學術產出-Proceedings

Article View/Open

Publication Export

Google ScholarTM

政大圖書館

Citation Infomation

  • No doi shows Citation Infomation
題名 Object-mediated innovation: Case study of adventures in the National Palace Museum in Taiwan
作者 Chen, Hui-Fen
Chen, Shao-Huan
Wang, Chia Ying
貢獻者 資訊科學系
日期 2014-10
上傳時間 16-Aug-2017 17:05:09 (UTC+8)
摘要 In the new economic era, cross-boundary innovation is a critical topic, particularly in the cultural and creative industries. In this study, we introduce knowledge management literature to indicate that there are at least three frontiers of knowledge that cross domains: (a) knowledge that must be transferred to resolve syntactic differences, which requires establishing a common ground; (b) knowledge that must be translated to resolve semantic differences; and (c) knowledge that must be transformed to satisfy the interests of two parties. To facilitate the cross-boundary sharing of knowledge, a boundary object was proposed for establishing a communication interface. This study examined the collaboration between the National Palace Museum (NPM) and Digimax that was undertaken to develop a film `Adventures in the NPM.` The research objective was to analyze the process of co-creating this film and the mutual exchange and sharing of knowledge. We examined the data by conducting triangulation through multiple sources. The results showed that the cross-boundary sharing of knowledge can be divided into three types, namely, translation, the process by which animated characters are converted into heritage; transformation from heritage significance into animated stories; and transcendence, the cultural implications derived from the symbolic meaning. We also identified the boundary objects of each process. In conclusion, this study contributes to the literature of cross-domain knowledge management and the practices of creative industries. © 2014 PICMET.
關聯 PICMET 2014 - Portland International Center for Management of Engineering and Technology, Proceedings: Infrastructure and Service Integration,2214-2225
2014 Portland International Center for Management of Engineering and Technology, PICMET 2014; Kanazawa; Japan; 27 July 2014 到 31 July 2014; 類別編號CFP14766-USB; 代碼 114779
資料類型 conference
dc.contributor 資訊科學系zh_Tw
dc.creator (作者) Chen, Hui-Fenen_US
dc.creator (作者) Chen, Shao-Huanen_US
dc.creator (作者) Wang, Chia Yingen_US
dc.date (日期) 2014-10en_US
dc.date.accessioned 16-Aug-2017 17:05:09 (UTC+8)-
dc.date.available 16-Aug-2017 17:05:09 (UTC+8)-
dc.date.issued (上傳時間) 16-Aug-2017 17:05:09 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/111990-
dc.description.abstract (摘要) In the new economic era, cross-boundary innovation is a critical topic, particularly in the cultural and creative industries. In this study, we introduce knowledge management literature to indicate that there are at least three frontiers of knowledge that cross domains: (a) knowledge that must be transferred to resolve syntactic differences, which requires establishing a common ground; (b) knowledge that must be translated to resolve semantic differences; and (c) knowledge that must be transformed to satisfy the interests of two parties. To facilitate the cross-boundary sharing of knowledge, a boundary object was proposed for establishing a communication interface. This study examined the collaboration between the National Palace Museum (NPM) and Digimax that was undertaken to develop a film `Adventures in the NPM.` The research objective was to analyze the process of co-creating this film and the mutual exchange and sharing of knowledge. We examined the data by conducting triangulation through multiple sources. The results showed that the cross-boundary sharing of knowledge can be divided into three types, namely, translation, the process by which animated characters are converted into heritage; transformation from heritage significance into animated stories; and transcendence, the cultural implications derived from the symbolic meaning. We also identified the boundary objects of each process. In conclusion, this study contributes to the literature of cross-domain knowledge management and the practices of creative industries. © 2014 PICMET.en_US
dc.format.extent 177 bytes-
dc.format.mimetype text/html-
dc.relation (關聯) PICMET 2014 - Portland International Center for Management of Engineering and Technology, Proceedings: Infrastructure and Service Integration,2214-2225en_US
dc.relation (關聯) 2014 Portland International Center for Management of Engineering and Technology, PICMET 2014; Kanazawa; Japan; 27 July 2014 到 31 July 2014; 類別編號CFP14766-USB; 代碼 114779zh_TW
dc.title (題名) Object-mediated innovation: Case study of adventures in the National Palace Museum in Taiwanen_US
dc.type (資料類型) conference