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題名 A Pattern-based Tool for Creating Virtual Cinematography in Interactive Storytelling
作者 李蔡彥
Lai,Pei-Chun;Wu,Hui-Yin;Cunka Sanokho;Marc Christie;Li,Tsai-Yen
貢獻者 資科系
關鍵詞 context-aware camera control;interactive storytelling;virtual cinematography;computer animation
日期 2014.08
上傳時間 7-Aug-2014 18:08:40 (UTC+8)
摘要 In this work we design a tool for creators of interactive stories to explore the effect of applying camera patterns to achieve high level communicative goals in a 3D animated scenario. We design a pattern language to specify high level communicative goals that are translated into simple or complex camera techniques and transitions, and then flexibly applied over a sequence of character actions. These patterns are linked to a real-movie shot specification database through elements of context such as characters, objects, actions, and emotions. The use of real movies provides rich context information of the film, and allows the users of our tool to replicate the feel and emotion of existing film segments. The story context, pattern language and database are linked through a decision process that we call the virtual director, who reasons on a given story context and communicative goals, translates them into the camera patterns and techniques, and selects suitable shots from the database. Our real-time 3D environment gives the user the freedom to observe and explore the effect of applying communicative goals without worrying about the details of actor positions, scene, or camera placement.
關聯 Proceedings of 12th International Symposium on Smart Graphics,263-270
資料類型 conference
DOI http://dx.doi.org/10.1007/978-3-319-11650-1_11
dc.contributor 資科系en_US
dc.creator (作者) 李蔡彥zh_TW
dc.creator (作者) Lai,Pei-Chun;Wu,Hui-Yin;Cunka Sanokho;Marc Christie;Li,Tsai-Yenen_US
dc.date (日期) 2014.08en_US
dc.date.accessioned 7-Aug-2014 18:08:40 (UTC+8)-
dc.date.available 7-Aug-2014 18:08:40 (UTC+8)-
dc.date.issued (上傳時間) 7-Aug-2014 18:08:40 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/68438-
dc.description.abstract (摘要) In this work we design a tool for creators of interactive stories to explore the effect of applying camera patterns to achieve high level communicative goals in a 3D animated scenario. We design a pattern language to specify high level communicative goals that are translated into simple or complex camera techniques and transitions, and then flexibly applied over a sequence of character actions. These patterns are linked to a real-movie shot specification database through elements of context such as characters, objects, actions, and emotions. The use of real movies provides rich context information of the film, and allows the users of our tool to replicate the feel and emotion of existing film segments. The story context, pattern language and database are linked through a decision process that we call the virtual director, who reasons on a given story context and communicative goals, translates them into the camera patterns and techniques, and selects suitable shots from the database. Our real-time 3D environment gives the user the freedom to observe and explore the effect of applying communicative goals without worrying about the details of actor positions, scene, or camera placement.en_US
dc.format.extent 9182466 bytes-
dc.format.mimetype application/pdf-
dc.language.iso en_US-
dc.relation (關聯) Proceedings of 12th International Symposium on Smart Graphics,263-270en_US
dc.subject (關鍵詞) context-aware camera control;interactive storytelling;virtual cinematography;computer animationen_US
dc.title (題名) A Pattern-based Tool for Creating Virtual Cinematography in Interactive Storytellingen_US
dc.type (資料類型) conferenceen
dc.identifier.doi (DOI) 10.1007/978-3-319-11650-1_11en_US
dc.doi.uri (DOI) http://dx.doi.org/10.1007/978-3-319-11650-1_11en_US