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題名 基於反應-擴散之傳統獸面紋圖樣對應產生技術
The pattern generation technology of traditional animal-mask decoration based on reaction-diffusion作者 劉偉正
Liou, Wei Cheng貢獻者 紀明德
Chi, Ming Te
劉偉正
Liou, Wei Cheng關鍵詞 裝飾紋樣
獸面紋
反應-擴散
非寫實電腦繪圖技術日期 2010 上傳時間 4-Sep-2013 17:08:22 (UTC+8) 摘要 中國歷代的各種藝術品與建築上富有多樣的裝飾紋樣,多是古人根據自然現象與生物的觀察加以風格化而成。而非相片寫實電腦繪圖技術(Non-photorealistic Rendering)之目的是分析各種繪畫形式的規則並且建立出一套生成系統。本論文以裝飾紋路中的傳統獸面紋圖樣做為研究對象及發展其生成技術,分析傳統獸面紋結構並找出生物與獸面紋間的關聯性,對資料庫進行結構性比對方法來進行五官特徵的生成並改善現有著作之成果。在花紋特徵生成上,應用了反應-擴散(Reaction-Diffusion)方法來保留和風格化輸入影像的花紋特徵並用以強化獸面紋的裝飾,同時也能根據給定向量場的資訊擴散出符合向量流向的背景裝飾紋路。結合以上之特徵,所提出的系統可生成出一張具傳統獸面紋風格之影像,並做出可應用在東方風格之遊戲或是商標上的結果。 參考文獻 1. 商朝晚期的鼎 - http://zh.wikipedia.org/zh-hk/File:Liu_Ding.jpg2. 張道,倪建林,《中華圖案五千年 第二輯 商周時代》,台北,美工科技有限公司,民國90年。3. H. Alexander, “The computer/plotter and the 17 ornamental design types,” In Proceedings of SIGGRAPH ’75, pages 160–167, 1975.4. P. Prusinkiewicz, and A. Lindenmayer, “The Algorithmic Beauty of Plants,” 1990.5. C.S. Chen, “Interactive Modeling of Pai-lou with L-system,” National Dong Hwa University, 2006.6. M. T. Wong, D. E. Zongker, and D. H. Salesin, “Computer-generated floral ornament,” In Proceedings of the 25th Annual Conference on Computer Graphics and interactive Techniques SIGGRAPH `98. ACM, New York, NY, 423-434 7. J. Xu, and C.S. Kaplan, “Vortex Maze Construction,” Bridges2006.8. 陳啟正,商代器物裝飾紋樣研究-以獸面紋樣中的臣目紋為例,逢甲大學歷史與文物管理所,民國97年。9. H.T. Weng,中國傳統建築裝飾紋樣與陰陽觀之研究,成功大學建築(工程)學系,民國87年。10. 王裕炫,傳統中國獸面紋圖樣對應寫實相片之產生技術,政治大學資訊科學所碩士論文,民國99年。11. J. Xu, C.S. Kaplan, “Artistic Thresholding,” NPAR 2008.12. A.M. Turin, “The Chemical Basis of Morphogenesis,” 1952.13. G. Turk, “Generating Textures on Arbitrary Surfaces Using Reaction-Diffusion,” Computer Graphics, Vol. 25, No. 4, (SIGGRAPH 91), July 1991, pp. 289-298. 14. J. E. Pearson, “Complex Patterns in a Simple System,” Science, 261. 189-192. 1993.15. R.T. Liu, S. S. Liaw, and P.K. Maini, “Two-stage Turing model for generating pigment patterns on the leopard and the jaguar,” Phys. Rev. E74, 011914(2006). Nature 422 , Research Highlights p.604 (August10, 2006). 16. L. Wan, X.P. Liu, T.T. Wong, and C.S. Leung, “Evolving Mazes from Image,” IEEE TVCG2009.17. D.Y. Kim, M.J. Son, Y.J. Lee, H. Kang, and S.Y. Lee, “Feature-guided Image Stippling,” Computer Graphics Forum (Eurographics Symposium on Rendering 2008), vol. 27, no. 4, pp. 1209-1216, 2008. 18. J. E. Kyprianidis, and H. Kang, “Image and Video Abstraction by Coherence-Enhancing Filtering,” Computer Graphics Forum, 30(2), 2011. (Proceedings Eurographics 2011).19. K. Singh, and H. Pedersen, “Organic Labyrinths and Mazes,” ACM Nonphotorealistic Rendering and Animation NPAR 2006).20. R.Ando, and R. Tsuruno, “Vector Fluid: A Vector Graphics Depiction of Surface Flow,” In NPAR ’10:Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering (pp. 129–135). New York, NY, USA:21. L. Liang, H. Chen, Y-Q Xu, and H-Y Shum. “ExampleBased Caricature Generation with Exaggeration,”Proceedings of 10th Pacific Conference on Computer Graphics and Applications, 2002.22. P.Y Chiang, W.H. Liao, and T.Y. Li, “Automatic Caricature Generation by Analyzing Facial Features,” 2004 Asian Conference on Computer Vision, Jeju Island, Korea, Jan 27-30, 2004.23. T. Beier, and S. Neely, “Feature-Based Image Metamorphosis,” Proceedings of SIGGRAPH`92, pp. 35-42, July 1992.24. Z. Wang, A.C. Bovik, H.R. Sheikh, and E.P. Simoncelli, “Image quality assessment: from error visibility to structural similairty,” IEEE Transactions on Image Processing, vol. 13, no. 4, pp. 600−612, Apr. 2004.25. P.F. Felzenszwalb, and D.P. Huttenlocher, “Distance Transform of Sampled Functions,” 2004.26. Vector Magic - http://vectormagic.com/home 描述 碩士
國立政治大學
資訊科學學系
98753022
99資料來源 http://thesis.lib.nccu.edu.tw/record/#G0098753022 資料類型 thesis dc.contributor.advisor 紀明德 zh_TW dc.contributor.advisor Chi, Ming Te en_US dc.contributor.author (Authors) 劉偉正 zh_TW dc.contributor.author (Authors) Liou, Wei Cheng en_US dc.creator (作者) 劉偉正 zh_TW dc.creator (作者) Liou, Wei Cheng en_US dc.date (日期) 2010 en_US dc.date.accessioned 4-Sep-2013 17:08:22 (UTC+8) - dc.date.available 4-Sep-2013 17:08:22 (UTC+8) - dc.date.issued (上傳時間) 4-Sep-2013 17:08:22 (UTC+8) - dc.identifier (Other Identifiers) G0098753022 en_US dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/60251 - dc.description (描述) 碩士 zh_TW dc.description (描述) 國立政治大學 zh_TW dc.description (描述) 資訊科學學系 zh_TW dc.description (描述) 98753022 zh_TW dc.description (描述) 99 zh_TW dc.description.abstract (摘要) 中國歷代的各種藝術品與建築上富有多樣的裝飾紋樣,多是古人根據自然現象與生物的觀察加以風格化而成。而非相片寫實電腦繪圖技術(Non-photorealistic Rendering)之目的是分析各種繪畫形式的規則並且建立出一套生成系統。本論文以裝飾紋路中的傳統獸面紋圖樣做為研究對象及發展其生成技術,分析傳統獸面紋結構並找出生物與獸面紋間的關聯性,對資料庫進行結構性比對方法來進行五官特徵的生成並改善現有著作之成果。在花紋特徵生成上,應用了反應-擴散(Reaction-Diffusion)方法來保留和風格化輸入影像的花紋特徵並用以強化獸面紋的裝飾,同時也能根據給定向量場的資訊擴散出符合向量流向的背景裝飾紋路。結合以上之特徵,所提出的系統可生成出一張具傳統獸面紋風格之影像,並做出可應用在東方風格之遊戲或是商標上的結果。 zh_TW dc.description.tableofcontents 第一章 緒論 1.1 研究動機與目的 1.2 問題描述 1.3 論文貢獻 1.4 論文章節架構 第二章 相關研究 2.1 裝飾紋路生成 2.2 反應-擴散(Reaction-Diffusion) 2.3 Non-photorealistic Rendering 2.4 五官辨識 第三章 研究方法與步驟 3.1 獸面紋分析 3.2 研究方法 3.3 研究步驟 3.4 五官特徵的生成 3.5 花紋特徵的生成 3.5.1 Global Control 3.5.2 Local Control 3.5.3 紋路裝飾 3.6 背景裝飾的生成 3.7 獸面紋風格圖樣的生成 第四章 實驗結果與討論 4.1 實驗工具與環境 4.2 陽刻與陰刻 4.3 不同動物之生成比較 4.4 相同動物之生成比較 4.5 三維模型貼圖應用 4.6 與其他方法之比較 4.7 限制與討論 第五章 結論與未來工作 5.1 結論 5.2 未來工作 參考文獻 zh_TW dc.format.extent 4879796 bytes - dc.format.mimetype application/pdf - dc.language.iso en_US - dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0098753022 en_US dc.subject (關鍵詞) 裝飾紋樣 zh_TW dc.subject (關鍵詞) 獸面紋 zh_TW dc.subject (關鍵詞) 反應-擴散 zh_TW dc.subject (關鍵詞) 非寫實電腦繪圖技術 zh_TW dc.title (題名) 基於反應-擴散之傳統獸面紋圖樣對應產生技術 zh_TW dc.title (題名) The pattern generation technology of traditional animal-mask decoration based on reaction-diffusion en_US dc.type (資料類型) thesis en dc.relation.reference (參考文獻) 1. 商朝晚期的鼎 - http://zh.wikipedia.org/zh-hk/File:Liu_Ding.jpg2. 張道,倪建林,《中華圖案五千年 第二輯 商周時代》,台北,美工科技有限公司,民國90年。3. H. Alexander, “The computer/plotter and the 17 ornamental design types,” In Proceedings of SIGGRAPH ’75, pages 160–167, 1975.4. P. Prusinkiewicz, and A. Lindenmayer, “The Algorithmic Beauty of Plants,” 1990.5. C.S. Chen, “Interactive Modeling of Pai-lou with L-system,” National Dong Hwa University, 2006.6. M. T. Wong, D. E. Zongker, and D. H. Salesin, “Computer-generated floral ornament,” In Proceedings of the 25th Annual Conference on Computer Graphics and interactive Techniques SIGGRAPH `98. ACM, New York, NY, 423-434 7. J. Xu, and C.S. Kaplan, “Vortex Maze Construction,” Bridges2006.8. 陳啟正,商代器物裝飾紋樣研究-以獸面紋樣中的臣目紋為例,逢甲大學歷史與文物管理所,民國97年。9. H.T. Weng,中國傳統建築裝飾紋樣與陰陽觀之研究,成功大學建築(工程)學系,民國87年。10. 王裕炫,傳統中國獸面紋圖樣對應寫實相片之產生技術,政治大學資訊科學所碩士論文,民國99年。11. J. Xu, C.S. Kaplan, “Artistic Thresholding,” NPAR 2008.12. A.M. Turin, “The Chemical Basis of Morphogenesis,” 1952.13. G. Turk, “Generating Textures on Arbitrary Surfaces Using Reaction-Diffusion,” Computer Graphics, Vol. 25, No. 4, (SIGGRAPH 91), July 1991, pp. 289-298. 14. J. E. Pearson, “Complex Patterns in a Simple System,” Science, 261. 189-192. 1993.15. R.T. Liu, S. S. Liaw, and P.K. Maini, “Two-stage Turing model for generating pigment patterns on the leopard and the jaguar,” Phys. Rev. E74, 011914(2006). Nature 422 , Research Highlights p.604 (August10, 2006). 16. L. Wan, X.P. Liu, T.T. Wong, and C.S. Leung, “Evolving Mazes from Image,” IEEE TVCG2009.17. D.Y. Kim, M.J. Son, Y.J. Lee, H. Kang, and S.Y. Lee, “Feature-guided Image Stippling,” Computer Graphics Forum (Eurographics Symposium on Rendering 2008), vol. 27, no. 4, pp. 1209-1216, 2008. 18. J. E. Kyprianidis, and H. Kang, “Image and Video Abstraction by Coherence-Enhancing Filtering,” Computer Graphics Forum, 30(2), 2011. (Proceedings Eurographics 2011).19. K. Singh, and H. Pedersen, “Organic Labyrinths and Mazes,” ACM Nonphotorealistic Rendering and Animation NPAR 2006).20. R.Ando, and R. Tsuruno, “Vector Fluid: A Vector Graphics Depiction of Surface Flow,” In NPAR ’10:Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering (pp. 129–135). New York, NY, USA:21. L. Liang, H. Chen, Y-Q Xu, and H-Y Shum. “ExampleBased Caricature Generation with Exaggeration,”Proceedings of 10th Pacific Conference on Computer Graphics and Applications, 2002.22. P.Y Chiang, W.H. Liao, and T.Y. Li, “Automatic Caricature Generation by Analyzing Facial Features,” 2004 Asian Conference on Computer Vision, Jeju Island, Korea, Jan 27-30, 2004.23. T. Beier, and S. Neely, “Feature-Based Image Metamorphosis,” Proceedings of SIGGRAPH`92, pp. 35-42, July 1992.24. Z. Wang, A.C. Bovik, H.R. Sheikh, and E.P. Simoncelli, “Image quality assessment: from error visibility to structural similairty,” IEEE Transactions on Image Processing, vol. 13, no. 4, pp. 600−612, Apr. 2004.25. P.F. Felzenszwalb, and D.P. Huttenlocher, “Distance Transform of Sampled Functions,” 2004.26. Vector Magic - http://vectormagic.com/home zh_TW