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題名 基於L-system之動態裝飾雲紋生成技術
Dynamic cloud patterns generation technique based on L-system
作者 陳奕愷
Chen, Yi Kai
貢獻者 紀明德
Chi, Ming Te
陳奕愷
Chen, Yi Kai
關鍵詞 雲紋
非相片寫實電腦繪圖
向量場視覺化
L-system
日期 2010
上傳時間 4-Sep-2013 17:08:11 (UTC+8)
摘要 傳統的裝飾紋路,如獸面紋和雲紋,是經過工匠藝術家將其對於自然的變化與鳥獸的形態加以抽象化,藉由這些精妙的花紋傳遞豐富的訊息,形成具有象徵意義的紋路。本論文針對傳統中國雲紋進行分析,發現其保有高度的自我相似性,以此特性為基礎,我們發現到L-system也常被運用於此類特性紋路之創建,本論文以此語法為基礎撰寫生長規則,配合parametric L-system參數化的特性,不但可以讓雲紋達到很好的多樣性,同時配合非相片寫實電腦繪圖技術強化風格效果,讓我們的結果更忠於傳統雲紋,更進一步透過具時間序列的向量場資訊影響L-system之成長,產生具東方風格之動態雲紋。
Traditional decorative patterns, such as animal mask and cloud patterns, are the art heritage from the abstraction of the changing nature and the shape of animals. These decorative patterns are not only exquisite art, but also meaningful symbolic patterns. In this thesis, we analysis the traditional Chinese cloud patterns, and find out the structure of self-similarity in cloud pattern. In this thesis, we design the growth rules base on the grammar of L-system and the parameterization of parametric L-system. We also combine the stylized line drawing to achieve a good variety of cloud patterns, and our results are faithful to the traditional art. Furthermore, we can generate the dynamic oriental cloud patterns with a time-varying vector field to affect the growth rule.
參考文獻 [1] MIYAZAKI, R., YOSHIDA, S., NISHITA, T., AND DOBASHI, Y.2001. A method for modeling clouds based on atmospheric fluid dynamics. In Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 363–372.
[2] A DOBASHI, Y., KANEDA, K., YAMASHITA, H., OKITA, T., AND NISHITA, T. 2000. A simple, efficient method for realistic animation of clouds.In Proceedings of ACM SIGGRAPH 2000,Annual Conference Series, 19–29.
[3] Yoshinori D., Katsutoshi K., Tomoyuki N., AND Tsuyoshi Y. 2008. Feedback Control of Cumuliform Cloud Formation based on Computational Fluid Dynamics. In Proceedings of ACM SIGGRAPH 2008,Volume 27 Issue,NY,USA
[4] Niniane W.2003. Realistic and Fast Cloud Rendering. In Computer Games. SIGGRAPH 2003
[5] Fabrice N. 2000. A Phenomenological Shader for the Rendering of Cumulus Clouds
[6] Morgan M., Andi F. 2006. Real-Time Rendering of Cartoon Smoke and Clouds. In Proceedings of the 4th international symposium on Non-photorealistic animation and rendering.
[7] Andrew S., Alex M.,AND Stephen C. 2004. Cartoon Rendering of Smoke Animations. In Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering.
[8] Przemyslaw Prusinkiewicz and Aristid Lindenmayer. The Algorithmic Beauty of Plants.Springer-Verlag,USA,1990
[9] Przemyslaw Prusinkiewicz, Mark Hammel, Jim Hanan, and Radomir Mech. L-systems: from the theory to visual models of plants. In M. T. Michalewicz, editor, Proceedings of the 2nd CSIRO Symposium on Computational Challanges in Life Sciences. CSIRO Publishing, 1996
[10] Yoav I.H. Parish and pascal Muller.Procedural modeling of cities.In SIGGRAPH ’01:Proceedings of 28th annual conference on Computer graphics and interactive techniques,pages 301-308,New York,NY,USA,2001,ACM Press
[11] Jean-Eudes Marvie, Julien Perret, and Kadi Bouatouch. The fl-system : a functional l-system for procedural geometric modeling. The Visual Computer,21(5):329-339,jun 2005.
[12] Chih-Shiang Chan and Wen-Kai Tai, "Interactive Modeling of Pai-lou with L-system , "Master Thesis, National Dong Hwa University, 2006
[13] WINKENBACH, G., AND SALESIN, D. H. 1994. Computer generated pen-and-ink illustration. In SIGGRAPH ’94: Proceedings of the 21st annual conference on Computer graphics and interactive techniques, ACM, New York, NY, USA, 91–100.
[14] J. Xu and C. S. Kaplan. Image-guided maze construction. ACM Trans. on Graphics (Proc. SIGGRAPH), 26(3):29, 2007.
[15] KITAOKA, A. 2006. Anomalous motion illusion and stereopsis. Journal of Three Dimensional Images (Japan) 20, 9–14.
[16] MEBARKI, A., ALLIEZ, P., AND DEVILLERS, O. 2005. Farthest point seeding for placement of streamlines. In Visualization, 2005. VIS 05. IEEE, 479–486.
[17] 徐麗慧、鄭軍編著,中國歷代雲紋紋飾藝術,人民美術出版社,2010
[18] Aaron Hertzmann. Stroke-Based Rendering. In K.-L. Ma, editor, Recent Advances in Non-Photorealistic Rendering for Art and Visualization. SIGGRAPH 2002 Course Notes.
[19] M. Wong,D. Zongker and D. Salesin. Computer-Genetated Floral Ornament, Proc. Siggraph, ACM Press,1998
[20] A. Rosenfeld and A. C. Kak. Digital Picture Processing. Academic Press, New York,1976.
[21] 李敏雲著,《雲形應用在活動視覺設計的創作研究-以花蓮縣玉溪地區「雲鄉花海節」為例》,國立台灣師範大學 美術學系碩士論文,2006
[22] James McCann ,Nancy Pollard .Local Layering. 2009
[23] 徐洵蔚,《傳統紋飾應用於當代青少年次文化圖樣設計之研究 – 以雲紋及如意紋為例》,朝陽科技大學 碩士論文,2009
[24] 張道一編著,中華圖案五千年,美工科技有限公司,2001
描述 碩士
國立政治大學
資訊科學學系
98753019
99
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0098753019
資料類型 thesis
dc.contributor.advisor 紀明德zh_TW
dc.contributor.advisor Chi, Ming Teen_US
dc.contributor.author (Authors) 陳奕愷zh_TW
dc.contributor.author (Authors) Chen, Yi Kaien_US
dc.creator (作者) 陳奕愷zh_TW
dc.creator (作者) Chen, Yi Kaien_US
dc.date (日期) 2010en_US
dc.date.accessioned 4-Sep-2013 17:08:11 (UTC+8)-
dc.date.available 4-Sep-2013 17:08:11 (UTC+8)-
dc.date.issued (上傳時間) 4-Sep-2013 17:08:11 (UTC+8)-
dc.identifier (Other Identifiers) G0098753019en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/60250-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 資訊科學學系zh_TW
dc.description (描述) 98753019zh_TW
dc.description (描述) 99zh_TW
dc.description.abstract (摘要) 傳統的裝飾紋路,如獸面紋和雲紋,是經過工匠藝術家將其對於自然的變化與鳥獸的形態加以抽象化,藉由這些精妙的花紋傳遞豐富的訊息,形成具有象徵意義的紋路。本論文針對傳統中國雲紋進行分析,發現其保有高度的自我相似性,以此特性為基礎,我們發現到L-system也常被運用於此類特性紋路之創建,本論文以此語法為基礎撰寫生長規則,配合parametric L-system參數化的特性,不但可以讓雲紋達到很好的多樣性,同時配合非相片寫實電腦繪圖技術強化風格效果,讓我們的結果更忠於傳統雲紋,更進一步透過具時間序列的向量場資訊影響L-system之成長,產生具東方風格之動態雲紋。zh_TW
dc.description.abstract (摘要) Traditional decorative patterns, such as animal mask and cloud patterns, are the art heritage from the abstraction of the changing nature and the shape of animals. These decorative patterns are not only exquisite art, but also meaningful symbolic patterns. In this thesis, we analysis the traditional Chinese cloud patterns, and find out the structure of self-similarity in cloud pattern. In this thesis, we design the growth rules base on the grammar of L-system and the parameterization of parametric L-system. We also combine the stylized line drawing to achieve a good variety of cloud patterns, and our results are faithful to the traditional art. Furthermore, we can generate the dynamic oriental cloud patterns with a time-varying vector field to affect the growth rule.en_US
dc.description.tableofcontents 摘要 i
目錄 iii
圖目錄 v
表目錄 vii
第一章 緒論 1
1.1 研究動機與目的 1
1.2 問題描述 1
1.3 論文貢獻 2
1.4 論文章節架構 3
第二章 相關研究 4
2.1 雲的模擬 4
2.2 L-system 5
2.3 非相片寫實電腦繪圖技術(NPR) 6
2.4 向量場視覺化 6
第三章 雲紋的分析 8
3.1 雲紋的介紹 9
3.2 雲朵頂端 12
3.3 雲朵末端 12
3.4 雲尾 12
第四章 研究方法與步驟 14
4.1 研究步驟 14
4.2 雲朵的製作 15
4.2.1 L-system介紹 15
4.2.2 雲朵頂端之生長規則 20
4.2.3 雲朵末端之生長規則 25
4.2.4 雲朵之生長規則 27
4.3 雲尾的製作 29
4.4 風格化 30
4.5 動態 33
第五章 實驗結果與討論 35
5.1 雲朵的結果 35
5.2 完整的雲紋結果 38
5.3 風格化的結果 39
5.4 複合雲紋生成 41
5.5 限制 44
第六章 結論與未來工作 46
6.1 結論 46
6.2 未來工作 47
參考文獻 49
zh_TW
dc.format.extent 3586068 bytes-
dc.format.mimetype application/pdf-
dc.language.iso en_US-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0098753019en_US
dc.subject (關鍵詞) 雲紋zh_TW
dc.subject (關鍵詞) 非相片寫實電腦繪圖zh_TW
dc.subject (關鍵詞) 向量場視覺化zh_TW
dc.subject (關鍵詞) L-systemen_US
dc.title (題名) 基於L-system之動態裝飾雲紋生成技術zh_TW
dc.title (題名) Dynamic cloud patterns generation technique based on L-systemen_US
dc.type (資料類型) thesisen
dc.relation.reference (參考文獻) [1] MIYAZAKI, R., YOSHIDA, S., NISHITA, T., AND DOBASHI, Y.2001. A method for modeling clouds based on atmospheric fluid dynamics. In Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 363–372.
[2] A DOBASHI, Y., KANEDA, K., YAMASHITA, H., OKITA, T., AND NISHITA, T. 2000. A simple, efficient method for realistic animation of clouds.In Proceedings of ACM SIGGRAPH 2000,Annual Conference Series, 19–29.
[3] Yoshinori D., Katsutoshi K., Tomoyuki N., AND Tsuyoshi Y. 2008. Feedback Control of Cumuliform Cloud Formation based on Computational Fluid Dynamics. In Proceedings of ACM SIGGRAPH 2008,Volume 27 Issue,NY,USA
[4] Niniane W.2003. Realistic and Fast Cloud Rendering. In Computer Games. SIGGRAPH 2003
[5] Fabrice N. 2000. A Phenomenological Shader for the Rendering of Cumulus Clouds
[6] Morgan M., Andi F. 2006. Real-Time Rendering of Cartoon Smoke and Clouds. In Proceedings of the 4th international symposium on Non-photorealistic animation and rendering.
[7] Andrew S., Alex M.,AND Stephen C. 2004. Cartoon Rendering of Smoke Animations. In Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering.
[8] Przemyslaw Prusinkiewicz and Aristid Lindenmayer. The Algorithmic Beauty of Plants.Springer-Verlag,USA,1990
[9] Przemyslaw Prusinkiewicz, Mark Hammel, Jim Hanan, and Radomir Mech. L-systems: from the theory to visual models of plants. In M. T. Michalewicz, editor, Proceedings of the 2nd CSIRO Symposium on Computational Challanges in Life Sciences. CSIRO Publishing, 1996
[10] Yoav I.H. Parish and pascal Muller.Procedural modeling of cities.In SIGGRAPH ’01:Proceedings of 28th annual conference on Computer graphics and interactive techniques,pages 301-308,New York,NY,USA,2001,ACM Press
[11] Jean-Eudes Marvie, Julien Perret, and Kadi Bouatouch. The fl-system : a functional l-system for procedural geometric modeling. The Visual Computer,21(5):329-339,jun 2005.
[12] Chih-Shiang Chan and Wen-Kai Tai, "Interactive Modeling of Pai-lou with L-system , "Master Thesis, National Dong Hwa University, 2006
[13] WINKENBACH, G., AND SALESIN, D. H. 1994. Computer generated pen-and-ink illustration. In SIGGRAPH ’94: Proceedings of the 21st annual conference on Computer graphics and interactive techniques, ACM, New York, NY, USA, 91–100.
[14] J. Xu and C. S. Kaplan. Image-guided maze construction. ACM Trans. on Graphics (Proc. SIGGRAPH), 26(3):29, 2007.
[15] KITAOKA, A. 2006. Anomalous motion illusion and stereopsis. Journal of Three Dimensional Images (Japan) 20, 9–14.
[16] MEBARKI, A., ALLIEZ, P., AND DEVILLERS, O. 2005. Farthest point seeding for placement of streamlines. In Visualization, 2005. VIS 05. IEEE, 479–486.
[17] 徐麗慧、鄭軍編著,中國歷代雲紋紋飾藝術,人民美術出版社,2010
[18] Aaron Hertzmann. Stroke-Based Rendering. In K.-L. Ma, editor, Recent Advances in Non-Photorealistic Rendering for Art and Visualization. SIGGRAPH 2002 Course Notes.
[19] M. Wong,D. Zongker and D. Salesin. Computer-Genetated Floral Ornament, Proc. Siggraph, ACM Press,1998
[20] A. Rosenfeld and A. C. Kak. Digital Picture Processing. Academic Press, New York,1976.
[21] 李敏雲著,《雲形應用在活動視覺設計的創作研究-以花蓮縣玉溪地區「雲鄉花海節」為例》,國立台灣師範大學 美術學系碩士論文,2006
[22] James McCann ,Nancy Pollard .Local Layering. 2009
[23] 徐洵蔚,《傳統紋飾應用於當代青少年次文化圖樣設計之研究 – 以雲紋及如意紋為例》,朝陽科技大學 碩士論文,2009
[24] 張道一編著,中華圖案五千年,美工科技有限公司,2001
zh_TW