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題名 互動敘事中智慧型共同創作平台設計
Design of an Intelligent Collaborative Authoring Platform for Interactive Storytelling作者 梁芳綺
Liang, Fang Chi貢獻者 李蔡彥
Li, Tsai Yen
梁芳綺
Liang, Fang Chi關鍵詞 互動敘事
共同創作
故事共同創作
Interactive Storytelling
Collaboration
Collaborative Authoring日期 2015 上傳時間 1-Oct-2015 14:17:36 (UTC+8) 摘要 近年來互動數位敘事(Interactive Digital Storytelling, IDS)的發展日漸被重視,有部分研究針對互動數位敘事開發故事腳本編輯工具,雖然這些編輯工具考慮了沒有互動數位敘事腳本編劇經驗的作者,但仍缺乏創作豐富度、工具易用性及共同創作功能。本研究目標為建立互動數位敘事之智慧型共同創作平台( Intelligent Collaborative Authoring Platform, iCAP ),透過將故事元素視覺化,故事內容設定參數化等,加上智慧型檢驗運算,讓故事編劇們能夠透過此平台編修互動故事腳本,並在舞台環境中呈現新的故事內容。我們以現有的互動數位敘事系統The Theater[1]為舞台呈現,透過iCAP整合其故事腳本及環境建置設定。我們建立了簡單易懂的操作介面、規劃故事腳本可修改範圍的限制、將故事動畫腳本設定參數化、建立的故事腳本的共同創作機制以及輔助創作的智慧型提示與結果運算,並設計一系列的任務式實驗以及評估問卷來評估系統,透過實驗結果驗證了本研究的智慧型共同創作平台的價值,能讓不同的腳本編劇在此平台上方便、快速的工作,而使得互動數位敘事之腳本編輯變得較簡易,修正演出效果時將更加有效率,故事內容也更豐富。
Interactive Digital Storytelling (IDS) has become more popular these days. Some of the pre-vious researches about IDS have considered the design of story editor. Although they have designed the authoring tools for authors who may not have the editing experience of IDS sto-ries, they usually lack the features of enabling rich contents, easy-to-use, and collaboration among multiple users for IDS story editing. Our system, named iCAP, is an Intelligent Col-laborative Authoring Platform for IDS, using "The Theater" as the IDS animation platform. The iCAP system contains a graphical user interface for making the story editing process eas-ier and the storyline more readable. The iCAP system includes the collaborative features such as the settings of access rights, the parameterization of the scenario settings, the authoring logs of the collaborative process, and the intelligent error detecting tool that is used to detect the errors occurring in a story structure. We have conducted an experiment to verify the usa-bility and the collaborative features of iCAP. In addition, we have obtained feedbacks from the users about the advantages and disadvantages of iCAP and verified the value of the plat-form for IDS.參考文獻 [1] 吳蕙盈, “打破第四道牆: 以敘事理論為基礎之個人化3D 互動敘事創作系統,” 國立政治大學, 2012.[2] C.-H. Chen and T.-Y. Li, “Context-aware Camera Planning for Interactive Storytelling,” in 2012 Ninth International Conf. on Computer Graphics, Imaging and Visualization, 2012, pp. 43–48.[3] P.-C. Lai, H.-Y. Wu, C. Sanokho, M. Christie, and T.-Y. Li, “A Pattern-Based Tool for Creating Virtual Cinematography in Interactive Storytelling,” in Smart Graphics, vol. 8698 LNCS, Springer International Publishing, 2014, pp. 121–132.[4] 鄭林佳, “當觀眾變成共同創作者:參與式藝術創作意義探究(1990-2009),” 國立臺北藝術大學, 2009.[5] H. Alborzi, J. Hammer, A. Kruskal, A. Lal, T. P. Schwenn, L. Sumida, R. Wagner, J. Hendler, A. Druin, J. Montemayor, M. Platner, J. Porteous, L. Sherman, A. Boltman, G. Taxén, and J. Best, “Designing StoryRooms: interactive storytelling spaces for children,” in Proc. 3rd Conf. Des. interact. syst., 2000, pp. 95–104.[6] J. P. Hourcade, B. B. Bederson, A. Druin, and G. Taxén, “KidPad,” in extended abstracts on Human factors in computing systems, 2002, p. 500.[7] T. Fukuhara, T. Nishida, and S. Uemura, “POC communicator: A system for collaborative story building,” in Proc. Knowledge-Based Intell. Eng. Syst. Allied Technol., 2002, pp. 1336–1340.[8] 朱廉雯, “幼兒共同創作多媒體故事書對其創造思考力與同儕互動之研究,” 國立臺北教育大學, 2010.[9] S. Benford, C. O’Malley, K. T. Simsarian, D. Stanton, Y. Sundblad, G. Taxén, B. B. Bederson, K.-P. Åkesson, V. Bayon, A. Druin, P. Hansson, J. P. Hourcade, R. Ingram, and H. Neale, “Designing storytelling technologies to encouraging collaboration between young children,” in Proc. of the SIGCHI Conf. on Human factors in computing systems, 2000, pp. 556–563.[10] “Extensible Markup Language (XML) 1.1 (Second Edition) - REC-xml11-20060816.pdf.” [Online]. Available: http://www.w3pdf.com/W3cSpec/XML/2/REC-xml11-20060816.pdf. [Accessed: 16-Jul-2015].[11] V. Propp, Morphology of the Folktale, vol. 9. University of Texas Press, 1968.[12] M. Kriegel, R. Aylett, J. Dias, and A. Paiva, “An authoring tool for an emergent narrative storytelling system,” in AAAI Fall Symposium on Intelligent Narrative Technologies, Technical Report FS-07-05, 2007, pp. 55–62.[13] R. Aylett, M. Vala, P. Sequeira, and A. Paiva, “FearNot!–an emergent narrative approach to virtual dramas for anti-bullying education,” in Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, Springer, 2007, pp. 202–205.[14] B. G. Silverman, M. Johns, R. Weaver, and J. Mosley, “Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas,” in Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling, Springer, 2003, pp. 65–73.[15] S. Sauer, K. Osswald, X. Wielemans, and M. Stifter, “U-create: Creative authoring tools for edutainment applications,” in Technologies for Interactive Digital Storytelling and Entertainment, Springer, 2006, pp. 163–168.[16] J. M. Thomas and R. M. Young, “Author in the loop: Using mixed-initiative planning to improve interactive narrative,” in Int. Conf. Autom. Plan. Sched, 2006, p. 21.[17] S. Donikian and J.-N. Portugal, “Writing interactive fiction scenarii with dramachina,” in Technologies for Interactive Digital Storytelling and Entertainment, Springer, 2004, pp. 101–112.[18] B. Medler and B. Magerko, “Scribe: A tool for authoring event driven interactive drama,” in Technologies for Interactive Digital Storytelling and Entertainment, Springer, 2006, pp. 139–150.[19] M. Kriegel and R. Aylett, “Emergent Narrative as a Novel Framework for Massively Collaborative Authoring,” in Intelligent Virtual Agents, Springer, 2008, pp. 73–80.[20] M. Kapadia, J. Falk, Z. Fabio, M. Marti, R. W. Sumner, F. Zünd, M. Marti, R. W. Sumner, and M. Gross, “Computer-assisted authoring of interactive narratives,” in Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, vol. 2, no. 1, pp. 85–92.[21] I. Swartjes and M. Theune, “Iterative Authoring Using Story Generation Feedback: Debugging or Co-creation?,” in Interactive Storytelling, vol. 5915 LNCS, Springer, 2009, pp. 62–73.[22] U. Spierling, “Adding aspects of ‘implicit creation’ to the authoring process in interactive storytelling,” in Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, Springer, 2007, pp. 13–25.[23] “Wikipedia:首页內連結頁面的修訂記錄 - 維基百科,自由的百科全書.” [Online]. Available: http://zh.wikipedia.org/wiki/Special:%E9%93%BE%E5%87%BA%E6%9B%B4%E6%94%B9/Wikipedia:%E9%A6%96%E9%A1%B5. [Accessed: 06-Apr-2015].[24] E. Cherry and C. Latulipe, “Quantifying the Creativity Support of Digital Tools through the Creativity Support Index,” in ACM Trans. Comput.-Hum. Interact., vol. 21, no. 4, ACM, 2014, pp. 1–25.[25] 陳微虹, “以創用為基礎之合作說故事平台 – 衍生、重組、擁有感 Creativity,” 國立中央大學, 2009. 描述 碩士
國立政治大學
資訊科學學系
101753001資料來源 http://thesis.lib.nccu.edu.tw/record/#G0101753001 資料類型 thesis dc.contributor.advisor 李蔡彥 zh_TW dc.contributor.advisor Li, Tsai Yen en_US dc.contributor.author (Authors) 梁芳綺 zh_TW dc.contributor.author (Authors) Liang, Fang Chi en_US dc.creator (作者) 梁芳綺 zh_TW dc.creator (作者) Liang, Fang Chi en_US dc.date (日期) 2015 en_US dc.date.accessioned 1-Oct-2015 14:17:36 (UTC+8) - dc.date.available 1-Oct-2015 14:17:36 (UTC+8) - dc.date.issued (上傳時間) 1-Oct-2015 14:17:36 (UTC+8) - dc.identifier (Other Identifiers) G0101753001 en_US dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/78752 - dc.description (描述) 碩士 zh_TW dc.description (描述) 國立政治大學 zh_TW dc.description (描述) 資訊科學學系 zh_TW dc.description (描述) 101753001 zh_TW dc.description.abstract (摘要) 近年來互動數位敘事(Interactive Digital Storytelling, IDS)的發展日漸被重視,有部分研究針對互動數位敘事開發故事腳本編輯工具,雖然這些編輯工具考慮了沒有互動數位敘事腳本編劇經驗的作者,但仍缺乏創作豐富度、工具易用性及共同創作功能。本研究目標為建立互動數位敘事之智慧型共同創作平台( Intelligent Collaborative Authoring Platform, iCAP ),透過將故事元素視覺化,故事內容設定參數化等,加上智慧型檢驗運算,讓故事編劇們能夠透過此平台編修互動故事腳本,並在舞台環境中呈現新的故事內容。我們以現有的互動數位敘事系統The Theater[1]為舞台呈現,透過iCAP整合其故事腳本及環境建置設定。我們建立了簡單易懂的操作介面、規劃故事腳本可修改範圍的限制、將故事動畫腳本設定參數化、建立的故事腳本的共同創作機制以及輔助創作的智慧型提示與結果運算,並設計一系列的任務式實驗以及評估問卷來評估系統,透過實驗結果驗證了本研究的智慧型共同創作平台的價值,能讓不同的腳本編劇在此平台上方便、快速的工作,而使得互動數位敘事之腳本編輯變得較簡易,修正演出效果時將更加有效率,故事內容也更豐富。 zh_TW dc.description.abstract (摘要) Interactive Digital Storytelling (IDS) has become more popular these days. Some of the pre-vious researches about IDS have considered the design of story editor. Although they have designed the authoring tools for authors who may not have the editing experience of IDS sto-ries, they usually lack the features of enabling rich contents, easy-to-use, and collaboration among multiple users for IDS story editing. Our system, named iCAP, is an Intelligent Col-laborative Authoring Platform for IDS, using "The Theater" as the IDS animation platform. The iCAP system contains a graphical user interface for making the story editing process eas-ier and the storyline more readable. The iCAP system includes the collaborative features such as the settings of access rights, the parameterization of the scenario settings, the authoring logs of the collaborative process, and the intelligent error detecting tool that is used to detect the errors occurring in a story structure. We have conducted an experiment to verify the usa-bility and the collaborative features of iCAP. In addition, we have obtained feedbacks from the users about the advantages and disadvantages of iCAP and verified the value of the plat-form for IDS. en_US dc.description.tableofcontents 摘要........................................................................................................................................ iAbstract .................................................................................................................................ii致謝......................................................................................................................................iii圖目錄.................................................................................................................................. ix表目錄................................................................................................................................. xii第1章導論 ................................................................................................................... 11.1 研究動機............................................................................................................ 11.2 研究目標............................................................................................................ 21.2.1 共同創作............................................................................................................ 21.2.2 互動敘事中的故事腳本................................................................................. 31.2.3 互動敘事中智慧型共同創作平台 ................................................................. 41.3 論文貢獻............................................................................................................ 61.4 本論文之章節結構 ............................................................................................ 7第2章相關研究............................................................................................................ 82.1 互動數位敘事故事腳本編輯工具 ..................................................................... 82.2 故事腳本的共同創作模式............................................................................... 10第3章互動數位敘事之共同創作............................................................................... 133.1 互動數位敘事故事腳本創作........................................................................... 133.2 共同創作模式.................................................................................................. 19第4章系統設計.......................................................................................................... 234.1 互動數位敘事之故事腳本............................................................................... 264.2 共同創作平台介面設計................................................................................... 284.2.1 系統介面.......................................................................................................... 294.2.1.1 系統分區圖.................................................................................................. 294.2.1.2 Story Pool故事池節點視覺化呈現............................................................. 304.2.1.3 故事節點編輯工具 ...................................................................................... 324.2.1.4 故事連線及故事邏輯編輯工具 ................................................................... 334.2.2 共同創作功能設計 .......................................................................................... 354.2.2.1 腳本編劇登入 .............................................................................................. 354.2.2.2 共同創作記錄 ( Authoring Logs ) ............................................................... 364.2.2.3 彈跳式訊息 ( Popup Message & Question ) ................................................ 394.2.2.4 知識共享 ( Knowledge Sharing )................................................................. 414.2.3 智慧型使用者介面設計................................................................................... 424.3 故事腳本共同創作範例................................................................................... 444.3.1 故事元素再利用 .............................................................................................. 444.3.2 故事動畫腳本修改 .......................................................................................... 46第5章實驗設計與結果分析 ...................................................................................... 495.1 實驗目標.......................................................................................................... 495.2 實驗對象.......................................................................................................... 505.3 實驗流程.......................................................................................................... 535.3.1 引導式任務熟悉介面 ...................................................................................... 545.3.2 指定任務.......................................................................................................... 565.3.3 自由發揮.......................................................................................................... 575.3.4 問卷調查.......................................................................................................... 585.4 實驗結果分析與討論 ...................................................................................... 605.4.1 引導式任務分析 .............................................................................................. 615.4.2 指定任務分析.................................................................................................. 625.4.3 自由發揮任務分析 .......................................................................................... 665.4.4 問卷內容分析.................................................................................................. 685.4.5 系統CSI分析.................................................................................................. 73第6章結論與未來展望 .............................................................................................. 776.1 研究結論.......................................................................................................... 776.2 未來發展與改進 .............................................................................................. 786.3 系統介面改善.................................................................................................. 79參考文獻............................................................................................................................. 82附錄..................................................................................................................................... 86附錄1 部分動畫腳本................................................................................................. 86附錄2 “Whodunit vs. Howdhecatchem”部分故事腳本............................................... 89附錄3 實驗同意書..................................................................................................... 92附錄4 實驗流程1 - 第一部份:引導式任務熟悉介面............................................ 93附錄5 實驗流程1 - 第二、三部份:指定任務及自由發揮.................................. 102附錄6 實驗流程2 - 問卷調查................................................................................ 104附錄7 實驗結果– 指定任務第二題動畫截圖....................................................... 109附錄8 實驗結果– 受測者自由發揮想法與故事腳本成果截圖............................ 110 zh_TW dc.format.extent 3344465 bytes - dc.format.mimetype application/pdf - dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0101753001 en_US dc.subject (關鍵詞) 互動敘事 zh_TW dc.subject (關鍵詞) 共同創作 zh_TW dc.subject (關鍵詞) 故事共同創作 zh_TW dc.subject (關鍵詞) Interactive Storytelling en_US dc.subject (關鍵詞) Collaboration en_US dc.subject (關鍵詞) Collaborative Authoring en_US dc.title (題名) 互動敘事中智慧型共同創作平台設計 zh_TW dc.title (題名) Design of an Intelligent Collaborative Authoring Platform for Interactive Storytelling en_US dc.type (資料類型) thesis en dc.relation.reference (參考文獻) [1] 吳蕙盈, “打破第四道牆: 以敘事理論為基礎之個人化3D 互動敘事創作系統,” 國立政治大學, 2012.[2] C.-H. Chen and T.-Y. Li, “Context-aware Camera Planning for Interactive Storytelling,” in 2012 Ninth International Conf. on Computer Graphics, Imaging and Visualization, 2012, pp. 43–48.[3] P.-C. Lai, H.-Y. Wu, C. Sanokho, M. Christie, and T.-Y. Li, “A Pattern-Based Tool for Creating Virtual Cinematography in Interactive Storytelling,” in Smart Graphics, vol. 8698 LNCS, Springer International Publishing, 2014, pp. 121–132.[4] 鄭林佳, “當觀眾變成共同創作者:參與式藝術創作意義探究(1990-2009),” 國立臺北藝術大學, 2009.[5] H. Alborzi, J. Hammer, A. Kruskal, A. Lal, T. P. Schwenn, L. Sumida, R. Wagner, J. Hendler, A. Druin, J. Montemayor, M. Platner, J. Porteous, L. Sherman, A. Boltman, G. Taxén, and J. Best, “Designing StoryRooms: interactive storytelling spaces for children,” in Proc. 3rd Conf. Des. interact. syst., 2000, pp. 95–104.[6] J. P. Hourcade, B. B. Bederson, A. Druin, and G. Taxén, “KidPad,” in extended abstracts on Human factors in computing systems, 2002, p. 500.[7] T. Fukuhara, T. Nishida, and S. Uemura, “POC communicator: A system for collaborative story building,” in Proc. Knowledge-Based Intell. Eng. Syst. Allied Technol., 2002, pp. 1336–1340.[8] 朱廉雯, “幼兒共同創作多媒體故事書對其創造思考力與同儕互動之研究,” 國立臺北教育大學, 2010.[9] S. Benford, C. O’Malley, K. T. Simsarian, D. Stanton, Y. Sundblad, G. Taxén, B. B. Bederson, K.-P. Åkesson, V. Bayon, A. Druin, P. Hansson, J. P. Hourcade, R. Ingram, and H. Neale, “Designing storytelling technologies to encouraging collaboration between young children,” in Proc. of the SIGCHI Conf. on Human factors in computing systems, 2000, pp. 556–563.[10] “Extensible Markup Language (XML) 1.1 (Second Edition) - REC-xml11-20060816.pdf.” [Online]. Available: http://www.w3pdf.com/W3cSpec/XML/2/REC-xml11-20060816.pdf. [Accessed: 16-Jul-2015].[11] V. Propp, Morphology of the Folktale, vol. 9. University of Texas Press, 1968.[12] M. Kriegel, R. Aylett, J. Dias, and A. Paiva, “An authoring tool for an emergent narrative storytelling system,” in AAAI Fall Symposium on Intelligent Narrative Technologies, Technical Report FS-07-05, 2007, pp. 55–62.[13] R. Aylett, M. Vala, P. Sequeira, and A. Paiva, “FearNot!–an emergent narrative approach to virtual dramas for anti-bullying education,” in Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, Springer, 2007, pp. 202–205.[14] B. G. Silverman, M. Johns, R. Weaver, and J. Mosley, “Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas,” in Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling, Springer, 2003, pp. 65–73.[15] S. Sauer, K. Osswald, X. Wielemans, and M. Stifter, “U-create: Creative authoring tools for edutainment applications,” in Technologies for Interactive Digital Storytelling and Entertainment, Springer, 2006, pp. 163–168.[16] J. M. Thomas and R. M. Young, “Author in the loop: Using mixed-initiative planning to improve interactive narrative,” in Int. Conf. Autom. Plan. Sched, 2006, p. 21.[17] S. Donikian and J.-N. Portugal, “Writing interactive fiction scenarii with dramachina,” in Technologies for Interactive Digital Storytelling and Entertainment, Springer, 2004, pp. 101–112.[18] B. Medler and B. Magerko, “Scribe: A tool for authoring event driven interactive drama,” in Technologies for Interactive Digital Storytelling and Entertainment, Springer, 2006, pp. 139–150.[19] M. Kriegel and R. Aylett, “Emergent Narrative as a Novel Framework for Massively Collaborative Authoring,” in Intelligent Virtual Agents, Springer, 2008, pp. 73–80.[20] M. Kapadia, J. Falk, Z. Fabio, M. Marti, R. W. Sumner, F. Zünd, M. Marti, R. W. Sumner, and M. Gross, “Computer-assisted authoring of interactive narratives,” in Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, 2015, vol. 2, no. 1, pp. 85–92.[21] I. Swartjes and M. Theune, “Iterative Authoring Using Story Generation Feedback: Debugging or Co-creation?,” in Interactive Storytelling, vol. 5915 LNCS, Springer, 2009, pp. 62–73.[22] U. Spierling, “Adding aspects of ‘implicit creation’ to the authoring process in interactive storytelling,” in Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, Springer, 2007, pp. 13–25.[23] “Wikipedia:首页內連結頁面的修訂記錄 - 維基百科,自由的百科全書.” [Online]. Available: http://zh.wikipedia.org/wiki/Special:%E9%93%BE%E5%87%BA%E6%9B%B4%E6%94%B9/Wikipedia:%E9%A6%96%E9%A1%B5. [Accessed: 06-Apr-2015].[24] E. Cherry and C. Latulipe, “Quantifying the Creativity Support of Digital Tools through the Creativity Support Index,” in ACM Trans. Comput.-Hum. Interact., vol. 21, no. 4, ACM, 2014, pp. 1–25.[25] 陳微虹, “以創用為基礎之合作說故事平台 – 衍生、重組、擁有感 Creativity,” 國立中央大學, 2009. zh_TW