dc.contributor | 資訊科學系 | |
dc.creator (作者) | Shim, K.J.;Hsu, Kuo-Wei;Srivastava, J. | |
dc.creator (作者) | 徐國偉 | zh_TW |
dc.date (日期) | 2011-07 | |
dc.date.accessioned | 8-Oct-2015 17:51:19 (UTC+8) | - |
dc.date.available | 8-Oct-2015 17:51:19 (UTC+8) | - |
dc.date.issued (上傳時間) | 8-Oct-2015 17:51:19 (UTC+8) | - |
dc.identifier.uri (URI) | http://nccur.lib.nccu.edu.tw/handle/140.119/78916 | - |
dc.description.abstract (摘要) | Massively Multiplayer Online Role-Playing Games (MMORPGs) have become increasingly popular and have communities comprising millions of subscribers. With their increasing popularity, researchers are realizing that video games can be a means to fully observe an entire isolated universe. In this study, we examine and report our findings on the effects of mentoring activities on player performance in EverQuest II, a popular MMORPG developed by Sony Online Entertainment. © 2011 IEEE. | |
dc.format.extent | 176 bytes | - |
dc.format.mimetype | text/html | - |
dc.relation (關聯) | Proceedings - 2011 International Conference on Advances in Social Networks Analysis and Mining, ASONAM 2011,論文編號 5992664,561-562 | |
dc.subject (關鍵詞) | Massively multiplayer; Mmorpgs; Role-playing game; Sony Online Entertainment; Video game; Human computer interaction; Interactive computer graphics; Social networking (online) | |
dc.title (題名) | Effects of mentoring on player performance in Massively Multiplayer Online Role-Playing Games (MMORPGs) | |
dc.type (資料類型) | conference | en |
dc.identifier.doi (DOI) | 10.1109/ASONAM.2011.115 | |
dc.doi.uri (DOI) | http://dx.doi.org/10.1109/ASONAM.2011.115 | |