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題名 Camera Motion Graphs
作者 李蔡彥
C. Sanokho;C. Desoche;B. Merabti;Li,Tsai-Yen;M. Christie
貢獻者 資科系
日期 2014.07
上傳時間 7-Aug-2014 18:08:55 (UTC+8)
摘要 This paper presents Camera Motion Graphs, a technique to easily and efficiently generate cinematographic sequences in real-time dynamic 3D environments. A camera motion graph consists of (i) pieces of original camera trajectories attached to one or multiple targets, (ii) generated continuous transitions between camera trajectories and (iii) transitions representing cuts between camera trajectories. Pieces of original camera trajectories are built by extracting camera motions from real movies using vision-based techniques, or relying on motion capture techniques using a virtual camera system. A transformation is proposed to recompute all the camera trajectories in a normalized representation, making camera paths easily adaptable to new 3D environments through a specific retargeting technique. The camera motion graph is then constructed by sampling all pairs of camera trajectories and evaluating the possibility and quality of continuous or cut transitions. Results illustrate the simplicity of the technique, its adaptability to different 3D environments and its efficiency.
關聯 Eurographics/ ACM SIGGRAPH Symposium on Computer Animation
資料類型 conference
dc.contributor 資科系en_US
dc.creator (作者) 李蔡彥zh_TW
dc.creator (作者) C. Sanokho;C. Desoche;B. Merabti;Li,Tsai-Yen;M. Christieen_US
dc.date (日期) 2014.07en_US
dc.date.accessioned 7-Aug-2014 18:08:55 (UTC+8)-
dc.date.available 7-Aug-2014 18:08:55 (UTC+8)-
dc.date.issued (上傳時間) 7-Aug-2014 18:08:55 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/68439-
dc.description.abstract (摘要) This paper presents Camera Motion Graphs, a technique to easily and efficiently generate cinematographic sequences in real-time dynamic 3D environments. A camera motion graph consists of (i) pieces of original camera trajectories attached to one or multiple targets, (ii) generated continuous transitions between camera trajectories and (iii) transitions representing cuts between camera trajectories. Pieces of original camera trajectories are built by extracting camera motions from real movies using vision-based techniques, or relying on motion capture techniques using a virtual camera system. A transformation is proposed to recompute all the camera trajectories in a normalized representation, making camera paths easily adaptable to new 3D environments through a specific retargeting technique. The camera motion graph is then constructed by sampling all pairs of camera trajectories and evaluating the possibility and quality of continuous or cut transitions. Results illustrate the simplicity of the technique, its adaptability to different 3D environments and its efficiency.en_US
dc.format.extent 12263751 bytes-
dc.format.mimetype application/pdf-
dc.language.iso en_US-
dc.relation (關聯) Eurographics/ ACM SIGGRAPH Symposium on Computer Animationen_US
dc.title (題名) Camera Motion Graphsen_US
dc.type (資料類型) conferenceen