| Year |
Content |
Project |
| 101 |
Team-games-tournament (TGT) orientated Design Method of Educational Ga |
出席國際學術會議發表論文 |
| 100 |
Template for Website browsing |
外文編修 |
| 100 |
Learning presence model with teaching ,social, cognitive and platform presences in higher education |
外文編修 |
| 100 |
Intelligence on Gift Giving Website Based on Hybrid Approach of Decision Tree and Similarity |
外文編修 |
| 099 |
Hygiene-motivation segmentation of online customers' web site needs |
外文編修 |
| 098 |
Formalizing Design Guidelines of Legibility on Web Pages |
外文編修 |
| 098 |
Comparison of students’ satisfaction and dissatisfaction factors in different classroom types in higher education |
外文編修 |
| 098 |
Understanding user interface needs of E-commerce Web sites |
外文編修 |
| 098 |
Hygiene-Motivator Segmentation of Online Consumers’ Needs with Respect to Web Sites |
外文編修 |
| 098 |
“I believe”: Template-matching on Web site browsing |
外文編修 |
| 097 |
EGameFlow: A Scale to Measure Learners' Enjoyment of E-learning Games |
外文編修 |
| 097 |
Formalizing Design Guidelines of Legibility on Web pages |
外文編修 |
| 097 |
An investigation of coopetitive pedagogical design to knowledge creation in web-based learning |
外文編修 |
| 097 |
Knowledge Creation Spiral in the Web-based Collaborative Learning Model |
出席國際學術會議發表論文 |
| 096 |
EGameFlow:A Scale to Measure Learners' Enjoyment of E-learning Games |
外文編修 |
| 096 |
Activate interaction relationships between students acceptance behavior and E-learning |
外文編修 |