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題名 Using 6E Model in STEAM Teaching Activities to Improve University Students’ Learning satisfaction-A Case of Development Seniors IoT Smart Cane Creative Design
作者 林建良
Lin, Chien-Liang
姜國輝
Chiang, Johannes K.
貢獻者 資管博七
關鍵詞 STEAM ; Internet of Things ; Smart cane creative
日期 2019-12
上傳時間 22-Jun-2020 10:47:15 (UTC+8)
摘要 This study treats an “IoT smart cane creative design” as an example, proposes a STEAM-6E project course, introduces IoT new technology into elderly assistive cane creative design, and plans the STEAM-6E project course development and instructional activity design. This study takes 50 health care department students of a vocational and technological college as subjects and implements quasi-experimental instruction. By questionnaire survey, it explores students’ learning outcome. The conclusion is shown below. After experiencing the STEAM-6E project course, the health care department students of the vocational and technological college revealed the following: (1) students’ learning outcome is significant and positive after the implementation of the IoT smart cane creative design STEAM-6E course, (2) students are significantly and positively satisfied with the IoT smart cane creative design STEAM-6E course, (2) satisfaction with “6E instruction learning outcome” is significant, (3) planning of STEAM-6E course model is student-based with the assistance of teachers. Thus, this study proposes suggestions regarding the application of new IoT technology to smart cane creative design and STEAM-6E project course planning.
關聯 Journal of Internet Technology, Vol.20, No.7, 2109-2116
資料類型 article
dc.contributor 資管博七
dc.creator (作者) 林建良
dc.creator (作者) Lin, Chien-Liang
dc.creator (作者) 姜國輝
dc.creator (作者) Chiang, Johannes K.
dc.date (日期) 2019-12
dc.date.accessioned 22-Jun-2020 10:47:15 (UTC+8)-
dc.date.available 22-Jun-2020 10:47:15 (UTC+8)-
dc.date.issued (上傳時間) 22-Jun-2020 10:47:15 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/130162-
dc.description.abstract (摘要) This study treats an “IoT smart cane creative design” as an example, proposes a STEAM-6E project course, introduces IoT new technology into elderly assistive cane creative design, and plans the STEAM-6E project course development and instructional activity design. This study takes 50 health care department students of a vocational and technological college as subjects and implements quasi-experimental instruction. By questionnaire survey, it explores students’ learning outcome. The conclusion is shown below. After experiencing the STEAM-6E project course, the health care department students of the vocational and technological college revealed the following: (1) students’ learning outcome is significant and positive after the implementation of the IoT smart cane creative design STEAM-6E course, (2) students are significantly and positively satisfied with the IoT smart cane creative design STEAM-6E course, (2) satisfaction with “6E instruction learning outcome” is significant, (3) planning of STEAM-6E course model is student-based with the assistance of teachers. Thus, this study proposes suggestions regarding the application of new IoT technology to smart cane creative design and STEAM-6E project course planning.
dc.format.extent 250171 bytes-
dc.format.mimetype application/pdf-
dc.relation (關聯) Journal of Internet Technology, Vol.20, No.7, 2109-2116
dc.subject (關鍵詞) STEAM ; Internet of Things ; Smart cane creative
dc.title (題名) Using 6E Model in STEAM Teaching Activities to Improve University Students’ Learning satisfaction-A Case of Development Seniors IoT Smart Cane Creative Design
dc.type (資料類型) article