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題名 Personalized game-based learning and mobile learning: The app game "the adventure of the Ch`ing Dynastry Treasures"
作者 Chen, Sheng-Chih;Tien, Po Sheng;Yang, Yi Chin;Peng, Fu Hsin;Wu, K.-Y.;Chen, W.-L.;Huang, Yi Jia
陳聖智
貢獻者 數位內容碩士學位學程; 廣告系
關鍵詞 Design; Mobile devices; Communication technologies; Cultural artifacts; Digital games; Digital storytelling; Game-based Learning; Mobile Learning; Qualitative research; User behavior analysis; Behavioral research
日期 2013-11
上傳時間 28-May-2015 16:59:45 (UTC+8)
摘要 In this paper, we use images of cultural artifacts on digital content interactive media design and production with research methods as design analysis, user behavior analysis, observation and qualitative research. The process is as follows. The process is as follows. 1. Selecting three to five cultural artifacts for visual element analysis. 2. Transforming and operating images through design thinking. 3. Combining with new communication technologies (mobile device, sensor) to make prototypes.
關聯 Workshop Proceedings of the 21st International Conference on Computers in Education, ICCE 2013, 2013, 455-462, 21st International Conference on Computers in Education, ICCE 2013; Bali; Indonesia; 18 November 2013 到 22 November 2013; 代碼 102151
資料類型 conference
dc.contributor 數位內容碩士學位學程; 廣告系
dc.creator (作者) Chen, Sheng-Chih;Tien, Po Sheng;Yang, Yi Chin;Peng, Fu Hsin;Wu, K.-Y.;Chen, W.-L.;Huang, Yi Jia
dc.creator (作者) 陳聖智zh_TW
dc.date (日期) 2013-11
dc.date.accessioned 28-May-2015 16:59:45 (UTC+8)-
dc.date.available 28-May-2015 16:59:45 (UTC+8)-
dc.date.issued (上傳時間) 28-May-2015 16:59:45 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/75349-
dc.description.abstract (摘要) In this paper, we use images of cultural artifacts on digital content interactive media design and production with research methods as design analysis, user behavior analysis, observation and qualitative research. The process is as follows. The process is as follows. 1. Selecting three to five cultural artifacts for visual element analysis. 2. Transforming and operating images through design thinking. 3. Combining with new communication technologies (mobile device, sensor) to make prototypes.
dc.format.extent 176 bytes-
dc.format.mimetype text/html-
dc.relation (關聯) Workshop Proceedings of the 21st International Conference on Computers in Education, ICCE 2013, 2013, 455-462, 21st International Conference on Computers in Education, ICCE 2013; Bali; Indonesia; 18 November 2013 到 22 November 2013; 代碼 102151
dc.subject (關鍵詞) Design; Mobile devices; Communication technologies; Cultural artifacts; Digital games; Digital storytelling; Game-based Learning; Mobile Learning; Qualitative research; User behavior analysis; Behavioral research
dc.title (題名) Personalized game-based learning and mobile learning: The app game "the adventure of the Ch`ing Dynastry Treasures"
dc.type (資料類型) conferenceen