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題名 虛實之間-擴增實境的美學初探
The Aesthetics of Augmented Reality: finding a dynamic relationship between the virtual and the real作者 黃新
Huang, Hsing貢獻者 林玲遠<br>李蔡彥
Lin, Ling-Yuan<br>Li, Tsai-Yen
黃新
Huang, Hsing關鍵詞 擴增實境
新媒體
跨領域
實踐導向研究
augmented reality
new media
cross-discipline
practice-led research日期 2019 上傳時間 5-Sep-2019 17:26:12 (UTC+8) 摘要 AR(Augmented Reality,擴增實境)已經發展了一段時間,隨著資訊技術的進步,與手機運算效能的提升,AR的應用也越來越普及。是時候檢視AR的美學層面了。 由於AR的呈現與資訊技術的發展關係密切,至今AR多被視為一種特定的資訊技術實踐,關於AR的研究也多半從資訊技術的角度切入,目前較少對於其美學的研究。 「虛擬影像和現實環境」的互動關係,是AR這種形式最特別的部分。本研究從美學研究的觀點出發,藉由文獻、當代案例、與研究者自身實踐的經驗,探討AR在空間中、時間中、與抽象化的美學概念。 本研究從研究者製作26個AR相關專案的經驗出發,透過實踐反思,提出「AR感」的概念,將AR視為某一種表現形式。並透過大量的案例觀察,提出AR的十二種表現形式,試圖依不同的視覺表現方式將AR分類,試圖促進AR在美學層面的思考。並在AR的抽象化關係探討中,建議以「替換」而非「擴增」的概念來思考AR。
After decades of development, Augmented Reality (AR) technologies have begun to grow into maturity in recent years. It is time to reflect on its aesthetical dimension. We know that AR is about the relationship between the virtual and the real. Since AR-based applications render a virtual layer on top of reality, people tend to consider it as an ‘enhancement’ – enhancement or augmentation of reality – which would imply a unidirectional, fixed relationship. By re-examining the relationship between the virtual and the real, this paper aims to suggest an aesthetical framework specific to AR media. Except from case study, the researcher’s own practical experience as an AR artist is also reflected. The relationship between the virtual and the real is explored from three aspects: spacial, temporal, and conceptual. A more relational and dynamic understanding of the relationship is delineated and concluded as the concept of ‘alternativity’. This discussion would provide new insights into AR-based applications, and let us see the technology from new perspectives.參考文獻 林玲遠、林品婕(預定發表)。行動研究於傳播內容設計實務之應用。廣播與電視,40,1-32。林玲遠(2018)。動靜皆宜:淺談圖畫書轉譯動畫的實務與理論。取自https://www.practitioners-lab.org/picturebookanimation張宜婕(製作人)(2012)。是誰在說話。取自https://youtu.be/cqNKKXL05vkAzuma, R. T. (1997). A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments, 6(4), 355-385.Chang, K.-E., Chang, C.-T., Hou, H.-T., Sung, Y.-T., Chao, H.-L., & Lee, C.-M. (2014). Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum. Computers & Education, 71, 185-197.Dubois, E., & Nigay, L. (2000). Augmented reality: which augmentation for which reality? Paper presented at the Proceedings of DARE 2000 on Designing augmented reality environments, Elsinore, Denmark.Lin, F. L.-Y. (2019). Using Thematic Analysis to Facilitate Meaning-Making in Practice-Led Art and Design Research. International Journal of Art & Design Education, 38(1), 153-167.MacIntyre, B., Bolter, J. D., Moreno, E., & Hannigan, B. (2001, 29-30 Oct. 2001). Augmented reality as a new media experience. Paper presented at the Proceedings IEEE and ACM International Symposium on Augmented Reality.Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1995). Augmented reality: a class of displays on the reality-virtuality continuum (Vol. 2351): SPIE.Scrivener, S. (2000). Reflection in and on action and practice in creative-production doctoral projects in art and design.van Krevelen, D. W. F., & Poelman, R. (2010). A Survey of Augmented Reality Technologies, Applications and Limitations. International Journal of Virtual Reality, 9(2), 1-20.Yeon Ma, J., & Choi, J.-S. (2007). The Virtuality and Reality of Augmented Reality (Vol. 2).Geroimenko, V. (2018). Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale. In V. Geroimenko (Ed.), Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium (pp. 211-225). Cham: Springer International Publishing.Hugues, O., Fuchs, P., & Nannipieri, O. (2011). New Augmented Reality Taxonomy: Technologies and Features of Augmented Environment. In (pp. 47-63).Lee, K. (2012). Augmented Reality in Education and Training. TechTrends, 56(2), 13-21.Lichty, P. (2014). The Aesthetics of Liminality: Augmentation as an Art Form. In V. Geroimenko (Ed.), Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium (pp. 99-125). Cham: Springer International Publishing.Manovich, L. (2002). The language of new media. Cambridge: Mass: MIT Press.McCloud, S. (1994). Understanding comics : the invisible art: First HarperPerennial edition. New York : HarperPerennial, 1994. ©1993.Sutu. (2016). Prosthetic Reality: Eyejack.Alvarez, C. G. V. (Producer). (2019). David Bowie Filter. Retrieved from https://www.facebook.com/groups/SparkARcommunity/permalink/651739881904724/AORUS. (2017). Daremos 2 #AORUS GTX 1060 6G. Siga os passos abaixo para ter a sua chance de ganhar uma delas! Retrieved from https://www.facebook.com/AorusBR/photos/a.629560580472181/1451160198312211/BBC (Producer). (2012). Frozen Planet Augmented Reality. Retrieved from https://youtu.be/fv71Pe9kTU0Carrero, N. (Producer). (2019). Inner Child. Retrieved from https://www.facebook.com/groups/SparkARcommunity/permalink/652414175170628/channel, T. O. P. Y. (2015). Discover Pokémon in the Real World with Pokémon GO! Retrieved from https://youtu.be/2sj2iQyBTQsChannel, T. W. (Producer). (2013). Today`s National Weather Forecast. Retrieved from https://youtu.be/t2aWyRtnRCgGarner, T. (Producer). (2019). Manga Anger. Retrieved from https://www.facebook.com/groups/SparkARcommunity/permalink/653096511769061/Google (Producer). (2014). Say hello to Project Tango! Retrieved from https://youtu.be/Qe10ExwzCqkInc., S. D. (Producer). (2019). Asian Pacific American Heritage Month Filter. Retrieved from https://www.facebook.com/Speed3DInc/videos/674663379641395/Karaii, C. (Producer). (2019). Rotating Chain Halo. Retrieved from https://www.facebook.com/groups/SparkARcommunity/permalink/583259235419456/Lab, D. R. (Producer). (2017). Magic Bench. Retrieved from https://youtu.be/JnLk2_Xbr90London, M. o. (Producer). (2010). Street Museum. Retrieved from https://youtu.be/qSfATEZiUYoLynx (Producer). (2010). Even Angel Will Fall. Retrieved from https://youtu.be/B1HtfpUIfdsMax, P. (Producer). (2014). Unbelievable Bus Shelter. Retrieved from https://youtu.be/Go9rf9GmYpMMurtazin, M. (Producer). (2019). Flying Face Filter. Retrieved from https://www.facebook.com/groups/SparkARcommunity/permalink/639156053163107/Newyellow. (2017). Rendering Light and Shadow with Unity in AR. Retrieved from http://newyellowdev-en.blogspot.com/2017/02/rendering-light-and-shadow-with-unity.htmlNiantic. (2018). Niantic Occlusion. Retrieved from https://youtu.be/7ZrmPTPgY3IOnionlab. (2016). Axioma. Retrieved from http://www.onionlab.com/work/3d-mapping/axioma-stereoscopic-3d-mapping/Petzold, D. (2016). LLUM BCN Festival – 3D Mapping by Onionlab. Retrieved from https://weandthecolor.com/llum-bcn-festival-3d-mapping-by-onionlab/67632Skullmapping. (2016). Gallery Invasion. Retrieved from https://youtu.be/APpw6ZKIQ3I.Sutu (Producer). (2016). Prosthetic Reality. Retrieved from https://youtu.be/uzSO3m_FmzATom. (2016). The 5 Most Talented 3D Sidewalk Artists. Retrieved from https://www.boredpanda.com/5-most-talented-3d-sidewalk-chalk-artists/Vuforia (Producer). (2018). Vuforia Chalk: Augmented Reality Remote Assistance. Retrieved from https://youtu.be/b6DFbMoks-8 描述 碩士
國立政治大學
數位內容碩士學位學程
102462011資料來源 http://thesis.lib.nccu.edu.tw/record/#G0102462011 資料類型 thesis dc.contributor.advisor 林玲遠<br>李蔡彥 zh_TW dc.contributor.advisor Lin, Ling-Yuan<br>Li, Tsai-Yen en_US dc.contributor.author (Authors) 黃新 zh_TW dc.contributor.author (Authors) Huang, Hsing en_US dc.creator (作者) 黃新 zh_TW dc.creator (作者) Huang, Hsing en_US dc.date (日期) 2019 en_US dc.date.accessioned 5-Sep-2019 17:26:12 (UTC+8) - dc.date.available 5-Sep-2019 17:26:12 (UTC+8) - dc.date.issued (上傳時間) 5-Sep-2019 17:26:12 (UTC+8) - dc.identifier (Other Identifiers) G0102462011 en_US dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/125903 - dc.description (描述) 碩士 zh_TW dc.description (描述) 國立政治大學 zh_TW dc.description (描述) 數位內容碩士學位學程 zh_TW dc.description (描述) 102462011 zh_TW dc.description.abstract (摘要) AR(Augmented Reality,擴增實境)已經發展了一段時間,隨著資訊技術的進步,與手機運算效能的提升,AR的應用也越來越普及。是時候檢視AR的美學層面了。 由於AR的呈現與資訊技術的發展關係密切,至今AR多被視為一種特定的資訊技術實踐,關於AR的研究也多半從資訊技術的角度切入,目前較少對於其美學的研究。 「虛擬影像和現實環境」的互動關係,是AR這種形式最特別的部分。本研究從美學研究的觀點出發,藉由文獻、當代案例、與研究者自身實踐的經驗,探討AR在空間中、時間中、與抽象化的美學概念。 本研究從研究者製作26個AR相關專案的經驗出發,透過實踐反思,提出「AR感」的概念,將AR視為某一種表現形式。並透過大量的案例觀察,提出AR的十二種表現形式,試圖依不同的視覺表現方式將AR分類,試圖促進AR在美學層面的思考。並在AR的抽象化關係探討中,建議以「替換」而非「擴增」的概念來思考AR。 zh_TW dc.description.abstract (摘要) After decades of development, Augmented Reality (AR) technologies have begun to grow into maturity in recent years. It is time to reflect on its aesthetical dimension. We know that AR is about the relationship between the virtual and the real. Since AR-based applications render a virtual layer on top of reality, people tend to consider it as an ‘enhancement’ – enhancement or augmentation of reality – which would imply a unidirectional, fixed relationship. By re-examining the relationship between the virtual and the real, this paper aims to suggest an aesthetical framework specific to AR media. Except from case study, the researcher’s own practical experience as an AR artist is also reflected. The relationship between the virtual and the real is explored from three aspects: spacial, temporal, and conceptual. A more relational and dynamic understanding of the relationship is delineated and concluded as the concept of ‘alternativity’. This discussion would provide new insights into AR-based applications, and let us see the technology from new perspectives. en_US dc.description.tableofcontents 一、前言 11.研究者的姿態:跨領域的實踐者 12.本研究的姿態:實務與理論之橋 23.實務與理論之河 34.研究方法:基於實踐導向的分析型研究 45.AR製作經歷 5二、當代的AR考據 71.AR的定義 7 AR與MR 72.近代的 AR 研究 93.AR的分類 10 AR的虛實關係 10 AR的動作模式 11 AR的十二種表現模式 13 Fixed-Informative 13 Fixed-Surface 14 Fixed-Surrounding 15 Observative-Informative 16 Observative-Surface 16 Observative-Surronding 17 Exploratory-Informative 18 Exploratory-Surface 19 Exploratory-Surrounding 19 Portrait-Informative 20 Portrait-Surface 21 Portrait-Surrounding 21 小結:不同動作模式關注重點不同 223.問題意識:PSOTT 234.研究問題 24三、研究理論:AR的虛實之間 251.視覺的擬真-虛擬與現實的縫合 251.1 AR中的空間 25 3D空間裡的縫合:光影與現實之間的關係 25 2D空間裡的縫合:影像的材質感 26 影像置於與空間中的位置 271.2 AR中的時間 29 AR中的動畫行為 292.概念的再思考-AR的擴增與替換 312.1 AR感 31 光雕投影 31 街頭錯視畫(Optical illusion street art) 32 小模型類 33 定義AR感:一種「關係」的表現形式 352.2 AR的「現實-虛擬」關係 35 「加」的關係 35 「替換」的關係 36 隱性的「替換」關係 36 小結:AR在虛擬-現實關係的多種可能 38四、 結論 40五、 參考資料 43中文期刊與研討會論文 43中文網路資料 43外文期刊與研討會論文 43外文書籍資料 44外文網路資料 45六、 附錄:研究者作品列表 47 zh_TW dc.format.extent 3674237 bytes - dc.format.mimetype application/pdf - dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0102462011 en_US dc.subject (關鍵詞) 擴增實境 zh_TW dc.subject (關鍵詞) 新媒體 zh_TW dc.subject (關鍵詞) 跨領域 zh_TW dc.subject (關鍵詞) 實踐導向研究 zh_TW dc.subject (關鍵詞) augmented reality en_US dc.subject (關鍵詞) new media en_US dc.subject (關鍵詞) cross-discipline en_US dc.subject (關鍵詞) practice-led research en_US dc.title (題名) 虛實之間-擴增實境的美學初探 zh_TW dc.title (題名) The Aesthetics of Augmented Reality: finding a dynamic relationship between the virtual and the real en_US dc.type (資料類型) thesis en_US dc.relation.reference (參考文獻) 林玲遠、林品婕(預定發表)。行動研究於傳播內容設計實務之應用。廣播與電視,40,1-32。林玲遠(2018)。動靜皆宜:淺談圖畫書轉譯動畫的實務與理論。取自https://www.practitioners-lab.org/picturebookanimation張宜婕(製作人)(2012)。是誰在說話。取自https://youtu.be/cqNKKXL05vkAzuma, R. T. (1997). A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments, 6(4), 355-385.Chang, K.-E., Chang, C.-T., Hou, H.-T., Sung, Y.-T., Chao, H.-L., & Lee, C.-M. (2014). Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum. Computers & Education, 71, 185-197.Dubois, E., & Nigay, L. (2000). Augmented reality: which augmentation for which reality? Paper presented at the Proceedings of DARE 2000 on Designing augmented reality environments, Elsinore, Denmark.Lin, F. L.-Y. (2019). Using Thematic Analysis to Facilitate Meaning-Making in Practice-Led Art and Design Research. International Journal of Art & Design Education, 38(1), 153-167.MacIntyre, B., Bolter, J. D., Moreno, E., & Hannigan, B. (2001, 29-30 Oct. 2001). Augmented reality as a new media experience. Paper presented at the Proceedings IEEE and ACM International Symposium on Augmented Reality.Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1995). Augmented reality: a class of displays on the reality-virtuality continuum (Vol. 2351): SPIE.Scrivener, S. (2000). Reflection in and on action and practice in creative-production doctoral projects in art and design.van Krevelen, D. W. F., & Poelman, R. (2010). A Survey of Augmented Reality Technologies, Applications and Limitations. International Journal of Virtual Reality, 9(2), 1-20.Yeon Ma, J., & Choi, J.-S. (2007). The Virtuality and Reality of Augmented Reality (Vol. 2).Geroimenko, V. (2018). Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale. In V. Geroimenko (Ed.), Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium (pp. 211-225). Cham: Springer International Publishing.Hugues, O., Fuchs, P., & Nannipieri, O. (2011). New Augmented Reality Taxonomy: Technologies and Features of Augmented Environment. In (pp. 47-63).Lee, K. (2012). Augmented Reality in Education and Training. TechTrends, 56(2), 13-21.Lichty, P. (2014). The Aesthetics of Liminality: Augmentation as an Art Form. In V. Geroimenko (Ed.), Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium (pp. 99-125). Cham: Springer International Publishing.Manovich, L. (2002). The language of new media. Cambridge: Mass: MIT Press.McCloud, S. (1994). Understanding comics : the invisible art: First HarperPerennial edition. New York : HarperPerennial, 1994. ©1993.Sutu. (2016). Prosthetic Reality: Eyejack.Alvarez, C. G. V. (Producer). (2019). David Bowie Filter. Retrieved from https://www.facebook.com/groups/SparkARcommunity/permalink/651739881904724/AORUS. (2017). Daremos 2 #AORUS GTX 1060 6G. Siga os passos abaixo para ter a sua chance de ganhar uma delas! Retrieved from https://www.facebook.com/AorusBR/photos/a.629560580472181/1451160198312211/BBC (Producer). (2012). Frozen Planet Augmented Reality. Retrieved from https://youtu.be/fv71Pe9kTU0Carrero, N. (Producer). (2019). Inner Child. Retrieved from https://www.facebook.com/groups/SparkARcommunity/permalink/652414175170628/channel, T. O. P. Y. (2015). Discover Pokémon in the Real World with Pokémon GO! Retrieved from https://youtu.be/2sj2iQyBTQsChannel, T. W. (Producer). (2013). Today`s National Weather Forecast. Retrieved from https://youtu.be/t2aWyRtnRCgGarner, T. (Producer). (2019). Manga Anger. Retrieved from https://www.facebook.com/groups/SparkARcommunity/permalink/653096511769061/Google (Producer). (2014). Say hello to Project Tango! Retrieved from https://youtu.be/Qe10ExwzCqkInc., S. D. (Producer). (2019). Asian Pacific American Heritage Month Filter. Retrieved from https://www.facebook.com/Speed3DInc/videos/674663379641395/Karaii, C. (Producer). (2019). Rotating Chain Halo. Retrieved from https://www.facebook.com/groups/SparkARcommunity/permalink/583259235419456/Lab, D. R. (Producer). (2017). Magic Bench. Retrieved from https://youtu.be/JnLk2_Xbr90London, M. o. (Producer). (2010). Street Museum. Retrieved from https://youtu.be/qSfATEZiUYoLynx (Producer). (2010). Even Angel Will Fall. Retrieved from https://youtu.be/B1HtfpUIfdsMax, P. (Producer). (2014). Unbelievable Bus Shelter. Retrieved from https://youtu.be/Go9rf9GmYpMMurtazin, M. (Producer). (2019). Flying Face Filter. Retrieved from https://www.facebook.com/groups/SparkARcommunity/permalink/639156053163107/Newyellow. (2017). Rendering Light and Shadow with Unity in AR. Retrieved from http://newyellowdev-en.blogspot.com/2017/02/rendering-light-and-shadow-with-unity.htmlNiantic. (2018). Niantic Occlusion. Retrieved from https://youtu.be/7ZrmPTPgY3IOnionlab. (2016). Axioma. Retrieved from http://www.onionlab.com/work/3d-mapping/axioma-stereoscopic-3d-mapping/Petzold, D. (2016). LLUM BCN Festival – 3D Mapping by Onionlab. Retrieved from https://weandthecolor.com/llum-bcn-festival-3d-mapping-by-onionlab/67632Skullmapping. (2016). Gallery Invasion. Retrieved from https://youtu.be/APpw6ZKIQ3I.Sutu (Producer). (2016). Prosthetic Reality. Retrieved from https://youtu.be/uzSO3m_FmzATom. (2016). The 5 Most Talented 3D Sidewalk Artists. Retrieved from https://www.boredpanda.com/5-most-talented-3d-sidewalk-chalk-artists/Vuforia (Producer). (2018). Vuforia Chalk: Augmented Reality Remote Assistance. Retrieved from https://youtu.be/b6DFbMoks-8 zh_TW dc.identifier.doi (DOI) 10.6814/NCCU201900988 en_US