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題名 排球競賽即時記錄與分析之應用程式數據系統設計與開發
Designing an Analysis Application of Volleyball Team Performance in Competitions
作者 陳思宇
Chen, Si-yu
貢獻者 陳聖智<br>廖峻鋒
Chen, Sheng-Chih<br>Liao, Chun-Feng
陳思宇
Chen, Si-yu
關鍵詞 運動資訊
表現分析
排球
數據分析
資訊視覺化
人機互動
使用者介面
使用者經驗
Sports information
Performance analysis
Volleyball
Data analysis
Infographic
Human-Computer interaction
User interface
User experience
UI
UX
日期 2018
上傳時間 12-Feb-2019 15:57:49 (UTC+8)
摘要 排球在國內是越來越普及化的一項運動,也深受許多人喜愛。全國各規模之排球競賽逐年增加,報名隊數也逐年上升,相對球技表現之競爭力也越漸提升。然而,能夠有效反應球隊表現之排球競賽記錄,目前幾乎仍是使用紙本形式記錄。排球記錄表有助於釐清球隊在競賽中遭遇的困境,以及各球員表現狀況與得失分原因。本研究希冀藉由科技導入,讓記錄分析的效用提升。妥善運用即時運算的特性,將數據資料在比賽中呈現給教練進行戰術調配決策。本研究開發設計一款排球競賽即時記錄與分析之應用程式數據系統,提升排球競賽數據的應用層面,進一步提升隊伍競賽表現。透過相關文獻探討:排球記錄分析、資訊視覺化、互動設計、介面設計、數據分析等面向,來進行研究之設計與開發,並以適用於即時記錄的介面為主軸進行設計。而後訪談六位專業教練,了解在比賽中會影響決策的關鍵因素為:得失分因素、重點球員、落點位置。系統設計主要分為兩大項目:比賽記錄與數據圖表呈現。在設計開發完成後,使用量表與訪談進行評估受測者對於系統之滿意度,分別使用了:績效量測法、SUS系統易用性量表、QUIS使用者互動滿意度量表、淨推薦分數NPS調查問卷、訪談與意見回饋等方式,來評估分析受測者之主觀感受以及系統成效。在比賽記錄與圖表呈現的回餽上,圖表呈現部分得到較佳表現與肯定;受測者在記錄比賽時受到較多挫折,與學習時間和介面熟悉度有關。不過受測者皆認同能透過練習與學習的方式熟悉操作,並有自信操作系統。本系統改變了傳統紙本的記錄方式,並且加速了比賽之數據計算的時間,提供更即時的分析數據給教練與球員參考。
In Taiwan, volleyball had become more and more popular. The number of volleyball team has increased year after year in every domestic competitions and the competitiveness has also increased. However, the way to record the performance of teams hasn’t changed so much. Teams record each skill’s points on papers. The Forms help teams to find out the key point of competition result and the performance of all players. However, paper forms need time to calculate the numbers and are hard to read in competition. In this study, we tried to enhance the way of recoding, which can influent the result of competitions. And we design an application, which can get in-time calculated information for coaches to match tactics in games. In order to design a better system for in-time use, we study papers about volleyball performance analysis, infographic, human-computer interaction, user interface, and analysis system to design and develop this analysis application. After interviewing 6 professional coaches, we found out the key points to adjust their tactical decisions are: winning and losing factors, key players, and the ball’s falling position. This system has two main functions: recording and information presenting. We used performance measurement, System Usability Scale (SUS), The Questionnaire For User Interaction Satisfaction (QUIS), Net Promoter Score (NPS) and interviews to assess the subjective feelings of the subjects and the system effectiveness. The result is that information presenting got better performance and affirmation. Subjects were more frustrated when recording competitions, related to less learning time and low interface familiarity. However, the subjects have confident to operate the system by themself after practicing and learning. This system changed the way of recording the performance of teams in competitions, which enhances the time of calculating data and provides in-time analysis for coaches or players to reference.
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描述 碩士
國立政治大學
數位內容碩士學位學程
1034620031
資料來源 http://thesis.lib.nccu.edu.tw/record/#G1034620031
資料類型 thesis
dc.contributor.advisor 陳聖智<br>廖峻鋒zh_TW
dc.contributor.advisor Chen, Sheng-Chih<br>Liao, Chun-Fengen_US
dc.contributor.author (Authors) 陳思宇zh_TW
dc.contributor.author (Authors) Chen, Si-yuen_US
dc.creator (作者) 陳思宇zh_TW
dc.creator (作者) Chen, Si-yuen_US
dc.date (日期) 2018en_US
dc.date.accessioned 12-Feb-2019 15:57:49 (UTC+8)-
dc.date.available 12-Feb-2019 15:57:49 (UTC+8)-
dc.date.issued (上傳時間) 12-Feb-2019 15:57:49 (UTC+8)-
dc.identifier (Other Identifiers) G1034620031en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/122323-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 數位內容碩士學位學程zh_TW
dc.description (描述) 1034620031zh_TW
dc.description.abstract (摘要) 排球在國內是越來越普及化的一項運動,也深受許多人喜愛。全國各規模之排球競賽逐年增加,報名隊數也逐年上升,相對球技表現之競爭力也越漸提升。然而,能夠有效反應球隊表現之排球競賽記錄,目前幾乎仍是使用紙本形式記錄。排球記錄表有助於釐清球隊在競賽中遭遇的困境,以及各球員表現狀況與得失分原因。本研究希冀藉由科技導入,讓記錄分析的效用提升。妥善運用即時運算的特性,將數據資料在比賽中呈現給教練進行戰術調配決策。本研究開發設計一款排球競賽即時記錄與分析之應用程式數據系統,提升排球競賽數據的應用層面,進一步提升隊伍競賽表現。透過相關文獻探討:排球記錄分析、資訊視覺化、互動設計、介面設計、數據分析等面向,來進行研究之設計與開發,並以適用於即時記錄的介面為主軸進行設計。而後訪談六位專業教練,了解在比賽中會影響決策的關鍵因素為:得失分因素、重點球員、落點位置。系統設計主要分為兩大項目:比賽記錄與數據圖表呈現。在設計開發完成後,使用量表與訪談進行評估受測者對於系統之滿意度,分別使用了:績效量測法、SUS系統易用性量表、QUIS使用者互動滿意度量表、淨推薦分數NPS調查問卷、訪談與意見回饋等方式,來評估分析受測者之主觀感受以及系統成效。在比賽記錄與圖表呈現的回餽上,圖表呈現部分得到較佳表現與肯定;受測者在記錄比賽時受到較多挫折,與學習時間和介面熟悉度有關。不過受測者皆認同能透過練習與學習的方式熟悉操作,並有自信操作系統。本系統改變了傳統紙本的記錄方式,並且加速了比賽之數據計算的時間,提供更即時的分析數據給教練與球員參考。zh_TW
dc.description.abstract (摘要) In Taiwan, volleyball had become more and more popular. The number of volleyball team has increased year after year in every domestic competitions and the competitiveness has also increased. However, the way to record the performance of teams hasn’t changed so much. Teams record each skill’s points on papers. The Forms help teams to find out the key point of competition result and the performance of all players. However, paper forms need time to calculate the numbers and are hard to read in competition. In this study, we tried to enhance the way of recoding, which can influent the result of competitions. And we design an application, which can get in-time calculated information for coaches to match tactics in games. In order to design a better system for in-time use, we study papers about volleyball performance analysis, infographic, human-computer interaction, user interface, and analysis system to design and develop this analysis application. After interviewing 6 professional coaches, we found out the key points to adjust their tactical decisions are: winning and losing factors, key players, and the ball’s falling position. This system has two main functions: recording and information presenting. We used performance measurement, System Usability Scale (SUS), The Questionnaire For User Interaction Satisfaction (QUIS), Net Promoter Score (NPS) and interviews to assess the subjective feelings of the subjects and the system effectiveness. The result is that information presenting got better performance and affirmation. Subjects were more frustrated when recording competitions, related to less learning time and low interface familiarity. However, the subjects have confident to operate the system by themself after practicing and learning. This system changed the way of recording the performance of teams in competitions, which enhances the time of calculating data and provides in-time analysis for coaches or players to reference.en_US
dc.description.tableofcontents 謝辭 I
中文摘要 II
英文摘要 III
目錄 IV
圖目錄 VI
表目錄 VIII
第壹章 緒論 1
第一節、研究背景與動機 1
第二節、研究問題 4
第三節、研究目的 5
第四節、研究流程與架構 6
第貳章 文獻探討 7
第一節、排球資訊系統與記錄分析重要性 8
第二節、資訊視覺化 12
第三節、互動設計與人機介面設計 17
第參章 研究方法與操作步驟 25
第一節、研究方法 25
第二節、操作步驟 28
第三節、系統開發 30
第四節、評估方式 32
第肆章 調查分析與系統開發 33
第一節、調查分析 33
第二節、創作主題與創作流程 36
第三節、記錄比賽 38
第四節、資料內容 45
第五節、圖表呈現 48
第六節 設計概念與介面說明 52
第伍章 系統分析討論 65
第一節 評測系統與設計 65
第二節 記錄功能分析 71
第三節 數據系統資料庫 73
第四節 分析與討論 76
第陸章 結論與未來展望 89
第一節 結論與研究限制 89
第二節 未來展望 93
參考文獻 95
附錄 104
附錄一 訪談同意書 104
附錄二 訪談大綱 105
附錄三 目標使用者可用性測試問卷 106
附錄四 目標使用者績效量測問卷 108
zh_TW
dc.format.extent 11407514 bytes-
dc.format.mimetype application/pdf-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G1034620031en_US
dc.subject (關鍵詞) 運動資訊zh_TW
dc.subject (關鍵詞) 表現分析zh_TW
dc.subject (關鍵詞) 排球zh_TW
dc.subject (關鍵詞) 數據分析zh_TW
dc.subject (關鍵詞) 資訊視覺化zh_TW
dc.subject (關鍵詞) 人機互動zh_TW
dc.subject (關鍵詞) 使用者介面zh_TW
dc.subject (關鍵詞) 使用者經驗zh_TW
dc.subject (關鍵詞) Sports informationen_US
dc.subject (關鍵詞) Performance analysisen_US
dc.subject (關鍵詞) Volleyballen_US
dc.subject (關鍵詞) Data analysisen_US
dc.subject (關鍵詞) Infographicen_US
dc.subject (關鍵詞) Human-Computer interactionen_US
dc.subject (關鍵詞) User interfaceen_US
dc.subject (關鍵詞) User experienceen_US
dc.subject (關鍵詞) UIen_US
dc.subject (關鍵詞) UXen_US
dc.title (題名) 排球競賽即時記錄與分析之應用程式數據系統設計與開發zh_TW
dc.title (題名) Designing an Analysis Application of Volleyball Team Performance in Competitionsen_US
dc.type (資料類型) thesisen_US
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dc.identifier.doi (DOI) 10.6814/THE.NCCU.DCT.003.2019.B02en_US