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題名 視覺藝術中的數學STEAM教育教案設計(主題一)
Mathematics in Vi Sual Art, Steam Curriculum
作者 黃葳威
Huang, Wei-Wei
曾正男
Tzeng, Jengnan
貢獻者 廣電系
關鍵詞 數學 ; 視覺藝術 ; STEAM 
mathematics ; Visual Art ; STEAM 
日期 2021-06
上傳時間 8-Jun-2021 15:15:02 (UTC+8)
摘要 2016年開始全球重新捲起STEAM 教育的風潮,然而許多國家在發展跨學科、跨領域的創新教學時,針對Art 與 Mathematics之間多元連結的內容都相對缺乏。事實上,數學與藝術之間有著悠久的歷史淵源,在音樂,舞蹈,繪畫,建築,雕塑和紡織品等藝術中可以辨別數學。自公元前4世紀在希臘探討的Canon and symmetria到文藝復興時期的透視法、到當代的幾何形式,數學無所不在。本計劃將創建與補足STEAM教育長期被忽視視覺藝術中的數學教學教案,介紹不同地數學家發明的概念工具直接影響藝術創作上的貢獻。透過靈活教案的設計,讓藝術課程能接觸科學,讓數學課程更有人文關懷。所設計的內容以提供國小一個學期的課程含量為目標,讓教授生活課程的教師能有完整的教材進行授課。教案所設計的活動內容,特別考量可供遠距教學的方式,讓數學藝術教育不至於受到教具難以取得而無法操作的限制。因此,此計劃的成果將能提供偏鄉教育使用,達到普及教育的目的。 
The global rise of STEAM education began in 2016. There has been a growing emphasis on the educational discipline that engages students around the subjects of Science, Technology, Engineering, the Arts and Math. However, incorporating Art into the original Mathematics framework and curriculum is still relatively uncommon, even though Mathematics can be discerned in arts such as music, dance, painting, architecture, sculpture, and textiles, as well as has a long historical relationship with Art since the golden ratio in Ancient time, the De divina proportione (1509) in Italian Renaissance, and to geometry in Modern ART. This program attempted to propose a one-semester long theoretical model on this emphasis, to provide more concrete guidelines and tools for Mathematics educators and curriculum developers, to allow them to execute STEAM, by introducing the conceptual tools invented by mathematicians which directly influenced the development of visual arts throughout the centuries. A massive open online course (MOOC), a Web-based distance learning program, will be established to support the participation of large numbers of geographically dispersed teachers and students, aiming to resolve the information and technical gap between schools in cities and rural areas. 
關聯 科技部, MOST109-2515-S004-002, 10907-11006
資料類型 report
dc.contributor 廣電系
dc.creator (作者) 黃葳威
dc.creator (作者) Huang, Wei-Wei
dc.creator (作者) 曾正男
dc.creator (作者) Tzeng, Jengnan
dc.date (日期) 2021-06
dc.date.accessioned 8-Jun-2021 15:15:02 (UTC+8)-
dc.date.available 8-Jun-2021 15:15:02 (UTC+8)-
dc.date.issued (上傳時間) 8-Jun-2021 15:15:02 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/135653-
dc.description.abstract (摘要) 2016年開始全球重新捲起STEAM 教育的風潮,然而許多國家在發展跨學科、跨領域的創新教學時,針對Art 與 Mathematics之間多元連結的內容都相對缺乏。事實上,數學與藝術之間有著悠久的歷史淵源,在音樂,舞蹈,繪畫,建築,雕塑和紡織品等藝術中可以辨別數學。自公元前4世紀在希臘探討的Canon and symmetria到文藝復興時期的透視法、到當代的幾何形式,數學無所不在。本計劃將創建與補足STEAM教育長期被忽視視覺藝術中的數學教學教案,介紹不同地數學家發明的概念工具直接影響藝術創作上的貢獻。透過靈活教案的設計,讓藝術課程能接觸科學,讓數學課程更有人文關懷。所設計的內容以提供國小一個學期的課程含量為目標,讓教授生活課程的教師能有完整的教材進行授課。教案所設計的活動內容,特別考量可供遠距教學的方式,讓數學藝術教育不至於受到教具難以取得而無法操作的限制。因此,此計劃的成果將能提供偏鄉教育使用,達到普及教育的目的。 
dc.description.abstract (摘要) The global rise of STEAM education began in 2016. There has been a growing emphasis on the educational discipline that engages students around the subjects of Science, Technology, Engineering, the Arts and Math. However, incorporating Art into the original Mathematics framework and curriculum is still relatively uncommon, even though Mathematics can be discerned in arts such as music, dance, painting, architecture, sculpture, and textiles, as well as has a long historical relationship with Art since the golden ratio in Ancient time, the De divina proportione (1509) in Italian Renaissance, and to geometry in Modern ART. This program attempted to propose a one-semester long theoretical model on this emphasis, to provide more concrete guidelines and tools for Mathematics educators and curriculum developers, to allow them to execute STEAM, by introducing the conceptual tools invented by mathematicians which directly influenced the development of visual arts throughout the centuries. A massive open online course (MOOC), a Web-based distance learning program, will be established to support the participation of large numbers of geographically dispersed teachers and students, aiming to resolve the information and technical gap between schools in cities and rural areas. 
dc.format.extent 36167 bytes-
dc.format.mimetype application/pdf-
dc.relation (關聯) 科技部, MOST109-2515-S004-002, 10907-11006
dc.subject (關鍵詞) 數學 ; 視覺藝術 ; STEAM 
dc.subject (關鍵詞) mathematics ; Visual Art ; STEAM 
dc.title (題名) 視覺藝術中的數學STEAM教育教案設計(主題一)
dc.title (題名) Mathematics in Vi Sual Art, Steam Curriculum
dc.type (資料類型) report