2023-11 |
Harnessing Artificial Intelligence for Language Learning and Teaching |
conference |
pdf(2) |
2023-08 |
Learner Autonomy and the Utilization of ChatGPT in a University EFL Composition Class |
conference |
pdf(61) |
2022-11 |
Online/Offline D&D as an immersive environment for language learners |
conference |
|
2021-11 |
Educational Opportunities of Immersive English via Virtual Reality: Demonstrative Workshop |
conference |
說明頁(128) |
2021-11 |
Teacher Development for Successful Elementary School Debate Programs in Taiwan |
conference |
說明頁(122) |
2021-11 |
The Feasibility of Elementary School Debate Programs in Taiwan |
conference |
|
2021-10 |
Typographical tone of voice in the English language messaging of Mandarin Chinese speakers |
conference |
pdf(92) |
2021-04 |
Communication, Negotiation, and Building Armies: Totally Accurate Battle Simulator and the Language Learner |
conference |
說明頁(164) |
2021-04 |
Motivating Vocabulary Acquisition by Incorporating Video Game based Simulations to the L2 Speaking Classroom |
conference |
說明頁(102) |
2020-11 |
Developing Strategic Competence by Combining Role Play and Video Games in the L2 Speaking Classroom |
conference |
|
2020-11 |
Virtual Reality Interactive Drama: Multi-Platform Multi-Location Educational Experiences |
conference |
pdf(109) |
2020-03 |
Using Discord to expand the L2 Language Classroom |
conference |
說明頁(106) |
2020-02 |
Using Role Play and Video Games to Motivate Vocabulary Acquisition in the L2 Speaking Classroom |
conference |
說明頁(98) |