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題名 合作點好嗎?從自我決定理論探討在《OVERCOOKED》合作模擬遊戲中目標結構與玩家類型對享樂感與未來合作意願的影響 作者 蔡佳蒓
Tsai, Chia-Chun貢獻者 林日璇
Lin, Jih-Hsuan
蔡佳蒓
Tsai, Chia-Chun關鍵詞 目標結構
玩家類型
自我決定論
自主性
勝任感
連結感
享樂感
未來合作意願
goal structure
self-determination theory
autonomy
competence
relatedness
enjoyment
player type
future willingness to cooperate with others日期 2019 上傳時間 6-Dec-2019 09:24:04 (UTC+8) 摘要 本研究採取實驗法,以2(目標結構:合作vs. 團隊間競爭)x3(玩家類型:遊戲玩家/遊戲玩家vs. 遊戲玩家/非遊戲玩家vs. 非遊戲玩家/非遊戲玩家)的參與者組間設計(between-subject experimental design),試圖探究在遊玩《OVERCOOKED》這款合作模擬遊戲時,不同的目標結構以及不同玩家類型對於享樂感的影響。另外,本研究更加入了自我決定論中的自主性、勝任感、連結感作為中介變項,觀察這三項內在心理需求將會如何影響目標結構與享樂感之間的關係,並進一步探討參與者的享樂感是否影響到未來與他人合作的意願。本次實驗總共招募174位參與者,研究結果發現自我決定論中的三項內在心理需求均能正向預測享樂感,也就是說,自主性、勝任感、連結感愈高,享樂感就愈高。而參與者的享樂感亦可以正向影響未來合作意願,享樂感愈高參與者未來與他人合作的意願也愈高。
This study conducted an experimentation method to investigate the effect of different types of goal structure and player types on enjoyment. A 2 (goal structures: intergroup competition vs. cooperation) X 3 (player types: gamer & gamer vs. gamer & non-gamer vs. non-gamer & non-gamer) between-subject experimental design are applied. The mediation of three intrinsic mental need in self-determination theory (SDT) including autonomy, competence, and relatedness are also discussed. Furthermore, this study also examined the participants’ willingness to cooperate with the other in the future.This study recruited 174 participants, the result showed that autonomy, competence, and relatedness could induce enjoyment under the cooperate game. And participants’ enjoyment also can influence their willingness to cooperate with the other in the future.參考文獻 一、中文部分丁鴻裕(2013)。〈新興電玩族群:指尖遊戲族、輕桌遊族、宅消費族〉。資策會產業情報研究所。取自:https://mic.iii.org.tw/IndustryObservations_PressRelease02.aspx?sqno=324洪仲威、李峻德(2017)。《遊戲化感知、運動動機、運動自我效能之關聯性研究》。交通大學傳播研究所碩士論文,1-126。詹雪蘭、李文瑞(2004)。〈溝通對策略聯盟績效與夥伴間長期合作意願影響之研究〉,《企業管理學報》,(60):61-84。劉欣飴(2009)。〈以社會能供性觀點探討資訊科技認知對合作意願影響之研究〉,《資訊社會研究》,(16):89-134。顏志龍、鄭中平(2015)。給論文寫作者的統計指南:傻瓜也會跑統計。臺北市:五南圖書出版股份有限公司。二、英文部分BBCNews (2017). Uncharted 4 wins best game at Bafta awards. Retried from http://www.bbc.co.uk/news/technology-39516396Braun, B., Stopfer, J. M., Müller, K. W., Beutel, M. E., & Egloff, B. (2016). Personality and video gaming: Comparing regular gamers, non-gamers, and gaming addicts and differentiating between game genres. Computers in Human Behavior, 55, 406-412.Burguillo, J. C. (2010). Using game theory and Competition-based Learning to stimulate student motivation and performance. Computers & Education, 55(2), 566-575.Cadinu, M., Maass, A., Rosabianca, A., & Kiesner, J. (2005). Why Do Women Underperform Under Stereotype Threat? Psychological Science (0956-7976), 16(7), 572-578.Cagiltay, N. E., Ozcelik, E., & Ozcelik, N. S. (2015). The effect of competition on learning in games. Computers & Education, 87, 35-41.Croizet, J.-C., Després, G., Gauzins, M.-E., Huguet, P., Leyens, J.-P., & Méot, A. (2004). Stereotype Threat Undermines Intellectual Performance by Triggering a Disruptive Mental Load. 30(6), 721-731.Deci, E., & Ryan, R. (1985). Intrinsic Motivation and Self-Determination in Human Behavior (Vol. 3).Deci, E. L., & Ryan, R. M. (1991). A motivational approach to self: Integration in personality. In Nebraska Symposium on Motivation, 1990: Perspectives on motivation. (pp. 237-288). Lincoln, NE, US: University of Nebraska Press.Deci, E. L., & Ryan, R. M. (2002). Overview of self-determination theory: An organismic dialectical perspective. Handbook of self-determination research, 3-33.Deutsch, M. (1949). A Theory of Co-operation and Competition. 2(2), 129-152.Deutsch, M., & Krauss, R. M. (1962). Studies of interpersonal bargaining. Journal of Conflict Resolution, 6(1), 52-76.Edmunds, J. C. (1993). Collaborating to Compete: Using Strategic Alliances and Acquisitions in the Global Marketplace. Columbia Journal of World Business, 28(3), 102-104.Ganesan, S. (1994). Determinants of Long-Term Orientation in Buyer-Seller Relationships. 58(2), 1-19.Heeter, C., Lee, Y.-H., Magerko, B., Medler, B. J. I. J. o. G., & Simulations, C.-M. (2011). Impacts of forced serious game play on vulnerable subgroups. 3(3), 34-53.Harackiewicz, J., & Sansone, C. (1991). Goals and intrinsic motivation: You can get there from here. In M. L. Maehr & P. R. Pintrich (Eds.), Advances in motivation and achievement (Vol. 7, pp. 2149). Green wich, CT: JAI Press.Jelle Kooistra (2019). Newzoo’s Trends to Watch in 2019. Newzoo. Retried from https://newzoo.com/insights/articles/newzoos-trends-to-watch-in-2019/Kowal, M., Toth, A. J., Exton, C., & Campbell, M. J. (2018). Different cognitive abilities displayed by action video gamers and non-gamers. Computers in Human Behavior, 88, 255-262.McAuley, E., Duncan, T., & Tammen, V. V. (1989). Psychometric Properties of the Intrinsic Motivation Inventory in a Competitive Sport Setting: A Confirmatory Factor Analysis. Research Quarterly for Exercise and Sport, 60(1), 48-58.Mohr, J., & Nevin, J. R. (1990). Communication Strategies in Marketing Channels: A Theoretical Perspective. 54(4), 36-51.Morgan, R. M., & Hunt, S. D. (1994). The Commitment-Trust Theory of Relationship Marketing. 58(3), 20-38.Pareto, L., Haake, M., Lindström, P., Sjödén, B., & Gulz, A. (2012). A teachable-agent-based game affording collaboration and competition: evaluating math comprehension and motivation. Educational Technology Research and Development, 60(5), 723-751.Peng, W., & Hsieh, G. (2012). The influence of competition, cooperation, and player relationship in a motor performance centered computer game. Computers in Human Behavior, 28(6), 2100-2106.Peng, W., Lin, J.-H., Pfeiffer, K. A., & Winn, B. (2012). Need Satisfaction Supportive Game Features as Motivational Determinants: An Experimental Study of a Self-Determination Theory Guided Exergame. Media Psychology, 15(2), 175-196.Przybylski, A. K., Rigby, C. S., & Ryan, R. M. (2010). A Motivational Model of Video Game Engagement. 14(2), 154-166.Phil Duncan (2016) Game Design Deep Dive: Building truly cooperative play in Overcooked. Gamasutra. Retried from http://www.gamasutra.com/view/news/279715/Game_Design_Deep_Dive_Building_truly_cooperative_play_in_Overcooked.phpReeve, J., & Deci, E. L. (1996). Elements of the Competitive Situation that Affect Intrinsic Motivation. 22(1), 24-33.Ryan, R. M. (1982). Control and information in the intrapersonal sphere: An extension of cognitive evaluation theory. Journal of Personality and Social Psychology, 43(3), 450-461.Ryan, R. M., & Deci, E. L. (2000). Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions. Contemporary Educational Psychology, 25(1), 54-67.Ryan, R. M., & Deci, E. L. (2000a). The darker and brighter sides of human existence: Basic psychological needs as a unifying concept. Psychological inquiry, 11(4), 319-338.Ryan, R. M., & Deci, E. L. (2000b). Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions. Contemporary Educational Psychology, 25(1), 54-67.Ryan, R. M., & Deci, E. L. (2000c). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American psychologist, 55(1), 68.Ryan, R. M., Frederick, C. M., Lepes, D., Rubio, N., & Sheldon, K. M. (1997). Intrinsic motivation and exercise adherence. International Journal of Sport Psychology, 28(4), 335-354.Ryan, R. M., Rigby, C. S., Przybylski, A. J. M., & Emotion. (2006). The Motivational Pull of Video Games: A Self-Determination Theory Approach. 30(4), 344-360.Schmierbach, M., Xu, Q., Oeldorf-Hirsch, A., & Dardis, F. E. (2012). Electronic Friend or Virtual Foe: Exploring the Role of Competitive and Cooperative Multiplayer Video Game Modes in Fostering Enjoyment. Media Psychology, 15(3), 356-371.Stanne, M. B., Johnson, D. W., & Johnson, R. T. (1999). Does competition enhance or inhibit motor performance: A meta-analysis. Psychological Bulletin, 125(1), 133-154.Slavin, R. (1996). Research on cooperative learning and achievement: What we know, what we need to know. Contemporary Educational Psychology, 21, 43–69.Tamborini, R., Bowman, N. D., Eden, A., Grizzard, M., & Organ, A. J. J. o. c. (2010). Defining media enjoyment as the satisfaction of intrinsic needs. 60(4), 758-777.Tauer, J. M., & Harackiewicz, J. M. (1999). Winning Isn`t Everything: Competition, Achievement Orientation, and Intrinsic Motivation. Journal of Experimental Social Psychology, 35(3), 209-238.Tauer, J. M., & Harackiewicz, J. M. (2004). The Effects of Cooperation and Competition on Intrinsic Motivation and Performance. Journal of Personality and Social Psychology, 86(6), 849-861.Teng, C. I. (2008). Personality differences between online game players and nonplayers in a student sample. CyberPsychology & Behavior, 11(2), 232-234.Tom Wijman (2018). Mobile Revenues Account for More Than 50% of the Global Games Market as It Reaches $137.9 Billion in 2018. Newzoo. Retried from https://newzoo.com/insights/articles/global-games-market-reaches-137-9-billion-in-2018-mobile-games-take-half/Vorderer, P., Hartmann, T., & Klimmt, C. (2003). Explaining the enjoyment of playing video games: the role of competition. Paper presented at the Proceedings of the second international conference on Entertainment computing, Pittsburgh, Pennsylvania, USA.Van Vugt, M., De Cremer, D., & Janssen, D. P. (2007). Gender Differences in Cooperation and Competition: The Male-Warrior Hypothesis. Psychological Science (0956-7976), 18(1), 19-23. doi:10.1111/j.1467-9280.2007.01842.xWilson, P. M., Longley, K., Muon, S., Rodgers, W. M., & Murray, T. C. (2006). Examining the Contributions of Perceived Psychological Need Satisfaction to Well-Being in Exercise1. 11(3‐4), 243-264. 描述 碩士
國立政治大學
傳播學院傳播碩士學位學程
106464021資料來源 http://thesis.lib.nccu.edu.tw/record/#G0106464021 資料類型 thesis dc.contributor.advisor 林日璇 zh_TW dc.contributor.advisor Lin, Jih-Hsuan en_US dc.contributor.author (Authors) 蔡佳蒓 zh_TW dc.contributor.author (Authors) Tsai, Chia-Chun en_US dc.creator (作者) 蔡佳蒓 zh_TW dc.creator (作者) Tsai, Chia-Chun en_US dc.date (日期) 2019 en_US dc.date.accessioned 6-Dec-2019 09:24:04 (UTC+8) - dc.date.available 6-Dec-2019 09:24:04 (UTC+8) - dc.date.issued (上傳時間) 6-Dec-2019 09:24:04 (UTC+8) - dc.identifier (Other Identifiers) G0106464021 en_US dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/127738 - dc.description (描述) 碩士 zh_TW dc.description (描述) 國立政治大學 zh_TW dc.description (描述) 傳播學院傳播碩士學位學程 zh_TW dc.description (描述) 106464021 zh_TW dc.description.abstract (摘要) 本研究採取實驗法,以2(目標結構:合作vs. 團隊間競爭)x3(玩家類型:遊戲玩家/遊戲玩家vs. 遊戲玩家/非遊戲玩家vs. 非遊戲玩家/非遊戲玩家)的參與者組間設計(between-subject experimental design),試圖探究在遊玩《OVERCOOKED》這款合作模擬遊戲時,不同的目標結構以及不同玩家類型對於享樂感的影響。另外,本研究更加入了自我決定論中的自主性、勝任感、連結感作為中介變項,觀察這三項內在心理需求將會如何影響目標結構與享樂感之間的關係,並進一步探討參與者的享樂感是否影響到未來與他人合作的意願。本次實驗總共招募174位參與者,研究結果發現自我決定論中的三項內在心理需求均能正向預測享樂感,也就是說,自主性、勝任感、連結感愈高,享樂感就愈高。而參與者的享樂感亦可以正向影響未來合作意願,享樂感愈高參與者未來與他人合作的意願也愈高。 zh_TW dc.description.abstract (摘要) This study conducted an experimentation method to investigate the effect of different types of goal structure and player types on enjoyment. A 2 (goal structures: intergroup competition vs. cooperation) X 3 (player types: gamer & gamer vs. gamer & non-gamer vs. non-gamer & non-gamer) between-subject experimental design are applied. The mediation of three intrinsic mental need in self-determination theory (SDT) including autonomy, competence, and relatedness are also discussed. Furthermore, this study also examined the participants’ willingness to cooperate with the other in the future.This study recruited 174 participants, the result showed that autonomy, competence, and relatedness could induce enjoyment under the cooperate game. And participants’ enjoyment also can influence their willingness to cooperate with the other in the future. en_US dc.description.tableofcontents 謝辭 I摘要 IIIABSTRACT IV目錄 V表目錄 VIII圖目錄 X第一章 緒論 1第一節 研究背景與動機 1第二節 研究目的與研究問題 3第二章 文獻探討 5第一節 目標結構:遊戲中的合作與競爭 5第二節 自我決定論與動機 8一、自我決定論(self-determination theory, SDT) 8二、目標結構、內在需求與享樂感之間的關係 13第三節 玩家類型特質與組合 15第四節 目標結構與享樂感 17第五節 享樂感與未來合作意願 18第六節 玩家類型組合與內在需求的調節中介模型 19第三章 研究方法 20第一節 研究架構與假設 20一、 概念架構 20二、 研究假設 21第二節 實驗設計 22一、 實驗設計 22二、 實驗刺激物 23第三節 實驗前測 25一、 前測對象與流程 25二、 前測結果 25第四節 參與者招募與實驗流程 27第五節 變項測量 29一、 自變項 29二、 中介變項 29三、 調節變項 32四、 依變項 33五、 共變項 35第四章 研究結果 37第一節 樣本與描述性統計 37第二節 量表信度檢測 39一、 自主性量表信度檢驗 39二、 勝任感量表信度檢驗 39三、 連結感量表信度檢驗 39四、 享樂感量表信度檢驗 40五、 未來合作意願量表信度檢驗 40第三節 操弄檢定 42第四節 假設檢驗 43第五章 結論 58第一節 研究發現與討論 58一、 操弄檢定 58二、 目標結構與三項內在需求滿足的關係 59三、 內在需求滿足與享樂感的關係 59四、 玩家類型組合對於目標結構與內在需求滿足的調節效果 60五、 享樂感與未來合作意願的關係 60六、 調節中介效果 60第二節 學術與實務貢獻 61一、 學術貢獻 61二、 實務貢獻與建議 62第三節 研究限制與未來建議 63一、 研究限制 63二、 未來研究建議 64參考文獻 66附錄 72附錄一:報名問卷 72附錄二:研究問卷 74 zh_TW dc.format.extent 3950777 bytes - dc.format.mimetype application/pdf - dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0106464021 en_US dc.subject (關鍵詞) 目標結構 zh_TW dc.subject (關鍵詞) 玩家類型 zh_TW dc.subject (關鍵詞) 自我決定論 zh_TW dc.subject (關鍵詞) 自主性 zh_TW dc.subject (關鍵詞) 勝任感 zh_TW dc.subject (關鍵詞) 連結感 zh_TW dc.subject (關鍵詞) 享樂感 zh_TW dc.subject (關鍵詞) 未來合作意願 zh_TW dc.subject (關鍵詞) goal structure en_US dc.subject (關鍵詞) self-determination theory en_US dc.subject (關鍵詞) autonomy en_US dc.subject (關鍵詞) competence en_US dc.subject (關鍵詞) relatedness en_US dc.subject (關鍵詞) enjoyment en_US dc.subject (關鍵詞) player type en_US dc.subject (關鍵詞) future willingness to cooperate with others en_US dc.title (題名) 合作點好嗎?從自我決定理論探討在《OVERCOOKED》合作模擬遊戲中目標結構與玩家類型對享樂感與未來合作意願的影響 zh_TW dc.type (資料類型) thesis en_US dc.relation.reference (參考文獻) 一、中文部分丁鴻裕(2013)。〈新興電玩族群:指尖遊戲族、輕桌遊族、宅消費族〉。資策會產業情報研究所。取自:https://mic.iii.org.tw/IndustryObservations_PressRelease02.aspx?sqno=324洪仲威、李峻德(2017)。《遊戲化感知、運動動機、運動自我效能之關聯性研究》。交通大學傳播研究所碩士論文,1-126。詹雪蘭、李文瑞(2004)。〈溝通對策略聯盟績效與夥伴間長期合作意願影響之研究〉,《企業管理學報》,(60):61-84。劉欣飴(2009)。〈以社會能供性觀點探討資訊科技認知對合作意願影響之研究〉,《資訊社會研究》,(16):89-134。顏志龍、鄭中平(2015)。給論文寫作者的統計指南:傻瓜也會跑統計。臺北市:五南圖書出版股份有限公司。二、英文部分BBCNews (2017). Uncharted 4 wins best game at Bafta awards. Retried from http://www.bbc.co.uk/news/technology-39516396Braun, B., Stopfer, J. M., Müller, K. W., Beutel, M. E., & Egloff, B. (2016). Personality and video gaming: Comparing regular gamers, non-gamers, and gaming addicts and differentiating between game genres. Computers in Human Behavior, 55, 406-412.Burguillo, J. C. (2010). Using game theory and Competition-based Learning to stimulate student motivation and performance. Computers & Education, 55(2), 566-575.Cadinu, M., Maass, A., Rosabianca, A., & Kiesner, J. (2005). Why Do Women Underperform Under Stereotype Threat? Psychological Science (0956-7976), 16(7), 572-578.Cagiltay, N. E., Ozcelik, E., & Ozcelik, N. S. (2015). The effect of competition on learning in games. Computers & Education, 87, 35-41.Croizet, J.-C., Després, G., Gauzins, M.-E., Huguet, P., Leyens, J.-P., & Méot, A. (2004). Stereotype Threat Undermines Intellectual Performance by Triggering a Disruptive Mental Load. 30(6), 721-731.Deci, E., & Ryan, R. (1985). Intrinsic Motivation and Self-Determination in Human Behavior (Vol. 3).Deci, E. L., & Ryan, R. M. (1991). A motivational approach to self: Integration in personality. In Nebraska Symposium on Motivation, 1990: Perspectives on motivation. (pp. 237-288). Lincoln, NE, US: University of Nebraska Press.Deci, E. L., & Ryan, R. M. (2002). Overview of self-determination theory: An organismic dialectical perspective. Handbook of self-determination research, 3-33.Deutsch, M. (1949). A Theory of Co-operation and Competition. 2(2), 129-152.Deutsch, M., & Krauss, R. M. (1962). Studies of interpersonal bargaining. Journal of Conflict Resolution, 6(1), 52-76.Edmunds, J. C. (1993). Collaborating to Compete: Using Strategic Alliances and Acquisitions in the Global Marketplace. Columbia Journal of World Business, 28(3), 102-104.Ganesan, S. (1994). 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