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題名 Do video games exert stronger effects on aggression than film? The role of media interactivity and identification on the association of violent content and aggressive outcomes
作者 林日璇
Lin, Jih-Hsuan
貢獻者 傳播學院
關鍵詞 Media interactivity; Video games; Violence and aggression; Character identification; General aggression model; Social cognitive theory
日期 2013-05
上傳時間 10-Nov-2015 17:05:52 (UTC+8)
摘要 This study investigated whether media interactivity would influence the short-term effects of violent content on audience aggression. The general aggression model, social cognitive theory, and character identification offered the theoretical framework. A random sample of 102 male college students were randomly assigned to one of three conditions: video game playing, recorded game-play watching, or movie watching. The results indicated that video game players (mediated enactive experience) experienced greater increases in aggressive affect, aggressive cognition, and physiological arousal than participants who watched recorded game play or comparable movie scenes (mediated observational experience). The study indicated that media interactivity in video game exacerbated the violent effect on short-term, aggressive responses. Character identification did not mediate the effect of media interactivity on aggression. Future studies should incorporate more comprehensive measures of character identification to investigate inconsistent findings regarding media interactivity and identification.
關聯 Computers in Human Behavior, 29(3), 535-543
資料類型 article
DOI http://dx.doi.org/10.1016/j.chb.2012.11.001
dc.contributor 傳播學院
dc.creator (作者) 林日璇zh_TW
dc.creator (作者) Lin, Jih-Hsuan
dc.date (日期) 2013-05
dc.date.accessioned 10-Nov-2015 17:05:52 (UTC+8)-
dc.date.available 10-Nov-2015 17:05:52 (UTC+8)-
dc.date.issued (上傳時間) 10-Nov-2015 17:05:52 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/79394-
dc.description.abstract (摘要) This study investigated whether media interactivity would influence the short-term effects of violent content on audience aggression. The general aggression model, social cognitive theory, and character identification offered the theoretical framework. A random sample of 102 male college students were randomly assigned to one of three conditions: video game playing, recorded game-play watching, or movie watching. The results indicated that video game players (mediated enactive experience) experienced greater increases in aggressive affect, aggressive cognition, and physiological arousal than participants who watched recorded game play or comparable movie scenes (mediated observational experience). The study indicated that media interactivity in video game exacerbated the violent effect on short-term, aggressive responses. Character identification did not mediate the effect of media interactivity on aggression. Future studies should incorporate more comprehensive measures of character identification to investigate inconsistent findings regarding media interactivity and identification.
dc.format.extent 248379 bytes-
dc.format.mimetype application/pdf-
dc.relation (關聯) Computers in Human Behavior, 29(3), 535-543
dc.subject (關鍵詞) Media interactivity; Video games; Violence and aggression; Character identification; General aggression model; Social cognitive theory
dc.title (題名) Do video games exert stronger effects on aggression than film? The role of media interactivity and identification on the association of violent content and aggressive outcomes
dc.type (資料類型) articleen
dc.identifier.doi (DOI) 10.1016/j.chb.2012.11.001
dc.doi.uri (DOI) http://dx.doi.org/10.1016/j.chb.2012.11.001