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題名 Effect of use contexts on the continuous use of mobile services – the case of mobile games
作者 梁定澎
Liang, Ting-Peng ; Yeh, Yi-Hsuan
貢獻者 資管系
日期 2011.12
上傳時間 12-May-2014 16:42:55 (UTC+8)
摘要 As mobile services become more popular and people can use them virtually anywhere, research on the effect of use contexts is gaining more attention. This research presents results from a study of continuous use of mobile services in different use contexts as defined by task and consumption place. Using mobile games as an example, the authors proposed a research model that augments current technology adoption theories to fit the hedonic nature of mobile games. The results from conducting an online survey indicate that contextual factors have significant moderating effect on the intention to play mobile games. The diverse lifestyles of users also have different attitudes and concerns regarding using mobile services. The findings suggest that service providers need to take into account the impact of use contexts and the needs of specific users when they design mobile services.
關聯 Personal and Ubiquitous Computing, 15(2), 187-196
資料類型 article
dc.contributor 資管系en_US
dc.creator (作者) 梁定澎zh_TW
dc.creator (作者) Liang, Ting-Peng ; Yeh, Yi-Hsuanen_US
dc.date (日期) 2011.12en_US
dc.date.accessioned 12-May-2014 16:42:55 (UTC+8)-
dc.date.available 12-May-2014 16:42:55 (UTC+8)-
dc.date.issued (上傳時間) 12-May-2014 16:42:55 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/65974-
dc.description.abstract (摘要) As mobile services become more popular and people can use them virtually anywhere, research on the effect of use contexts is gaining more attention. This research presents results from a study of continuous use of mobile services in different use contexts as defined by task and consumption place. Using mobile games as an example, the authors proposed a research model that augments current technology adoption theories to fit the hedonic nature of mobile games. The results from conducting an online survey indicate that contextual factors have significant moderating effect on the intention to play mobile games. The diverse lifestyles of users also have different attitudes and concerns regarding using mobile services. The findings suggest that service providers need to take into account the impact of use contexts and the needs of specific users when they design mobile services.en_US
dc.format.extent 335732 bytes-
dc.format.mimetype application/pdf-
dc.language.iso en_US-
dc.relation (關聯) Personal and Ubiquitous Computing, 15(2), 187-196en_US
dc.title (題名) Effect of use contexts on the continuous use of mobile services – the case of mobile gamesen_US
dc.type (資料類型) articleen