dc.contributor | 資科系 | |
dc.creator (作者) | Shim, K.J.;Srivastava, J.;Hsu, Kuo-Wei | |
dc.creator (作者) | 徐國偉 | zh_TW |
dc.date (日期) | 2011-10 | |
dc.date.accessioned | 8-Apr-2015 17:34:05 (UTC+8) | - |
dc.date.available | 8-Apr-2015 17:34:05 (UTC+8) | - |
dc.date.issued (上傳時間) | 8-Apr-2015 17:34:05 (UTC+8) | - |
dc.identifier.uri (URI) | http://nccur.lib.nccu.edu.tw/handle/140.119/74407 | - |
dc.description.abstract (摘要) | Enjoyment is a vital component in the business model of the game industry. Despite research on their relationship to the success or failure of a game, little attention has been paid to the effect of player performance on player enjoyment. This study investigates how player motivation, player performance, and player enjoyment are connected in EverQuest II, a popular massively multiplayer online role-playing game (MMORPG) developed by Sony Online Entertainment. It investigates the impact of task difficulty and player performance on player enjoyment. Estimation of task difficulty and player performance was performed by the analysis of the game`s operational data such as game logs, while assessment of player enjoyment was based on a large-scale survey. Our findings indicate that the correlations do not fully conform to the flow theory and additionally suggest that the knowledge of player motivations is critical in accurately predicting player enjoyment. © 2011 IEEE. | |
dc.format.extent | 159 bytes | - |
dc.format.mimetype | text/html | - |
dc.relation (關聯) | Proceedings - 2011 IEEE International Conference on Privacy, Security, Risk and Trust and IEEE International Conference on Social Computing, PASSAT/SocialCom 2011, 論文編號 6113105, 135-140 | |
dc.relation (關聯) | 10.1109/PASSAT/SocialCom.2011.156 | |
dc.subject (關鍵詞) | Business models; Enjoyment; Exploratory studies; Flow theories; Game industry; Game log; Massively multi-player online games; Massively multiplayer; Operational data; Player performance; Role-playing game; Sony Online Entertainment; Task difficulty; Video game; Interactive computer graphics; Internet; Motivation; Social networking (online); Human computer interaction | |
dc.title (題名) | An exploratory study of player performance, motivation, and enjoyment in massively multiplayer online role-playing games | |
dc.type (資料類型) | conference | en |
dc.identifier.doi (DOI) | 10.1109/PASSAT/SocialCom.2011.156 | en_US |
dc.doi.uri (DOI) | http://dx.doi.org/10.1109/PASSAT/SocialCom.2011.156 | en_US |