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題名 Identification matters: A moderated mediation model of media interactivity, character identification, and video game violence on aggression
作者 林日璇
Lin, Jih-Hsuan
貢獻者 傳播學院
日期 2013-08
上傳時間 10-Nov-2015 17:06:35 (UTC+8)
摘要 This study examined the effects of interactivity in violent video games on aggression and tested identification as the moderated mediating mechanism. A total of 169 male undergraduate students participated in a 2 media interactivity (enactive mediation vs. observational mediation) × 2 violence (violent vs. nonviolent) experiment. Results supported a moderated mediation model in which the effect of media interactivity on aggressive affect through identification was moderated by violence. When violence was present, interactive play resulted in higher short-term aggressive affect through higher character identification than when violence was not present. Additionally, an interaction effect between media interactivity and violence was found for automatic self-concept in which players associated themselves more with the game character`s traits than video viewers.
關聯 Journal of Communication, Vol.64, No.3, pp.682-702
資料類型 article
DOI http://dx.doi.org/10.1111/jcom.12044
dc.contributor 傳播學院
dc.creator (作者) 林日璇zh_TW
dc.creator (作者) Lin, Jih-Hsuan
dc.date (日期) 2013-08
dc.date.accessioned 10-Nov-2015 17:06:35 (UTC+8)-
dc.date.available 10-Nov-2015 17:06:35 (UTC+8)-
dc.date.issued (上傳時間) 10-Nov-2015 17:06:35 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/79401-
dc.description.abstract (摘要) This study examined the effects of interactivity in violent video games on aggression and tested identification as the moderated mediating mechanism. A total of 169 male undergraduate students participated in a 2 media interactivity (enactive mediation vs. observational mediation) × 2 violence (violent vs. nonviolent) experiment. Results supported a moderated mediation model in which the effect of media interactivity on aggressive affect through identification was moderated by violence. When violence was present, interactive play resulted in higher short-term aggressive affect through higher character identification than when violence was not present. Additionally, an interaction effect between media interactivity and violence was found for automatic self-concept in which players associated themselves more with the game character`s traits than video viewers.
dc.format.extent 100 bytes-
dc.format.mimetype text/html-
dc.relation (關聯) Journal of Communication, Vol.64, No.3, pp.682-702
dc.title (題名) Identification matters: A moderated mediation model of media interactivity, character identification, and video game violence on aggression
dc.type (資料類型) articleen
dc.identifier.doi (DOI) 10.1111/jcom.12044
dc.doi.uri (DOI) http://dx.doi.org/10.1111/jcom.12044