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題名 Transmedia Storytelling for Television in Taiwan: Do Audiences Want to Engage?
作者 潘偉力
Portwood, Mark
貢獻者 石佳相
C. Stone Shih
潘偉力
Portwood, Mark
關鍵詞 跨媒體
台灣
電視節目
觀眾互動
transmedia storytelling
audience engagement
television
taiwan
日期 2016
上傳時間 3-Aug-2016 11:38:57 (UTC+8)
摘要 Transmedia Storytelling is an often-discussed buzz word in entertainment circles, but currently there are very few cases of it in Taiwan’s television market. Furthermore, there is very little literature or research done addressing this field in a way that would enable would-be producers to design a transmedia production to meet their targets successfully. The aim of this study was to gather empirical data on how likely consumers of television programs in Taiwan are to interact with transmedia content for their preferred TV programs.
This information should prove useful to producers to have a reference of what types of transmedia extensions to put time and money into and which platforms to target for maximum audience engagement. Additionally, any researchers that are interested in audience-side information on transmedia consumption and engagement in Taiwan should find this study of interest. This study employed the use of survey data and to generate some meaningful data about this topic. Now that the data has been gathered and analyzed, a clearer picture of audience engagement with possible transmedia productions in Taiwan has been shown.
參考文獻 Aarseth, E. (2006). The Culture and Business of Cross-Media Productions. Popular Communication, 4(3), 203-211. doi:10.1207/s15405710pc0403_4
Anderson, C. (2006). The long tail: Why the future of business is selling less of more (Vol. 1, p. 54). New York: Hyperion.
Bourdaa, M. (2012). ‘Transmedia: Between Augmented Storytelling and Immersive Practices’, Inaglobal, 6 September. Accessible at http://www.inaglobal.fr/en/digital-tech/article/transmediabetween-augmented-storytelling-and-immersive-practices. Accessed 20 May 2015
Ciancia, M. (2013, June). Transmedia phenomena: new practices in participatory and experiential content production. In Proceedings of the 11th European conference on Interactive TV and video (pp. 41-44). ACM.
The New Yorker,. (2013). Come Binge With Me - The New Yorker. Retrieved 28 May 2015, from http://www.newyorker.com/culture/culture-desk/come-binge-with-me
Dickerson, J. (2007). Heroes, Transformers, and the Emerging World of Immersive Marketing. Conference Papers -- National Communication Association, 1.
Dupagne, Michel. (2012). Elizabeth Evans, Transmedia Television: Audiences, New Media, and Daily Life. New Media & Society, 14(2), 350-352.
Dwyer, Tim. (2010). Media convergence: Open University Press.
Evans, E. (2011). Transmedia television: audiences, new media, and daily life. Taylor & Francis.
Ferle, C. L., Edwards, S. M., & Lee, W. N. (2008). Culture, attitudes, and media patterns in China, Taiwan, and the US: Balancing standardization and localization decisions. Journal of Global Marketing, 21(3), 191-205.
Gaston, M. (2014). The Walking Dead creator talks video game and TV show crossover. GameSpot. Retrieved 23 May 2015, from http://www.gamespot.com/articles/the-walking-dead-creator-talks-video-game-and-tv-show-crossover/1100-6417639/
- 57 -








Na t i o n a l Ch eng c h i U n i v e r s i t y
Giannini, E. (2014). Selling Across the Spectrum: The Multiplatform Brand Flows of Heroes. Networking Knowledge: Journal of the MeCCSA Postgraduate Network, 7(1). Retrieved from: http://ojs.meccsa.org.uk/index.php/netknow/article/view/327/159
GmbH, H. (2015). Honig Studios GmbH | digital production studio. Honig Studios GmbH | digital production studio. Retrieved 11 May 2016, from http://www.honigstudios.com/work/the-spiral/
Gray, Jonathan. Show Sold Separately: Promos, Spoilers, and Other Media Paratexts. New York: New York University Press, 2010. Print.
Hibberd, J. (2007). NBC Finds Webisode Workaround. (Cover story). Television Week, 26(13), 1-22.
Hsu, W.Y. & Shih, C. S (2013). From Hybrid TV toward Transmedia: Recent Marketing Advances of the New Media Developments. Paper presented at 24th European Regional ITS Conference, Florence 2013 88502, International Telecommunications Society (ITS).
IMDb. "Defiance" (2013) - Synopsis. Retrieved 24 May 2015, from http://www.imdb.com/title/tt2189221/synopsis?ref_=ttpl_pl_syn
International Telecommunications Union (2012). Percentage of Individuals Using the Internet
Retrieved from: http://www.itu.int/en/ITU-D/Statistics/Pages/stat/default.aspx
Institute for Information Industry (2013) Observation on Mobile Internet in Taiwan: 2012 Q3
Retrieved from: http://web.iii.org.tw/News/find_more?id=70
Jenkins, Henry. (2006). Confronting the challenges of participatory culture: Media education for the 21st century (Part two). Retrieved February, 20, 2008.
Jin, B., & Li, Y. (2012). Analysis of emerging technology adoption for the digital content market. Information Technology & Management, 13(3), 149-165. doi:10.1007/s10799-011-0113-6
Liu, Juliana (2013). Video games embrace China`s freemium model to beat privacy.
- 58 -








Na t i o n a l Ch eng c h i U n i v e r s i t y
Retrieved from:
http://www.bbc.co.uk/news/technology-20899165
Long, Geoffrey A. (2007). Transmedia storytelling: business, aesthetics and production at the Jim Henson company. Massachusetts Institute of Technology.
Mass Media. (2016). Government Portal of Republic of China, Taiwan. Retrieved 11 May 2016, from http://www.taiwan.gov.tw/ct.asp?xItem=136114&CtNode=3802&mp=1
Matthews, Nicole, & Sunderland, Naomi. (2013). Digital Life-Story Narratives as Data for Policy Makers and Practitioners: Thinking Through Methodologies for Large-Scale Multimedia Qualitative Datasets. Journal of Broadcasting & Electronic Media, 57(1), 97-114. doi: 10.1080/08838151.2012.761703
Miaoju, J., & Chang-de, L. (2009). `Democratic entertainment` commodity and unpaid labor of reality TV: a preliminary analysis of China`s Supergirl. Inter-Asia Cultural Studies, 10(4), 524-543. doi:10.1080/14649370903166382
Misc, C. (2013). The Walking Dead: a tentacular transmedia success…. Transmedialab.org. Retrieved 23 May 2015, from http://www.transmedialab.org/en/the-blog-en/case-study-en/the-walking-dead-a-tentacular-transmedia-success/
National Communications Commission. (2015). ADMINISTRATIVE PLAN 2015. Retrieved 11 December 2015, from http://www.ncc.gov.tw/english/content.aspx?site_content_sn=315&is_history=0
National Communications Commission. (2016). Ncc.gov.tw. Retrieved 11 May 2016, from http://www.ncc.gov.tw/english/news_detail.aspx?site_content_sn=339&is_history=0&pages=0&sn_f=927
Pratten, Robert. (2012). Transmedia Storytelling: Getting Started. Workbook Project,‹ http://workbookproject. com/culturehacker/2010/07/07/transmedia-storytelling-getting-started/›, accessed, 5.
Priest, Susanna Hornig. (2009). Doing media research: An introduction: SAGE Publications, Incorporated.
- 59 -








Na t i o n a l Ch eng c h i U n i v e r s i t y
Roos, C. (2012). Producing Transmedia Stories-A Study of Producers, Interactivity and Prosumption.
Rose, Frank. (2012). The art of immersion: How the digital generation is remaking Hollywood, Madison Avenue, and the way we tell stories: WW Norton & Company.
Simons, N. (2014). Transmedia Critical| Audience Reception of Cross- and Transmedia TV Drama in the Age of Convergence. International Journal Of Communication, 8, 18. Retrieved fromhttp://ijoc.org/index.php/ijoc/article/view/2598/1207
Stackleberg, P. (2011). Creating Transmedia Narratives: The Structure and Design of Stories Told Across Multiple Media (Master’s Thesis) Retrieved from:http://transmediadigest.blogspot.tw/2012/01/creating-transmedia-narratives.html
Taiwantoday.tw. (2015). Taiwan tops smartphone Internet usage survey. Retrieved 11 December 2015, from http://www.taiwantoday.tw/ct.asp?xItem=220633&ctNode=445
VAST MEDIA - Analysis and strategy for Second Screen and Social TV. (2013). Defiance - new case study for SyFy`s transmedia project. Retrieved 24 May 2015, from http://vast-media.com/transmedia-project-defiance/
Veglis, Andreas. (2012). From Cross Media to Transmedia Reporting in Newspaper Articles. Publishing Research Quarterly, 28(4), 313-324. doi: 10.1007/s12109-012-9294-z
Wachter-Boettcher, S. (2012). Content Everywhere: Strategy and Structure for Future-Ready Content. Rosenfeld Media.
Wawro, Lawrence. (2012). Digital Storytelling. Children & Libraries: The Journal of the Association for Library Service to Children, 10(1), 50-52.
Yang, B., & Zisiadis, M. (2014). Transmedia marketing: strengthening multiplatform user participation through storytelling.
描述 碩士
國立政治大學
亞太研究英語碩士學位學程(IMAS)
100926029
資料來源 http://thesis.lib.nccu.edu.tw/record/#G1009260292
資料類型 thesis
dc.contributor.advisor 石佳相zh_TW
dc.contributor.advisor C. Stone Shihen_US
dc.contributor.author (Authors) 潘偉力zh_TW
dc.contributor.author (Authors) Portwood, Marken_US
dc.creator (作者) 潘偉力zh_TW
dc.creator (作者) Portwood, Marken_US
dc.date (日期) 2016en_US
dc.date.accessioned 3-Aug-2016 11:38:57 (UTC+8)-
dc.date.available 3-Aug-2016 11:38:57 (UTC+8)-
dc.date.issued (上傳時間) 3-Aug-2016 11:38:57 (UTC+8)-
dc.identifier (Other Identifiers) G1009260292en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/99673-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 亞太研究英語碩士學位學程(IMAS)zh_TW
dc.description (描述) 100926029zh_TW
dc.description.abstract (摘要) Transmedia Storytelling is an often-discussed buzz word in entertainment circles, but currently there are very few cases of it in Taiwan’s television market. Furthermore, there is very little literature or research done addressing this field in a way that would enable would-be producers to design a transmedia production to meet their targets successfully. The aim of this study was to gather empirical data on how likely consumers of television programs in Taiwan are to interact with transmedia content for their preferred TV programs.
This information should prove useful to producers to have a reference of what types of transmedia extensions to put time and money into and which platforms to target for maximum audience engagement. Additionally, any researchers that are interested in audience-side information on transmedia consumption and engagement in Taiwan should find this study of interest. This study employed the use of survey data and to generate some meaningful data about this topic. Now that the data has been gathered and analyzed, a clearer picture of audience engagement with possible transmedia productions in Taiwan has been shown.
en_US
dc.description.tableofcontents CHAPTER 1: INTRODUCTION 8
1.1 RESEARCH BACKGROUND AND MOTIVATIONS 8
1.2 EXPECTATIONS 9
1.3 SUMMARY 9
1.4 CONTRIBUTIONS 10
CHAPTER 2: LITERATURE REVIEW 11
2.1 TRANSMEDIA STORYTELLING DEFINED 11
2.1.1 Digital Convergence and Transmedia Origins 12
2.1.2 The Connected Audience 12
2.1.3 Transmedia Storytelling Extensions-From Story to World 13
2.2 TERMINOLOGY AND KEY TERMS 16
2.2.1 Long’s Terminology 16
2.2.2 Hermeneutic Codes (Transmedia Cues) 16
2.2.3 Negative Capability 17
2.2.3 Migratory Cues 18
2.2.4 Discussing the Depth of Transmediality- Hard, Soft, and Chewy 18
2.2.5 Successful Uses of Key Extensions 19
2.2.6 Summary 20
2.3 CONTEMPORARY EXAMPLES OF TRANSMEDIA TELEVISION EXTENSIONS 20
2.3.1 Storyworld based Extension: The Walking Dead 20
2.3.2 Character based Extension: Heroes 21
2.3.3 Participation based Extensions: Defiance 22
2.3.4 Participation based Extensions with Heavy User generated content: The piral 22
2.4 TRANSMEDIA ENVIRONMENT 23
2.4.1 Environment for Transmedia Projects in Taiwan 24
2.4.2 Barriers to Transmedia Projects in Taiwan 25
2.5 SUMMARY 26
2.5.1 Notes on evolving technology 27
CHAPTER 3- RESEARCH DESIGN 28
3.1 EXPECTATIONS 28
3.2 RESEARCH PROBLEM 28
3.3 RESEARCH QUESTIONS 29
3.3.1 Question 1: What type of transmedia cues are likely to stimulate engagement by television viewers in Taiwan? 29
3.3.2 Question 2a: Which platform are viewers most likely to use to engage with a transmedia extension? 29
3.3.3 Question 2b: Do viewers prefer simple or “distinct and valuable” engagement? 29
3.4 SURVEY DESIGN 30
3.4.1 Basic Biographical Data 31
3.4.2 Part 1- Types of cues and engagement 31
3.4.3 Part 2a Platforms for engagement 32
3.4.4 Part 2b- Simple engagement vs. “Distinct and Valuable” engagement 34
3.5 DATA COLLECTION AND ANALYSIS 34
3.5.1 Data collection 35
3.5.2 Data analysis 35
3.6 SUMMARY 35
CHAPTER- 4 – DATA ANALYSIS 36
4.1 SAMPLE STRUCTURE 36
4.2 PREFERENCE FOR TYPE OF EXTENSION 37
4.2.1 Character Based Extensions(Q5-8) 37
4.2.2 Story world Based Extensions (Q9-12) 38
4.2.3 Participation Based Extensions (Q13-16) 40
4.2.4 Product Marketing Based Extensions (Q17-20) 41
4.3 PART 2A: PREFERRED PLATFORMS FOR ENGAGEMENT 42
4.3.1 Official website extension (Q21-22) 42
4.3.2 Facebook page extension (Q23-24) 43
4.3.3 Mobile application extension (Q25-26) 44
4.3.4 Print media extension (27-28) 45
4.3.5 Video game extension (29-30) 46
4.4 PART 2B: SIMPLE VERSUS “DISTINCT AND VALUABLE” EXTENSIONS 47
4.4.1 Simple engagement (Q22, 23, 25, 28, 30) 47
4.4.2 “Distinct and Valuable engagement”(Q21, 24, 26, 27, 29) 49
CHAPTER- 5 CONCLUSIONS AND FUTURE DIRECTIONS 51
5.1 SUMMARY 51
5.2 CONTRIBUTIONS 53
5.3 RECOMMENDATIONS 54
5.4 LIMITATIONS 54
5.5 FUTURE STUDIES IN TAIWAN 54
5.6 FUTURE DIRECTIONS IN GENERAL 55
REFERENCES 57
zh_TW
dc.format.extent 974641 bytes-
dc.format.mimetype application/pdf-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G1009260292en_US
dc.subject (關鍵詞) 跨媒體zh_TW
dc.subject (關鍵詞) 台灣zh_TW
dc.subject (關鍵詞) 電視節目zh_TW
dc.subject (關鍵詞) 觀眾互動zh_TW
dc.subject (關鍵詞) transmedia storytellingen_US
dc.subject (關鍵詞) audience engagementen_US
dc.subject (關鍵詞) televisionen_US
dc.subject (關鍵詞) taiwanen_US
dc.title (題名) Transmedia Storytelling for Television in Taiwan: Do Audiences Want to Engage?zh_TW
dc.type (資料類型) thesisen_US
dc.relation.reference (參考文獻) Aarseth, E. (2006). The Culture and Business of Cross-Media Productions. Popular Communication, 4(3), 203-211. doi:10.1207/s15405710pc0403_4
Anderson, C. (2006). The long tail: Why the future of business is selling less of more (Vol. 1, p. 54). New York: Hyperion.
Bourdaa, M. (2012). ‘Transmedia: Between Augmented Storytelling and Immersive Practices’, Inaglobal, 6 September. Accessible at http://www.inaglobal.fr/en/digital-tech/article/transmediabetween-augmented-storytelling-and-immersive-practices. Accessed 20 May 2015
Ciancia, M. (2013, June). Transmedia phenomena: new practices in participatory and experiential content production. In Proceedings of the 11th European conference on Interactive TV and video (pp. 41-44). ACM.
The New Yorker,. (2013). Come Binge With Me - The New Yorker. Retrieved 28 May 2015, from http://www.newyorker.com/culture/culture-desk/come-binge-with-me
Dickerson, J. (2007). Heroes, Transformers, and the Emerging World of Immersive Marketing. Conference Papers -- National Communication Association, 1.
Dupagne, Michel. (2012). Elizabeth Evans, Transmedia Television: Audiences, New Media, and Daily Life. New Media & Society, 14(2), 350-352.
Dwyer, Tim. (2010). Media convergence: Open University Press.
Evans, E. (2011). Transmedia television: audiences, new media, and daily life. Taylor & Francis.
Ferle, C. L., Edwards, S. M., & Lee, W. N. (2008). Culture, attitudes, and media patterns in China, Taiwan, and the US: Balancing standardization and localization decisions. Journal of Global Marketing, 21(3), 191-205.
Gaston, M. (2014). The Walking Dead creator talks video game and TV show crossover. GameSpot. Retrieved 23 May 2015, from http://www.gamespot.com/articles/the-walking-dead-creator-talks-video-game-and-tv-show-crossover/1100-6417639/
- 57 -








Na t i o n a l Ch eng c h i U n i v e r s i t y
Giannini, E. (2014). Selling Across the Spectrum: The Multiplatform Brand Flows of Heroes. Networking Knowledge: Journal of the MeCCSA Postgraduate Network, 7(1). Retrieved from: http://ojs.meccsa.org.uk/index.php/netknow/article/view/327/159
GmbH, H. (2015). Honig Studios GmbH | digital production studio. Honig Studios GmbH | digital production studio. Retrieved 11 May 2016, from http://www.honigstudios.com/work/the-spiral/
Gray, Jonathan. Show Sold Separately: Promos, Spoilers, and Other Media Paratexts. New York: New York University Press, 2010. Print.
Hibberd, J. (2007). NBC Finds Webisode Workaround. (Cover story). Television Week, 26(13), 1-22.
Hsu, W.Y. & Shih, C. S (2013). From Hybrid TV toward Transmedia: Recent Marketing Advances of the New Media Developments. Paper presented at 24th European Regional ITS Conference, Florence 2013 88502, International Telecommunications Society (ITS).
IMDb. "Defiance" (2013) - Synopsis. Retrieved 24 May 2015, from http://www.imdb.com/title/tt2189221/synopsis?ref_=ttpl_pl_syn
International Telecommunications Union (2012). Percentage of Individuals Using the Internet
Retrieved from: http://www.itu.int/en/ITU-D/Statistics/Pages/stat/default.aspx
Institute for Information Industry (2013) Observation on Mobile Internet in Taiwan: 2012 Q3
Retrieved from: http://web.iii.org.tw/News/find_more?id=70
Jenkins, Henry. (2006). Confronting the challenges of participatory culture: Media education for the 21st century (Part two). Retrieved February, 20, 2008.
Jin, B., & Li, Y. (2012). Analysis of emerging technology adoption for the digital content market. Information Technology & Management, 13(3), 149-165. doi:10.1007/s10799-011-0113-6
Liu, Juliana (2013). Video games embrace China`s freemium model to beat privacy.
- 58 -








Na t i o n a l Ch eng c h i U n i v e r s i t y
Retrieved from:
http://www.bbc.co.uk/news/technology-20899165
Long, Geoffrey A. (2007). Transmedia storytelling: business, aesthetics and production at the Jim Henson company. Massachusetts Institute of Technology.
Mass Media. (2016). Government Portal of Republic of China, Taiwan. Retrieved 11 May 2016, from http://www.taiwan.gov.tw/ct.asp?xItem=136114&CtNode=3802&mp=1
Matthews, Nicole, & Sunderland, Naomi. (2013). Digital Life-Story Narratives as Data for Policy Makers and Practitioners: Thinking Through Methodologies for Large-Scale Multimedia Qualitative Datasets. Journal of Broadcasting & Electronic Media, 57(1), 97-114. doi: 10.1080/08838151.2012.761703
Miaoju, J., & Chang-de, L. (2009). `Democratic entertainment` commodity and unpaid labor of reality TV: a preliminary analysis of China`s Supergirl. Inter-Asia Cultural Studies, 10(4), 524-543. doi:10.1080/14649370903166382
Misc, C. (2013). The Walking Dead: a tentacular transmedia success…. Transmedialab.org. Retrieved 23 May 2015, from http://www.transmedialab.org/en/the-blog-en/case-study-en/the-walking-dead-a-tentacular-transmedia-success/
National Communications Commission. (2015). ADMINISTRATIVE PLAN 2015. Retrieved 11 December 2015, from http://www.ncc.gov.tw/english/content.aspx?site_content_sn=315&is_history=0
National Communications Commission. (2016). Ncc.gov.tw. Retrieved 11 May 2016, from http://www.ncc.gov.tw/english/news_detail.aspx?site_content_sn=339&is_history=0&pages=0&sn_f=927
Pratten, Robert. (2012). Transmedia Storytelling: Getting Started. Workbook Project,‹ http://workbookproject. com/culturehacker/2010/07/07/transmedia-storytelling-getting-started/›, accessed, 5.
Priest, Susanna Hornig. (2009). Doing media research: An introduction: SAGE Publications, Incorporated.
- 59 -








Na t i o n a l Ch eng c h i U n i v e r s i t y
Roos, C. (2012). Producing Transmedia Stories-A Study of Producers, Interactivity and Prosumption.
Rose, Frank. (2012). The art of immersion: How the digital generation is remaking Hollywood, Madison Avenue, and the way we tell stories: WW Norton & Company.
Simons, N. (2014). Transmedia Critical| Audience Reception of Cross- and Transmedia TV Drama in the Age of Convergence. International Journal Of Communication, 8, 18. Retrieved fromhttp://ijoc.org/index.php/ijoc/article/view/2598/1207
Stackleberg, P. (2011). Creating Transmedia Narratives: The Structure and Design of Stories Told Across Multiple Media (Master’s Thesis) Retrieved from:http://transmediadigest.blogspot.tw/2012/01/creating-transmedia-narratives.html
Taiwantoday.tw. (2015). Taiwan tops smartphone Internet usage survey. Retrieved 11 December 2015, from http://www.taiwantoday.tw/ct.asp?xItem=220633&ctNode=445
VAST MEDIA - Analysis and strategy for Second Screen and Social TV. (2013). Defiance - new case study for SyFy`s transmedia project. Retrieved 24 May 2015, from http://vast-media.com/transmedia-project-defiance/
Veglis, Andreas. (2012). From Cross Media to Transmedia Reporting in Newspaper Articles. Publishing Research Quarterly, 28(4), 313-324. doi: 10.1007/s12109-012-9294-z
Wachter-Boettcher, S. (2012). Content Everywhere: Strategy and Structure for Future-Ready Content. Rosenfeld Media.
Wawro, Lawrence. (2012). Digital Storytelling. Children & Libraries: The Journal of the Association for Library Service to Children, 10(1), 50-52.
Yang, B., & Zisiadis, M. (2014). Transmedia marketing: strengthening multiplatform user participation through storytelling.
zh_TW