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題名 基於L-system之動態裝飾雲紋生成技術
Dynamic cloud patterns generation technique based on L-system作者 陳奕愷
Chen, Yi Kai貢獻者 紀明德
Chi, Ming Te
陳奕愷
Chen, Yi Kai關鍵詞 雲紋
非相片寫實電腦繪圖
向量場視覺化
L-system日期 2010 上傳時間 4-Sep-2013 17:08:11 (UTC+8) 摘要 傳統的裝飾紋路,如獸面紋和雲紋,是經過工匠藝術家將其對於自然的變化與鳥獸的形態加以抽象化,藉由這些精妙的花紋傳遞豐富的訊息,形成具有象徵意義的紋路。本論文針對傳統中國雲紋進行分析,發現其保有高度的自我相似性,以此特性為基礎,我們發現到L-system也常被運用於此類特性紋路之創建,本論文以此語法為基礎撰寫生長規則,配合parametric L-system參數化的特性,不但可以讓雲紋達到很好的多樣性,同時配合非相片寫實電腦繪圖技術強化風格效果,讓我們的結果更忠於傳統雲紋,更進一步透過具時間序列的向量場資訊影響L-system之成長,產生具東方風格之動態雲紋。
Traditional decorative patterns, such as animal mask and cloud patterns, are the art heritage from the abstraction of the changing nature and the shape of animals. These decorative patterns are not only exquisite art, but also meaningful symbolic patterns. In this thesis, we analysis the traditional Chinese cloud patterns, and find out the structure of self-similarity in cloud pattern. In this thesis, we design the growth rules base on the grammar of L-system and the parameterization of parametric L-system. We also combine the stylized line drawing to achieve a good variety of cloud patterns, and our results are faithful to the traditional art. Furthermore, we can generate the dynamic oriental cloud patterns with a time-varying vector field to affect the growth rule.參考文獻 [1] MIYAZAKI, R., YOSHIDA, S., NISHITA, T., AND DOBASHI, Y.2001. A method for modeling clouds based on atmospheric fluid dynamics. In Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 363–372.[2] A DOBASHI, Y., KANEDA, K., YAMASHITA, H., OKITA, T., AND NISHITA, T. 2000. A simple, efficient method for realistic animation of clouds.In Proceedings of ACM SIGGRAPH 2000,Annual Conference Series, 19–29.[3] Yoshinori D., Katsutoshi K., Tomoyuki N., AND Tsuyoshi Y. 2008. Feedback Control of Cumuliform Cloud Formation based on Computational Fluid Dynamics. In Proceedings of ACM SIGGRAPH 2008,Volume 27 Issue,NY,USA[4] Niniane W.2003. Realistic and Fast Cloud Rendering. In Computer Games. SIGGRAPH 2003[5] Fabrice N. 2000. A Phenomenological Shader for the Rendering of Cumulus Clouds[6] Morgan M., Andi F. 2006. Real-Time Rendering of Cartoon Smoke and Clouds. In Proceedings of the 4th international symposium on Non-photorealistic animation and rendering.[7] Andrew S., Alex M.,AND Stephen C. 2004. Cartoon Rendering of Smoke Animations. In Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering.[8] Przemyslaw Prusinkiewicz and Aristid Lindenmayer. The Algorithmic Beauty of Plants.Springer-Verlag,USA,1990[9] Przemyslaw Prusinkiewicz, Mark Hammel, Jim Hanan, and Radomir Mech. L-systems: from the theory to visual models of plants. In M. T. Michalewicz, editor, Proceedings of the 2nd CSIRO Symposium on Computational Challanges in Life Sciences. CSIRO Publishing, 1996 [10] Yoav I.H. Parish and pascal Muller.Procedural modeling of cities.In SIGGRAPH ’01:Proceedings of 28th annual conference on Computer graphics and interactive techniques,pages 301-308,New York,NY,USA,2001,ACM Press[11] Jean-Eudes Marvie, Julien Perret, and Kadi Bouatouch. The fl-system : a functional l-system for procedural geometric modeling. The Visual Computer,21(5):329-339,jun 2005.[12] Chih-Shiang Chan and Wen-Kai Tai, "Interactive Modeling of Pai-lou with L-system , "Master Thesis, National Dong Hwa University, 2006[13] WINKENBACH, G., AND SALESIN, D. H. 1994. Computer generated pen-and-ink illustration. In SIGGRAPH ’94: Proceedings of the 21st annual conference on Computer graphics and interactive techniques, ACM, New York, NY, USA, 91–100.[14] J. Xu and C. S. Kaplan. Image-guided maze construction. ACM Trans. on Graphics (Proc. SIGGRAPH), 26(3):29, 2007.[15] KITAOKA, A. 2006. Anomalous motion illusion and stereopsis. Journal of Three Dimensional Images (Japan) 20, 9–14.[16] MEBARKI, A., ALLIEZ, P., AND DEVILLERS, O. 2005. Farthest point seeding for placement of streamlines. In Visualization, 2005. VIS 05. IEEE, 479–486.[17] 徐麗慧、鄭軍編著,中國歷代雲紋紋飾藝術,人民美術出版社,2010[18] Aaron Hertzmann. Stroke-Based Rendering. In K.-L. Ma, editor, Recent Advances in Non-Photorealistic Rendering for Art and Visualization. SIGGRAPH 2002 Course Notes.[19] M. Wong,D. Zongker and D. Salesin. Computer-Genetated Floral Ornament, Proc. Siggraph, ACM Press,1998[20] A. Rosenfeld and A. C. Kak. Digital Picture Processing. Academic Press, New York,1976.[21] 李敏雲著,《雲形應用在活動視覺設計的創作研究-以花蓮縣玉溪地區「雲鄉花海節」為例》,國立台灣師範大學 美術學系碩士論文,2006[22] James McCann ,Nancy Pollard .Local Layering. 2009[23] 徐洵蔚,《傳統紋飾應用於當代青少年次文化圖樣設計之研究 – 以雲紋及如意紋為例》,朝陽科技大學 碩士論文,2009[24] 張道一編著,中華圖案五千年,美工科技有限公司,2001 描述 碩士
國立政治大學
資訊科學學系
98753019
99資料來源 http://thesis.lib.nccu.edu.tw/record/#G0098753019 資料類型 thesis dc.contributor.advisor 紀明德 zh_TW dc.contributor.advisor Chi, Ming Te en_US dc.contributor.author (Authors) 陳奕愷 zh_TW dc.contributor.author (Authors) Chen, Yi Kai en_US dc.creator (作者) 陳奕愷 zh_TW dc.creator (作者) Chen, Yi Kai en_US dc.date (日期) 2010 en_US dc.date.accessioned 4-Sep-2013 17:08:11 (UTC+8) - dc.date.available 4-Sep-2013 17:08:11 (UTC+8) - dc.date.issued (上傳時間) 4-Sep-2013 17:08:11 (UTC+8) - dc.identifier (Other Identifiers) G0098753019 en_US dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/60250 - dc.description (描述) 碩士 zh_TW dc.description (描述) 國立政治大學 zh_TW dc.description (描述) 資訊科學學系 zh_TW dc.description (描述) 98753019 zh_TW dc.description (描述) 99 zh_TW dc.description.abstract (摘要) 傳統的裝飾紋路,如獸面紋和雲紋,是經過工匠藝術家將其對於自然的變化與鳥獸的形態加以抽象化,藉由這些精妙的花紋傳遞豐富的訊息,形成具有象徵意義的紋路。本論文針對傳統中國雲紋進行分析,發現其保有高度的自我相似性,以此特性為基礎,我們發現到L-system也常被運用於此類特性紋路之創建,本論文以此語法為基礎撰寫生長規則,配合parametric L-system參數化的特性,不但可以讓雲紋達到很好的多樣性,同時配合非相片寫實電腦繪圖技術強化風格效果,讓我們的結果更忠於傳統雲紋,更進一步透過具時間序列的向量場資訊影響L-system之成長,產生具東方風格之動態雲紋。 zh_TW dc.description.abstract (摘要) Traditional decorative patterns, such as animal mask and cloud patterns, are the art heritage from the abstraction of the changing nature and the shape of animals. These decorative patterns are not only exquisite art, but also meaningful symbolic patterns. In this thesis, we analysis the traditional Chinese cloud patterns, and find out the structure of self-similarity in cloud pattern. In this thesis, we design the growth rules base on the grammar of L-system and the parameterization of parametric L-system. We also combine the stylized line drawing to achieve a good variety of cloud patterns, and our results are faithful to the traditional art. Furthermore, we can generate the dynamic oriental cloud patterns with a time-varying vector field to affect the growth rule. en_US dc.description.tableofcontents 摘要 i目錄 iii圖目錄 v表目錄 vii第一章 緒論 11.1 研究動機與目的 11.2 問題描述 11.3 論文貢獻 21.4 論文章節架構 3第二章 相關研究 42.1 雲的模擬 42.2 L-system 52.3 非相片寫實電腦繪圖技術(NPR) 62.4 向量場視覺化 6第三章 雲紋的分析 83.1 雲紋的介紹 93.2 雲朵頂端 123.3 雲朵末端 123.4 雲尾 12第四章 研究方法與步驟 144.1 研究步驟 144.2 雲朵的製作 154.2.1 L-system介紹 154.2.2 雲朵頂端之生長規則 204.2.3 雲朵末端之生長規則 254.2.4 雲朵之生長規則 274.3 雲尾的製作 294.4 風格化 304.5 動態 33第五章 實驗結果與討論 355.1 雲朵的結果 355.2 完整的雲紋結果 385.3 風格化的結果 395.4 複合雲紋生成 415.5 限制 44第六章 結論與未來工作 466.1 結論 466.2 未來工作 47參考文獻 49 zh_TW dc.format.extent 3586068 bytes - dc.format.mimetype application/pdf - dc.language.iso en_US - dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0098753019 en_US dc.subject (關鍵詞) 雲紋 zh_TW dc.subject (關鍵詞) 非相片寫實電腦繪圖 zh_TW dc.subject (關鍵詞) 向量場視覺化 zh_TW dc.subject (關鍵詞) L-system en_US dc.title (題名) 基於L-system之動態裝飾雲紋生成技術 zh_TW dc.title (題名) Dynamic cloud patterns generation technique based on L-system en_US dc.type (資料類型) thesis en dc.relation.reference (參考文獻) [1] MIYAZAKI, R., YOSHIDA, S., NISHITA, T., AND DOBASHI, Y.2001. A method for modeling clouds based on atmospheric fluid dynamics. In Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 363–372.[2] A DOBASHI, Y., KANEDA, K., YAMASHITA, H., OKITA, T., AND NISHITA, T. 2000. A simple, efficient method for realistic animation of clouds.In Proceedings of ACM SIGGRAPH 2000,Annual Conference Series, 19–29.[3] Yoshinori D., Katsutoshi K., Tomoyuki N., AND Tsuyoshi Y. 2008. Feedback Control of Cumuliform Cloud Formation based on Computational Fluid Dynamics. In Proceedings of ACM SIGGRAPH 2008,Volume 27 Issue,NY,USA[4] Niniane W.2003. Realistic and Fast Cloud Rendering. In Computer Games. SIGGRAPH 2003[5] Fabrice N. 2000. A Phenomenological Shader for the Rendering of Cumulus Clouds[6] Morgan M., Andi F. 2006. Real-Time Rendering of Cartoon Smoke and Clouds. In Proceedings of the 4th international symposium on Non-photorealistic animation and rendering.[7] Andrew S., Alex M.,AND Stephen C. 2004. Cartoon Rendering of Smoke Animations. In Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering.[8] Przemyslaw Prusinkiewicz and Aristid Lindenmayer. The Algorithmic Beauty of Plants.Springer-Verlag,USA,1990[9] Przemyslaw Prusinkiewicz, Mark Hammel, Jim Hanan, and Radomir Mech. L-systems: from the theory to visual models of plants. In M. T. Michalewicz, editor, Proceedings of the 2nd CSIRO Symposium on Computational Challanges in Life Sciences. CSIRO Publishing, 1996 [10] Yoav I.H. Parish and pascal Muller.Procedural modeling of cities.In SIGGRAPH ’01:Proceedings of 28th annual conference on Computer graphics and interactive techniques,pages 301-308,New York,NY,USA,2001,ACM Press[11] Jean-Eudes Marvie, Julien Perret, and Kadi Bouatouch. The fl-system : a functional l-system for procedural geometric modeling. The Visual Computer,21(5):329-339,jun 2005.[12] Chih-Shiang Chan and Wen-Kai Tai, "Interactive Modeling of Pai-lou with L-system , "Master Thesis, National Dong Hwa University, 2006[13] WINKENBACH, G., AND SALESIN, D. H. 1994. Computer generated pen-and-ink illustration. In SIGGRAPH ’94: Proceedings of the 21st annual conference on Computer graphics and interactive techniques, ACM, New York, NY, USA, 91–100.[14] J. Xu and C. S. Kaplan. Image-guided maze construction. ACM Trans. on Graphics (Proc. SIGGRAPH), 26(3):29, 2007.[15] KITAOKA, A. 2006. Anomalous motion illusion and stereopsis. Journal of Three Dimensional Images (Japan) 20, 9–14.[16] MEBARKI, A., ALLIEZ, P., AND DEVILLERS, O. 2005. Farthest point seeding for placement of streamlines. In Visualization, 2005. VIS 05. IEEE, 479–486.[17] 徐麗慧、鄭軍編著,中國歷代雲紋紋飾藝術,人民美術出版社,2010[18] Aaron Hertzmann. Stroke-Based Rendering. In K.-L. Ma, editor, Recent Advances in Non-Photorealistic Rendering for Art and Visualization. SIGGRAPH 2002 Course Notes.[19] M. Wong,D. Zongker and D. Salesin. Computer-Genetated Floral Ornament, Proc. Siggraph, ACM Press,1998[20] A. Rosenfeld and A. C. Kak. Digital Picture Processing. Academic Press, New York,1976.[21] 李敏雲著,《雲形應用在活動視覺設計的創作研究-以花蓮縣玉溪地區「雲鄉花海節」為例》,國立台灣師範大學 美術學系碩士論文,2006[22] James McCann ,Nancy Pollard .Local Layering. 2009[23] 徐洵蔚,《傳統紋飾應用於當代青少年次文化圖樣設計之研究 – 以雲紋及如意紋為例》,朝陽科技大學 碩士論文,2009[24] 張道一編著,中華圖案五千年,美工科技有限公司,2001 zh_TW