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題名 Determinants and consequences of Facebook feature use
作者 楊亨利
Lai, Cheng-Yu;Yang, Heng-Li
貢獻者 資管系
關鍵詞 Facebook; motivation; social networking games; social networking sites; social ties
日期 2014-09
上傳時間 21-Jan-2015 11:25:18 (UTC+8)
摘要 Despite explosive growth in the number of Facebook users, little research has investigated the use of different Facebook features. Thus, this study explored what motivates people to use various Facebook features as well as the social impact of using the website itself. Users with experience in both social interaction and social game features offered by Facebook were invited to participate in a survey. Our proposed research model was evaluated using the partial least-squares (PLS) method. Results show that social needs, enjoyment needs, and trend-following significantly influence the use of the social interaction features on Facebook, while immersion needs and achievement needs significantly influence the use of social games associated with the website. Interestingly, we found that different clusters of individuals have different sets of motivations. Furthermore, both social interaction features and social game features have positive correlations with social ties.
關聯 New Media & Society
資料類型 article
DOI http://dx.doi.org/10.1177/1461444814555959
dc.contributor 資管系
dc.creator (作者) 楊亨利zh_TW
dc.creator (作者) Lai, Cheng-Yu;Yang, Heng-Li
dc.date (日期) 2014-09
dc.date.accessioned 21-Jan-2015 11:25:18 (UTC+8)-
dc.date.available 21-Jan-2015 11:25:18 (UTC+8)-
dc.date.issued (上傳時間) 21-Jan-2015 11:25:18 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/73105-
dc.description.abstract (摘要) Despite explosive growth in the number of Facebook users, little research has investigated the use of different Facebook features. Thus, this study explored what motivates people to use various Facebook features as well as the social impact of using the website itself. Users with experience in both social interaction and social game features offered by Facebook were invited to participate in a survey. Our proposed research model was evaluated using the partial least-squares (PLS) method. Results show that social needs, enjoyment needs, and trend-following significantly influence the use of the social interaction features on Facebook, while immersion needs and achievement needs significantly influence the use of social games associated with the website. Interestingly, we found that different clusters of individuals have different sets of motivations. Furthermore, both social interaction features and social game features have positive correlations with social ties.
dc.format.extent 1041260 bytes-
dc.format.mimetype application/pdf-
dc.relation (關聯) New Media & Society
dc.subject (關鍵詞) Facebook; motivation; social networking games; social networking sites; social ties
dc.title (題名) Determinants and consequences of Facebook feature use
dc.type (資料類型) articleen
dc.identifier.doi (DOI) 10.1177/1461444814555959-
dc.doi.uri (DOI) http://dx.doi.org/10.1177/1461444814555959-