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題名 Physically-based virtual glove puppet
作者 Huang, Ssu Shin;Chi, Ming-Te;Li, Tsai-Yen
黃嗣心;紀明德;李蔡彥
貢獻者 資科系
關鍵詞 Computer animation; Multi-body; Normal maps; Performing arts; Physical simulation; Physically-based simulation; Physics simulation; Animation; Virtual reality; E-learning
日期 2011
上傳時間 22-Jun-2015 14:02:33 (UTC+8)
摘要 Glove puppetry in Taiwan is a popular performing art. In this paper, we present a physically-based virtual glove puppet system which simulates the dynamics of glove puppet and allows user to interactively observe and manipulate the motion of the virtual puppet. With physics simulation techniques, we can generate realistic motion of the virtual puppet with high-level inputs. In our system, the puppet is modeled as a multi-body object with many degrees of freedom among parts. The physical simulation of the puppet clothes is controlled by a mesh, which is used to define a set of particles and limitations among them. Furthermore, we apply texture and normal maps to clothes to enrich the appearance. We demonstrate the effectiveness of our system by showing a plausible running motion of the virtual glove puppet and various styles of puppet costume in our system. © 2011 Springer-Verlag.
關聯 Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Volume 6872 LNCS, 2011, Pages 38-43, 6th International Conference on E-Learning and Games, Edutainment 2011; Taipei; Taiwan; 7 September 2011 到 9 September 2011; 代碼 86510
資料類型 conference
DOI http://dx.doi.org/10.1007/978-3-642-23456-9_8
dc.contributor 資科系
dc.creator (作者) Huang, Ssu Shin;Chi, Ming-Te;Li, Tsai-Yen
dc.creator (作者) 黃嗣心;紀明德;李蔡彥zh_TW
dc.date (日期) 2011
dc.date.accessioned 22-Jun-2015 14:02:33 (UTC+8)-
dc.date.available 22-Jun-2015 14:02:33 (UTC+8)-
dc.date.issued (上傳時間) 22-Jun-2015 14:02:33 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/75988-
dc.description.abstract (摘要) Glove puppetry in Taiwan is a popular performing art. In this paper, we present a physically-based virtual glove puppet system which simulates the dynamics of glove puppet and allows user to interactively observe and manipulate the motion of the virtual puppet. With physics simulation techniques, we can generate realistic motion of the virtual puppet with high-level inputs. In our system, the puppet is modeled as a multi-body object with many degrees of freedom among parts. The physical simulation of the puppet clothes is controlled by a mesh, which is used to define a set of particles and limitations among them. Furthermore, we apply texture and normal maps to clothes to enrich the appearance. We demonstrate the effectiveness of our system by showing a plausible running motion of the virtual glove puppet and various styles of puppet costume in our system. © 2011 Springer-Verlag.
dc.format.extent 176 bytes-
dc.format.mimetype text/html-
dc.relation (關聯) Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Volume 6872 LNCS, 2011, Pages 38-43, 6th International Conference on E-Learning and Games, Edutainment 2011; Taipei; Taiwan; 7 September 2011 到 9 September 2011; 代碼 86510
dc.subject (關鍵詞) Computer animation; Multi-body; Normal maps; Performing arts; Physical simulation; Physically-based simulation; Physics simulation; Animation; Virtual reality; E-learning
dc.title (題名) Physically-based virtual glove puppet
dc.type (資料類型) conferenceen
dc.identifier.doi (DOI) 10.1007/978-3-642-23456-9_8
dc.doi.uri (DOI) http://dx.doi.org/10.1007/978-3-642-23456-9_8