dc.contributor | 哲學系 | |
dc.creator (作者) | Chen, B.-N.;Chen, Jian Yu | |
dc.creator (作者) | 陳建宇 | zh_TW |
dc.date (日期) | 2009 | |
dc.date.accessioned | 19-Oct-2015 14:54:56 (UTC+8) | - |
dc.date.available | 19-Oct-2015 14:54:56 (UTC+8) | - |
dc.date.issued (上傳時間) | 19-Oct-2015 14:54:56 (UTC+8) | - |
dc.identifier.uri (URI) | http://nccur.lib.nccu.edu.tw/handle/140.119/79000 | - |
dc.description.abstract (摘要) | Computer Chinese chess is an application of artificial intelligence. The playing strength of many Chinese chess programs is at the level of human masters or grandmasters. However, it is not easy for a human player to learn Chinese chess skills from these strong programs because their outputs are no more than moves and score values. It is necessary for a student to understand why he or she loses the game and to receive feedback after practice. In this paper, we propose an intelligent tutoring system for learning Chinese chess. The system interacts with students by playing games with them and gives comments and suggestions to them during a game without any human intervention. After some iterations of practice, our system reports their learning achievements by analyzing their game records. © 2009 Springer Berlin Heidelberg. | |
dc.format.extent | 176 bytes | - |
dc.format.mimetype | text/html | - |
dc.relation (關聯) | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics),5579 LNAI350-359 | |
dc.subject (關鍵詞) | Chess program; Game records; Human intervention; Human players; Intelligent Tutoring System; Learning achievement; Computer aided instruction; Education computing; Intelligent systems; E-learning | |
dc.title (題名) | An intelligent tutoring system of Chinese chess | |
dc.type (資料類型) | article | en |
dc.identifier.doi (DOI) | 10.1007/978-3-642-02568-6_36 | |
dc.doi.uri (DOI) | http://dx.doi.org/10.1007/978-3-642-02568-6_36 | |