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題名 Skyfie+:空中自拍 App 設計與研究
Skyfie+: a study on designing an aerial selfie app
作者 陳暐傑
Chen, Wei-Chieh
貢獻者 余能豪<br>陶亞倫
Yu, Neng Hao<br>Tao, Ya-Lun
陳暐傑
Chen, Wei-Chieh
關鍵詞 多軸空拍機
自拍
互動模式
畫面視角操作
Drone
Interaction techniques
Selfie
日期 2018
上傳時間 23-Jan-2019 16:12:44 (UTC+8)
摘要 多軸空拍機問世,空拍機的快速發展讓應用越來越多元,能夠預期 未來空拍的應用會越來越普及,空拍機自拍的應用上,比起過往的自拍 棒或是自身手臂,空拍機打破角度、距離的限制拍出更多豐富的照片, 然而現今在自拍的情境下,空拍機常見的操作是複雜並附有門檻的,對 於空拍機要有一定的熟練程度,才能輕易拍出使用者所要的照片。
本研究針對過去對於空拍機操作方法之觀察,歸納傳統操作方式的 問題,依照過去操作行為之研究討論優勢與限制。提出畫面調整模式 (viewpoint adjustment),讓使用者能在使用空拍機畫面微調階段更快 速直覺完成構圖。結合 Skyfie 系統的直接指向(direct pointing)提出新 系統 Skyfie+,於戶外場域中進行使用者測試,評估系統互動操作之優 劣,測試結果顯示自拍任務中比起傳統操作方法更易於使用。最終更進 一步將 Skyfie+帶至觀光景點邀請遊客自由自拍並觀察其使用,發現對 於沒有使用空拍機經驗的遊客,也能快速達成自拍目的並符合使用者對 於空間中的認知,本研究也提出了一些未來能夠改進的方向。
As the launch of multirotor drone leads to the rapid development of diverse usages of drone, the popularization of personal flying bots in future is definitely expected. Comparing to selfie sticks and human arms, drones break the limit of angles and distance which allows us to take various pictures in various ways. Therefore, taking selfies with a drone is still complicated and skill-required due to the general operations of the device itself. The user will need to reach a skilled level to take the pictures they want.
This study is aimed to observe the operation method of drones in the past, summarize the problem of the traditional operation methods, and discuss the advantages and limitations according to the past research of the operational behavior.
The “Viewpoint adjustment” function allows users to compose more quickly and intuitively when framing the picture with a drone. Combined with the direct pointing system of Skyfie, the evaluation of the interactional system from outdoor user testing proves that the new system “Skyfie+” is more handier than the traditional approach.
In the last step, we bring Skyfie+ to tourist attractions and invite visitors to take a selfie and observe their usage of the device. We found out that even those without experience using drones can take selfie quickly and correspond to the perception of space.
This study also points out some directions of future improvements.
參考文獻 Andrea SannaLamberti, Gianluca Paravati, and Federico Manuri.Fabrizio. (2013). A Kinect-based natural interface for quadrotor control., (頁 179–186).
CauchardR., E, J. L., Zhai, K. Y., & Landay, J. A.J. (2015). Drone & me: an exploration into natural human-drone interaction. In Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing - UbiComp ’15 (pp. 361–365).
Christoph GebhardtHepp , Tobias Nageli, Stefan Stev , Otmar HilligesBenjamin. (2016). Airways: Optimization-Based Planning of Quadrotor Trajectories according to High-Level User Goals. New York, NY, USA: ACM.
Dajiang Innovations Technology Co.L. (2017 年 8 月 24 日). 擷取自 「曉」Spark Official Website: http://www.dji.com/zh-tw/spark
Hero+. (2018). 擷取自 https://hexoplus.com/
HiguchiShimada, T., & Rekimoto, J.K.,. (2011). Flying sports assistant. In Proceedings of
the 2nd Augmented Human International Conference on - AH ’11.
John Paulin HansenAlapetite, I. Scott MacKenzie, and Emilie Møllenbach.Alexandre.
(2014). The use of gaze to control drones. In Proceedings of the Symposium on
Eye Tracking Research and Applications - ETRA ’14.
JoubertE, J. L., Goldman, D. B., Berthouzoz, F., & Roberts, M.N.,. (2016). Towards a
Drone Cinematographer: Guiding Quadrotor Cameras using Visual Composition. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, (頁 2508-2519).
JoubertRoberts, M., Truong, A., Berthouzoz, F., & Hanrahan, P.N.,. (2015). An interactive tool for designing quadrotor camera shots. 34(6), 頁 1–11. ACM Transactions on Graphics.
Kohki IkeuchiOtsuka, Akihito Yoshii, Mizuki Sakamoto, and Tatsuo Nakajima.Tomoaki. (2014). KinecDrone: enhancing somatic sensation to fly in the sky with Kinect and AR.Drone. . In Proceedings of the 5th Augmented Human International Conference on - AH ’14, 1–2. .
LiangLin and Chung-YiChyi-Yeu. (2017). Innovative Drone Selfie System and Implementation. IEEE.
Mohammad ObaidKistler, Gabrielė Kasparavičiūtė, Asim Evren Yantaç, and Morten Fjeld.Felix. (2016). How would you gesture navigate a drone? In Proceedings of the 20th International Academic Mindtrek Conference on - AcademicMindtrek ’ 16. .
PfeilKoh, S. L., & LaViola, J.K.,. (2013). Exploring 3d gesture metaphors for interaction with unmanned aerial vehicles. In Proceedings of the 2013 international conference on Intelligent user interfaces - IUI ’13.
T. NägeliAlonso-Mora, A. Domahidi, D. Rus and O. HilligesT. Nägeli, J. Alonso-Mora, A. Domahidi, D. Rus and O. HilligesJ. (2017). Real-Time Motion Planning for Aerial Videography With Dynamic Obstacle Avoidance and Viewpoint Optimization. (頁 pp. 1696-1703). IEEE Robotics and Automation Letters.
Yu& He, Dan & Hua, Weidong & Li, Shijian & Qi, Yu & Wang, Yueming & Pan, Gang.Yipeng. (2012). FlyingBuddy2: A brain-controlled assistant for the handicapped . Proceedings of the 2012 ACM Conference on Ubiquitous Computing.
Ziquan LanShridhar , David Hsu and Shengdong ZhaoMohit. (2017). XPose: Reinventing
User Interaction with Flying Cameras.
陳建方. (2016). 多軸飛行器用於自拍情境之互動模式研究. 台灣: 政治大學. 劉康平. (2017). Skyfie:多軸空拍機用於空中自拍之互動控制 方法研究. 台灣: 政治
大學.
描述 碩士
國立政治大學
數位內容碩士學位學程
105462006
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0105462006
資料類型 thesis
dc.contributor.advisor 余能豪<br>陶亞倫zh_TW
dc.contributor.advisor Yu, Neng Hao<br>Tao, Ya-Lunen_US
dc.contributor.author (Authors) 陳暐傑zh_TW
dc.contributor.author (Authors) Chen, Wei-Chiehen_US
dc.creator (作者) 陳暐傑zh_TW
dc.creator (作者) Chen, Wei-Chiehen_US
dc.date (日期) 2018en_US
dc.date.accessioned 23-Jan-2019 16:12:44 (UTC+8)-
dc.date.available 23-Jan-2019 16:12:44 (UTC+8)-
dc.date.issued (上傳時間) 23-Jan-2019 16:12:44 (UTC+8)-
dc.identifier (Other Identifiers) G0105462006en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/122144-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 數位內容碩士學位學程zh_TW
dc.description (描述) 105462006zh_TW
dc.description.abstract (摘要) 多軸空拍機問世,空拍機的快速發展讓應用越來越多元,能夠預期 未來空拍的應用會越來越普及,空拍機自拍的應用上,比起過往的自拍 棒或是自身手臂,空拍機打破角度、距離的限制拍出更多豐富的照片, 然而現今在自拍的情境下,空拍機常見的操作是複雜並附有門檻的,對 於空拍機要有一定的熟練程度,才能輕易拍出使用者所要的照片。
本研究針對過去對於空拍機操作方法之觀察,歸納傳統操作方式的 問題,依照過去操作行為之研究討論優勢與限制。提出畫面調整模式 (viewpoint adjustment),讓使用者能在使用空拍機畫面微調階段更快 速直覺完成構圖。結合 Skyfie 系統的直接指向(direct pointing)提出新 系統 Skyfie+,於戶外場域中進行使用者測試,評估系統互動操作之優 劣,測試結果顯示自拍任務中比起傳統操作方法更易於使用。最終更進 一步將 Skyfie+帶至觀光景點邀請遊客自由自拍並觀察其使用,發現對 於沒有使用空拍機經驗的遊客,也能快速達成自拍目的並符合使用者對 於空間中的認知,本研究也提出了一些未來能夠改進的方向。
zh_TW
dc.description.abstract (摘要) As the launch of multirotor drone leads to the rapid development of diverse usages of drone, the popularization of personal flying bots in future is definitely expected. Comparing to selfie sticks and human arms, drones break the limit of angles and distance which allows us to take various pictures in various ways. Therefore, taking selfies with a drone is still complicated and skill-required due to the general operations of the device itself. The user will need to reach a skilled level to take the pictures they want.
This study is aimed to observe the operation method of drones in the past, summarize the problem of the traditional operation methods, and discuss the advantages and limitations according to the past research of the operational behavior.
The “Viewpoint adjustment” function allows users to compose more quickly and intuitively when framing the picture with a drone. Combined with the direct pointing system of Skyfie, the evaluation of the interactional system from outdoor user testing proves that the new system “Skyfie+” is more handier than the traditional approach.
In the last step, we bring Skyfie+ to tourist attractions and invite visitors to take a selfie and observe their usage of the device. We found out that even those without experience using drones can take selfie quickly and correspond to the perception of space.
This study also points out some directions of future improvements.
en_US
dc.description.tableofcontents 第 1 章 緒論 1
1.1 研究背景與動機 1
1.1.1 傳統操作方法與限制 1
1.2 研究目的 3
第 2 章 文獻探討 4
2.1 自拍行為心智模型 5
2.1.1 空拍機中心操作(Drone-Centric Method) 5
2.1.2世界中心操作(World-Centric Method) 7
2.1.3 使用者中心操作(User-Centric Method) 9
2.2 模板構圖(Template Composition) 11
2.3 小結 14
第三章 系統設計 16
3.1 互動設計 17
3.2 畫面調整模式(Viewpoint Adjustment) 18
3.3 前測 19
3.3.1 測試目的與環境設置 20
3.3.2 測試流程 20
3.3.3 任務設置 21
3.3.4 受測者資訊 22
3.3.5 測試結果與討論 23
3.4 畫面調整模式(Viewpoint Adjustment)實作 25
3.4.1 空拍機裝置與操作方式 25
3.4.2 App介面 26
3.5 小結 27
第四章 使用者測試 28
4.1 戶外場域實機測試 28
4.1.1 實驗目的與設置 28
4.1.2 測試流程 29
4.1.3 任務設置 30
4.1.4 受測者資訊 30
4.1.5 測試結果與討論 31
4.1.6 小結 34
4.2 觀光景點實地測試 35
4.2.1 測試目的與設置 35
4.2.2 測試流程 35
4.2.4 受測者資訊 36
4.2.5 測試結果與討論 36
4.3 小結 40
第五章 結論 42
5.1 研究貢獻 42
5.2 研究限制與展望 43
參考文獻 46
zh_TW
dc.format.extent 8554092 bytes-
dc.format.mimetype application/pdf-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0105462006en_US
dc.subject (關鍵詞) 多軸空拍機zh_TW
dc.subject (關鍵詞) 自拍zh_TW
dc.subject (關鍵詞) 互動模式zh_TW
dc.subject (關鍵詞) 畫面視角操作zh_TW
dc.subject (關鍵詞) Droneen_US
dc.subject (關鍵詞) Interaction techniquesen_US
dc.subject (關鍵詞) Selfieen_US
dc.title (題名) Skyfie+:空中自拍 App 設計與研究zh_TW
dc.title (題名) Skyfie+: a study on designing an aerial selfie appen_US
dc.type (資料類型) thesisen_US
dc.relation.reference (參考文獻) Andrea SannaLamberti, Gianluca Paravati, and Federico Manuri.Fabrizio. (2013). A Kinect-based natural interface for quadrotor control., (頁 179–186).
CauchardR., E, J. L., Zhai, K. Y., & Landay, J. A.J. (2015). Drone & me: an exploration into natural human-drone interaction. In Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing - UbiComp ’15 (pp. 361–365).
Christoph GebhardtHepp , Tobias Nageli, Stefan Stev , Otmar HilligesBenjamin. (2016). Airways: Optimization-Based Planning of Quadrotor Trajectories according to High-Level User Goals. New York, NY, USA: ACM.
Dajiang Innovations Technology Co.L. (2017 年 8 月 24 日). 擷取自 「曉」Spark Official Website: http://www.dji.com/zh-tw/spark
Hero+. (2018). 擷取自 https://hexoplus.com/
HiguchiShimada, T., & Rekimoto, J.K.,. (2011). Flying sports assistant. In Proceedings of
the 2nd Augmented Human International Conference on - AH ’11.
John Paulin HansenAlapetite, I. Scott MacKenzie, and Emilie Møllenbach.Alexandre.
(2014). The use of gaze to control drones. In Proceedings of the Symposium on
Eye Tracking Research and Applications - ETRA ’14.
JoubertE, J. L., Goldman, D. B., Berthouzoz, F., & Roberts, M.N.,. (2016). Towards a
Drone Cinematographer: Guiding Quadrotor Cameras using Visual Composition. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, (頁 2508-2519).
JoubertRoberts, M., Truong, A., Berthouzoz, F., & Hanrahan, P.N.,. (2015). An interactive tool for designing quadrotor camera shots. 34(6), 頁 1–11. ACM Transactions on Graphics.
Kohki IkeuchiOtsuka, Akihito Yoshii, Mizuki Sakamoto, and Tatsuo Nakajima.Tomoaki. (2014). KinecDrone: enhancing somatic sensation to fly in the sky with Kinect and AR.Drone. . In Proceedings of the 5th Augmented Human International Conference on - AH ’14, 1–2. .
LiangLin and Chung-YiChyi-Yeu. (2017). Innovative Drone Selfie System and Implementation. IEEE.
Mohammad ObaidKistler, Gabrielė Kasparavičiūtė, Asim Evren Yantaç, and Morten Fjeld.Felix. (2016). How would you gesture navigate a drone? In Proceedings of the 20th International Academic Mindtrek Conference on - AcademicMindtrek ’ 16. .
PfeilKoh, S. L., & LaViola, J.K.,. (2013). Exploring 3d gesture metaphors for interaction with unmanned aerial vehicles. In Proceedings of the 2013 international conference on Intelligent user interfaces - IUI ’13.
T. NägeliAlonso-Mora, A. Domahidi, D. Rus and O. HilligesT. Nägeli, J. Alonso-Mora, A. Domahidi, D. Rus and O. HilligesJ. (2017). Real-Time Motion Planning for Aerial Videography With Dynamic Obstacle Avoidance and Viewpoint Optimization. (頁 pp. 1696-1703). IEEE Robotics and Automation Letters.
Yu& He, Dan & Hua, Weidong & Li, Shijian & Qi, Yu & Wang, Yueming & Pan, Gang.Yipeng. (2012). FlyingBuddy2: A brain-controlled assistant for the handicapped . Proceedings of the 2012 ACM Conference on Ubiquitous Computing.
Ziquan LanShridhar , David Hsu and Shengdong ZhaoMohit. (2017). XPose: Reinventing
User Interaction with Flying Cameras.
陳建方. (2016). 多軸飛行器用於自拍情境之互動模式研究. 台灣: 政治大學. 劉康平. (2017). Skyfie:多軸空拍機用於空中自拍之互動控制 方法研究. 台灣: 政治
大學.
zh_TW
dc.identifier.doi (DOI) 10.6814/THE.NCCU.DCT.002.2019.B02en_US