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題名 動畫電影品牌商品化與購買意願之研究
Effects of Brand Avatar on Purchase Intention─A Study of Animation Industry
作者 張雅絜
Chang, Ya Chieh
貢獻者 陳建維
張雅絜
Chang, Ya Chieh
關鍵詞 動畫電影角色
角色代言人
品牌授權
個性一致性
認同效果
參考群體
日期 2013
上傳時間 21-Jul-2014 15:34:34 (UTC+8)
摘要 商品上隨處可見形形色色的的知名動畫電影角色肖像在上面。動畫電影原本所要吸引的消費族群是以孩童為主,然而,仍有許多青少年族群以及成年人會購買動畫角色的周邊商品。本研究試著以成人消費者的角度,探討不同類型之動畫電影角色吸引消費者的原因所在,以及購買動畫電影角色授權商品的消費者又具備何種特性?
本文研究架構包含喜愛度、熟悉度、相似度等與動畫電影角色吸引力有關之變數,以及個性一致性、認同效果、參考群體等與購買動機有關之變數。本研究將利用問卷調查與統計分析探討消費者對動畫電影角色的品牌態度、產品態度與產品購買意願之關係。
研究結果顯示:消費者對於角色喜愛度與相似度較高會產生較佳的角色品牌態度。而消費者對動畫電影角色的品牌態度,會透過影響產品態度進而影響產品的購買意願。影響產品購買意願的另一因素為消費者對於授權產品的認同效果。另外,本研究發現,消費者對產品態度與購買意願,會受到非人類與虛構人類的角色類別差異的影響。
參考文獻 一、中文文獻
1. 余淑吟(2004),「非真人角色運用於電視廣告之內容初探」, 設計學研究,第7卷1期,頁65-84。
2. 吳思華(1998),「策略九說: 策略思考的本質」,台北:臉譜文化。
3. 吳瑋茵(2002),「代言人擬似真人程度之廣告效果研究」,國立中央大學企業管理研究所未出版碩士論文。
4. 莊旻潔(2001),「群體規範,認知,認同對產品態度與忠誠度的影響─以青少年之偶像崇拜行為為例」,國立政治大學國際貿易學研究所未出版碩士論文。
5. 陳雅婷(2002),「品牌認同感與所有權效果對品牌延伸評價之影響」,淡江大學管理科學學系未出版碩士論文。
6. 黃藍瑩(2005),「幼兒觀看卡通的樂趣之研究」,國立台北師範學院幼兒教育學研究所未出版碩士論文。
7. 蔡文鈞、賴鈺晶、吳思華(2004),「知識型商品擴散模式之理論性探討」,科技管理學刊,第9 卷3 期,頁117-152。
8. 鄧旭宏(2005),「卡通人物肖像授權商品之購買意願研究」,國立臺灣大學商學研究所未出版碩士論文,頁1-101。
9. 賴哲亨(2000),「參考群體建議類型對消費者決策的影響」,國立中央大學企業管理研究所未出版碩士論文。
10. 賴鈺晶、蔡文鈞、顏如妙(2008),「卡通肖像的價值創造邏輯」,科技管理學刊,第13卷2期,頁29-60。
11. 賴靜鳳(1999),「卡通人物商標與製造商品牌對消費者購買意願影響之研究」,國立成功大學國際企業研究所未出版碩士論文。
12. 魏伊苹(2006),「膠囊玩具消費體驗與價值之研究」,國立政治大學國際貿易學研究所未出版碩士論文。

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描述 碩士
國立政治大學
國際經營與貿易研究所
101351016
102
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0101351016
資料類型 thesis
dc.contributor.advisor 陳建維zh_TW
dc.contributor.author (Authors) 張雅絜zh_TW
dc.contributor.author (Authors) Chang, Ya Chiehen_US
dc.creator (作者) 張雅絜zh_TW
dc.creator (作者) Chang, Ya Chiehen_US
dc.date (日期) 2013en_US
dc.date.accessioned 21-Jul-2014 15:34:34 (UTC+8)-
dc.date.available 21-Jul-2014 15:34:34 (UTC+8)-
dc.date.issued (上傳時間) 21-Jul-2014 15:34:34 (UTC+8)-
dc.identifier (Other Identifiers) G0101351016en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/67572-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 國際經營與貿易研究所zh_TW
dc.description (描述) 101351016zh_TW
dc.description (描述) 102zh_TW
dc.description.abstract (摘要) 商品上隨處可見形形色色的的知名動畫電影角色肖像在上面。動畫電影原本所要吸引的消費族群是以孩童為主,然而,仍有許多青少年族群以及成年人會購買動畫角色的周邊商品。本研究試著以成人消費者的角度,探討不同類型之動畫電影角色吸引消費者的原因所在,以及購買動畫電影角色授權商品的消費者又具備何種特性?
本文研究架構包含喜愛度、熟悉度、相似度等與動畫電影角色吸引力有關之變數,以及個性一致性、認同效果、參考群體等與購買動機有關之變數。本研究將利用問卷調查與統計分析探討消費者對動畫電影角色的品牌態度、產品態度與產品購買意願之關係。
研究結果顯示:消費者對於角色喜愛度與相似度較高會產生較佳的角色品牌態度。而消費者對動畫電影角色的品牌態度,會透過影響產品態度進而影響產品的購買意願。影響產品購買意願的另一因素為消費者對於授權產品的認同效果。另外,本研究發現,消費者對產品態度與購買意願,會受到非人類與虛構人類的角色類別差異的影響。
zh_TW
dc.description.tableofcontents 謝 辭……………………………………………………………… i
摘 要……………………………………………………………… ii
目 次……………………………………………………………… iii
圖 次……………………………………………………………… iv
表 次……………………………………………………………… v
第一章 緒論……………………………………………… 1
第一節 研究動機與背景………………………… 1
第二節 研究目的……………………………………… 3
第三節 研究流程……………………………………… 4
第二章 文獻探討……………………………………… 5
第一節 動畫電影角色代言人………………… 5
第二節 動畫電影角色品牌授權…………… 10
第三節 消費者購買行為………………………… 15
第三章 研究方法……………………………………… 22
第一節 研究架構……………………………………… 22
第二節 研究假設與推論………………………… 23
第三節 前測……………………………………………… 27
第四節 變數操作性定義與衡量方式…… 31
第五節 研究設計……………………………………… 38
第四章 實證分析……………………………………… 39
第一節 樣本結構……………………………………… 39
第二節 因數與信度分析………………………… 45
第三節 角色類型檢定……………………………… 56
第四節 各研究變數之多元迴歸分析…… 59
第五章 結論與建議………………………………… 66
第一節 研究結果與討論………………………… 66
第二節 實務管理意涵……………………………… 71
第三節 研究限制與後續建議………………… 73
參考文獻…………………………………………………………… 75
附錄一 前測問卷………………………………………… 80
附錄二 正式問卷(一)……………………………… 84
附錄三 正式問卷(二)……………………………… 90
zh_TW
dc.format.extent 1808396 bytes-
dc.format.mimetype application/pdf-
dc.language.iso en_US-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0101351016en_US
dc.subject (關鍵詞) 動畫電影角色zh_TW
dc.subject (關鍵詞) 角色代言人zh_TW
dc.subject (關鍵詞) 品牌授權zh_TW
dc.subject (關鍵詞) 個性一致性zh_TW
dc.subject (關鍵詞) 認同效果zh_TW
dc.subject (關鍵詞) 參考群體zh_TW
dc.title (題名) 動畫電影品牌商品化與購買意願之研究zh_TW
dc.title (題名) Effects of Brand Avatar on Purchase Intention─A Study of Animation Industryen_US
dc.type (資料類型) thesisen
dc.relation.reference (參考文獻) 一、中文文獻
1. 余淑吟(2004),「非真人角色運用於電視廣告之內容初探」, 設計學研究,第7卷1期,頁65-84。
2. 吳思華(1998),「策略九說: 策略思考的本質」,台北:臉譜文化。
3. 吳瑋茵(2002),「代言人擬似真人程度之廣告效果研究」,國立中央大學企業管理研究所未出版碩士論文。
4. 莊旻潔(2001),「群體規範,認知,認同對產品態度與忠誠度的影響─以青少年之偶像崇拜行為為例」,國立政治大學國際貿易學研究所未出版碩士論文。
5. 陳雅婷(2002),「品牌認同感與所有權效果對品牌延伸評價之影響」,淡江大學管理科學學系未出版碩士論文。
6. 黃藍瑩(2005),「幼兒觀看卡通的樂趣之研究」,國立台北師範學院幼兒教育學研究所未出版碩士論文。
7. 蔡文鈞、賴鈺晶、吳思華(2004),「知識型商品擴散模式之理論性探討」,科技管理學刊,第9 卷3 期,頁117-152。
8. 鄧旭宏(2005),「卡通人物肖像授權商品之購買意願研究」,國立臺灣大學商學研究所未出版碩士論文,頁1-101。
9. 賴哲亨(2000),「參考群體建議類型對消費者決策的影響」,國立中央大學企業管理研究所未出版碩士論文。
10. 賴鈺晶、蔡文鈞、顏如妙(2008),「卡通肖像的價值創造邏輯」,科技管理學刊,第13卷2期,頁29-60。
11. 賴靜鳳(1999),「卡通人物商標與製造商品牌對消費者購買意願影響之研究」,國立成功大學國際企業研究所未出版碩士論文。
12. 魏伊苹(2006),「膠囊玩具消費體驗與價值之研究」,國立政治大學國際貿易學研究所未出版碩士論文。

二、英文文獻
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