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題名 東方風格雲紋圖樣生成技術
The oriental cloud patterns generation technique
作者 詹毓君
Jhan, Yu Jyun
貢獻者 紀明德
Chi, Ming Te
詹毓君
Jhan, Yu Jyun
關鍵詞 東方雲紋
中國雲紋
裝飾圖樣
雲紋圖樣
Oriental Cloud Pattern
Cloud Pattern
Ornament Pattern
NPR
日期 2010
上傳時間 4-Sep-2013 17:06:53 (UTC+8)
摘要 在裝飾紋路當中,雲紋裝飾圖樣扮演著一個十分重要的角色,它是十分常見的一種設計元素,而東方人對於雲紋裝飾圖樣的表現手法有別於西方,以簡單的曲線抽象地呈現雲朵的姿態。非相片寫實電腦繪圖技術(Non-photorealistic Rendering)不同於傳統上的電腦圖學技術,NPR著重於產生各式各樣非傳統光學物理的繪圖效果,最重要的是如何分析各種藝術的結構和技巧,進而加以統整之後,建立系統性的演算法,將其重現於數位空間。本論文便是針對自古所流傳下來的東方雲紋圖樣的設計去做分析,進而發展出一套系統,讓使用者輸入一些簡易的筆畫線條,以此資訊作為雲紋圖樣生成的初始設定,然後自動地產生出具有東方風格雲紋圖樣特徵的結果。
Cloud patterns are very common design elements used in the oriental decoration, and can well harmonize with other ornament patterns. The expression of oriental cloud patterns uses simple curves to abstract the natural phenomenon. Non-photorealistic computer graphics (NPR) technology focuses on analyzing and integrating the principle of the various arts and skills to establish a systematic method to reproduce the stylization. This thesis tries to analyze the structure of the traditional cloud patterns, and building a system to generate the similar style cloud patterns. The system allows users to sketch some simple strokes lines as an initial setting, and then automatically generate various results with the stylization of the oriental cloud pattern.
參考文獻 [1] Howard Alexander. “The computer/plotter and the 17 ornamental design types. ” In Proceedings of SIGGRAPH ’75. pages 160–167. 1975.
[2] Branko Grünbaum and G. C. Shephard. “ Tilings and Patterns. ” W.H. Freeman, New York, 1987.
[3] Przemyslaw Prusinkiewicz, Aristid Lindenmayer, “The Algorithmic Beauty of Plants ”, Springer, 1991.
[4] Przemyslaw Prusinkiewicz, Mark James, and Radomír Měch. “Synthetic Topiary”. ACM SIGGRAPH. pp. 351–358. 1994.
[5] Wong, M. T., Zongker, D. E., and Salesin, D. H. “Computer-generated floral ornament”. In SIGGRAPH `98. ACM, New York, NY, 423-434, 1998.
[6] 張志蕙著,《漢朝漆器紋飾研究》,中國文化大學藝術研究所碩士論文,1984。
[7] 林慧怡著,《戰國與秦漢圖案紋瓦當應用於數位印花設計之研究》,天主教輔仁大學織品服裝研究所碩士論文,2006。
[8] 蘇惠家著,《隋唐團形紋飾之探討應用於數位印花設計之研究》,天主教輔仁大學織品服裝研究所碩士論文,2006。
[9] 朱逸凱著,《漢代古玉之雲紋紋飾應用於現代設計之研究》,大同大學工業設計研究所碩士論文,2008。
[10] Niniane Wang, “Realistic and Fast Cloud Rendering” , ACM Transactions on Graphics (SIGGRAPH 2003), July 2003.
[11] Muhammad Azam Rana, Mohd Dhahrizal Sunar and Siti Mariyam Shamsuddin, ”Particles Cloud Modeling Algorithm for Virtual Environment” , Asian J. Inform. Tech., 5(5):555-565,2006 .
[12] FEDKIW, R., STAM, J., AND JENSEN, H. W. “Visual simulation of smoke” . In SIGGRAPH 2001,251-260, 2001.
[13] Selle, A., Mohr, A., Chenney, S., “Cartoon Rendering of Smoke Animations”, NPAR 2004, pp 57-60, 2004.
[14] Morgan McGuire, “A Real-Time, Controllable Simulator for Plausible Smoke”, Tech Report, Brown Univ., Providence, RI. . 2006.
[15] Morgan McGuire & Andi Fein , “Real-Time Rendering of Cartoon Smoke and Clouds” , NPAR 2006, 21-26,2006.
[16] Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baining Guo, Heung-Yeung Shum, “Real-Time Smoke Rendering Using Compensated Ray Marching” , ACM Trans. Graph, August 2008.
[17] 「逗‧貓‧棒」網誌,http://yamyoukan.net/wordpress/archives/207 .
[18] Alejo Hausner, “Simulating Decorative Mosaics”, ACM SIGGRAPH 2001, 12-17, August 2001 .
[19] Dongyeon Kim, Minjung Son, Yunjin Lee, Henry Kang, and Seungyong Lee, “Feature-guided Image Stippling” , Eurographics Symposium on Rendering 2008.
[20] Michael Balzer, Thomas Schlömer, Oliver Deussen, “Capacity-Constrained Point Distributions: A Variant of Lloyd’s Method”, ACM Transactions on Graphics (Proceedings of SIGGRAPH), 2009.
[21] Raanan Fattal, “Blue-Noise Point Sampling using Kernel Density Model”, ACM SIGGRAPH 2011, pp 1-10,2011.
[22] Mohamed S. Ebeida, Anjul Patney, Scott A. Mitchell, “Efficient Maximal Poisson-Disk Sampling”, ACM, 2011, August 2011.
[23] 徐麗慧、鄭軍 編著,《中國歷代雲紋紋飾藝術》,人民美術出版社。
[24] 趙君著,《中國傳統雲紋裝飾與現代設計應用》,浙江理工大學設計藝術學研究所碩士論文,2009。
[25] 「Voronoi-Diagrams-in-Nature」討論網頁,http://forum.woodenboat.com/showthread.php?112363-Voronoi-Diagrams-in-Nature .
[26] Aaron Hertzmann, Nuria Oliver, Brian Curless, and Steven M. Seitz. “Curve Analogies.” 13th Eurographics Workshop on Rendering, Pisa, Italy, June 26-28, 2002.
描述 碩士
國立政治大學
資訊科學學系
97753033
99
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0097753033
資料類型 thesis
dc.contributor.advisor 紀明德zh_TW
dc.contributor.advisor Chi, Ming Teen_US
dc.contributor.author (Authors) 詹毓君zh_TW
dc.contributor.author (Authors) Jhan, Yu Jyunen_US
dc.creator (作者) 詹毓君zh_TW
dc.creator (作者) Jhan, Yu Jyunen_US
dc.date (日期) 2010en_US
dc.date.accessioned 4-Sep-2013 17:06:53 (UTC+8)-
dc.date.available 4-Sep-2013 17:06:53 (UTC+8)-
dc.date.issued (上傳時間) 4-Sep-2013 17:06:53 (UTC+8)-
dc.identifier (Other Identifiers) G0097753033en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/60244-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 資訊科學學系zh_TW
dc.description (描述) 97753033zh_TW
dc.description (描述) 99zh_TW
dc.description.abstract (摘要) 在裝飾紋路當中,雲紋裝飾圖樣扮演著一個十分重要的角色,它是十分常見的一種設計元素,而東方人對於雲紋裝飾圖樣的表現手法有別於西方,以簡單的曲線抽象地呈現雲朵的姿態。非相片寫實電腦繪圖技術(Non-photorealistic Rendering)不同於傳統上的電腦圖學技術,NPR著重於產生各式各樣非傳統光學物理的繪圖效果,最重要的是如何分析各種藝術的結構和技巧,進而加以統整之後,建立系統性的演算法,將其重現於數位空間。本論文便是針對自古所流傳下來的東方雲紋圖樣的設計去做分析,進而發展出一套系統,讓使用者輸入一些簡易的筆畫線條,以此資訊作為雲紋圖樣生成的初始設定,然後自動地產生出具有東方風格雲紋圖樣特徵的結果。zh_TW
dc.description.abstract (摘要) Cloud patterns are very common design elements used in the oriental decoration, and can well harmonize with other ornament patterns. The expression of oriental cloud patterns uses simple curves to abstract the natural phenomenon. Non-photorealistic computer graphics (NPR) technology focuses on analyzing and integrating the principle of the various arts and skills to establish a systematic method to reproduce the stylization. This thesis tries to analyze the structure of the traditional cloud patterns, and building a system to generate the similar style cloud patterns. The system allows users to sketch some simple strokes lines as an initial setting, and then automatically generate various results with the stylization of the oriental cloud pattern.en_US
dc.description.tableofcontents 摘要 i
Abstract ii
目錄 iii
圖目錄 v
表目錄 viii
第一章 緒論 1
1.1 研究動機與目的 1
1.2 問題描述 3
1.3 論文貢獻 3
1.4 論文章節架構 4
第二章 相關研究 5
2.1 圖樣生成 5
2.2 雲與煙霧效果呈現 6
2.3 空間分割與點分佈 10
第三章 研究方法與步驟 12
3.1 研究方法 12
3.1.1 雲紋圖樣資料整理與分析 13
3.1.2 近代雲紋與范諾圖的關係 21
3.2 研究步驟 23
3.2.1 單一雲頭生成概念 25
3.2.2 多個雲頭生成概念 27
第四章 東方風格雲紋圖樣生成 29
4.1 單雲頭生成 29
4.1.1 圓形堆疊 30
4.1.2 結構生成 32
4.1.3 輪廓生成 38
4.1.4 雲尾生成 40
4.2 多雲頭生成 41
4.2.1 雲頭正規化 43
4.2.2 圓形生成與堆疊 45
4.2.3 雲頭分佈與排列 48
4.3 特殊造型雲頭生成 48
第五章 實驗結果與討論 50
5.1 實作與實驗環境 50
5.2 雲紋圖樣基本樣式 50
5.2.1 單勾卷雲頭 51
5.2.2 雙勾卷雲頭 51
5.3 單朵雲紋圖樣 52
5.4 多朵雲紋圖樣 53
5.5 規則輪廓線生成 54
5.6 系統限制 56
第六章 結論與未來工作 58
6.1 結論 58
6.2 未來工作 59
參考文獻 61
附錄A:《中國歷代雲紋紋飾藝術》雲紋分類整理 64
附錄B:雲紋造型的演變表 67
附錄C:漢朝漆器雲紋分類整理 70
zh_TW
dc.format.extent 3729637 bytes-
dc.format.mimetype application/pdf-
dc.language.iso en_US-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0097753033en_US
dc.subject (關鍵詞) 東方雲紋zh_TW
dc.subject (關鍵詞) 中國雲紋zh_TW
dc.subject (關鍵詞) 裝飾圖樣zh_TW
dc.subject (關鍵詞) 雲紋圖樣zh_TW
dc.subject (關鍵詞) Oriental Cloud Patternen_US
dc.subject (關鍵詞) Cloud Patternen_US
dc.subject (關鍵詞) Ornament Patternen_US
dc.subject (關鍵詞) NPRen_US
dc.title (題名) 東方風格雲紋圖樣生成技術zh_TW
dc.title (題名) The oriental cloud patterns generation techniqueen_US
dc.type (資料類型) thesisen
dc.relation.reference (參考文獻) [1] Howard Alexander. “The computer/plotter and the 17 ornamental design types. ” In Proceedings of SIGGRAPH ’75. pages 160–167. 1975.
[2] Branko Grünbaum and G. C. Shephard. “ Tilings and Patterns. ” W.H. Freeman, New York, 1987.
[3] Przemyslaw Prusinkiewicz, Aristid Lindenmayer, “The Algorithmic Beauty of Plants ”, Springer, 1991.
[4] Przemyslaw Prusinkiewicz, Mark James, and Radomír Měch. “Synthetic Topiary”. ACM SIGGRAPH. pp. 351–358. 1994.
[5] Wong, M. T., Zongker, D. E., and Salesin, D. H. “Computer-generated floral ornament”. In SIGGRAPH `98. ACM, New York, NY, 423-434, 1998.
[6] 張志蕙著,《漢朝漆器紋飾研究》,中國文化大學藝術研究所碩士論文,1984。
[7] 林慧怡著,《戰國與秦漢圖案紋瓦當應用於數位印花設計之研究》,天主教輔仁大學織品服裝研究所碩士論文,2006。
[8] 蘇惠家著,《隋唐團形紋飾之探討應用於數位印花設計之研究》,天主教輔仁大學織品服裝研究所碩士論文,2006。
[9] 朱逸凱著,《漢代古玉之雲紋紋飾應用於現代設計之研究》,大同大學工業設計研究所碩士論文,2008。
[10] Niniane Wang, “Realistic and Fast Cloud Rendering” , ACM Transactions on Graphics (SIGGRAPH 2003), July 2003.
[11] Muhammad Azam Rana, Mohd Dhahrizal Sunar and Siti Mariyam Shamsuddin, ”Particles Cloud Modeling Algorithm for Virtual Environment” , Asian J. Inform. Tech., 5(5):555-565,2006 .
[12] FEDKIW, R., STAM, J., AND JENSEN, H. W. “Visual simulation of smoke” . In SIGGRAPH 2001,251-260, 2001.
[13] Selle, A., Mohr, A., Chenney, S., “Cartoon Rendering of Smoke Animations”, NPAR 2004, pp 57-60, 2004.
[14] Morgan McGuire, “A Real-Time, Controllable Simulator for Plausible Smoke”, Tech Report, Brown Univ., Providence, RI. . 2006.
[15] Morgan McGuire & Andi Fein , “Real-Time Rendering of Cartoon Smoke and Clouds” , NPAR 2006, 21-26,2006.
[16] Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baining Guo, Heung-Yeung Shum, “Real-Time Smoke Rendering Using Compensated Ray Marching” , ACM Trans. Graph, August 2008.
[17] 「逗‧貓‧棒」網誌,http://yamyoukan.net/wordpress/archives/207 .
[18] Alejo Hausner, “Simulating Decorative Mosaics”, ACM SIGGRAPH 2001, 12-17, August 2001 .
[19] Dongyeon Kim, Minjung Son, Yunjin Lee, Henry Kang, and Seungyong Lee, “Feature-guided Image Stippling” , Eurographics Symposium on Rendering 2008.
[20] Michael Balzer, Thomas Schlömer, Oliver Deussen, “Capacity-Constrained Point Distributions: A Variant of Lloyd’s Method”, ACM Transactions on Graphics (Proceedings of SIGGRAPH), 2009.
[21] Raanan Fattal, “Blue-Noise Point Sampling using Kernel Density Model”, ACM SIGGRAPH 2011, pp 1-10,2011.
[22] Mohamed S. Ebeida, Anjul Patney, Scott A. Mitchell, “Efficient Maximal Poisson-Disk Sampling”, ACM, 2011, August 2011.
[23] 徐麗慧、鄭軍 編著,《中國歷代雲紋紋飾藝術》,人民美術出版社。
[24] 趙君著,《中國傳統雲紋裝飾與現代設計應用》,浙江理工大學設計藝術學研究所碩士論文,2009。
[25] 「Voronoi-Diagrams-in-Nature」討論網頁,http://forum.woodenboat.com/showthread.php?112363-Voronoi-Diagrams-in-Nature .
[26] Aaron Hertzmann, Nuria Oliver, Brian Curless, and Steven M. Seitz. “Curve Analogies.” 13th Eurographics Workshop on Rendering, Pisa, Italy, June 26-28, 2002.
zh_TW