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題名 Effect of opponent type on moral emotions and responses to video game play
作者 林淑芳
Lin, Shu-Fang
貢獻者 廣告系
日期 2011-11
上傳時間 15-Feb-2019 11:59:22 (UTC+8)
摘要 This study suggests that fighting against different types of opponents in video games (e.g., human opponents vs. monster opponents) may lead to different emotional responses and moral judgments toward game characters. Based on Bandura`s moral disengagement theory, this study proposes that shooting at monster opponents makes game players feel less guilty and judge the player-controlled character as more morally justified. An experiment was conducted in which participants played shooting games with either human opponents or monster opponents. The results show that when playing against monster opponents, participants felt both less ashamed and less guilty, reported enjoying the game more, and judged their character as more justified than participants who played against human opponents.
關聯 Cyberpsychology, Behavior, & Social Networking, Vol.14, No.11, pp.695-698
資料類型 article
DOI https://doi.org/10.1089/cyber.2010.0523
dc.contributor 廣告系
dc.creator (作者) 林淑芳
dc.creator (作者) Lin, Shu-Fang
dc.date (日期) 2011-11
dc.date.accessioned 15-Feb-2019 11:59:22 (UTC+8)-
dc.date.available 15-Feb-2019 11:59:22 (UTC+8)-
dc.date.issued (上傳時間) 15-Feb-2019 11:59:22 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/122347-
dc.description.abstract (摘要) This study suggests that fighting against different types of opponents in video games (e.g., human opponents vs. monster opponents) may lead to different emotional responses and moral judgments toward game characters. Based on Bandura`s moral disengagement theory, this study proposes that shooting at monster opponents makes game players feel less guilty and judge the player-controlled character as more morally justified. An experiment was conducted in which participants played shooting games with either human opponents or monster opponents. The results show that when playing against monster opponents, participants felt both less ashamed and less guilty, reported enjoying the game more, and judged their character as more justified than participants who played against human opponents.
dc.format.extent 108 bytes-
dc.format.mimetype text/html-
dc.relation (關聯) Cyberpsychology, Behavior, & Social Networking, Vol.14, No.11, pp.695-698
dc.title (題名) Effect of opponent type on moral emotions and responses to video game play
dc.type (資料類型) article
dc.identifier.doi (DOI) 10.1089/cyber.2010.0523
dc.doi.uri (DOI) https://doi.org/10.1089/cyber.2010.0523