dc.contributor | 神科所 | |
dc.creator (作者) | 賴桂珍 | zh_TW |
dc.creator (作者) | Yeh, Yu-chu;Lai, Guey-Jen;Lin, Chun Fu;Lin, Chung-Wei;Sun, Hua-Chun | |
dc.date (日期) | 2015-02 | |
dc.date.accessioned | 2-Nov-2015 17:19:07 (UTC+8) | - |
dc.date.available | 2-Nov-2015 17:19:07 (UTC+8) | - |
dc.date.issued (上傳時間) | 2-Nov-2015 17:19:07 (UTC+8) | - |
dc.identifier.uri (URI) | http://nccur.lib.nccu.edu.tw/handle/140.119/79285 | - |
dc.description.abstract (摘要) | This study aims to integrate neuroscientific techniques into a behavioral experimental design to investigate how stress stimuli may influence stress hormones and negative emotions, subsequently affecting working memory (WM) and creativity in game-based situations. Ninety-six college students participated in this study, in which a game-based experiment lasting 90 min was employed. The main findings were that (1) the employed stress stimuli influence creativity during gaming through two routes: enhancing creativity through cortisol concentration and WM and decreasing creativity by provoking promotion-focused negative emotions (frustration and anger); and (2) the subjective negative emotions and objective cortisol responses do not consistently predict WM and creativity in game-based situations. Accordingly, appropriate challenges or stressors that help increase the cortisol concentration to an attentional level without provoking a strong sense of promotion-focused negative emotions should be considered when designing games aimed at teaching creativity. | |
dc.format.extent | 1714842 bytes | - |
dc.format.mimetype | application/pdf | - |
dc.relation (關聯) | Computers & Education,81,143-153 | |
dc.subject (關鍵詞) | Improving classroom teaching; Interactive learning environments; Interdisciplinary projects; Post-secondary education; Teaching/learning strategies | |
dc.title (題名) | How stress influences creativity in game-based situations: Analysis of stress hormones, negative emotions, and working memory | |
dc.type (資料類型) | article | en |