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題名 How stress influences creativity in game-based situations: Analysis of stress hormones, negative emotions, and working memory
作者 賴桂珍
Yeh, Yu-chu;Lai, Guey-Jen;Lin, Chun Fu;Lin, Chung-Wei;Sun, Hua-Chun
貢獻者 神科所
關鍵詞 Improving classroom teaching; Interactive learning environments; Interdisciplinary projects; Post-secondary education; Teaching/learning strategies
日期 2015-02
上傳時間 2-Nov-2015 17:19:07 (UTC+8)
摘要 This study aims to integrate neuroscientific techniques into a behavioral experimental design to investigate how stress stimuli may influence stress hormones and negative emotions, subsequently affecting working memory (WM) and creativity in game-based situations. Ninety-six college students participated in this study, in which a game-based experiment lasting 90 min was employed. The main findings were that (1) the employed stress stimuli influence creativity during gaming through two routes: enhancing creativity through cortisol concentration and WM and decreasing creativity by provoking promotion-focused negative emotions (frustration and anger); and (2) the subjective negative emotions and objective cortisol responses do not consistently predict WM and creativity in game-based situations. Accordingly, appropriate challenges or stressors that help increase the cortisol concentration to an attentional level without provoking a strong sense of promotion-focused negative emotions should be considered when designing games aimed at teaching creativity.
關聯 Computers & Education,81,143-153
資料類型 article
dc.contributor 神科所
dc.creator (作者) 賴桂珍zh_TW
dc.creator (作者) Yeh, Yu-chu;Lai, Guey-Jen;Lin, Chun Fu;Lin, Chung-Wei;Sun, Hua-Chun
dc.date (日期) 2015-02
dc.date.accessioned 2-Nov-2015 17:19:07 (UTC+8)-
dc.date.available 2-Nov-2015 17:19:07 (UTC+8)-
dc.date.issued (上傳時間) 2-Nov-2015 17:19:07 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/79285-
dc.description.abstract (摘要) This study aims to integrate neuroscientific techniques into a behavioral experimental design to investigate how stress stimuli may influence stress hormones and negative emotions, subsequently affecting working memory (WM) and creativity in game-based situations. Ninety-six college students participated in this study, in which a game-based experiment lasting 90 min was employed. The main findings were that (1) the employed stress stimuli influence creativity during gaming through two routes: enhancing creativity through cortisol concentration and WM and decreasing creativity by provoking promotion-focused negative emotions (frustration and anger); and (2) the subjective negative emotions and objective cortisol responses do not consistently predict WM and creativity in game-based situations. Accordingly, appropriate challenges or stressors that help increase the cortisol concentration to an attentional level without provoking a strong sense of promotion-focused negative emotions should be considered when designing games aimed at teaching creativity.
dc.format.extent 1714842 bytes-
dc.format.mimetype application/pdf-
dc.relation (關聯) Computers & Education,81,143-153
dc.subject (關鍵詞) Improving classroom teaching; Interactive learning environments; Interdisciplinary projects; Post-secondary education; Teaching/learning strategies
dc.title (題名) How stress influences creativity in game-based situations: Analysis of stress hormones, negative emotions, and working memory
dc.type (資料類型) articleen