description (描述) | 經營管理碩士學程(EMBA) | zh_TW |
| dc.description (描述) | 100932066 | zh_TW |
| dc.description (描述) | 101 | zh_TW |
| dc.description.abstract (摘要) | 本文主要立論基礎是隨創理論,探討隨創者遇到制約的劣勢環境下,如何藉由隨創機制,找到克服劣勢環境的方法。本研究以「宜蘭國際童玩藝術節」為例,由四個展示內容所面臨的制約劣勢,分析策展人如何辨識在地資源?如何轉化看似不利的資源?以及如何找到資源互補綜效以行創新。本研究進一步提出,隨創並非僅是偶一為之的創新,而是一種特殊能力的建構;藉由敏銳察覺周邊可運用資源、不斷建構與轉化資源、並巧妙搭配互補性資源,隨創者就能有效突破制約,並創新資源價值。希望這樣的討論,能夠對策展同業有所啟發。同時,隨創能力的建構,也有助理解台灣創意環境在多方制約下,如何還能以創意內涵取勝,造就台灣在策展產業中的競爭軟實力。就在目前社會上一片強調設計力的創意環境中,我們是不是可以思考一下如何帶領我們的策展產業新秀們,在遇到劣勢的創意情境下,如何藉由隨創裡論的一些理論工具或是思考方式,藉由辨識資源找到有價值的應用元素,接著轉化劣勢資源成為可以運用的優勢資源,也就是利用改變資源的位置與角色,轉變為可以應用的、有幫助的資源;最後就是運用資源的互補,讓資源可以相輔相成,反而成為加值的資源運用。這對於沒有作業模式的創意過程,或是沒有標準流程的創意團隊發想互動的幫助是非常有效的隨創力研究。 | zh_TW |
| dc.description.abstract (摘要) | How organizations innovate under resource constraints? This research revisits the literature of bricolage and highlights the importance of social construction process of resources. By identifying local resources, reframing available resources, and finding the synergies of complementary resources, innovators can overcome resource constraints. By introducing 4 mini cases of “Gundam Legacy” in Ylan International Children’s Folklore & Folkgame Festival, researcher highlights the constraints at first, then tries to analyze how curators react to challenges and fulfill requirements successfully. For innovators, bricolage is not only a theoretical concept but practical lessons. Also, an important capability for entrepreneurs.In our current society today, innovators emphasize the design power in the creativity environment. However, can we re-think about how to guide the new strategy making innovators when their creativities are not there? How can they base on the existing innovative theories and tools to identify the applicable elements in the resources happen to be available, and then convert those elements into useful resources? That means, by modifying the orientation and the aspect of the resources, they may convert into applicable and useful ones instead. Finally, by combining resources, innovators may find the synergies of complementary resources to produce an effect different or greater than the sum of their individual effects. For those new innovators with no operational mode or standard creative process to follow, the interactive help from others is also a very effective way to continue bricolage renovation. | en_US |
| dc.description.tableofcontents | 致謝詞 1中文摘要 IIIAbstract IV目錄 V壹、緒論 VII1.1 研究動機 11.2 研究缺口 31.3 研究目的 31.4 預期成效 41.5論文架構 4貳、文獻回顧 52.1 隨創理論 52.2 理論缺口 82.3 研究設計 9参、研究方法 113.1 方法論 113.2 案例選擇 133.3 資料收集 143.4 資料分析 18肆、個案背景 194.1.1 產業簡介 194.1.2 個案公司簡介—意庫行銷資訊股份有限公司 234.1.3 宜蘭國際童玩藝術節 31伍、研究發現 355.1 發現一:AR擴增實境軟體開發 355.2 發現二:鋼彈殿堂 405.3 發現三:3D浮空投影 455.4 發現四:創世紀戰場互動遊戲 49陸、討論 556-1 學術意涵 556-2實務啟示 586-2-1 來自政大科管所研究生的發想 586-2-2未來在策展產業中的應用 646-3 研究限制與未來方向 66柒、結論 69參考文獻 70附錄 71 | zh_TW |
| dc.format.extent | 2164558 bytes | - |
| dc.format.mimetype | application/pdf | - |
| dc.language.iso | en_US | - |
| dc.source.uri (資料來源) | http://thesis.lib.nccu.edu.tw/record/#G0100932066 | en_US |
| dc.subject (關鍵詞) | 隨創理論 | zh_TW |
| dc.title (題名) | 隨創回應情境限制--以宜蘭童玩藝術節鋼彈展中的互動設計為例 | zh_TW |
| dc.title (題名) | Bricolage response within limited environments--Case Study of The Interactive Design with “GUNDAM LEGACY” Pavilion for Ylan International Children’s Folklore & Folkgame Festival | en_US |
| dc.type (資料類型) | thesis | en |
| dc.relation.reference (參考文獻) | 中文部分Roger Martin,2008, 設計思考就是這麼回事! 臺北市: 天下文化蕭瑞麟 2006,不用數字的研究 培生教育出版集團Henry Chesbrough, 2011,開放式服務創新 台北市:天下雜誌出版英文部分Baker, T., & Nelson, R. E. 2005. Creating something from nothing: Resource construction through entrepreneurial bricolage. Administrative Science Quarterly, 50(3): 329-366.Baker, T., Miner, A. S., & Eesley, D. T. 2003. Improvising firms: bricolage, account giving and improvisational competencies in the founding process. Research Policy, 32(2): 255-276.Bechky, B. A., & Okhuysen, G. A. 2011. Expecting the unexpected? How SWAT officers and film crews handles surprises. Academy of Management Journal, 54(2): 239-261.Garud, R., & Karne, P. 2003. Bricolage versus breakthrough: Distributed and embedded agency in technology entrepreneurship. Research Policy, 32(2): 277-300.Hendry, C., & Harborne, P. 2011. Changing the view of wind power development: More than `bricolage`. Research Policy, 40(5): 778-789.Hull, N. E. H. 1991. Networks and bricolage: A prolegomenon to a history of 20-century American academic jurisprudence. American Journal of Legal History, 35: 307-322.Levi-Strauss, C. 1968. The Savage Mind (Nature of Human Society): University Of Chicago Press.71Starr, J. A., & I. C. MacMillan, 1990. Resource cooperation via social contracting: Resource acquisition strategies for new ventures. Strategic Management Journal, 11: 79-92.Tushnet, M. 1999. The possibilities of comparative constitutional law. Yale Law Journal, 108: 1225-1306. | zh_TW |